The Battle for Wesnoth 1.21.0-dev
 
Loading...
Searching...
No Matches
hotkey_command.cpp
Go to the documentation of this file.
1/*
2 Copyright (C) 2003 - 2025
3 by David White <dave@whitevine.net>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
16#define GETTEXT_DOMAIN "wesnoth-lib"
17
19
20#include "config.hpp"
21#include "gettext.hpp"
23#include "log.hpp"
24
25#include <array>
26#include <set>
27#include <string_view>
28
29static lg::log_domain log_config("config");
30#define ERR_G LOG_STREAM(err, lg::general())
31#define LOG_G LOG_STREAM(info, lg::general())
32#define DBG_G LOG_STREAM(debug, lg::general())
33#define ERR_CF LOG_STREAM(err, log_config)
34
35namespace hotkey
36{
38{
40 std::string_view id;
41 std::string_view description;
42 bool hidden;
45 std::string_view tooltip;
46};
47
48namespace
49{
50const std::map<HOTKEY_CATEGORY, std::string> category_names {
51 { HKCAT_GENERAL, N_("General") },
52 { HKCAT_SAVING, N_("Saved Games") },
53 { HKCAT_MAP, N_("Map Commands") },
54 { HKCAT_UNITS, N_("Unit Commands") },
55 { HKCAT_CHAT, N_("Player Chat") },
56 { HKCAT_REPLAY, N_("Replay Control") },
57 { HKCAT_WHITEBOARD, N_("Planning Mode") },
58 { HKCAT_SCENARIO, N_("Scenario Editor") },
59 { HKCAT_PALETTE, N_("Editor Palettes") },
60 { HKCAT_TOOLS, N_("Editor Tools") },
61 { HKCAT_CLIPBOARD, N_("Editor Clipboard") },
62 { HKCAT_DEBUG, N_("Debug Commands") },
63 { HKCAT_CUSTOM, N_("Custom WML Commands") },
64};
65
66//
67// All static hotkeys.
68//
69// This array should always have the same number of entries as the HOTKEY_COMMAND enum.
70// Since HOTKEY_NULL is the last entry in said enum, we can use its index to dynamically
71// size the array.
72//
73constexpr std::array<hotkey_command_temp, HOTKEY_NULL - 1> master_hotkey_list {{
74 { HOTKEY_SCROLL_UP, "scroll-up", N_("Scroll Up"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
75 { HOTKEY_SCROLL_DOWN, "scroll-down", N_("Scroll Down"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
76 { HOTKEY_SCROLL_LEFT, "scroll-left", N_("Scroll Left"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
77 { HOTKEY_SCROLL_RIGHT, "scroll-right", N_("Scroll Right"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
78
79 { HOTKEY_CANCEL, N_("cancel"), N_("Cancel"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
80 { HOTKEY_SELECT_HEX, "selecthex", N_("Select Hex"), false, scope_game, HKCAT_MAP, "" },
81 { HOTKEY_DESELECT_HEX, "deselecthex", N_("Deselect Hex"), false, scope_game, HKCAT_MAP, "" },
82 { HOTKEY_MOVE_ACTION, "moveaction", N_("Move/Attack"), false, scope_game, HKCAT_UNITS, "" },
83 { HOTKEY_SELECT_AND_ACTION, "selectmoveaction", N_("Select/Move/Attack"), false, scope_game, HKCAT_UNITS, "" },
84 { HOTKEY_TOUCH_HEX, "touchhex", N_("Touch Hex"), false, scope_game, HKCAT_UNITS, "" },
85 { HOTKEY_ANIMATE_MAP, "animatemap", N_("Animate Map"), false, scope_game | scope_editor, HKCAT_MAP, "" },
86 { HOTKEY_CYCLE_UNITS, "cycle", N_("Next Unit"), false, scope_game, HKCAT_UNITS, "" },
87 { HOTKEY_CYCLE_BACK_UNITS, "cycleback", N_("Previous Unit"), false, scope_game, HKCAT_UNITS, "" },
88 { HOTKEY_UNIT_HOLD_POSITION, "holdposition", N_("Hold Position"), false, scope_game, HKCAT_UNITS, "" },
89 { HOTKEY_END_UNIT_TURN, "endunitturn", N_("End Unit Turn"), false, scope_game, HKCAT_UNITS, "" },
90 { HOTKEY_LEADER, "leader", N_("Scroll to Leader"), false, scope_game, HKCAT_UNITS, "" },
91 { HOTKEY_UNDO, "undo", N_("Undo"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
92 { HOTKEY_REDO, "redo", N_("Redo"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
93 { HOTKEY_ZOOM_IN, "zoomin", N_("Zoom In"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
94 { HOTKEY_ZOOM_OUT, "zoomout", N_("Zoom Out"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
95 { HOTKEY_ZOOM_DEFAULT, "zoomdefault", N_("Default Zoom"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
96 { HOTKEY_FULLSCREEN, "fullscreen", N_("Toggle Full Screen"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
97 { HOTKEY_ACHIEVEMENTS, "achievements", N_("Achievements"), false, scope_game | scope_main, HKCAT_GENERAL, "" },
98 { HOTKEY_SCREENSHOT, "screenshot", N_("Screenshot"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
99 { HOTKEY_MAP_SCREENSHOT, "mapscreenshot", N_("Map Screenshot"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
100 { HOTKEY_ACCELERATED, "accelerated", N_("Toggle Accelerated Speed"), false, scope_game, HKCAT_GENERAL, "" },
101 { HOTKEY_TERRAIN_DESCRIPTION, "describeterrain", N_("Terrain Description"), false, scope_game | scope_editor, HKCAT_MAP, "" },
102 { HOTKEY_UNIT_DESCRIPTION, "describeunit", N_("Unit Type Description"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
103 { HOTKEY_RENAME_UNIT, "renameunit", N_("Rename Unit"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
104 { HOTKEY_DELETE_UNIT, "editor-deleteunit", N_("Delete Unit"), false, scope_game | scope_editor, HKCAT_TOOLS, "" },
105
106 { HOTKEY_SAVE_GAME, "save", N_("Save Game"), false, scope_game, HKCAT_SAVING, "" },
107 { HOTKEY_SAVE_REPLAY, "savereplay", N_("Save Replay"), false, scope_game, HKCAT_SAVING, "" },
108 { HOTKEY_SAVE_MAP, "savemap", N_("Save Map"), false, scope_game, HKCAT_SAVING, "" },
109 { HOTKEY_LOAD_GAME, "load", N_("Load Game"), false, scope_game | scope_main, HKCAT_SAVING, "" },
110 { HOTKEY_LOAD_AUTOSAVES, "menu-autosaves", N_("Load Turn..."), true, scope_game, HKCAT_PLACEHOLDER, "" }, // Menu placeholder
111 { HOTKEY_RECRUIT, "recruit", N_("Recruit"), false, scope_game, HKCAT_UNITS, "" },
112 { HOTKEY_REPEAT_RECRUIT, "repeatrecruit", N_("Repeat Recruit"), false, scope_game, HKCAT_UNITS, "" },
113 { HOTKEY_RECALL, "recall", N_("Recall"), false, scope_game, HKCAT_UNITS, "" },
114 { HOTKEY_LABEL_SETTINGS, "label_settings", N_("Show/Hide Labels"), false, scope_game, HKCAT_MAP, "" },
115 { HOTKEY_ENDTURN, "endturn", N_("End Turn"), false, scope_game, HKCAT_GENERAL, "" },
116 //TODO: why has HOTKEY_TOGGLE_ELLIPSES more than scope_game ?
117 { HOTKEY_TOGGLE_ELLIPSES, "toggleellipses", N_("Toggle Ellipses"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
118 { HOTKEY_TOGGLE_GRID, "togglegrid", N_("Toggle Grid"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
119 { HOTKEY_MOUSE_SCROLL, "mousescroll", N_("Mouse Scrolling"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
120 { HOTKEY_STATUS_TABLE, "statustable", N_("Status Table"), false, scope_game, HKCAT_GENERAL, "" },
121 { HOTKEY_MUTE, "mute", N_("Mute"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
122 { HOTKEY_SPEAK, "speak", N_("Speak"), false, scope_game, HKCAT_CHAT, "" },
123 { HOTKEY_CREATE_UNIT, "createunit", N_("Create Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
124 { HOTKEY_CHANGE_SIDE, "changeside", N_("Change Side (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
125 { HOTKEY_KILL_UNIT, "killunit", N_("Kill Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
126 { HOTKEY_TELEPORT_UNIT, "teleportunit", N_("Teleport Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
127 { HOTKEY_PREFERENCES, "preferences", N_("Preferences"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
128 { HOTKEY_OBJECTIVES, "objectives", N_("Objectives"), false, scope_game, HKCAT_MAP, "" },
129 { HOTKEY_UNIT_LIST, "unitlist", N_("Unit List"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
130 { HOTKEY_STATISTICS, "statistics", N_("Statistics"), false, scope_game, HKCAT_GENERAL, "" },
131 { HOTKEY_STOP_NETWORK, "stopnetwork", N_("Pause Network Game"), false, scope_game, HKCAT_GENERAL, "" },
132 { HOTKEY_START_NETWORK, "startnetwork", N_("Continue Network Game"), false, scope_game, HKCAT_GENERAL, "" },
133 { HOTKEY_SURRENDER, "surrender", N_("Surrender Game"), false, scope_game, HKCAT_SCENARIO, "" },
134 { HOTKEY_QUIT_GAME, "quit", N_("Quit to Menu"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
135 { HOTKEY_LABEL_TEAM_TERRAIN, "labelteamterrain", N_("Set Team Label"), false, scope_game, HKCAT_MAP, "" },
136 { HOTKEY_LABEL_TERRAIN, "labelterrain", N_("Set Label"), false, scope_game, HKCAT_MAP, "" },
137 { HOTKEY_CLEAR_LABELS, "clearlabels", N_("Clear Labels"), false, scope_game, HKCAT_MAP, "" },
138 { HOTKEY_SHOW_ENEMY_MOVES, "showenemymoves", N_("Show Enemy Moves"), false, scope_game, HKCAT_UNITS, "" },
139 { HOTKEY_BEST_ENEMY_MOVES, "bestenemymoves", N_("Best Possible Enemy Moves"), false, scope_game, HKCAT_UNITS, "" },
140
141 { HOTKEY_REPLAY_PLAY, "playreplay", N_("Play Replay"), false, scope_game, HKCAT_REPLAY, "" },
142 { HOTKEY_REPLAY_RESET, "resetreplay", N_("Reset Replay"), false, scope_game, HKCAT_REPLAY, "" },
143 { HOTKEY_REPLAY_STOP, "stopreplay", N_("Stop Replay"), false, scope_game, HKCAT_REPLAY, "" },
144 { HOTKEY_REPLAY_NEXT_TURN, "replaynextturn", N_("Next Turn"), false, scope_game, HKCAT_REPLAY, "" },
145 { HOTKEY_REPLAY_NEXT_SIDE, "replaynextside", N_("Next Side"), false, scope_game, HKCAT_REPLAY, "" },
146 { HOTKEY_REPLAY_NEXT_MOVE, "replaynextmove", N_("Next Move"), false, scope_game, HKCAT_REPLAY, "" },
147 { HOTKEY_REPLAY_SHOW_EVERYTHING, "replayshoweverything", N_("View: Full Map"), false, scope_game, HKCAT_REPLAY, "" },
148 { HOTKEY_REPLAY_SHOW_EACH, "replayshoweach", N_("View: Each Team"), false, scope_game, HKCAT_REPLAY, "" },
149 { HOTKEY_REPLAY_SHOW_TEAM1, "replayshowteam1", N_("View: Human Team"), false, scope_game, HKCAT_REPLAY, "" },
150 { HOTKEY_REPLAY_SKIP_ANIMATION, "replayskipanimation", N_("Skip Animation"), false, scope_game, HKCAT_REPLAY, "" },
151 { HOTKEY_REPLAY_EXIT, "replayexit", N_("End Replay"), false, scope_game, HKCAT_REPLAY, "" },
152 // Whiteboard commands
153 // TRANSLATORS: whiteboard menu entry: toggle planning mode
154 { HOTKEY_WB_TOGGLE, "wbtoggle", N_("whiteboard^Planning Mode"), false, scope_game, HKCAT_WHITEBOARD, "" },
155 // TRANSLATORS: whiteboard menu entry: execute planned action
156 { HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", N_("whiteboard^Execute Action"), false, scope_game, HKCAT_WHITEBOARD, "" },
157 // TRANSLATORS: whiteboard menu entry: execute all planned actions
158 { HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions", N_("whiteboard^Execute All Actions"), false, scope_game, HKCAT_WHITEBOARD, "" },
159 // TRANSLATORS: whiteboard menu entry: delete planned action
160 { HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", N_("whiteboard^Delete Action"), false, scope_game, HKCAT_WHITEBOARD, "" },
161 // TRANSLATORS: whiteboard menu entry: move planned action up queue
162 { HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", N_("whiteboard^Move Action Up"), false, scope_game, HKCAT_WHITEBOARD, "" },
163 // TRANSLATORS: whiteboard menu entry: move planned action down queue
164 { HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", N_("whiteboard^Move Action Down"), false, scope_game, HKCAT_WHITEBOARD, "" },
165 // TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
166 { HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", N_("whiteboard^Suppose Dead"), true, scope_game, HKCAT_WHITEBOARD, "" },
167
168 { HOTKEY_QUIT_TO_DESKTOP, "quit-to-desktop", N_("Quit to Desktop"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
169 { HOTKEY_EDITOR_MAP_CLOSE, "editor-close-map", N_("Close Map"), false, scope_editor, HKCAT_GENERAL, "" },
170
171 // These are not really hotkey items but menu entries to get expanded.
172 // They need to have their own hotkey to control their active state.
173 { HOTKEY_EDITOR_PLAYLIST, "editor-playlist", N_("Switch Time of Day"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
174 { HOTKEY_EDITOR_SCHEDULE, "menu-editor-schedule", "", true, scope_editor, HKCAT_PLACEHOLDER, "" },
175 { HOTKEY_EDITOR_MAP_SWITCH, "editor-switch-map", N_("Switch Map"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
176 { HOTKEY_EDITOR_LOCAL_TIME, "menu-editor-local-time", N_("Assign Local Time"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
177
178 { HOTKEY_EDITOR_EDIT_UNIT, "editor-edit-unit", N_("New Unit Type"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
179
180 { HOTKEY_EDITOR_CUSTOM_TODS, "editor-custom-tods", N_("Time Schedule Editor"), false, scope_editor, HKCAT_SCENARIO, "" },
181 { HOTKEY_EDITOR_PARTIAL_UNDO, "editor-partial-undo", N_("Partial Undo"), false, scope_editor, HKCAT_SCENARIO, "" },
182 { HOTKEY_EDITOR_MAP_NEW, "editor-map-new", N_("New Map"), false, scope_editor, HKCAT_SCENARIO, "" },
183 { HOTKEY_EDITOR_SCENARIO_NEW, "editor-scenario-new", N_("New Scenario"), false, scope_editor, HKCAT_SCENARIO, "" },
184 { HOTKEY_EDITOR_MAP_LOAD, "editor-map-load", N_("Load Map/Scenario"), false, scope_editor, HKCAT_MAP, "" },
185 { HOTKEY_EDITOR_MAP_SAVE, "editor-map-save", N_("Save"), false, scope_editor, HKCAT_MAP, "" },
186 { HOTKEY_EDITOR_MAP_SAVE_AS, "editor-map-save-as", N_("Save Map As"), false, scope_editor, HKCAT_MAP, "" },
187 { HOTKEY_EDITOR_MAP_TO_SCENARIO, "editor-to-scenario", N_("Convert To Scenario"), false, scope_editor, HKCAT_MAP, "" },
188 { HOTKEY_EDITOR_SCENARIO_SAVE_AS, "editor-scenario-save-as", N_("Save Scenario As"), false, scope_editor, HKCAT_SCENARIO, "" },
189 { HOTKEY_EDITOR_MAP_SAVE_ALL, "editor-map-save-all", N_("Save All Maps"), false, scope_editor, HKCAT_MAP, "" },
190 { HOTKEY_EDITOR_MAP_REVERT, "editor-map-revert", N_("Revert All Changes"), false, scope_editor, HKCAT_MAP, "" },
191 { HOTKEY_EDITOR_MAP_INFO, "editor-map-info", N_("Map Information"), false, scope_editor, HKCAT_MAP, "" },
192
193 { HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR, "editor-palette-items-clear", N_("Clear Selected Item Set"), false, scope_editor, HKCAT_PALETTE, "" },
194 { HOTKEY_EDITOR_PALETTE_ITEM_SWAP, "editor-terrain-palette-swap", N_("Swap Foreground/Background Palette Item"), false, scope_editor, HKCAT_PALETTE, "" },
195 { HOTKEY_EDITOR_PALETTE_GROUPS, "editor-palette-groups", N_("Change Palette Group"), false, scope_editor, HKCAT_PALETTE, "" },
196 { HOTKEY_EDITOR_PALETTE_UPSCROLL, "editor-palette-upscroll", N_("Scroll Palette Left"), false, scope_editor, HKCAT_PALETTE, "" },
197 { HOTKEY_EDITOR_PALETTE_DOWNSCROLL, "editor-palette-downscroll", N_("Scroll Palette Right"), false, scope_editor, HKCAT_PALETTE, "" },
198 { HOTKEY_EDITOR_REMOVE_LOCATION, "editor-remove-location", N_("Remove Location"), false, scope_editor, HKCAT_PALETTE, "" },
199
200 { HOTKEY_EDITOR_SIDE_NEW, "editor-side-new", N_("Add New Side"), false, scope_editor, HKCAT_SCENARIO, "" },
201
202 { HOTKEY_EDITOR_TOOL_NEXT, "editor-tool-next", N_("Next Tool"), false, scope_editor, HKCAT_TOOLS, "" },
203
204 { HOTKEY_EDITOR_TOOL_PAINT, "editor-tool-paint", N_("Paint Tool"), false, scope_editor, HKCAT_TOOLS, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
205 { HOTKEY_EDITOR_TOOL_FILL, "editor-tool-fill", N_("Fill Tool"), false, scope_editor, HKCAT_TOOLS, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
206 { HOTKEY_EDITOR_TOOL_SELECT, "editor-tool-select", N_("Selection Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button selects or deselects with Ctrl, right brings up a context menu. Hold Shift for magic-wand selection of tiles with same terrain.") },
207 { HOTKEY_EDITOR_TOOL_STARTING_POSITION, "editor-tool-starting-position", N_("Starting Positions Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button displays player selection, right clears. Number keys scroll to the starting position, alt+number sets respective starting position under cursor, delete clears.") },
208 { HOTKEY_EDITOR_TOOL_LABEL, "editor-tool-label", N_("Label Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets or drags a label, right clears.") },
209 { HOTKEY_EDITOR_TOOL_UNIT, "editor-tool-unit", N_("Unit Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets a new unit or moves a unit via drag and drop, right brings up a context menu. Needs a defined side.") },
210 { HOTKEY_EDITOR_TOOL_ITEM, "editor-tool-item", N_("Item Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets a new item. Right click removes item.") },
211 { HOTKEY_EDITOR_TOOL_VILLAGE, "editor-tool-village", N_("Village Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets the village ownership to the current side, right clears. Needs a defined side.") },
212
213 { HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT, "editor-toggle-canrecruit", N_("Can Recruit"), false, scope_editor, HKCAT_TOOLS, N_("Toggle the recruit attribute of a unit.") },
214 { HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE, "editor-toggle-renameable", N_("Can be Renamed"), false, scope_editor, HKCAT_TOOLS, N_("Toggle the unit being renameable.") },
215
216 { HOTKEY_EDITOR_UNIT_CHANGE_ID, "editor-change-unitid", N_("Change Unit ID"), false, scope_editor, HKCAT_TOOLS, "" },
217 { HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL, "editor-unit-toggle-loyal", N_("Loyal"), false, scope_editor, HKCAT_TOOLS, "" },
218 { HOTKEY_EDITOR_UNIT_FACING, "menu-unit-facing", "", true, scope_editor, HKCAT_PLACEHOLDER, "" },
219
220 { HOTKEY_EDITOR_HELP_TEXT_SHOWN, "editor-help-text-shown", N_("Show Tool Information"), false, scope_editor, HKCAT_TOOLS, "" },
221
222 { HOTKEY_MINIMAP_CODING_UNIT, "minimap-unit-coding", N_("Toggle Minimap Unit Coding"), false, scope_game | scope_editor, HKCAT_MAP, "" },
223 { HOTKEY_MINIMAP_CODING_TERRAIN, "minimap-terrain-coding", N_("Toggle Minimap Terrain Coding"), false, scope_game | scope_editor, HKCAT_MAP, "" },
224
225 { HOTKEY_MINIMAP_DRAW_UNITS, "minimap-draw-units", N_("Toggle Minimap Unit Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
226 { HOTKEY_MINIMAP_DRAW_VILLAGES, "minimap-draw-villages", N_("Toggle Minimap Village Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
227 { HOTKEY_MINIMAP_DRAW_TERRAIN, "minimap-draw-terrain", N_("Toggle Minimap Terrain Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
228
229 { HOTKEY_EDITOR_BRUSH_NEXT, "editor-brush-next", N_("Next Brush"), false, scope_editor, HKCAT_TOOLS, "" },
230 { HOTKEY_EDITOR_BRUSH_DEFAULT, "editor-brush-default", N_("Default Brush"), false, scope_editor, HKCAT_TOOLS, "" },
231 { HOTKEY_EDITOR_BRUSH_1, "editor-brush-1", N_("Single Tile"), false, scope_editor, HKCAT_TOOLS, "" },
232 { HOTKEY_EDITOR_BRUSH_2, "editor-brush-2", N_("Radius One"), false, scope_editor, HKCAT_TOOLS, "" },
233 { HOTKEY_EDITOR_BRUSH_3, "editor-brush-3", N_("Radius Two"), false, scope_editor, HKCAT_TOOLS, "" },
234 { HOTKEY_EDITOR_BRUSH_NW_SE, "editor-brush-nw-se", N_("Brush NW-SE"), false, scope_editor, HKCAT_TOOLS, "" },
235 { HOTKEY_EDITOR_BRUSH_SW_NE, "editor-brush-sw-ne", N_("Brush SW-NE"), false, scope_editor, HKCAT_TOOLS, "" },
236
237 { HOTKEY_EDITOR_SELECTION_CUT, "editor-cut", N_("Cut"), false, scope_editor, HKCAT_CLIPBOARD, "" },
238 { HOTKEY_EDITOR_SELECTION_COPY, "editor-copy", N_("Copy"), false, scope_editor, HKCAT_CLIPBOARD, "" },
239 { HOTKEY_EDITOR_CLIPBOARD_PASTE, "editor-paste", N_("Paste"), false, scope_editor, HKCAT_CLIPBOARD, N_("Left mouse button pastes from the clipboard, right brings up a context menu.") },
240 { HOTKEY_EDITOR_SELECTION_EXPORT, "editor-export-selection-coords", N_("Export Selected Coordinates to System Clipboard"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
241 { HOTKEY_EDITOR_SELECT_ALL, "editor-select-all", N_("Select All"), false, scope_editor, HKCAT_CLIPBOARD, "" },
242 { HOTKEY_EDITOR_SELECT_INVERSE, "editor-select-inverse", N_("Select Inverse"), false, scope_editor, HKCAT_CLIPBOARD, "" },
243 { HOTKEY_EDITOR_SELECT_NONE, "editor-select-none", N_("Select None"), false, scope_editor, HKCAT_CLIPBOARD, "" },
244 { HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW, "editor-clipboard-rotate-cw", N_("Rotate Clipboard Clockwise"), false, scope_editor, HKCAT_CLIPBOARD, "" },
245 { HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW, "editor-clipboard-rotate-ccw", N_("Rotate Clipboard Counter-Clockwise"), false, scope_editor, HKCAT_CLIPBOARD, "" },
246 { HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL, "editor-clipboard-flip-horizontal", N_("Flip Clipboard Horizontally"), false, scope_editor, HKCAT_CLIPBOARD, "" },
247 { HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL, "editor-clipboard-flip-vertical", N_("Flip Clipboard Vertically"), false, scope_editor, HKCAT_CLIPBOARD, "" },
248 { HOTKEY_EDITOR_SELECTION_ROTATE, "editor-selection-rotate", N_("Rotate Selection"), false, scope_editor, HKCAT_TOOLS, "" },
249 { HOTKEY_EDITOR_SELECTION_FLIP, "editor-selection-flip", N_("Flip Selection"), false, scope_editor, HKCAT_TOOLS, "" },
250 { HOTKEY_EDITOR_SELECTION_FILL, "editor-selection-fill", N_("Fill Selection"), false, scope_editor, HKCAT_TOOLS, "" },
251 { HOTKEY_EDITOR_SELECTION_RANDOMIZE, "editor-selection-randomize", N_("Randomize Tiles in Selection"), false, scope_editor, HKCAT_TOOLS, "" },
252 { HOTKEY_EDITOR_MAP_RESIZE, "editor-map-resize", N_("Resize Map"), false, scope_editor, HKCAT_MAP, "" },
253 { HOTKEY_EDITOR_MAP_GENERATE, "editor-map-generate", N_("Generate Map"), false, scope_editor, HKCAT_MAP, "" },
254 { HOTKEY_EDITOR_MAP_APPLY_MASK, "editor-map-apply-mask", N_("Apply a Mask"), false, scope_editor, HKCAT_MAP, "" },
255 { HOTKEY_EDITOR_MAP_CREATE_MASK_TO, "editor-map-create-mask-to", N_("Create Mask"), false, scope_editor, HKCAT_MAP, "" },
256 { HOTKEY_EDITOR_REFRESH, "editor-refresh", N_("Refresh Display"), false, scope_editor, HKCAT_GENERAL, "" },
257
258 { HOTKEY_EDITOR_UPDATE_TRANSITIONS, "editor-update-transitions", N_("Update Terrain Transitions"), false, scope_editor, HKCAT_MAP, "" },
259
260 // This item is for binding in the preferences
261 { HOTKEY_EDITOR_TOGGLE_TRANSITIONS, "editor-toggle-transitions", N_("Toggle Terrain Transition Update"), false, scope_editor, HKCAT_MAP, "" },
262 // The next three are for displaying the different states in the menu
263 { HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS, "editor-auto-update-transitions", N_("Auto-update Terrain Transitions"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
264 { HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS, "editor-no-update-transitions", N_("Auto-update Terrain Transitions: No"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
265 { HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS, "editor-partial-update-transitions", N_("Auto-update Terrain Transitions: Partial"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
266
267 { HOTKEY_EDITOR_REFRESH_IMAGE_CACHE, "editor-refresh-image-cache", N_("Refresh Image Cache"), false, scope_editor, HKCAT_GENERAL, "" },
268 { HOTKEY_EDITOR_DRAW_COORDINATES, "editor-draw-coordinates", N_("Draw Hex Coordinates"), false, scope_editor, HKCAT_MAP, "" },
269 { HOTKEY_EDITOR_DRAW_TERRAIN_CODES, "editor-draw-terrain-codes", N_("Draw Terrain Codes"), false, scope_editor, HKCAT_MAP, "" },
270 { HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS, "editor-draw-num-of-bitmaps", N_("Draw Number of Bitmaps"), false, scope_editor, HKCAT_MAP, "" },
271
272 { HOTKEY_EDITOR_AREA_SAVE, "editor-save-area", N_("Save Selection to Area"), false, scope_editor, HKCAT_SCENARIO, "" },
273 { HOTKEY_EDITOR_AREA_RENAME, "editor-rename-area", N_("Rename Selected Area"), false, scope_editor, HKCAT_SCENARIO, "" },
274 { HOTKEY_EDITOR_AREA_REMOVE, "editor-remove-area", N_("Remove Selected Area"), false, scope_editor, HKCAT_SCENARIO, "" },
275 { HOTKEY_EDITOR_AREA_ADD, "editor-add-area", N_("Add New Area"), false, scope_editor, HKCAT_SCENARIO, "" },
276
277 { HOTKEY_EDITOR_PBL, "editor-pbl", N_("Add-on Publishing Editor"), false, scope_editor, HKCAT_GENERAL, "" },
278 { HOTKEY_EDITOR_CHANGE_ADDON_ID, "editor-addon-id", N_("Change Add-on ID"), false, scope_editor, HKCAT_GENERAL, "" },
279 { HOTKEY_EDITOR_SELECT_ADDON, "editor-addon-select", N_("Select active Add-on"), false, scope_editor, HKCAT_GENERAL, "" },
280 { HOTKEY_EDITOR_OPEN_ADDON, "editor-addon-open", N_("Open Add-on folder"), false, scope_editor, HKCAT_GENERAL, "" },
281
282 { HOTKEY_EDITOR_SCENARIO_EDIT, "editor-scenario-edit", N_("Edit Scenario Settings"), false, scope_editor, HKCAT_SCENARIO, "" },
283 { HOTKEY_EDITOR_SIDE_EDIT, "editor-side-edit", N_("Edit Side"), false, scope_editor, HKCAT_SCENARIO, "" },
284 { HOTKEY_EDITOR_SIDE_REMOVE, "editor-side-remove", N_("Remove Side"), false, scope_editor, HKCAT_SCENARIO, "" },
285
286 { HOTKEY_DELAY_SHROUD, "delayshroud", N_("Delay Shroud Updates"), false, scope_game, HKCAT_MAP, "" },
287 { HOTKEY_UPDATE_SHROUD, "updateshroud", N_("Update Shroud Now"), false, scope_game, HKCAT_MAP, "" },
288 { HOTKEY_CONTINUE_MOVE, "continue", N_("Continue Interrupted Move"), false, scope_game, HKCAT_UNITS, "" },
289 { HOTKEY_SEARCH, "search", N_("Find Label or Unit"), false, scope_game, HKCAT_MAP, "" },
290 { HOTKEY_SPEAK_ALLY, "speaktoally", N_("Speak to Ally"), false, scope_game, HKCAT_CHAT, "" },
291 { HOTKEY_SPEAK_ALL, "speaktoall", N_("Speak to All"), false, scope_game, HKCAT_CHAT, "" },
292 { HOTKEY_HELP, "help", N_("Help"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
293 { HOTKEY_HELP_ABOUT_SAVELOAD, "help-about-saveload", N_("Help about save-loading"), false, scope_game, HKCAT_GENERAL, N_("Hint: save-loading is unnecessary")},
294 { HOTKEY_CHAT_LOG, "chatlog", N_("Chat Log"), false, scope_game, HKCAT_CHAT, "" },
295 { HOTKEY_USER_CMD, "command", N_("Enter Command"), false, scope_game, HKCAT_CHAT, "" },
296 { HOTKEY_CUSTOM_CMD, "customcommand", N_("Custom Command"), false, scope_game, HKCAT_CHAT, "" },
297 { HOTKEY_AI_FORMULA, "aiformula", N_("Run Formula"), false, scope_game, HKCAT_DEBUG, "" },
298 { HOTKEY_CLEAR_MSG, "clearmessages", N_("Clear Chat"), false, scope_game, HKCAT_CHAT, "" },
299
300 { HOTKEY_LANGUAGE, "changelanguage", N_("Change Language"), false, scope_main, HKCAT_GENERAL, "" },
301 { HOTKEY_MP_START_GAME, "mp_startgame", N_("Start Game (MP)"), false, scope_main, HKCAT_GENERAL, "" },
302 { TITLE_SCREEN__RELOAD_WML, "title_screen__reload_wml", N_("Refresh WML"), true , scope_editor | scope_main, HKCAT_PLACEHOLDER, "" },
303 { TITLE_SCREEN__NEXT_TIP, "title_screen__next_tip", N_("Next Tip of the Day"), false, scope_main, HKCAT_GENERAL, "" },
304 { TITLE_SCREEN__PREVIOUS_TIP, "title_screen__previous_tip", N_("Previous Tip of the Day"), false, scope_main, HKCAT_GENERAL, "" },
305 { TITLE_SCREEN__CAMPAIGN, "title_screen__campaign", N_("Start Campaign"), false , scope_main, HKCAT_GENERAL, "" },
306 { TITLE_SCREEN__MULTIPLAYER, "title_screen__multiplayer", N_("Start Multiplayer Game"), false, scope_main, HKCAT_GENERAL, "" },
307 { TITLE_SCREEN__ADDONS, "title_screen__addons", N_("Manage Add-ons"), false , scope_main, HKCAT_GENERAL, "" },
308 { TITLE_SCREEN__CORES, "title_screen__cores", N_("Manage Cores"), false , scope_main, HKCAT_GENERAL, "" },
309 { TITLE_SCREEN__EDITOR, "title_screen__editor", N_("Start Editor"), false, scope_main, HKCAT_GENERAL, "" },
310 { TITLE_SCREEN__CREDITS, "title_screen__credits", N_("Show Credits"), false , scope_main, HKCAT_GENERAL, "" },
311 { TITLE_SCREEN__TEST, "title_screen__test", N_("Choose Test Scenario"), false , scope_main, HKCAT_GENERAL, "" },
312
313 { GLOBAL__HELPTIP, "global__helptip", N_("Show Helptip"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
314
315 { LUA_CONSOLE, "global__lua__console", N_("Show Lua Console"), false, scope_game | scope_editor | scope_main, HKCAT_DEBUG, ""},
316
317 //This list item must stay at the end since it is used as terminator for iterating.
318 { HOTKEY_NULL, "null", N_("Unrecognized Command"), true, 0, HKCAT_PLACEHOLDER, "" }
319}};
320
321const std::set<HOTKEY_COMMAND> toggle_commands {
326};
327
328// Contains copies of master_hotkey_list and all current active wml menu hotkeys
329std::map<std::string_view, hotkey::hotkey_command> registered_hotkeys;
330
331hk_scopes scope_active(0);
332} // end anon namespace
333
335 : prev_scope_active_(scope_active)
336 , restore_(true)
337{
338}
339
341 : prev_scope_active_(scope_active)
342 , restore_(restore)
343{
344 scope_active = new_scopes;
345}
346
348{
349 // TODO: evaluate whether we need non-restore behavior in the game_config_manager
350 if(restore_) {
351 scope_active = prev_scope_active_;
352 }
353}
354
356{
357 assert(s < SCOPE_COUNT);
358 return scope_active[s];
359}
360
362{
363 // s is a copy because we need one
364 s &= scope_active;
365 return s.any();
366}
367
368const hotkey_command& get_hotkey_command(std::string_view command)
369{
370 try {
371 return registered_hotkeys.at(command);
372 } catch(const std::out_of_range&) {
374 }
375}
376
378{
379 for(const auto& [id, cmd] : registered_hotkeys) {
380 if(cmd.command == command) {
381 return cmd;
382 }
383 }
384
385 ERR_G << "No hotkey with requested command '" << command << "' found. Returning null hotkey.";
387}
388
389const std::map<std::string_view, hotkey::hotkey_command>& get_hotkey_commands()
390{
391 return registered_hotkeys;
392}
393
394bool has_hotkey_command(std::string_view id)
395{
397}
398
399wml_hotkey_record::wml_hotkey_record(const std::string& id, const t_string& description, const config& default_hotkey)
400 : cleanup_()
401{
402 if(id == "null") {
403 LOG_G << "Couldn't add wml hotkey with null id and description = '" << description << "'.";
404 return;
405 }
406
407 const auto& [iter, inserted] = registered_hotkeys.try_emplace(
408 id, hotkey::HOTKEY_WML, id, description, false, false, scope_game, HKCAT_CUSTOM, t_string(""));
409
410 if(inserted) {
411 DBG_G << "Added wml hotkey with id = '" << id << "' and description = '" << description << "'.";
412 } else {
413 LOG_G << "Hotkey with id '" << id << "' already exists.";
414 return;
415 }
416
417 if(!default_hotkey.empty() && !has_hotkey_item(id)) {
418 hotkey::hotkey_ptr new_item = hotkey::load_from_config(default_hotkey);
419 new_item->set_command(id);
420
421 if(new_item->valid()) {
422 DBG_G << "added default description for the wml hotkey with id=" + id;
423 add_hotkey(new_item);
424 } else {
425 ERR_CF << "failed to add default hotkey with id=" + id;
426 }
427 }
428
429 // Record the cleanup handler
430 cleanup_ = [id] { registered_hotkeys.erase(id); };
431}
432
434{
435 if(cleanup_) {
436 cleanup_();
437 }
438}
439
441 : command(temp_command.command)
442 , id(temp_command.id)
443 , description(std::string(temp_command.description), "wesnoth-lib")
444 , hidden(temp_command.hidden)
445 , toggle(toggle_commands.count(temp_command.command) > 0)
446 , scope(temp_command.scope)
447 , category(temp_command.category)
448 , tooltip(std::string(temp_command.tooltip), "wesnoth-lib")
449{
450}
451
453 const std::string& id_,
454 const t_string& desc,
455 bool hid,
456 bool tog,
459 const t_string& toolt)
460 : command(cmd)
461 , id(id_)
462 , description(desc)
463 , hidden(hid)
464 , toggle(tog)
465 , scope(scop)
466 , category(cat)
467 , tooltip(toolt)
468{
469}
470
472{
473 return registered_hotkeys.at("null");
474}
475
477{
478 if(command == HOTKEY_NULL || id == "null") {
479 const hotkey_command& null_cmd = null_command();
480
481 if(command == null_cmd.command && id == null_cmd.id && scope == null_cmd.scope
482 && description == null_cmd.description) {
483 return true;
484 } else {
485 ERR_G << "the hotkey command seems to be the null command but it is not 100% sure. This shouldn't happen";
486 return true;
487 }
488 }
489
490 return false;
491}
492
494{
495 registered_hotkeys.clear();
496
497 for(const hotkey_command_temp& cmd : master_hotkey_list) {
498 // Initialize the full hotkey from the temp data.
499 registered_hotkeys.try_emplace(cmd.id, cmd);
500 }
501}
502
504{
505 return {category_names.at(category), "wesnoth-lib"};
506}
507
508} // namespace hotkey
A config object defines a single node in a WML file, with access to child nodes.
Definition config.hpp:157
bool empty() const
Definition config.cpp:823
wml_hotkey_record(const wml_hotkey_record &)=delete
Don't allow copying so objects don't get erased early.
std::function< void()> cleanup_
Handles removing the associated hotkey_command on this object's destruction.
#define ERR_CF
Definition config.cpp:37
Definitions for the interface to Wesnoth Markup Language (WML).
#define ERR_G
Definition gettext.cpp:39
#define DBG_G
Definition gettext.cpp:36
#define N_(String)
Definition gettext.hpp:108
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
Definition manager.cpp:203
std::string id
Text to match against addon_info.tags()
Definition manager.cpp:199
static lg::log_domain log_config("config")
Standard logging facilities (interface).
Keyboard shortcuts for game actions.
std::shared_ptr< class hotkey_base > hotkey_ptr
constexpr uint32_t scope_game
bool has_hotkey_item(const std::string &command)
void init_hotkey_commands()
bool has_hotkey_command(std::string_view id)
const std::map< std::string_view, hotkey::hotkey_command > & get_hotkey_commands()
returns a container that contains all currently active hotkey_commands.
hotkey_ptr load_from_config(const config &cfg)
Create and instantiate a hotkey from a config element.
std::bitset< SCOPE_COUNT > hk_scopes
const hotkey_command & get_hotkey_command(std::string_view command)
Returns the hotkey_command with the given id.
bool is_scope_active(scope s)
scope
Available hotkey scopes.
constexpr uint32_t scope_main
void add_hotkey(hotkey_ptr item)
Add a hotkey to the list of hotkeys.
t_string get_translatable_category_name(HOTKEY_CATEGORY category)
Gets the display name for a given hotkey category.
constexpr uint32_t scope_editor
@ HOTKEY_EDITOR_TOOL_VILLAGE
@ HOTKEY_MINIMAP_DRAW_VILLAGES
@ HOTKEY_EDITOR_BRUSH_NW_SE
@ HOTKEY_EDITOR_REFRESH
@ HOTKEY_EDITOR_SELECT_NONE
@ HOTKEY_TELEPORT_UNIT
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW
@ HOTKEY_MOUSE_SCROLL
@ HOTKEY_EDITOR_PALETTE_GROUPS
@ HOTKEY_TERRAIN_DESCRIPTION
@ HOTKEY_EDITOR_PALETTE_UPSCROLL
@ HOTKEY_END_UNIT_TURN
@ HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR
@ HOTKEY_LABEL_SETTINGS
@ HOTKEY_EDITOR_SIDE_REMOVE
@ HOTKEY_WB_EXECUTE_ALL_ACTIONS
@ HOTKEY_WB_SUPPOSE_DEAD
@ HOTKEY_EDITOR_BRUSH_NEXT
@ HOTKEY_HELP_ABOUT_SAVELOAD
@ HOTKEY_EDITOR_TOOL_LABEL
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW
@ HOTKEY_EDITOR_BRUSH_3
@ HOTKEY_EDITOR_CLIPBOARD_PASTE
@ HOTKEY_EDITOR_PARTIAL_UNDO
@ HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT
@ HOTKEY_EDITOR_PALETTE_ITEM_SWAP
@ HOTKEY_EDITOR_TOOL_PAINT
@ HOTKEY_EDITOR_MAP_CLOSE
@ HOTKEY_EDITOR_MAP_GENERATE
@ HOTKEY_SHOW_ENEMY_MOVES
@ HOTKEY_EDITOR_SELECTION_FLIP
@ HOTKEY_EDITOR_SCHEDULE
@ HOTKEY_ACHIEVEMENTS
@ HOTKEY_DESELECT_HEX
@ HOTKEY_EDITOR_TOOL_FILL
@ TITLE_SCREEN__MULTIPLAYER
@ HOTKEY_EDITOR_SCENARIO_SAVE_AS
@ HOTKEY_EDITOR_PLAYLIST
@ HOTKEY_EDITOR_MAP_SAVE_AS
@ HOTKEY_UNIT_DESCRIPTION
@ HOTKEY_UPDATE_SHROUD
@ HOTKEY_REPEAT_RECRUIT
@ TITLE_SCREEN__CREDITS
@ HOTKEY_SCROLL_RIGHT
@ HOTKEY_EDITOR_SELECT_ALL
@ HOTKEY_LABEL_TEAM_TERRAIN
@ HOTKEY_EDITOR_DRAW_COORDINATES
@ HOTKEY_UNIT_HOLD_POSITION
@ HOTKEY_EDITOR_TOOL_NEXT
@ HOTKEY_EDITOR_SELECTION_EXPORT
@ HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_MAP_CREATE_MASK_TO
@ HOTKEY_REPLAY_NEXT_TURN
@ HOTKEY_EDITOR_SELECTION_CUT
@ HOTKEY_EDITOR_UNIT_CHANGE_ID
@ HOTKEY_SELECT_AND_ACTION
@ HOTKEY_REPLAY_SHOW_EVERYTHING
@ HOTKEY_REPLAY_SHOW_TEAM1
@ HOTKEY_MINIMAP_DRAW_TERRAIN
@ HOTKEY_LABEL_TERRAIN
@ HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS
@ HOTKEY_STOP_NETWORK
@ HOTKEY_MAP_SCREENSHOT
@ HOTKEY_CLEAR_LABELS
@ HOTKEY_EDITOR_AREA_ADD
@ HOTKEY_EDITOR_BRUSH_SW_NE
@ HOTKEY_EDITOR_TOOL_UNIT
@ HOTKEY_EDITOR_BRUSH_DEFAULT
@ HOTKEY_CONTINUE_MOVE
@ HOTKEY_BEST_ENEMY_MOVES
@ HOTKEY_QUIT_TO_DESKTOP
@ HOTKEY_EDITOR_HELP_TEXT_SHOWN
@ HOTKEY_EDITOR_CHANGE_ADDON_ID
@ HOTKEY_LOAD_AUTOSAVES
@ HOTKEY_EDITOR_CUSTOM_TODS
@ HOTKEY_EDITOR_REFRESH_IMAGE_CACHE
@ HOTKEY_EDITOR_SELECTION_FILL
@ HOTKEY_TOGGLE_ELLIPSES
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL
@ HOTKEY_EDITOR_MAP_SAVE_ALL
@ HOTKEY_EDITOR_BRUSH_1
@ HOTKEY_EDITOR_SELECTION_ROTATE
@ HOTKEY_EDITOR_MAP_LOAD
@ HOTKEY_EDITOR_BRUSH_2
@ HOTKEY_EDITOR_TOOL_STARTING_POSITION
@ HOTKEY_MINIMAP_CODING_TERRAIN
@ HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS
@ HOTKEY_WB_EXECUTE_ACTION
@ HOTKEY_EDITOR_SELECTION_COPY
@ HOTKEY_MINIMAP_DRAW_UNITS
@ HOTKEY_EDITOR_PALETTE_DOWNSCROLL
@ HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL
@ TITLE_SCREEN__PREVIOUS_TIP
@ HOTKEY_DELAY_SHROUD
@ HOTKEY_WB_BUMP_UP_ACTION
@ HOTKEY_EDITOR_MAP_APPLY_MASK
@ HOTKEY_EDITOR_LOCAL_TIME
@ HOTKEY_EDITOR_UNIT_FACING
@ HOTKEY_STATUS_TABLE
@ HOTKEY_REPLAY_NEXT_SIDE
@ HOTKEY_REPLAY_NEXT_MOVE
@ HOTKEY_REPLAY_RESET
@ HOTKEY_EDITOR_EDIT_UNIT
@ HOTKEY_EDITOR_SIDE_NEW
@ HOTKEY_EDITOR_SELECTION_RANDOMIZE
@ HOTKEY_START_NETWORK
@ HOTKEY_EDITOR_SCENARIO_NEW
@ HOTKEY_EDITOR_MAP_SWITCH
@ HOTKEY_EDITOR_SELECT_INVERSE
@ HOTKEY_EDITOR_TOGGLE_TRANSITIONS
@ HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS
@ HOTKEY_REPLAY_SKIP_ANIMATION
@ HOTKEY_ZOOM_DEFAULT
@ HOTKEY_EDITOR_MAP_INFO
@ HOTKEY_WB_BUMP_DOWN_ACTION
@ TITLE_SCREEN__CAMPAIGN
@ HOTKEY_EDITOR_AREA_RENAME
@ HOTKEY_EDITOR_MAP_RESIZE
@ HOTKEY_EDITOR_DRAW_TERRAIN_CODES
@ HOTKEY_EDITOR_MAP_TO_SCENARIO
@ HOTKEY_EDITOR_AREA_REMOVE
@ HOTKEY_EDITOR_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_TOOL_SELECT
@ HOTKEY_EDITOR_MAP_NEW
@ HOTKEY_EDITOR_MAP_SAVE
@ HOTKEY_EDITOR_AREA_SAVE
@ HOTKEY_EDITOR_REMOVE_LOCATION
@ HOTKEY_EDITOR_SIDE_EDIT
@ HOTKEY_EDITOR_SELECT_ADDON
@ HOTKEY_EDITOR_TOOL_ITEM
@ TITLE_SCREEN__RELOAD_WML
@ HOTKEY_REPLAY_SHOW_EACH
@ TITLE_SCREEN__NEXT_TIP
@ HOTKEY_CYCLE_BACK_UNITS
@ HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE
@ HOTKEY_EDITOR_SCENARIO_EDIT
@ HOTKEY_EDITOR_OPEN_ADDON
@ HOTKEY_EDITOR_MAP_REVERT
@ HOTKEY_WB_DELETE_ACTION
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL
@ HOTKEY_MINIMAP_CODING_UNIT
STL namespace.
#define LOG_G
Stores all information related to functions that can be bound to hotkeys.
HOTKEY_COMMAND command
The command associated with this hotkey.
hotkey_command(const hotkey_command_temp &temp_command)
Constructs a new command from a temporary static hotkey object.
std::string id
The unique ID.
hk_scopes scope
The visibility scope of the command.
static const hotkey_command & null_command()
returns the command that is treated as null
bool null() const
checks weather this is the null hotkey_command
static map_location::direction s