#include "scripting/lua_kernel_base.hpp"
#include "game_events/action_wml.hpp"
#include <stack>
#include <string>
Go to the source code of this file.
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|  | ai | 
|  | A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. 
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◆ lua_CFunction
      
        
          | typedef int(* lua_CFunction) (lua_State *L) |