The Battle for Wesnoth  1.19.5+dev
game_classification.cpp
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1 /*
2  Copyright (C) 2003 - 2024
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #include "game_classification.hpp"
17 
18 #include "config.hpp"
19 #include "log.hpp"
21 #include "serialization/chrono.hpp"
23 #include "game_version.hpp"
24 #include "game_config_manager.hpp"
25 
26 #include <list>
27 
28 static lg::log_domain log_engine("engine");
29 #define ERR_NG LOG_STREAM(err, log_engine)
30 #define WRN_NG LOG_STREAM(warn, log_engine)
31 #define LOG_NG LOG_STREAM(info, log_engine)
32 #define DBG_NG LOG_STREAM(debug, log_engine)
33 
34 using namespace std::chrono_literals;
35 
36 /** The default difficulty setting for campaigns. */
37 const std::string DEFAULT_DIFFICULTY("NORMAL");
38 
40  : label(cfg["label"])
41  , version(cfg["version"])
42  , type(campaign_type::get_enum(cfg["campaign_type"].str()).value_or(campaign_type::type::scenario))
43  , campaign_define(cfg["campaign_define"])
44  , campaign_xtra_defines(utils::split(cfg["campaign_extra_defines"]))
45  , scenario_define(cfg["scenario_define"])
46  , era_define(cfg["era_define"])
47  , mod_defines(utils::split(cfg["mod_defines"]))
48  , active_mods(utils::split(cfg["active_mods"]))
49  , era_id(cfg["era_id"])
50  , campaign(cfg["campaign"])
51  , campaign_name(cfg["campaign_name"])
52  , abbrev(cfg["abbrev"])
53  , end_credits(cfg["end_credits"].to_bool(true))
54  , end_text(cfg["end_text"])
55  , end_text_duration(std::clamp(chrono::parse_duration(cfg["end_text_duration"], 0ms), 0ms, 5000ms))
56  , difficulty(cfg["difficulty"].empty() ? DEFAULT_DIFFICULTY : cfg["difficulty"].str())
57  , random_mode(cfg["random_mode"])
58  , oos_debug(cfg["oos_debug"].to_bool(false))
59 {
60 }
61 
63 {
64  config cfg;
65  cfg["label"] = label;
66  cfg["version"] = game_config::wesnoth_version.str();
67  cfg["campaign_type"] = campaign_type::get_string(type);
68  cfg["campaign_define"] = campaign_define;
69  cfg["campaign_extra_defines"] = utils::join(campaign_xtra_defines);
70  cfg["scenario_define"] = scenario_define;
71  cfg["era_define"] = era_define;
72  cfg["mod_defines"] = utils::join(mod_defines);
73  cfg["active_mods"] = utils::join(active_mods);
74  cfg["era_id"] = era_id;
75  cfg["campaign"] = campaign;
76  cfg["campaign_name"] = campaign_name;
77  cfg["abbrev"] = abbrev;
78  cfg["end_credits"] = end_credits;
79  cfg["end_text"] = end_text;
80  cfg["end_text_duration"] = end_text_duration;
81  cfg["difficulty"] = difficulty;
82  cfg["random_mode"] = random_mode;
83  cfg["oos_debug"] = oos_debug;
84  cfg["core"] = prefs::get().core();
85 
86  return cfg;
87 }
88 
90 {
91  if(is_multiplayer()) {
92  return campaign.empty() ? campaign_type::multiplayer : campaign_type::scenario;
93  }
94 
95  if(is_tutorial()) {
96  return campaign_type::scenario;
97  }
98 
100 }
101 
102 namespace
103 {
104 // helper objects for saved_game::expand_mp_events()
105 struct modevents_entry
106 {
107  modevents_entry(const std::string& _type, const std::string& _id)
108  : type(_type)
109  , id(_id)
110  {
111  }
112 
113  std::string type;
114  std::string id;
115 };
116 }
117 
118 std::set<std::string> game_classification::active_addons(const std::string& scenario_id) const
119 {
120  //FIXME: this doesn't include mods from the current scenario.
121  std::list<modevents_entry> mods;
122  std::set<std::string> loaded_resources;
123  std::set<std::string> res;
124 
125  for(const auto& mod : active_mods) {
126  mods.emplace_back("modification", mod);
127  }
128 
129  // We don't want the error message below if there is no era (= if this is a sp game).
130  if(!era_id.empty()) {
131  mods.emplace_back(get_tagname(), scenario_id);
132  }
133 
134  if(!era_id.empty()) {
135  mods.emplace_back("era", era_id);
136  }
137 
138  if(!campaign.empty()) {
139  mods.emplace_back("campaign", campaign);
140  }
141  while(!mods.empty()) {
142 
143  const modevents_entry& current = mods.front();
144  if(current.type == "resource") {
145  if(!loaded_resources.insert(current.id).second) {
146  mods.pop_front();
147  continue;
148  }
149  }
150  if(auto cfg = game_config_manager::get()->game_config().find_child(current.type, "id", current.id)) {
151  if(!cfg["addon_id"].empty()) {
152  res.insert(cfg["addon_id"]);
153  }
154  for (const config& load_res : cfg->child_range("load_resource")) {
155  mods.emplace_back("resource", load_res["id"].str());
156  }
157  } else {
158  ERR_NG << "Unable to find config for content " << current.id << " of type " << current.type;
159  }
160  mods.pop_front( );
161  }
162 
163  DBG_NG << "Active content for game set to:";
164  for(const std::string& mod : res) {
165  DBG_NG << mod;
166  }
167 
168  return res;
169 }
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:172
child_itors child_range(config_key_type key)
Definition: config.cpp:272
std::vector< std::string > campaign_xtra_defines
more customization of data
std::vector< std::string > mod_defines
If there are defines the modifications use to customize data.
std::set< std::string > active_addons(const std::string &scenario_id) const
std::string scenario_define
If there is a define the scenario uses to customize data.
std::string difficulty
The difficulty level the game is being played on.
std::string era_define
If there is a define the era uses to customize data.
std::chrono::milliseconds end_text_duration
for how long the end-of-campaign text is shown
game_classification()=default
std::vector< std::string > active_mods
campaign_type::type type
bool end_credits
whether to show the standard credits at the end
std::string label
Name of the game (e.g.
std::string campaign_define
If there is a define the campaign uses to customize data.
std::string get_tagname() const
std::string campaign
The id of the campaign being played.
std::string abbrev
the campaign abbreviation
std::string end_text
end-of-campaign text
std::string campaign_name
The name of the campaign being played.
static game_config_manager * get()
static prefs & get()
std::string str() const
Serializes the version number into string form.
Definitions for the interface to Wesnoth Markup Language (WML).
const std::string DEFAULT_DIFFICULTY("NORMAL")
The default difficulty setting for campaigns.
static lg::log_domain log_engine("engine")
#define ERR_NG
#define DBG_NG
Interfaces for manipulating version numbers of engine, add-ons, etc.
std::string label
What to show in the filter's drop-down list.
Definition: manager.cpp:200
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:198
Standard logging facilities (interface).
auto parse_duration(const config_attribute_value &val, const Duration &def=Duration{0})
Definition: chrono.hpp:70
Game configuration data as global variables.
Definition: build_info.cpp:61
const version_info wesnoth_version(VERSION)
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::vector< std::string > split(const config_attribute_value &val)
The base template for associating string values with enum values.
Definition: enum_base.hpp:33
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
Definition: enum_base.hpp:46