#include "game_classification.hpp"#include "config.hpp"#include "log.hpp"#include "preferences/preferences.hpp"#include "serialization/chrono.hpp"#include "serialization/string_utils.hpp"#include "game_version.hpp"#include "game_config_manager.hpp"#include <list>Go to the source code of this file.
Macros | |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | WRN_NG LOG_STREAM(warn, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
Functions | |
| const std::string | DEFAULT_DIFFICULTY ("NORMAL") |
| The default difficulty setting for campaigns. More... | |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 32 of file game_classification.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 29 of file game_classification.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 31 of file game_classification.cpp.
| #define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 30 of file game_classification.cpp.
| const std::string DEFAULT_DIFFICULTY | ( | "NORMAL" | ) |
The default difficulty setting for campaigns.
|
static |