The Battle for Wesnoth  1.19.13+dev
game_config_manager.cpp
Go to the documentation of this file.
1 /*
2  Copyright (C) 2013 - 2025
3  by Andrius Silinskas <silinskas.andrius@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #include "game_config_manager.hpp"
17 
18 #include "about.hpp"
19 #include "addon/manager.hpp"
20 #include "ai/configuration.hpp"
21 #include "events.hpp"
22 #include "formatter.hpp"
23 #include "formula/string_utils.hpp"
24 #include "game_classification.hpp"
25 #include "game_config.hpp"
26 #include "game_version.hpp"
27 #include "gettext.hpp"
30 #include "hotkey/hotkey_item.hpp"
31 #include "language.hpp"
32 #include "log.hpp"
33 #include "picture.hpp"
37 #include "sound.hpp"
39 #include "terrain/builder.hpp"
40 #include "terrain/type_data.hpp"
41 #include "theme.hpp"
42 #include "units/types.hpp"
43 
44 static lg::log_domain log_config("config");
45 #define ERR_CONFIG LOG_STREAM(err, log_config)
46 #define WRN_CONFIG LOG_STREAM(warn, log_config)
47 #define LOG_CONFIG LOG_STREAM(info, log_config)
48 
50 
52 
54  : cmdline_opts_(cmdline_opts)
55  , game_config_()
56  , game_config_view_()
57  , addon_cfgs_()
58  , active_addons_()
59  , old_defines_map_()
60  , paths_manager_()
61  , cache_(game_config::config_cache::instance())
62  , achievements_()
63 {
64  assert(!singleton);
65  singleton = this;
66 
67  // All of the validation options imply --nocache, as the validation happens during cache
68  // rebuilding. If the cache isn't rebuilt, validation is silently skipped.
70  cache_.set_use_cache(false);
71  }
72 
75  }
76 
77  // Clean the cache of any old Wesnoth version's cache data
78  if(const std::string last_cleaned = prefs::get()._last_cache_cleaned_ver(); !last_cleaned.empty()) {
79  if(version_info{last_cleaned} < game_config::wesnoth_version) {
80  if(cache_.clean_cache()) {
81  prefs::get().set__last_cache_cleaned_ver(game_config::wesnoth_version.str());
82  }
83  }
84  } else {
85  // If the preference wasn't set, set it, else the cleaning will never happen :P
86  prefs::get().set__last_cache_cleaned_ver(game_config::wesnoth_version.str());
87  }
88 }
89 
91 {
92  assert(singleton);
93  singleton = nullptr;
94 }
95 
97 {
98  return singleton;
99 }
100 
102 {
103  // Add preproc defines according to the command line arguments.
105  game_config::scoped_preproc_define test("TEST", cmdline_opts_.test.has_value());
108 #ifdef __ANDROID__
109  game_config::scoped_preproc_define android("ANDROID", true);
110 #endif
111  game_config::scoped_preproc_define title_screen("TITLE_SCREEN",
113 
115 
116  load_game_config_with_loadscreen(force_reload, nullptr, "");
117 
118  game_config::load_config(game_config().mandatory_child("game_config"));
119 
120  // It's necessary to block the event thread while load_hotkeys() runs, otherwise keyboard input
121  // can cause a crash by accessing the list of hotkeys while it's being modified.
122  events::call_in_main_thread([this]() {
123  const hotkey::scope_changer hk_scope{hotkey::scope_main, false};
124 
125  // Load the standard hotkeys, then apply any player customizations.
128  });
129 
131 
135 
136  return true;
137 }
138 
139 namespace
140 {
141 /** returns true if every define in special is also defined in general */
142 bool map_includes(const preproc_map& general, const preproc_map& special)
143 {
144  return std::all_of(special.begin(), special.end(), [&general](const auto& pair) {
145  const auto it = general.find(pair.first);
146  return it != general.end() && it->second == pair.second;
147  });
148 }
149 } // end anonymous namespace
150 
152  FORCE_RELOAD_CONFIG force_reload, const game_classification* classification, const std::string& scenario_id)
153 {
154  if(!lg::info().dont_log(log_config)) {
155  auto out = formatter();
156  out << "load_game_config: defines:";
157 
158  for(const auto& pair : cache_.get_preproc_map()) {
159  out << pair.first << ",";
160  }
161 
162  out << "\n";
163  FORCE_LOG_TO(lg::info(), log_config) << out.str();
164  }
165 
166  game_config::scoped_preproc_define debug_mode("DEBUG_MODE",
168 
169  bool reload_everything = true;
170 
171  // Game_config already holds requested config in memory.
172  if(!game_config_.empty()) {
173  if(force_reload == NO_FORCE_RELOAD && old_defines_map_ == cache_.get_preproc_map()) {
174  reload_everything = false;
175  }
176 
177  if(force_reload == NO_INCLUDE_RELOAD && map_includes(old_defines_map_, cache_.get_preproc_map())) {
178  reload_everything = false;
179  }
180  }
181 
182  LOG_CONFIG << "load_game_config reload everything: " << reload_everything;
183 
184  gui2::dialogs::loading_screen::display([this, reload_everything, classification, scenario_id]() {
185  load_game_config(reload_everything, classification, scenario_id);
186  });
187 }
188 
189 void game_config_manager::load_game_config(bool reload_everything, const game_classification* classification, const std::string& scenario_id)
190 {
191  // Make sure that 'debug mode' symbol is set
192  // if command line parameter is selected
193  // also if we're in multiplayer and actual debug mode is disabled.
194 
195  // The loadscreen will erase the titlescreen.
196  // NOTE: even without loadscreen, needed after MP lobby.
197  try {
198  // Read all game configs.
199  // First we load all core configs, the mainline one and the ones from the addons.
200  // Validate the cores and discard the invalid.
201  // Then find the path to the selected core.
202  // Load the selected core.
203  // Handle terrains so that they are last loaded from the core.
204  // Load every compatible addon.
205  if(reload_everything) {
209 
210  // Start transaction so macros are shared.
211  game_config::config_cache_transaction main_transaction;
213 
214  // Load mainline cores definition file.
215  config cores_cfg;
216  cache_.get_config(game_config::path + "/data/cores.cfg", cores_cfg);
217 
218  // Append the $user_campaign_dir/*/cores.cfg files to the cores.
219  std::vector<std::string> user_dirs;
220  {
221  const std::string user_campaign_dir = filesystem::get_addons_dir();
222  std::vector<std::string> user_files;
224  user_campaign_dir, &user_files, &user_dirs, filesystem::name_mode::ENTIRE_FILE_PATH);
225  }
226 
227  for(const std::string& umc : user_dirs) {
228  const std::string cores_file = umc + "/cores.cfg";
229  if(filesystem::file_exists(cores_file)) {
230  config cores;
231  cache_.get_config(cores_file, cores);
232  cores_cfg.append(cores);
233  }
234  }
235 
236  // Validate every core
237  config valid_cores;
238  bool current_core_valid = false;
239  std::string wml_tree_root;
240 
241  for(const config& core : cores_cfg.child_range("core")) {
242  const std::string& id = core["id"];
243  if(id.empty()) {
246  _("Error validating data core."),
247  _("Found a core without id attribute.")
248  + '\n' + _("Skipping the core."));
249  });
250  continue;
251  }
252 
253  if(valid_cores.find_child("core", "id", id)) {
256  _("Error validating data core."),
257  _("Core ID: ") + id
258  + '\n' + _("The ID is already in use.")
259  + '\n' + _("Skipping the core."));
260  });
261  continue;
262  }
263 
264  const std::string& path = core["path"];
268  _("Error validating data core."),
269  _("Core ID: ") + id
270  + '\n' + _("Core Path: ") + path
271  + '\n' + _("File not found.")
272  + '\n' + _("Skipping the core."));
273  });
274  continue;
275  }
276 
277  if(id == "default" && !current_core_valid) {
278  wml_tree_root = path;
279  }
280  if(id == prefs::get().core()) {
281  current_core_valid = true;
282  wml_tree_root = path;
283  }
284 
285  valid_cores.add_child("core", core); // append(core);
286  }
287 
288  if(!current_core_valid) {
291  _("Error loading core data."),
292  _("Core ID: ") + prefs::get().core()
293  + '\n' + _("Error loading the core with named id.")
294  + '\n' + _("Falling back to the default core."));
295  });
296  prefs::get().set_core("default");
297  }
298 
299  // check if we have a valid default core which should always be the case.
300  if(wml_tree_root.empty()) {
303  _("Error loading core data."),
304  _("Can’t locate the default core.")
305  + '\n' + _("The game will now exit."));
306  });
307  throw;
308  }
309 
310  // Load the selected core
311  std::unique_ptr<schema_validation::schema_validator> validator;
313  validator.reset(new schema_validation::schema_validator(filesystem::get_wml_location("schema/game_config.cfg").value()));
314  validator->set_create_exceptions(false); // Don't crash if there's an error, just go ahead anyway
315  }
316 
317  cache_.get_config(filesystem::get_wml_location(wml_tree_root).value(), game_config_, validator.get());
318  game_config_.append(valid_cores);
319 
320  main_transaction.lock();
321 
323  load_addons_cfg();
324  }
325  }
326 
327  // only after addon configs have been loaded do we check for which addons are needed and whether they exist to be used
328  LOG_CONFIG << "active_addons_ has size " << active_addons_.size() << " and contents: " << utils::join(active_addons_);
329  if(classification) {
330  LOG_CONFIG << "Enabling only some add-ons!";
331  std::set<std::string> active_addons = classification->active_addons(scenario_id);
332  // IMPORTANT: this is a significant performance optimization, particularly for the worst case example of the batched WML unit tests
333  if(!reload_everything && active_addons == active_addons_) {
334  LOG_CONFIG << "Configs not reloaded and active add-ons remain the same; returning early.";
335  LOG_CONFIG << "active_addons has size " << active_addons_.size() << " and contents: " << utils::join(active_addons);
336  return;
337  }
338  active_addons_ = active_addons;
340  } else {
341  LOG_CONFIG << "Enabling all add-ons!";
343  }
344 
345  // Extract the Lua scripts at toplevel.
347 
348  set_unit_data();
350  tdata_ = std::make_shared<terrain_type_data>(game_config());
353 
355 
357 
358  } catch(const game::error& e) {
359  ERR_CONFIG << "Error loading game configuration files\n" << e.message;
360 
361  // Try reloading without add-ons
363  game_config::no_addons = true;
366  _("Error loading custom game configuration files. The game will try without loading add-ons."),
367  e.message);
368  });
369  load_game_config(reload_everything, classification, scenario_id);
370  } else if(prefs::get().core() != "default") {
373  _("Error loading custom game configuration files. The game will fallback to the default core files."),
374  e.message);
375  });
376  prefs::get().set_core("default");
377  game_config::no_addons = false;
378  load_game_config(reload_everything, classification, scenario_id);
379  } else {
382  _("Error loading default core game configuration files. The game will now exit."),
383  e.message);
384  });
385  throw;
386  }
387  }
388 
390 
391  // Set new binary paths.
393 }
394 static void show_deprecated_warnings(config& umc_cfg)
395 {
396  for(auto& units : umc_cfg.child_range("units")) {
397  for(auto& unit_type : units.child_range("unit_type")) {
398  for(const auto& advancefrom : unit_type.child_range("advancefrom")) {
399  auto symbols = utils::string_map {
400  {"lower_level", advancefrom["unit"].str()},
401  {"higher_level", unit_type["id"].str()}
402  };
403  auto message = VGETTEXT(
404  // TRANSLATORS: For example, 'Cuttle Fish' units will not be able to advance to 'Kraken'.
405  // The substituted strings are unit ids, not translated names; hopefully any add-ons
406  // that trigger this will be quickly fixed and stop triggering the warning.
407  "Error: [advancefrom] no longer works. ‘$lower_level’ units will not be able to advance to ‘$higher_level’; please ask the add-on author to use [modify_unit_type] instead.",
408  symbols);
409  deprecated_message("[advancefrom]", DEP_LEVEL::REMOVED, {1, 15, 4}, message);
410  }
411  unit_type.remove_children("advancefrom");
412  }
413  }
414 
415 
416  // hardcoded list of 1.14 advancement macros, just used for the error mesage below.
417  static const std::set<std::string> deprecated_defines {
418  "ENABLE_PARAGON",
419  "DISABLE_GRAND_MARSHAL",
420  "ENABLE_ARMAGEDDON_DRAKE",
421  "ENABLE_DWARVISH_ARCANISTER",
422  "ENABLE_DWARVISH_RUNESMITH",
423  "ENABLE_WOLF_ADVANCEMENT",
424  "ENABLE_NIGHTBLADE",
425  "ENABLE_TROLL_SHAMAN",
426  "ENABLE_ANCIENT_LICH",
427  "ENABLE_DEATH_KNIGHT",
428  "ENABLE_WOSE_SHAMAN"
429  };
430 
431  for(auto& campaign : umc_cfg.child_range("campaign")) {
432  for(auto str : utils::split(campaign["extra_defines"])) {
433  if(deprecated_defines.count(str) > 0) {
434  //TODO: we could try to implement a compatibility path by
435  // somehow getting the content of that macro from the
436  // cache_ object, but considering that 1) the breakage
437  // isn't that bad (just one disabled unit) and 2)
438  // it before also didn't work in all cases (see #4402)
439  // i don't think it is worth it.
441  "campaign id='" + campaign["id"].str() + "' has extra_defines=" + str,
443  {1, 15, 4},
444  _("instead, use the macro with the same name in the [campaign] tag")
445  );
446  }
447  }
448  }
449 }
450 
452 {
453  const std::string user_campaign_dir = filesystem::get_addons_dir();
454 
455  std::vector<std::string> error_log;
456  std::vector<std::string> error_addons;
457  std::vector<std::string> user_dirs;
458  std::vector<std::string> user_files;
459 
460  filesystem::get_files_in_dir(user_campaign_dir, &user_files, &user_dirs, filesystem::name_mode::ENTIRE_FILE_PATH);
461 
462  // Warn player about addons using the no-longer-supported single-file format.
463  for(const std::string& file : user_files) {
464 
465  if(filesystem::is_cfg(file)) {
466  ERR_CONFIG << "error reading usermade add-on '" << file << "'";
467 
468  error_addons.push_back(file);
469 
470  const std::string short_wml_path = filesystem::get_short_wml_path(file);
471  const std::string log_msg = formatter()
472  << "The format '"
473  << short_wml_path
474  << "' (for single-file add-ons) is not supported anymore, use '"
475  << short_wml_path.substr(0, short_wml_path.size() - filesystem::wml_extension.size())
476  << "/_main.cfg' instead.";
477 
478  error_log.push_back(log_msg);
479  }
480  }
481 
482  loading_screen::spin();
483 
484  // Rerun the directory scan using filename only, to get the addon_ids more easily.
485  user_files.clear();
486  user_dirs.clear();
487 
488  filesystem::get_files_in_dir(user_campaign_dir, nullptr, &user_dirs,
490 
491  loading_screen::spin();
492 
493  // Load the addons.
494  for(const std::string& addon_id : user_dirs) {
495  log_scope2(log_config, "Loading add-on '" + addon_id + "'");
496  const std::string addon_dir = user_campaign_dir + "/" + addon_id;
497 
498  const std::string main_cfg = addon_dir + "/_main.cfg";
499  const std::string info_cfg = addon_dir + "/_info.cfg";
500 
501  if(!filesystem::file_exists(main_cfg)) {
502  continue;
503  }
504 
505  loading_screen::spin();
506 
507  // Try to find this addon's metadata. Author publishing info (_server.pbl) is given
508  // precedence over addon sever-generated info (_info.cfg). If neither are found, it
509  // probably means the addon was installed manually and certain defaults will be used.
510  config metadata;
511 
512  if(have_addon_pbl_info(addon_id)) {
513  // Publishing info needs to be read from disk.
514  try {
515  metadata = get_addon_pbl_info(addon_id, false);
516  } catch(const invalid_pbl_exception& e) {
517  const std::string log_msg = formatter()
518  << "The provided addon has an invalid pbl file"
519  << " for addon "
520  << addon_id;
521 
522  error_addons.push_back(e.message);
523  error_log.push_back(log_msg);
524  }
525  } else if(filesystem::file_exists(info_cfg)) {
526  // Addon server-generated info can be fetched from cache.
527  config temp;
528  cache_.get_config(info_cfg, temp);
529 
530  metadata = temp.child_or_empty("info");
531  }
532 
533  std::string using_core = metadata["core"];
534  if(using_core.empty()) {
535  using_core = "default";
536  }
537 
538  // Skip add-ons not matching our current core. Cores themselves should be selectable
539  // at all times, so they aren't considered here.
540  if(!metadata.empty() && metadata["type"] != "core" && using_core != prefs::get().core()) {
541  continue;
542  }
543 
544  std::string addon_title = metadata["title"].str();
545  if(addon_title.empty()) {
546  addon_title = addon_id;
547  }
548 
549  version_info addon_version(metadata["version"]);
550 
551  try {
552  std::unique_ptr<schema_validation::schema_validator> validator;
554  validator.reset(new schema_validation::schema_validator(filesystem::get_wml_location("schema/game_config.cfg").value()));
555  validator->set_create_exceptions(false); // Don't crash if there's an error, just go ahead anyway
556  }
557 
558  loading_screen::spin();
559 
560  // Load this addon from the cache to a config.
561  config umc_cfg;
562  cache_.get_config(main_cfg, umc_cfg, validator.get());
563 
564  static const std::set<std::string> tags_with_addon_id {
565  "era",
566  "modification",
567  "resource",
568  "multiplayer",
569  "scenario",
570  "campaign",
571  "test"
572  };
573 
574  // Annotate appropriate addon types with addon_id info.
575  for(auto [key, cfg] : umc_cfg.all_children_view()) {
576  if(tags_with_addon_id.count(key) > 0) {
577  cfg["addon_id"] = addon_id;
578  cfg["addon_title"] = addon_title;
579  // Note that this may reformat the string in a canonical form.
580  cfg["addon_version"] = addon_version.str();
581  }
582  }
583 
584  loading_screen::spin();
585 
586  show_deprecated_warnings(umc_cfg);
587 
588  loading_screen::spin();
589 
590  static const std::set<std::string> entry_tags {
591  "era",
592  "modification",
593  "resource",
594  "multiplayer",
595  "scenario",
596  "campaign"
597  };
598 
599  for(const std::string& tagname : entry_tags) {
600  game_config_.append_children_by_move(umc_cfg, tagname);
601  }
602 
603  loading_screen::spin();
604 
605  addon_cfgs_[addon_id] = std::move(umc_cfg);
606  } catch(const config::error& err) {
607  ERR_CONFIG << "config error reading usermade add-on '" << main_cfg << "'";
608  ERR_CONFIG << err.message;
609  error_addons.push_back(main_cfg);
610  error_log.push_back(err.message);
611  } catch(const preproc_config::error& err) {
612  ERR_CONFIG << "preprocessor config error reading usermade add-on '" << main_cfg << "'";
613  ERR_CONFIG << err.message;
614  error_addons.push_back(main_cfg);
615  error_log.push_back(err.message);
616  } catch(const filesystem::io_exception&) {
617  ERR_CONFIG << "filesystem I/O error reading usermade add-on '" << main_cfg << "'";
618  error_addons.push_back(main_cfg);
619  }
620  }
621 
624  ERR_CONFIG << "Didn’t find an add-on for --validate-addon - check whether the id has a typo";
625  const std::string log_msg = formatter()
626  << "Didn't find an add-on for --validate-addon - check whether the id has a typo";
627  error_log.push_back(log_msg);
628  throw game::error("Did not find an add-on for --validate-addon");
629  }
630 
631  WRN_CONFIG << "Note: for --validate-addon to find errors, you have to play (in the GUI) a game that uses the add-on.";
632  }
633 
634  if(!error_addons.empty()) {
635  const std::size_t n = error_addons.size();
636  const std::string& msg1 =
637  _n("The following add-on had errors and could not be loaded:",
638  "The following add-ons had errors and could not be loaded:",
639  n);
640  const std::string& msg2 =
641  _n("Please report this to the author or maintainer of this add-on.",
642  "Please report this to the respective authors or maintainers of these add-ons.",
643  n);
644 
645  const std::string& report = utils::join(error_log, "\n\n");
647  gui2::dialogs::wml_error::display(msg1, msg2, error_addons, report);
648  });
649  }
650 }
651 
653 {
654  config& hashes = game_config_.add_child("multiplayer_hashes");
655  for(const config& ch : game_config().child_range("multiplayer")) {
656  hashes[ch["id"].str()] = ch.hash();
657  }
658 }
659 
661 {
663  unit_types.set_config(game_config().merged_children_view("units"));
664 }
665 
667 {
668  // Rebuild addon version info cache.
670 
671  // Force a reload of configuration information.
673  old_defines_map_.clear();
676 
679 }
680 
682 {
685 }
686 
688  const game_classification& classification, const std::string& scenario_id)
689 {
691  !classification.difficulty.empty());
697  !classification.era_define.empty());
698  game_config::scoped_preproc_define multiplayer("MULTIPLAYER",
702 
703  //
704  // NOTE: these deques aren't used here, but the objects within are utilized as RAII helpers.
705  //
706 
707  std::deque<game_config::scoped_preproc_define> extra_defines;
708  for(const std::string& extra_define : classification.campaign_xtra_defines) {
709  extra_defines.emplace_back(extra_define);
710  }
711 
712  std::deque<game_config::scoped_preproc_define> modification_defines;
713  for(const std::string& mod_define : classification.mod_defines) {
714  modification_defines.emplace_back(mod_define, !mod_define.empty());
715  }
716 
717  try {
719  } catch(const game::error&) {
721 
722  std::deque<game_config::scoped_preproc_define> previous_defines;
723  for(const preproc_map::value_type& preproc : old_defines_map_) {
724  previous_defines.emplace_back(preproc.first);
725  }
726 
728  throw;
729  }
730 
731  // This needs to be done in the main thread since this function (load_game_config_for_game)
732  // might be called from a loading screen worker thread (and currently is, in fact). If the
733  // image cache is purged from the worker thread, there's a possibility for a data race where
734  // the main thread accesses the image cache and the worker thread simultaneously clears it.
736 }
737 
739 {
740  game_config::scoped_preproc_define multiplayer("MULTIPLAYER", is_mp);
741  game_config::scoped_preproc_define test("TEST", is_test);
742  game_config::scoped_preproc_define mptest("MP_TEST", cmdline_opts_.mptest && is_mp);
743  /** During an mp game the default difficulty define is also defined so better already load it now if we already must reload config cache. */
746 
747  try {
749  } catch(const game::error&) {
751 
752  std::deque<game_config::scoped_preproc_define> previous_defines;
753  for (const preproc_map::value_type& preproc : old_defines_map_) {
754  previous_defines.emplace_back(preproc.first);
755  }
756 
758  throw;
759  }
760 }
761 
762 void game_config_manager::set_enabled_addon(const std::set<std::string>& addon_ids)
763 {
764  auto& vec = game_config_view_.data();
765  vec.clear();
766  vec.push_back(game_config_);
767 
768  for(const std::string& id : addon_ids) {
769  auto it = addon_cfgs_.find(id);
770  if(it != addon_cfgs_.end()) {
771  LOG_CONFIG << "Enabling add-on " << id;
772  vec.push_back(it->second);
773  } else {
774  ERR_CONFIG << "Attempted to enable add-on '" << id << "' but its config could not be found";
775  }
776  }
777 }
778 
780 {
781  active_addons_.clear();
782  auto& vec = game_config_view_.data();
783  vec.clear();
784  vec.push_back(game_config_);
785 
786  for(const auto& pair : addon_cfgs_) {
787  LOG_CONFIG << "Enabling add-on " << pair.first;
788  vec.push_back(pair.second);
789  active_addons_.emplace(pair.first);
790  }
791 }
config get_addon_pbl_info(const std::string &addon_name, bool do_validate)
Gets the publish information for an add-on.
Definition: manager.cpp:71
bool have_addon_pbl_info(const std::string &addon_name)
Returns whether a .pbl file is present for the specified add-on or not.
Definition: manager.cpp:66
void refresh_addon_version_info_cache()
Refreshes the per-session cache of add-on's version information structs.
Definition: manager.cpp:381
Definitions for the terrain builder.
void reload()
Reads the mainline achievements.cfg and then all the achievements of each installed add-on.
static void init(const game_config_view &game_config)
Init the parameters of ai configuration parser.
utils::optional< std::string > test
Non-empty if –test was given on the command line.
utils::optional< std::string > validate_addon
Non-empty if –validate-addon was given on the command line.
bool mptest
True if –mp-test was given on the command line.
bool multiplayer
True if –multiplayer was given on the command line.
bool validcache
True if –validcache was given on the command line.
bool noaddons
True if –noaddons was given on the command line.
utils::optional< std::string > editor
Non-empty if –editor was given on the command line.
bool any_validation_option() const
True if the –validate or any of the –validate-* options are given.
bool validate_core
True if –validate-core was given on the command line.
bool nocache
True if –nocache was given on the command line.
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:158
void append(const config &cfg)
Append data from another config object to this one.
Definition: config.cpp:188
const config & child_or_empty(config_key_type key) const
Returns the first child with the given key, or an empty config if there is none.
Definition: config.cpp:390
auto all_children_view() const
In-order iteration over all children.
Definition: config.hpp:796
optional_config_impl< config > find_child(config_key_type key, const std::string &name, const std::string &value)
Returns the first child of tag key with a name attribute containing value.
Definition: config.cpp:780
child_itors child_range(config_key_type key)
Definition: config.cpp:268
void append_children_by_move(config &cfg, config_key_type key)
Moves children with the given name from the given config to this one.
Definition: config.cpp:224
bool empty() const
Definition: config.cpp:845
std::string hash() const
Definition: config.cpp:1279
config & add_child(config_key_type key)
Definition: config.cpp:436
std::ostringstream wrapper.
Definition: formatter.hpp:40
std::vector< std::string > campaign_xtra_defines
more customization of data
std::vector< std::string > mod_defines
If there are defines the modifications use to customize data.
std::set< std::string > active_addons(const std::string &scenario_id) const
std::string scenario_define
If there is a define the scenario uses to customize data.
std::string difficulty
The difficulty level the game is being played on.
std::string era_define
If there is a define the era uses to customize data.
std::string campaign_define
If there is a define the campaign uses to customize data.
Used to share macros between cache objects You have to create transaction object to load all macros t...
void lock()
Lock the transaction so no more macros are added.
void recheck_filetree_checksum()
Force cache checksum validation.
void set_use_cache(bool use)
Enable/disable caching.
const preproc_map & get_preproc_map() const
void clear_defines()
Clear stored defines map to default values.
bool clean_cache()
Deletes stale cache files not in use by the game.
void set_force_valid_cache(bool force)
Enable/disable cache validation.
void get_config(const std::string &path, config &cfg, abstract_validator *validator=nullptr)
Gets a config object from given path.
Used to set and unset scoped defines to preproc_map.
void load_game_config_with_loadscreen(FORCE_RELOAD_CONFIG force_reload, const game_classification *classification, const std::string &scenario_id)
@ FORCE_RELOAD
Always reload config.
@ NO_INCLUDE_RELOAD
Don't reload if the previous defines include the new defines.
@ NO_FORCE_RELOAD
Don't reload if the previous defines equal the new defines.
std::map< std::string, config > addon_cfgs_
bool init_game_config(FORCE_RELOAD_CONFIG force_reload)
static game_config_manager * get()
void load_game_config_for_game(const game_classification &classification, const std::string &scenario_id)
void load_game_config(bool reload_everything, const game_classification *classification, const std::string &scenario_id)
std::set< std::string > active_addons_
void load_game_config_for_create(bool is_mp, bool is_test=false)
filesystem::binary_paths_manager paths_manager_
game_config_view game_config_view_
game_config::config_cache & cache_
std::shared_ptr< terrain_type_data > tdata_
void set_enabled_addon(const std::set< std::string > &addon_ids)
game_config_manager(const commandline_options &cmdline_opts)
const game_config_view & game_config() const
const commandline_options & cmdline_opts_
config_array_view & data()
static void extract_preload_scripts(const game_config_view &game_config)
static void progress(loading_stage stage=loading_stage::none)
Report what is being loaded to the loading screen.
static void display(const std::function< void()> &f)
static void display(const std::string &summary, const std::string &post_summary, const std::vector< std::string > &files, const std::string &details)
The display function; see modal_dialog for more information.
Definition: wml_error.hpp:41
static prefs & get()
void load_advanced_prefs(const game_config_view &gc)
void load_hotkeys()
Realization of serialization/validator.hpp abstract validator.
static void set_terrain_rules_cfg(const game_config_view &cfg)
Set the config where we will parse the global terrain rules.
Definition: builder.cpp:279
static void set_known_themes(const game_config_view *cfg)
Copies the theme configs from the main game config.
Definition: theme.cpp:975
void set_config(const game_config_view &cfg)
Resets all data based on the provided config.
Definition: types.cpp:1056
A single unit type that the player may recruit.
Definition: types.hpp:43
Represents version numbers.
std::string str() const
Serializes the version number into string form.
Managing the AIs configuration - headers.
std::string deprecated_message(const std::string &elem_name, DEP_LEVEL level, const version_info &version, const std::string &detail)
Definition: deprecation.cpp:29
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
const std::string DEFAULT_DIFFICULTY
The default difficulty setting for campaigns.
#define LOG_CONFIG
static game_config_manager * singleton
static void show_deprecated_warnings(config &umc_cfg)
#define ERR_CONFIG
#define WRN_CONFIG
static lg::log_domain log_config("config")
Interfaces for manipulating version numbers of engine, add-ons, etc.
static std::string _n(const char *str1, const char *str2, int n)
Definition: gettext.hpp:101
static std::string _(const char *str)
Definition: gettext.hpp:97
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:199
void init_textdomains(const game_config_view &cfg)
Initializes the list of textdomains from a configuration object.
Definition: language.cpp:367
bool init_strings(const game_config_view &cfg)
Initializes certain English strings.
Definition: language.cpp:385
Standard logging facilities (interface).
#define log_scope2(domain, description)
Definition: log.hpp:276
#define FORCE_LOG_TO(logger, domain)
Definition: log.hpp:291
void set_about(const game_config_view &cfg)
Regenerates the credits data.
Definition: about.cpp:119
void call_in_main_thread(const std::function< void(void)> &f)
Definition: events.cpp:777
void get_files_in_dir(const std::string &dir, std::vector< std::string > *files, std::vector< std::string > *dirs, name_mode mode, filter_mode filter, reorder_mode reorder, file_tree_checksum *checksum)
Get a list of all files and/or directories in a given directory.
Definition: filesystem.cpp:463
const std::string wml_extension
Definition: filesystem.hpp:81
bool is_cfg(const std::string &filename)
Returns true if the file ends with the wmlfile extension.
static bool file_exists(const bfs::path &fpath)
Definition: filesystem.cpp:341
utils::optional< std::string > get_wml_location(const std::string &path, const utils::optional< std::string > &current_dir)
Returns a translated path to the actual file or directory, if it exists.
const file_tree_checksum & data_tree_checksum(bool reset=false)
Get the time at which the data/ tree was last modified at.
void clear_binary_paths_cache()
std::string get_short_wml_path(const std::string &filename)
Returns a short path to filename, skipping the (user) data directory.
std::string get_addons_dir()
Game configuration data as global variables.
Definition: build_info.cpp:61
std::string path
Definition: filesystem.cpp:106
const version_info wesnoth_version(VERSION)
const bool & debug
Definition: game_config.cpp:95
static void add_color_info(const game_config_view &v, bool build_defaults)
void reset_color_info()
void load_config(const config &v)
void load_default_hotkeys(const game_config_view &cfg)
Registers all hotkeys present in this config.
constexpr uint32_t scope_main
void flush_cache()
Purges all image caches.
Definition: picture.cpp:210
logger & err()
Definition: log.cpp:339
log_domain & general()
Definition: log.cpp:365
logger & info()
Definition: log.cpp:351
game_classification * classification
Definition: resources.cpp:34
void flush_cache()
Definition: sound.cpp:192
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::map< std::string, t_string > string_map
std::vector< std::string > split(const config_attribute_value &val)
std::map< std::string, struct preproc_define > preproc_map
One of the realizations of serialization/validator.hpp abstract validator.
void set_paths(const game_config_view &cfg)
An exception object used when an IO error occurs.
Definition: filesystem.hpp:67
Base class for all the errors encountered by the engine.
Definition: exceptions.hpp:29
Exception thrown when the WML parser fails to read a .pbl file.
Definition: manager.hpp:45
static map_location::direction n
Definitions related to theme-support.
unit_type_data unit_types
Definition: types.cpp:1457
#define e