Recruitment Engine by flix See https://wiki.wesnoth.org/AI_Recruitment. More...
#include "ai/default/recruitment.hpp"#include "ai/actions.hpp"#include "ai/composite/rca.hpp"#include "ai/manager.hpp"#include "actions/attack.hpp"#include "attack_prediction.hpp"#include "display.hpp"#include "game_board.hpp"#include "log.hpp"#include "map/map.hpp"#include "map/label.hpp"#include "pathfind/pathfind.hpp"#include "pathutils.hpp"#include "random.hpp"#include "resources.hpp"#include "team.hpp"#include "tod_manager.hpp"#include "units/filter.hpp"#include "units/map.hpp"#include "units/types.hpp"#include "units/unit.hpp"#include "utils/general.hpp"#include "variable.hpp"#include <cmath>Go to the source code of this file.
Classes | |
| struct | ai::default_recruitment::attack_simulation |
| For Combat Analysis. More... | |
Namespaces | |
| ai | |
| A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
| ai::default_recruitment | |
Macros | |
| #define | LOG_AI_RECRUITMENT LOG_STREAM(info, log_ai_recruitment) |
| #define | ERR_AI_RECRUITMENT LOG_STREAM(err, log_ai_recruitment) |
| #define | ERR_WML LOG_STREAM(err, log_wml) |
Variables | |
| static lg::log_domain | log_ai_recruitment ("ai/recruitment") |
| static lg::log_domain | log_wml ("wml") |
Recruitment Engine by flix See https://wiki.wesnoth.org/AI_Recruitment.
Definition in file recruitment.cpp.
| #define ERR_AI_RECRUITMENT LOG_STREAM(err, log_ai_recruitment) |
Definition at line 51 of file recruitment.cpp.
| #define ERR_WML LOG_STREAM(err, log_wml) |
Definition at line 54 of file recruitment.cpp.
| #define LOG_AI_RECRUITMENT LOG_STREAM(info, log_ai_recruitment) |
Definition at line 50 of file recruitment.cpp.
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Referenced by ai::default_recruitment::recruitment::execute().
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