#include "game_classification.hpp"
#include "config.hpp"
#include "log.hpp"
#include "preferences/preferences.hpp"
#include "serialization/chrono.hpp"
#include "serialization/string_utils.hpp"
#include "game_version.hpp"
#include "game_config_manager.hpp"
#include <list>
Go to the source code of this file.
Macros | |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | DBG_NG LOG_STREAM(debug, log_engine) |
Functions | |
const std::string | DEFAULT_DIFFICULTY ("NORMAL") |
The default difficulty setting for campaigns. More... | |
Variables | |
static lg::log_domain | log_engine ("engine") |
#define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 32 of file game_classification.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 29 of file game_classification.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 31 of file game_classification.cpp.
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 30 of file game_classification.cpp.
const std::string DEFAULT_DIFFICULTY | ( | "NORMAL" | ) |
The default difficulty setting for campaigns.
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static |