The Battle for Wesnoth  1.19.0-dev
hotkey_command.hpp
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1 /*
2  Copyright (C) 2003 - 2024
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include "tooltips.hpp"
19 #include "tstring.hpp"
20 
21 #include <bitset>
22 #include <functional>
23 #include <map>
24 
25 class config;
26 
27 namespace hotkey {
28 
29 /**
30  * Available hotkey scopes. The scope is used to allow command from
31  * non-overlapping areas of the game share the same key
32  */
33 enum scope {
38 };
39 
40 // For some reason std::bitset::operator| is not constexpr, so we'll construct the bitset with these values
41 // FIXME: unify these with the enum above. Right now these are the proper bitmasks to initialize a bitset,
42 // while the values above are used as indices to access the bits of the bitset.
43 constexpr uint32_t scope_game = 1 << SCOPE_GAME;
44 constexpr uint32_t scope_editor = 1 << SCOPE_EDITOR;
45 constexpr uint32_t scope_main = 1 << SCOPE_MAIN_MENU;
46 
66 
67  // Replay
73 
74  // Controls
77 
78  // Camera movement
80 
81  // Dialog control
83 
84  // Whiteboard commands
90 
91  // Misc.
98 
99  // Minimap
102 
103  /* Gui2 specific hotkeys. */
116 
118 
119  /* Editor commands */
123 
124  // Palette
127 
133 
134  // Unit
137 
138  // Brushes
141 
142  // Tools
147 
148  // Select
150  // Clipboard
154  // Selection
160 
161  // Map
170 
171  // Transitions
174 
175  // Refresh
178 
179  // Draw
181 
182  // Side
186 
187  // Area
192 
193  // Addons
196 
197  // Scenario
201 
202  /* This item must stay at the end since it is used as terminator for iterating. */
204 };
205 
220  HKCAT_PLACEHOLDER // Keep this one last
221 };
222 
223 /** Gets the display name for a given hotkey category. */
225 
226 typedef std::bitset<SCOPE_COUNT> hk_scopes;
227 
228 /**
229  * hotkey_command uses t_string which might cause bugs when used at program startup,
230  * so use this for the master hotkey list (and only there).
231  */
232 struct hotkey_command_temp;
233 
234 /**
235  * Stores all information related to functions that can be bound to hotkeys.
236  * this is currently a semi struct: it haves a constructor, but only const-public members.
237  */
239 {
240  hotkey_command() = delete;
241 
242  /** Constructs a new command from a temporary static hotkey object. */
243  hotkey_command(const hotkey_command_temp& temp_command);
244 
245  /** @todo: see if we can remove this with c++20. Aggregate initialization with try_emplace?*/
246  hotkey_command(HOTKEY_COMMAND cmd, const std::string& id, const t_string& desc, bool hidden, bool toggle, hk_scopes scope, HOTKEY_CATEGORY category, const t_string& tooltip);
247 
248  hotkey_command(const hotkey_command&) = default;
250 
251  /** The command associated with this hotkey. Does not need to be unique. */
253 
254  /** The unique ID. */
255  std::string id;
256 
257  // since the wml_menu hotkey_command s can have different textdomains we need t_string now.
259 
260  /** If hidden then don't show the command in the hotkey preferences. */
261  bool hidden;
262 
263  /**
264  * Toggle hotkeys have some restrictions on what can be bound to them.
265  * They require a binding that has two states, "pressed" and "released"
266  */
267  bool toggle;
268 
269  /** The visibility scope of the command. */
271 
272  /** The category of the command. */
274 
276 
277  /** checks weather this is the null hotkey_command */
278  bool null() const;
279 
280  /** returns the command that is treated as null */
281  static const hotkey_command& null_command();
282 
283  /**
284  * the execute_command argument was changed from HOTKEY_COMMAND to hotkey_command,
285  * to be able to call it with HOTKEY_COMMAND, this function was created
286  */
288 };
289 
291 {
292 public:
293  scope_changer();
294  explicit scope_changer(hk_scopes new_scopes, bool restore = true);
295  ~scope_changer();
296 private:
298  const bool restore_;
299 };
300 
301 /**
302  * returns a container that contains all currently active hotkey_commands.
303  * everything that wants a hotkey, must be in this container
304  */
305 const std::map<std::string_view, hotkey::hotkey_command>& get_hotkey_commands();
306 
307 /** returns the hotkey_command with the given name */
308 const hotkey_command& get_hotkey_command(const std::string& command);
309 
310 bool is_scope_active(scope s);
312 
313 bool has_hotkey_command(const std::string& id);
314 
315 /**
316  * RAII helper class to control the lifetime of a WML hotkey_command.
317  */
319 {
320 public:
321  wml_hotkey_record() = default;
322 
323  /** Don't allow copying so objects don't get erased early. */
326 
327  /** But we *do* want move semantics. */
330 
331  /** Registers a hotkey_command for a WML hotkey with the given ID if one does not already exist. */
332  wml_hotkey_record(const std::string& id, const t_string& description, const config& default_hotkey);
333 
335 
336 private:
337  /** Handles removing the associated hotkey_command on this object's destruction. */
338  std::function<void()> cleanup_{};
339 };
340 
341 void init_hotkey_commands();
342 }
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:159
RAII helper class to control the lifetime of a WML hotkey_command.
wml_hotkey_record(const wml_hotkey_record &)=delete
Don't allow copying so objects don't get erased early.
const wml_hotkey_record & operator=(const wml_hotkey_record &)=delete
std::function< void()> cleanup_
Handles removing the associated hotkey_command on this object's destruction.
wml_hotkey_record(wml_hotkey_record &&)=default
But we do want move semantics.
wml_hotkey_record & operator=(wml_hotkey_record &&)=default
Keyboard shortcuts for game actions.
bool has_hotkey_command(const std::string &id)
constexpr uint32_t scope_game
void init_hotkey_commands()
const std::map< std::string_view, hotkey::hotkey_command > & get_hotkey_commands()
returns a container that contains all currently active hotkey_commands.
std::bitset< SCOPE_COUNT > hk_scopes
bool is_scope_active(scope s)
scope
Available hotkey scopes.
constexpr uint32_t scope_main
t_string get_translatable_category_name(HOTKEY_CATEGORY category)
Gets the display name for a given hotkey category.
constexpr uint32_t scope_editor
const hotkey_command & get_hotkey_command(const std::string &command)
returns the hotkey_command with the given name
@ HOTKEY_EDITOR_TOOL_VILLAGE
@ HOTKEY_MINIMAP_DRAW_VILLAGES
@ HOTKEY_EDITOR_BRUSH_NW_SE
@ HOTKEY_EDITOR_REFRESH
@ HOTKEY_FULLSCREEN
@ HOTKEY_EDITOR_SELECT_NONE
@ HOTKEY_OBJECTIVES
@ HOTKEY_ANIMATE_MAP
@ HOTKEY_SCREENSHOT
@ HOTKEY_SPEAK_ALLY
@ HOTKEY_ACCELERATED
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW
@ HOTKEY_MOUSE_SCROLL
@ HOTKEY_EDITOR_PALETTE_GROUPS
@ HOTKEY_TERRAIN_DESCRIPTION
@ HOTKEY_EDITOR_PALETTE_UPSCROLL
@ HOTKEY_END_UNIT_TURN
@ HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR
@ HOTKEY_LABEL_SETTINGS
@ HOTKEY_EDITOR_SIDE_REMOVE
@ HOTKEY_WB_EXECUTE_ALL_ACTIONS
@ HOTKEY_WB_SUPPOSE_DEAD
@ HOTKEY_EDITOR_BRUSH_NEXT
@ HOTKEY_HELP_ABOUT_SAVELOAD
@ HOTKEY_EDITOR_TOOL_LABEL
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW
@ HOTKEY_REPLAY_PLAY
@ HOTKEY_EDITOR_BRUSH_3
@ HOTKEY_SCROLL_LEFT
@ HOTKEY_SAVE_GAME
@ HOTKEY_EDITOR_CLIPBOARD_PASTE
@ HOTKEY_EDITOR_PARTIAL_UNDO
@ HOTKEY_SPEAK_ALL
@ HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT
@ HOTKEY_EDITOR_PALETTE_ITEM_SWAP
@ HOTKEY_EDITOR_TOOL_PAINT
@ HOTKEY_EDITOR_MAP_CLOSE
@ HOTKEY_EDITOR_MAP_GENERATE
@ HOTKEY_SHOW_ENEMY_MOVES
@ HOTKEY_EDITOR_SELECTION_FLIP
@ HOTKEY_EDITOR_SCHEDULE
@ HOTKEY_ACHIEVEMENTS
@ HOTKEY_DESELECT_HEX
@ HOTKEY_EDITOR_TOOL_FILL
@ TITLE_SCREEN__MULTIPLAYER
@ HOTKEY_EDITOR_SCENARIO_SAVE_AS
@ HOTKEY_EDITOR_PLAYLIST
@ TITLE_SCREEN__ADDONS
@ HOTKEY_EDITOR_MAP_SAVE_AS
@ HOTKEY_UNIT_DESCRIPTION
@ HOTKEY_UPDATE_SHROUD
@ HOTKEY_REPEAT_RECRUIT
@ TITLE_SCREEN__CREDITS
@ HOTKEY_REPLAY_STOP
@ HOTKEY_KILL_UNIT
@ HOTKEY_SCROLL_RIGHT
@ HOTKEY_SAVE_REPLAY
@ HOTKEY_EDITOR_SELECT_ALL
@ HOTKEY_LABEL_TEAM_TERRAIN
@ HOTKEY_EDITOR_DRAW_COORDINATES
@ HOTKEY_UNIT_HOLD_POSITION
@ HOTKEY_EDITOR_TOOL_NEXT
@ TITLE_SCREEN__EDITOR
@ HOTKEY_EDITOR_SELECTION_EXPORT
@ HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_MAP_CREATE_MASK_TO
@ HOTKEY_REPLAY_NEXT_TURN
@ HOTKEY_TOGGLE_GRID
@ HOTKEY_EDITOR_SELECTION_CUT
@ HOTKEY_EDITOR_UNIT_CHANGE_ID
@ HOTKEY_SURRENDER
@ HOTKEY_SELECT_AND_ACTION
@ HOTKEY_CLEAR_MSG
@ HOTKEY_REPLAY_SHOW_EVERYTHING
@ HOTKEY_REPLAY_SHOW_TEAM1
@ HOTKEY_MINIMAP_DRAW_TERRAIN
@ HOTKEY_LABEL_TERRAIN
@ HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS
@ HOTKEY_CUSTOM_CMD
@ HOTKEY_STOP_NETWORK
@ HOTKEY_MAP_SCREENSHOT
@ HOTKEY_CLEAR_LABELS
@ HOTKEY_EDITOR_AREA_ADD
@ HOTKEY_EDITOR_BRUSH_SW_NE
@ HOTKEY_EDITOR_TOOL_UNIT
@ HOTKEY_EDITOR_BRUSH_DEFAULT
@ HOTKEY_CONTINUE_MOVE
@ HOTKEY_BEST_ENEMY_MOVES
@ HOTKEY_QUIT_TO_DESKTOP
@ HOTKEY_EDITOR_CHANGE_ADDON_ID
@ HOTKEY_EDITOR_CUSTOM_TODS
@ HOTKEY_EDITOR_REFRESH_IMAGE_CACHE
@ HOTKEY_EDITOR_SELECTION_FILL
@ HOTKEY_TOGGLE_ELLIPSES
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL
@ HOTKEY_EDITOR_MAP_SAVE_ALL
@ HOTKEY_EDITOR_BRUSH_1
@ HOTKEY_EDITOR_SELECTION_ROTATE
@ HOTKEY_EDITOR_MAP_LOAD
@ HOTKEY_RENAME_UNIT
@ HOTKEY_EDITOR_BRUSH_2
@ HOTKEY_EDITOR_TOOL_STARTING_POSITION
@ HOTKEY_MINIMAP_CODING_TERRAIN
@ HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS
@ HOTKEY_LOAD_GAME
@ TITLE_SCREEN__TEST
@ HOTKEY_WB_EXECUTE_ACTION
@ HOTKEY_EDITOR_SELECTION_COPY
@ HOTKEY_MINIMAP_DRAW_UNITS
@ HOTKEY_CHANGE_SIDE
@ HOTKEY_EDITOR_PALETTE_DOWNSCROLL
@ HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL
@ TITLE_SCREEN__PREVIOUS_TIP
@ HOTKEY_CYCLE_UNITS
@ HOTKEY_DELAY_SHROUD
@ HOTKEY_WB_BUMP_UP_ACTION
@ HOTKEY_EDITOR_MAP_APPLY_MASK
@ HOTKEY_EDITOR_LOCAL_TIME
@ HOTKEY_CREATE_UNIT
@ HOTKEY_REPLAY_EXIT
@ HOTKEY_EDITOR_UNIT_FACING
@ HOTKEY_PREFERENCES
@ HOTKEY_STATUS_TABLE
@ HOTKEY_REPLAY_NEXT_SIDE
@ HOTKEY_DELETE_UNIT
@ HOTKEY_MOVE_ACTION
@ HOTKEY_REPLAY_NEXT_MOVE
@ HOTKEY_REPLAY_RESET
@ HOTKEY_EDITOR_EDIT_UNIT
@ HOTKEY_TOUCH_HEX
@ HOTKEY_EDITOR_SIDE_NEW
@ HOTKEY_EDITOR_SELECTION_RANDOMIZE
@ HOTKEY_START_NETWORK
@ HOTKEY_WB_TOGGLE
@ HOTKEY_EDITOR_SCENARIO_NEW
@ TITLE_SCREEN__CORES
@ HOTKEY_EDITOR_MAP_SWITCH
@ HOTKEY_STATISTICS
@ HOTKEY_EDITOR_SELECT_INVERSE
@ HOTKEY_EDITOR_TOGGLE_TRANSITIONS
@ HOTKEY_UNIT_LIST
@ HOTKEY_SCROLL_DOWN
@ HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS
@ HOTKEY_REPLAY_SKIP_ANIMATION
@ HOTKEY_ZOOM_DEFAULT
@ HOTKEY_EDITOR_MAP_INFO
@ HOTKEY_WB_BUMP_DOWN_ACTION
@ TITLE_SCREEN__CAMPAIGN
@ HOTKEY_EDITOR_AREA_RENAME
@ HOTKEY_EDITOR_MAP_RESIZE
@ HOTKEY_SCROLL_UP
@ HOTKEY_EDITOR_DRAW_TERRAIN_CODES
@ HOTKEY_EDITOR_AREA_REMOVE
@ HOTKEY_SELECT_HEX
@ HOTKEY_QUIT_GAME
@ HOTKEY_EDITOR_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_TOOL_SELECT
@ HOTKEY_EDITOR_MAP_NEW
@ HOTKEY_EDITOR_MAP_SAVE
@ HOTKEY_EDITOR_AREA_SAVE
@ HOTKEY_EDITOR_REMOVE_LOCATION
@ HOTKEY_EDITOR_SIDE_EDIT
@ HOTKEY_AI_FORMULA
@ HOTKEY_EDITOR_TOOL_ITEM
@ TITLE_SCREEN__RELOAD_WML
@ HOTKEY_REPLAY_SHOW_EACH
@ TITLE_SCREEN__NEXT_TIP
@ HOTKEY_CYCLE_BACK_UNITS
@ HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE
@ HOTKEY_EDITOR_SCENARIO_EDIT
@ HOTKEY_EDITOR_MAP_REVERT
@ HOTKEY_WB_DELETE_ACTION
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL
@ HOTKEY_MINIMAP_CODING_UNIT
Stores all information related to functions that can be bound to hotkeys.
bool toggle
Toggle hotkeys have some restrictions on what can be bound to them.
HOTKEY_COMMAND command
The command associated with this hotkey.
std::string id
The unique ID.
hk_scopes scope
The visibility scope of the command.
bool hidden
If hidden then don't show the command in the hotkey preferences.
static const hotkey_command & null_command()
returns the command that is treated as null
HOTKEY_CATEGORY category
The category of the command.
static const hotkey_command & get_command_by_command(HOTKEY_COMMAND command)
the execute_command argument was changed from HOTKEY_COMMAND to hotkey_command, to be able to call it...
hotkey_command(const hotkey_command &)=default
hotkey_command & operator=(const hotkey_command &)=default
static map_location::DIRECTION s