The Battle for Wesnoth  1.19.7+dev
hotkey_command.hpp
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1 /*
2  Copyright (C) 2003 - 2024
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include "global.hpp"
19 #include "tooltips.hpp"
20 #include "tstring.hpp"
21 
22 #include <bitset>
23 #include <functional>
24 #include <map>
25 
26 class config;
27 
28 namespace hotkey {
29 
30 /**
31  * Available hotkey scopes. The scope is used to allow command from
32  * non-overlapping areas of the game share the same key
33  */
34 enum scope {
39 };
40 
41 // For some reason std::bitset::operator| is not constexpr, so we'll construct the bitset with these values
42 // FIXME: unify these with the enum above. Right now these are the proper bitmasks to initialize a bitset,
43 // while the values above are used as indices to access the bits of the bitset.
44 constexpr uint32_t scope_game = 1 << SCOPE_GAME;
45 constexpr uint32_t scope_editor = 1 << SCOPE_EDITOR;
46 constexpr uint32_t scope_main = 1 << SCOPE_MAIN_MENU;
47 
67 
68  // Replay
74 
75  // Controls
78 
79  // Camera movement
81 
82  // Dialog control
84 
85  // Whiteboard commands
91 
92  // Misc.
99 
100  // Minimap
103 
104  // Multiplayer
106 
107  /* Gui2 specific hotkeys. */
120 
122 
123  /* Editor commands */
127 
128  // Palette
131 
137 
139 
140  // Unit
143 
144  // Brushes
147 
148  // Tools
153 
154  // Select
156  // Clipboard
160  // Selection
166 
167  // Map
176 
177  // Transitions
180 
181  // Refresh
184 
185  // Draw
187 
188  // Side
192 
193  // Area
198 
199  // Addons
204 
205  // Scenario
209 
210  /* This item must stay at the end since it is used as terminator for iterating. */
212 };
213 
228  HKCAT_PLACEHOLDER // Keep this one last
229 };
230 
231 /** Gets the display name for a given hotkey category. */
233 
234 typedef std::bitset<SCOPE_COUNT> hk_scopes;
235 
236 /**
237  * hotkey_command uses t_string which might cause bugs when used at program startup,
238  * so use this for the master hotkey list (and only there).
239  */
240 struct hotkey_command_temp;
241 
242 /**
243  * Stores all information related to functions that can be bound to hotkeys.
244  * this is currently a semi struct: it haves a constructor, but only const-public members.
245  */
247 {
248  hotkey_command() = delete;
249 
250  /** Constructs a new command from a temporary static hotkey object. */
251  hotkey_command(const hotkey_command_temp& temp_command);
252 
253  /** @todo: see if we can remove this with c++20. Aggregate initialization with try_emplace?*/
254  hotkey_command(HOTKEY_COMMAND cmd, const std::string& id, const t_string& desc, bool hidden, bool toggle, hk_scopes scope, HOTKEY_CATEGORY category, const t_string& tooltip);
255 
256  hotkey_command(const hotkey_command&) = default;
258 
259  /** The command associated with this hotkey. Does not need to be unique. */
261 
262  /** The unique ID. */
263  std::string id;
264 
265  // since the wml_menu hotkey_command s can have different textdomains we need t_string now.
267 
268  /** If hidden then don't show the command in the hotkey preferences. */
269  bool hidden;
270 
271  /**
272  * Toggle hotkeys have some restrictions on what can be bound to them.
273  * They require a binding that has two states, "pressed" and "released"
274  */
275  bool toggle;
276 
277  /** The visibility scope of the command. */
279 
280  /** The category of the command. */
282 
284 
285  /** checks weather this is the null hotkey_command */
286  bool null() const;
287 
288  /** returns the command that is treated as null */
289  static const hotkey_command& null_command();
290 
291  /**
292  * the execute_command argument was changed from HOTKEY_COMMAND to hotkey_command,
293  * to be able to call it with HOTKEY_COMMAND, this function was created
294  */
296 };
297 
299 {
300 public:
301  scope_changer();
302  explicit scope_changer(hk_scopes new_scopes, bool restore = true);
303  ~scope_changer();
304 private:
306  const bool restore_;
307 };
308 
309 /**
310  * returns a container that contains all currently active hotkey_commands.
311  * everything that wants a hotkey, must be in this container
312  */
313 const std::map<std::string_view, hotkey::hotkey_command>& get_hotkey_commands();
314 
315 /** returns the hotkey_command with the given name */
316 NOT_DANGLING const hotkey_command& get_hotkey_command(const std::string& command);
317 
318 bool is_scope_active(scope s);
320 
321 bool has_hotkey_command(const std::string& id);
322 
323 /**
324  * RAII helper class to control the lifetime of a WML hotkey_command.
325  */
327 {
328 public:
329  /** Don't allow copying so objects don't get erased early. */
332 
333  /** But we *do* want move semantics. */
336 
337  /** Registers a hotkey_command for a WML hotkey with the given ID if one does not already exist. */
338  wml_hotkey_record(const std::string& id, const t_string& description, const config& default_hotkey);
339 
341 
342 private:
343  /** Handles removing the associated hotkey_command on this object's destruction. */
344  std::function<void()> cleanup_{};
345 };
346 
347 void init_hotkey_commands();
348 }
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:172
RAII helper class to control the lifetime of a WML hotkey_command.
wml_hotkey_record(const wml_hotkey_record &)=delete
Don't allow copying so objects don't get erased early.
const wml_hotkey_record & operator=(const wml_hotkey_record &)=delete
std::function< void()> cleanup_
Handles removing the associated hotkey_command on this object's destruction.
wml_hotkey_record(wml_hotkey_record &&)=default
But we do want move semantics.
wml_hotkey_record & operator=(wml_hotkey_record &&)=default
#define NOT_DANGLING
Definition: global.hpp:65
Keyboard shortcuts for game actions.
const hotkey_command & get_hotkey_command(const std::string &command)
returns the hotkey_command with the given name
bool has_hotkey_command(const std::string &id)
constexpr uint32_t scope_game
void init_hotkey_commands()
const std::map< std::string_view, hotkey::hotkey_command > & get_hotkey_commands()
returns a container that contains all currently active hotkey_commands.
std::bitset< SCOPE_COUNT > hk_scopes
bool is_scope_active(scope s)
scope
Available hotkey scopes.
constexpr uint32_t scope_main
t_string get_translatable_category_name(HOTKEY_CATEGORY category)
Gets the display name for a given hotkey category.
constexpr uint32_t scope_editor
@ HOTKEY_EDITOR_TOOL_VILLAGE
@ HOTKEY_MINIMAP_DRAW_VILLAGES
@ HOTKEY_EDITOR_BRUSH_NW_SE
@ HOTKEY_EDITOR_REFRESH
@ HOTKEY_FULLSCREEN
@ HOTKEY_EDITOR_SELECT_NONE
@ HOTKEY_OBJECTIVES
@ HOTKEY_ANIMATE_MAP
@ HOTKEY_SCREENSHOT
@ HOTKEY_TELEPORT_UNIT
@ HOTKEY_SPEAK_ALLY
@ HOTKEY_ACCELERATED
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW
@ HOTKEY_MOUSE_SCROLL
@ HOTKEY_EDITOR_PALETTE_GROUPS
@ HOTKEY_TERRAIN_DESCRIPTION
@ HOTKEY_EDITOR_PALETTE_UPSCROLL
@ HOTKEY_END_UNIT_TURN
@ HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR
@ HOTKEY_LABEL_SETTINGS
@ HOTKEY_EDITOR_SIDE_REMOVE
@ HOTKEY_WB_EXECUTE_ALL_ACTIONS
@ HOTKEY_WB_SUPPOSE_DEAD
@ HOTKEY_EDITOR_BRUSH_NEXT
@ HOTKEY_HELP_ABOUT_SAVELOAD
@ HOTKEY_EDITOR_TOOL_LABEL
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW
@ HOTKEY_REPLAY_PLAY
@ HOTKEY_EDITOR_BRUSH_3
@ HOTKEY_SCROLL_LEFT
@ HOTKEY_SAVE_GAME
@ HOTKEY_EDITOR_CLIPBOARD_PASTE
@ HOTKEY_EDITOR_PARTIAL_UNDO
@ HOTKEY_SPEAK_ALL
@ HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT
@ HOTKEY_EDITOR_PALETTE_ITEM_SWAP
@ HOTKEY_EDITOR_TOOL_PAINT
@ HOTKEY_EDITOR_MAP_CLOSE
@ HOTKEY_EDITOR_MAP_GENERATE
@ HOTKEY_SHOW_ENEMY_MOVES
@ HOTKEY_EDITOR_SELECTION_FLIP
@ HOTKEY_EDITOR_SCHEDULE
@ HOTKEY_ACHIEVEMENTS
@ HOTKEY_DESELECT_HEX
@ HOTKEY_EDITOR_TOOL_FILL
@ TITLE_SCREEN__MULTIPLAYER
@ HOTKEY_EDITOR_SCENARIO_SAVE_AS
@ HOTKEY_EDITOR_PLAYLIST
@ TITLE_SCREEN__ADDONS
@ HOTKEY_EDITOR_MAP_SAVE_AS
@ HOTKEY_UNIT_DESCRIPTION
@ HOTKEY_UPDATE_SHROUD
@ HOTKEY_REPEAT_RECRUIT
@ TITLE_SCREEN__CREDITS
@ HOTKEY_REPLAY_STOP
@ HOTKEY_KILL_UNIT
@ HOTKEY_SCROLL_RIGHT
@ HOTKEY_SAVE_REPLAY
@ HOTKEY_EDITOR_SELECT_ALL
@ HOTKEY_LABEL_TEAM_TERRAIN
@ HOTKEY_EDITOR_DRAW_COORDINATES
@ HOTKEY_UNIT_HOLD_POSITION
@ HOTKEY_EDITOR_TOOL_NEXT
@ TITLE_SCREEN__EDITOR
@ HOTKEY_EDITOR_SELECTION_EXPORT
@ HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_MAP_CREATE_MASK_TO
@ HOTKEY_REPLAY_NEXT_TURN
@ HOTKEY_TOGGLE_GRID
@ HOTKEY_EDITOR_SELECTION_CUT
@ HOTKEY_EDITOR_UNIT_CHANGE_ID
@ HOTKEY_SURRENDER
@ HOTKEY_SELECT_AND_ACTION
@ HOTKEY_CLEAR_MSG
@ HOTKEY_REPLAY_SHOW_EVERYTHING
@ HOTKEY_REPLAY_SHOW_TEAM1
@ HOTKEY_MINIMAP_DRAW_TERRAIN
@ HOTKEY_LABEL_TERRAIN
@ HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS
@ HOTKEY_CUSTOM_CMD
@ HOTKEY_STOP_NETWORK
@ HOTKEY_MAP_SCREENSHOT
@ HOTKEY_CLEAR_LABELS
@ HOTKEY_EDITOR_AREA_ADD
@ HOTKEY_EDITOR_BRUSH_SW_NE
@ HOTKEY_EDITOR_TOOL_UNIT
@ HOTKEY_EDITOR_BRUSH_DEFAULT
@ HOTKEY_CONTINUE_MOVE
@ HOTKEY_BEST_ENEMY_MOVES
@ HOTKEY_QUIT_TO_DESKTOP
@ HOTKEY_EDITOR_HELP_TEXT_SHOWN
@ HOTKEY_EDITOR_CHANGE_ADDON_ID
@ HOTKEY_LOAD_AUTOSAVES
@ HOTKEY_EDITOR_CUSTOM_TODS
@ HOTKEY_EDITOR_REFRESH_IMAGE_CACHE
@ HOTKEY_EDITOR_SELECTION_FILL
@ HOTKEY_TOGGLE_ELLIPSES
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL
@ HOTKEY_EDITOR_MAP_SAVE_ALL
@ HOTKEY_EDITOR_BRUSH_1
@ HOTKEY_EDITOR_SELECTION_ROTATE
@ HOTKEY_EDITOR_MAP_LOAD
@ HOTKEY_RENAME_UNIT
@ HOTKEY_EDITOR_BRUSH_2
@ HOTKEY_EDITOR_TOOL_STARTING_POSITION
@ HOTKEY_MINIMAP_CODING_TERRAIN
@ HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS
@ HOTKEY_LOAD_GAME
@ TITLE_SCREEN__TEST
@ HOTKEY_WB_EXECUTE_ACTION
@ HOTKEY_EDITOR_SELECTION_COPY
@ HOTKEY_MINIMAP_DRAW_UNITS
@ HOTKEY_CHANGE_SIDE
@ HOTKEY_EDITOR_PALETTE_DOWNSCROLL
@ HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL
@ TITLE_SCREEN__PREVIOUS_TIP
@ HOTKEY_CYCLE_UNITS
@ HOTKEY_DELAY_SHROUD
@ HOTKEY_WB_BUMP_UP_ACTION
@ HOTKEY_EDITOR_MAP_APPLY_MASK
@ HOTKEY_EDITOR_LOCAL_TIME
@ HOTKEY_CREATE_UNIT
@ HOTKEY_REPLAY_EXIT
@ HOTKEY_EDITOR_UNIT_FACING
@ HOTKEY_PREFERENCES
@ HOTKEY_STATUS_TABLE
@ HOTKEY_REPLAY_NEXT_SIDE
@ HOTKEY_DELETE_UNIT
@ HOTKEY_MOVE_ACTION
@ HOTKEY_REPLAY_NEXT_MOVE
@ HOTKEY_REPLAY_RESET
@ HOTKEY_EDITOR_EDIT_UNIT
@ HOTKEY_TOUCH_HEX
@ HOTKEY_EDITOR_SIDE_NEW
@ HOTKEY_EDITOR_SELECTION_RANDOMIZE
@ HOTKEY_START_NETWORK
@ HOTKEY_WB_TOGGLE
@ HOTKEY_EDITOR_SCENARIO_NEW
@ TITLE_SCREEN__CORES
@ HOTKEY_EDITOR_MAP_SWITCH
@ HOTKEY_STATISTICS
@ HOTKEY_EDITOR_SELECT_INVERSE
@ HOTKEY_EDITOR_TOGGLE_TRANSITIONS
@ HOTKEY_UNIT_LIST
@ HOTKEY_SCROLL_DOWN
@ HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS
@ HOTKEY_REPLAY_SKIP_ANIMATION
@ HOTKEY_ZOOM_DEFAULT
@ HOTKEY_EDITOR_MAP_INFO
@ HOTKEY_WB_BUMP_DOWN_ACTION
@ TITLE_SCREEN__CAMPAIGN
@ HOTKEY_EDITOR_AREA_RENAME
@ HOTKEY_EDITOR_MAP_RESIZE
@ HOTKEY_SCROLL_UP
@ HOTKEY_EDITOR_DRAW_TERRAIN_CODES
@ HOTKEY_MP_START_GAME
@ HOTKEY_EDITOR_AREA_REMOVE
@ HOTKEY_SELECT_HEX
@ HOTKEY_QUIT_GAME
@ HOTKEY_EDITOR_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_TOOL_SELECT
@ HOTKEY_EDITOR_MAP_NEW
@ HOTKEY_EDITOR_MAP_SAVE
@ HOTKEY_EDITOR_AREA_SAVE
@ HOTKEY_EDITOR_REMOVE_LOCATION
@ HOTKEY_EDITOR_SIDE_EDIT
@ HOTKEY_AI_FORMULA
@ HOTKEY_EDITOR_SELECT_ADDON
@ HOTKEY_EDITOR_TOOL_ITEM
@ TITLE_SCREEN__RELOAD_WML
@ HOTKEY_REPLAY_SHOW_EACH
@ TITLE_SCREEN__NEXT_TIP
@ HOTKEY_CYCLE_BACK_UNITS
@ HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE
@ HOTKEY_EDITOR_SCENARIO_EDIT
@ HOTKEY_EDITOR_OPEN_ADDON
@ HOTKEY_EDITOR_MAP_REVERT
@ HOTKEY_WB_DELETE_ACTION
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL
@ HOTKEY_MINIMAP_CODING_UNIT
Stores all information related to functions that can be bound to hotkeys.
bool toggle
Toggle hotkeys have some restrictions on what can be bound to them.
HOTKEY_COMMAND command
The command associated with this hotkey.
std::string id
The unique ID.
hk_scopes scope
The visibility scope of the command.
bool hidden
If hidden then don't show the command in the hotkey preferences.
static const hotkey_command & null_command()
returns the command that is treated as null
HOTKEY_CATEGORY category
The category of the command.
static const hotkey_command & get_command_by_command(HOTKEY_COMMAND command)
the execute_command argument was changed from HOTKEY_COMMAND to hotkey_command, to be able to call it...
hotkey_command(const hotkey_command &)=default
hotkey_command & operator=(const hotkey_command &)=default
static map_location::direction s