The Battle for Wesnoth  1.19.24+dev
sound.hpp
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1 /*
2  Copyright (C) 2003 - 2025
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include "events.hpp"
19 #include "map/location.hpp"
20 #include "sound_tracks.hpp"
21 #include "sound_music_track.hpp"
22 #include "utils/optional_fwd.hpp"
23 
24 #include <map>
25 #include <string>
26 
27 class config;
28 
29 namespace sound {
30 
31 std::string current_driver();
32 std::vector<std::string> enumerate_drivers();
33 
35 {
37  int frequency;
38  SDL_AudioFormat format;
39  int channels;
41 
42  static driver_status query();
43 };
44 
45 bool init_sound();
46 void close_sound();
47 void reset_sound();
48 
49 void stop_music();
50 void stop_sound();
51 void stop_UI_sound();
52 void stop_bell();
53 
54 // Read config entry, alter track list accordingly.
55 void play_music_config(const config &music_node, bool allow_interrupt_current_track = false, int i = -1);
56 // Act on any track list changes from above.
58 
59 // Play this particular music file once, then silence.
60 void play_music_once(const std::string& id);
61 // Empty the playlist
62 void empty_playlist();
63 // Start playing current music.
64 void play_music();
65 
66 // Change parameters of a playing sound, given its id
67 void reposition_sound(unsigned id, unsigned int distance);
68 #define DISTANCE_SILENT 255
69 #define DISTANCE_NONE 0
70 
71 // Check if there's a sound associated with given id playing
72 bool is_sound_playing(int id);
73 
74 // Stop sound associated with a given id
75 void stop_sound(unsigned id);
76 
77 // Play sound, or random one of comma-separated sounds.
78 void play_sound(const std::string& files, sound_tracks::type group = sound_tracks::type::sound_fx, unsigned int repeats = 0);
79 
80 // Play sound, or random one of comma-separated sounds. Use specified
81 // distance and associate it with specified id (of a sound source).
82 void play_sound_positioned(const std::string &files, int repeats, unsigned int distance, unsigned int id);
83 
84 // Play sound, or random one of comma-separated sounds in bell channel
85 void play_bell(const std::string& files);
86 
87 // Play sound, or random one of comma-separated sounds in timer channel
88 void play_timer(const std::string& files, const std::chrono::milliseconds& loop_ticks, const std::chrono::milliseconds& fadein_ticks);
89 
90 // Play user-interface sound, or random one of comma-separated sounds.
91 void play_UI_sound(const std::string& files);
92 
93 // A class to periodically check for new music that needs to be played
95  void process();
96 };
97 
98 // A class to mute music when the game is in background
100 public:
101  music_muter();
102  void handle_event(const SDL_Event&) override {}
103  void handle_window_event(const SDL_Event& event) override;
104 };
105 
106 // Save music playlist for snapshot
107 void write_music_play_list(config& snapshot);
108 
109 int get_music_volume();
110 int get_sound_volume();
111 void set_music_volume(int vol);
112 void set_sound_volume(int vol);
113 void set_bell_volume(int vol);
114 void set_UI_volume(int vol);
115 
116 utils::optional<unsigned int> get_current_track_index();
117 std::shared_ptr<sound::music_track> get_current_track();
118 std::shared_ptr<sound::music_track> get_previous_music_track();
119 void set_previous_track(std::shared_ptr<music_track>);
120 unsigned int get_num_tracks();
121 void remove_track(unsigned int i);
122 void play_track(unsigned int i);
123 
124 void flush_cache();
125 
126 }
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:157
void handle_event(const SDL_Event &) override
Definition: sound.hpp:102
void handle_window_event(const SDL_Event &event) override
Definition: sound.cpp:720
std::size_t i
Definition: function.cpp:1031
Audio output for sound and music.
Definition: sound.cpp:40
void write_music_play_list(config &snapshot)
Definition: sound.cpp:764
void empty_playlist()
Definition: sound.cpp:531
void reposition_sound(unsigned id, unsigned int distance)
Definition: sound.cpp:774
int get_music_volume()
Definition: sound.cpp:955
void set_bell_volume(int vol)
Definition: sound.cpp:1003
void reset_sound()
Definition: sound.cpp:458
bool init_sound()
Definition: sound.cpp:340
void close_sound()
Definition: sound.cpp:427
void play_music_config(const config &music_node, bool allow_interrupt_current_track, int i)
Definition: sound.cpp:619
void remove_track(unsigned int i)
Definition: sound.cpp:162
void play_music()
Definition: sound.cpp:536
unsigned int get_num_tracks()
Definition: sound.cpp:137
void stop_music()
Definition: sound.cpp:487
void play_music_once(const std::string &file)
Definition: sound.cpp:520
utils::optional< unsigned int > get_current_track_index()
Definition: sound.cpp:117
void stop_UI_sound()
Definition: sound.cpp:513
std::vector< std::string > enumerate_drivers()
Definition: sound.cpp:310
void play_sound(const std::string &files, sound_tracks::type group, unsigned int repeats)
Definition: sound.cpp:917
void flush_cache()
Definition: sound.cpp:1028
bool is_sound_playing(int id)
Definition: sound.cpp:793
void stop_bell()
Definition: sound.cpp:505
void play_timer(const std::string &files, const std::chrono::milliseconds &loop_ticks, const std::chrono::milliseconds &fadein_ticks)
Definition: sound.cpp:940
int get_sound_volume()
Definition: sound.cpp:975
void play_sound_positioned(const std::string &files, int repeats, unsigned int distance, unsigned int id)
Definition: sound.cpp:924
void commit_music_changes()
Definition: sound.cpp:735
void play_track(unsigned int i)
Definition: sound.cpp:548
void play_UI_sound(const std::string &files)
Definition: sound.cpp:948
void set_previous_track(std::shared_ptr< music_track > track)
Definition: sound.cpp:132
std::shared_ptr< music_track > get_previous_music_track()
Definition: sound.cpp:128
void set_music_volume(int vol)
Definition: sound.cpp:964
std::shared_ptr< music_track > get_current_track()
Definition: sound.cpp:124
void stop_sound()
Definition: sound.cpp:494
std::string current_driver()
Definition: sound.cpp:304
void set_UI_volume(int vol)
Definition: sound.cpp:1015
void set_sound_volume(int vol)
Definition: sound.cpp:984
void play_bell(const std::string &files)
Definition: sound.cpp:932
static driver_status query()
Definition: sound.cpp:323
SDL_AudioFormat format
Definition: sound.hpp:38