#include "units/filter.hpp"
#include "log.hpp"
#include "display_context.hpp"
#include "config.hpp"
#include "game_data.hpp"
#include "game_version.hpp"
#include "map/map.hpp"
#include "map/location.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "side_filter.hpp"
#include "team.hpp"
#include "terrain/filter.hpp"
#include "units/unit.hpp"
#include "units/types.hpp"
#include "variable.hpp"
#include "formula/callable_objects.hpp"
#include "formula/formula.hpp"
#include "formula/function_gamestate.hpp"
#include "formula/string_utils.hpp"
#include "resources.hpp"
#include "deprecation.hpp"
Go to the source code of this file.
Macros | |
#define | ERR_CF LOG_STREAM(err, log_config) |
#define | WRN_CF LOG_STREAM(warn, log_config) |
#define | DBG_CF LOG_STREAM(debug, log_config) |
#define | ERR_WML LOG_STREAM(err, log_wml) |
Variables | |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_wml ("wml") |
#define DBG_CF LOG_STREAM(debug, log_config) |
Definition at line 43 of file filter.cpp.
#define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 41 of file filter.cpp.
#define ERR_WML LOG_STREAM(err, log_wml) |
Definition at line 46 of file filter.cpp.
#define WRN_CF LOG_STREAM(warn, log_config) |
Definition at line 42 of file filter.cpp.
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