The Battle for Wesnoth  1.19.7+dev
hotkey_command.cpp
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1 /*
2  Copyright (C) 2003 - 2024
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #define GETTEXT_DOMAIN "wesnoth-lib"
17 
19 
20 #include "config.hpp"
21 #include "gettext.hpp"
22 #include "hotkey/hotkey_item.hpp"
23 #include "log.hpp"
24 
25 #include <array>
26 #include <set>
27 #include <string_view>
28 
29 static lg::log_domain log_config("config");
30 #define ERR_G LOG_STREAM(err, lg::general())
31 #define LOG_G LOG_STREAM(info, lg::general())
32 #define DBG_G LOG_STREAM(debug, lg::general())
33 #define ERR_CF LOG_STREAM(err, log_config)
34 
35 namespace hotkey
36 {
38 {
40  std::string_view id;
41  std::string_view description;
42  bool hidden;
45  std::string_view tooltip;
46 };
47 
48 namespace
49 {
50 const std::map<HOTKEY_CATEGORY, std::string> category_names {
51  { HKCAT_GENERAL, N_("General") },
52  { HKCAT_SAVING, N_("Saved Games") },
53  { HKCAT_MAP, N_("Map Commands") },
54  { HKCAT_UNITS, N_("Unit Commands") },
55  { HKCAT_CHAT, N_("Player Chat") },
56  { HKCAT_REPLAY, N_("Replay Control") },
57  { HKCAT_WHITEBOARD, N_("Planning Mode") },
58  { HKCAT_SCENARIO, N_("Scenario Editor") },
59  { HKCAT_PALETTE, N_("Editor Palettes") },
60  { HKCAT_TOOLS, N_("Editor Tools") },
61  { HKCAT_CLIPBOARD, N_("Editor Clipboard") },
62  { HKCAT_DEBUG, N_("Debug Commands") },
63  { HKCAT_CUSTOM, N_("Custom WML Commands") },
64 };
65 
66 //
67 // All static hotkeys.
68 //
69 // This array should always have the same number of entries as the HOTKEY_COMMAND enum.
70 // Since HOTKEY_NULL is the last entry in said enum, we can use its index to dynamically
71 // size the array.
72 //
73 constexpr std::array<hotkey_command_temp, HOTKEY_NULL - 1> master_hotkey_list {{
74  { HOTKEY_SCROLL_UP, "scroll-up", N_("Scroll Up"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
75  { HOTKEY_SCROLL_DOWN, "scroll-down", N_("Scroll Down"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
76  { HOTKEY_SCROLL_LEFT, "scroll-left", N_("Scroll Left"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
77  { HOTKEY_SCROLL_RIGHT, "scroll-right", N_("Scroll Right"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
78 
79  { HOTKEY_CANCEL, N_("cancel"), N_("Cancel"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
80  { HOTKEY_SELECT_HEX, "selecthex", N_("Select Hex"), false, scope_game, HKCAT_MAP, "" },
81  { HOTKEY_DESELECT_HEX, "deselecthex", N_("Deselect Hex"), false, scope_game, HKCAT_MAP, "" },
82  { HOTKEY_MOVE_ACTION, "moveaction", N_("Move/Attack"), false, scope_game, HKCAT_UNITS, "" },
83  { HOTKEY_SELECT_AND_ACTION, "selectmoveaction", N_("Select/Move/Attack"), false, scope_game, HKCAT_UNITS, "" },
84  { HOTKEY_TOUCH_HEX, "touchhex", N_("Touch"), false, scope_game, HKCAT_UNITS, "" },
85  { HOTKEY_ANIMATE_MAP, "animatemap", N_("Animate Map"), false, scope_game | scope_editor, HKCAT_MAP, "" },
86  { HOTKEY_CYCLE_UNITS, "cycle", N_("Next Unit"), false, scope_game, HKCAT_UNITS, "" },
87  { HOTKEY_CYCLE_BACK_UNITS, "cycleback", N_("Previous Unit"), false, scope_game, HKCAT_UNITS, "" },
88  { HOTKEY_UNIT_HOLD_POSITION, "holdposition", N_("Hold Position"), false, scope_game, HKCAT_UNITS, "" },
89  { HOTKEY_END_UNIT_TURN, "endunitturn", N_("End Unit Turn"), false, scope_game, HKCAT_UNITS, "" },
90  { HOTKEY_LEADER, "leader", N_("Scroll to Leader"), false, scope_game, HKCAT_UNITS, "" },
91  { HOTKEY_UNDO, "undo", N_("Undo"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
92  { HOTKEY_REDO, "redo", N_("Redo"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
93  { HOTKEY_ZOOM_IN, "zoomin", N_("Zoom In"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
94  { HOTKEY_ZOOM_OUT, "zoomout", N_("Zoom Out"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
95  { HOTKEY_ZOOM_DEFAULT, "zoomdefault", N_("Default Zoom"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
96  { HOTKEY_FULLSCREEN, "fullscreen", N_("Toggle Full Screen"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
97  { HOTKEY_ACHIEVEMENTS, "achievements", N_("Achievements"), false, scope_game | scope_main, HKCAT_GENERAL, "" },
98  { HOTKEY_SCREENSHOT, "screenshot", N_("Screenshot"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
99  { HOTKEY_MAP_SCREENSHOT, "mapscreenshot", N_("Map Screenshot"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
100  { HOTKEY_ACCELERATED, "accelerated", N_("Toggle Accelerated Speed"), false, scope_game, HKCAT_GENERAL, "" },
101  { HOTKEY_TERRAIN_DESCRIPTION, "describeterrain", N_("Terrain Description"), false, scope_game | scope_editor, HKCAT_MAP, "" },
102  { HOTKEY_UNIT_DESCRIPTION, "describeunit", N_("Unit Type Description"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
103  { HOTKEY_RENAME_UNIT, "renameunit", N_("Rename Unit"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
104  { HOTKEY_DELETE_UNIT, "editor-deleteunit", N_("Delete Unit"), false, scope_game | scope_editor, HKCAT_TOOLS, "" },
105 
106  { HOTKEY_SAVE_GAME, "save", N_("Save Game"), false, scope_game, HKCAT_SAVING, "" },
107  { HOTKEY_SAVE_REPLAY, "savereplay", N_("Save Replay"), false, scope_game, HKCAT_SAVING, "" },
108  { HOTKEY_SAVE_MAP, "savemap", N_("Save Map"), false, scope_game, HKCAT_SAVING, "" },
109  { HOTKEY_LOAD_GAME, "load", N_("Load Game"), false, scope_game | scope_main, HKCAT_SAVING, "" },
110  { HOTKEY_LOAD_AUTOSAVES, "menu-autosaves", N_("Load Turn..."), true, scope_game, HKCAT_PLACEHOLDER, "" }, // Menu placeholder
111  { HOTKEY_RECRUIT, "recruit", N_("Recruit"), false, scope_game, HKCAT_UNITS, "" },
112  { HOTKEY_REPEAT_RECRUIT, "repeatrecruit", N_("Repeat Recruit"), false, scope_game, HKCAT_UNITS, "" },
113  { HOTKEY_RECALL, "recall", N_("Recall"), false, scope_game, HKCAT_UNITS, "" },
114  { HOTKEY_LABEL_SETTINGS, "label_settings", N_("Show/Hide Labels"), false, scope_game, HKCAT_MAP, "" },
115  { HOTKEY_ENDTURN, "endturn", N_("End Turn"), false, scope_game, HKCAT_GENERAL, "" },
116  //TODO: why has HOTKEY_TOGGLE_ELLIPSES more than scope_game ?
117  { HOTKEY_TOGGLE_ELLIPSES, "toggleellipses", N_("Toggle Ellipses"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
118  { HOTKEY_TOGGLE_GRID, "togglegrid", N_("Toggle Grid"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
119  { HOTKEY_MOUSE_SCROLL, "mousescroll", N_("Mouse Scrolling"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
120  { HOTKEY_STATUS_TABLE, "statustable", N_("Status Table"), false, scope_game, HKCAT_GENERAL, "" },
121  { HOTKEY_MUTE, "mute", N_("Mute"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
122  { HOTKEY_SPEAK, "speak", N_("Speak"), false, scope_game, HKCAT_CHAT, "" },
123  { HOTKEY_CREATE_UNIT, "createunit", N_("Create Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
124  { HOTKEY_CHANGE_SIDE, "changeside", N_("Change Side (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
125  { HOTKEY_KILL_UNIT, "killunit", N_("Kill Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
126  { HOTKEY_TELEPORT_UNIT, "teleportunit", N_("Teleport Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
127  { HOTKEY_PREFERENCES, "preferences", N_("Preferences"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
128  { HOTKEY_OBJECTIVES, "objectives", N_("Objectives"), false, scope_game, HKCAT_MAP, "" },
129  { HOTKEY_UNIT_LIST, "unitlist", N_("Unit List"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
130  { HOTKEY_STATISTICS, "statistics", N_("Statistics"), false, scope_game, HKCAT_GENERAL, "" },
131  { HOTKEY_STOP_NETWORK, "stopnetwork", N_("Pause Network Game"), false, scope_game, HKCAT_GENERAL, "" },
132  { HOTKEY_START_NETWORK, "startnetwork", N_("Continue Network Game"), false, scope_game, HKCAT_GENERAL, "" },
133  { HOTKEY_SURRENDER, "surrender", N_("Surrender Game"), false, scope_game, HKCAT_SCENARIO, "" },
134  { HOTKEY_QUIT_GAME, "quit", N_("Quit to Menu"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
135  { HOTKEY_LABEL_TEAM_TERRAIN, "labelteamterrain", N_("Set Team Label"), false, scope_game, HKCAT_MAP, "" },
136  { HOTKEY_LABEL_TERRAIN, "labelterrain", N_("Set Label"), false, scope_game, HKCAT_MAP, "" },
137  { HOTKEY_CLEAR_LABELS, "clearlabels", N_("Clear Labels"), false, scope_game, HKCAT_MAP, "" },
138  { HOTKEY_SHOW_ENEMY_MOVES, "showenemymoves", N_("Show Enemy Moves"), false, scope_game, HKCAT_UNITS, "" },
139  { HOTKEY_BEST_ENEMY_MOVES, "bestenemymoves", N_("Best Possible Enemy Moves"), false, scope_game, HKCAT_UNITS, "" },
140 
141  { HOTKEY_REPLAY_PLAY, "playreplay", N_("Play Replay"), false, scope_game, HKCAT_REPLAY, "" },
142  { HOTKEY_REPLAY_RESET, "resetreplay", N_("Reset Replay"), false, scope_game, HKCAT_REPLAY, "" },
143  { HOTKEY_REPLAY_STOP, "stopreplay", N_("Stop Replay"), false, scope_game, HKCAT_REPLAY, "" },
144  { HOTKEY_REPLAY_NEXT_TURN, "replaynextturn", N_("Next Turn"), false, scope_game, HKCAT_REPLAY, "" },
145  { HOTKEY_REPLAY_NEXT_SIDE, "replaynextside", N_("Next Side"), false, scope_game, HKCAT_REPLAY, "" },
146  { HOTKEY_REPLAY_NEXT_MOVE, "replaynextmove", N_("Next Move"), false, scope_game, HKCAT_REPLAY, "" },
147  { HOTKEY_REPLAY_SHOW_EVERYTHING, "replayshoweverything", N_("View: Full Map"), false, scope_game, HKCAT_REPLAY, "" },
148  { HOTKEY_REPLAY_SHOW_EACH, "replayshoweach", N_("View: Each Team"), false, scope_game, HKCAT_REPLAY, "" },
149  { HOTKEY_REPLAY_SHOW_TEAM1, "replayshowteam1", N_("View: Human Team"), false, scope_game, HKCAT_REPLAY, "" },
150  { HOTKEY_REPLAY_SKIP_ANIMATION, "replayskipanimation", N_("Skip Animation"), false, scope_game, HKCAT_REPLAY, "" },
151  { HOTKEY_REPLAY_EXIT, "replayexit", N_("End Replay"), false, scope_game, HKCAT_REPLAY, "" },
152  // Whiteboard commands
153  // TRANSLATORS: whiteboard menu entry: toggle planning mode
154  { HOTKEY_WB_TOGGLE, "wbtoggle", N_("whiteboard^Planning Mode"), false, scope_game, HKCAT_WHITEBOARD, "" },
155  // TRANSLATORS: whiteboard menu entry: execute planned action
156  { HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", N_("whiteboard^Execute Action"), false, scope_game, HKCAT_WHITEBOARD, "" },
157  // TRANSLATORS: whiteboard menu entry: execute all planned actions
158  { HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions", N_("whiteboard^Execute All Actions"), false, scope_game, HKCAT_WHITEBOARD, "" },
159  // TRANSLATORS: whiteboard menu entry: delete planned action
160  { HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", N_("whiteboard^Delete Action"), false, scope_game, HKCAT_WHITEBOARD, "" },
161  // TRANSLATORS: whiteboard menu entry: move planned action up queue
162  { HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", N_("whiteboard^Move Action Up"), false, scope_game, HKCAT_WHITEBOARD, "" },
163  // TRANSLATORS: whiteboard menu entry: move planned action down queue
164  { HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", N_("whiteboard^Move Action Down"), false, scope_game, HKCAT_WHITEBOARD, "" },
165  // TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
166  { HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", N_("whiteboard^Suppose Dead"), true, scope_game, HKCAT_WHITEBOARD, "" },
167 
168  { HOTKEY_QUIT_TO_DESKTOP, "quit-to-desktop", N_("Quit to Desktop"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
169  { HOTKEY_EDITOR_MAP_CLOSE, "editor-close-map", N_("Close Map"), false, scope_editor, HKCAT_GENERAL, "" },
170 
171  // These are not really hotkey items but menu entries to get expanded.
172  // They need to have their own hotkey to control their active state.
173  { HOTKEY_EDITOR_PLAYLIST, "editor-playlist", N_("Switch Time of Day"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
174  { HOTKEY_EDITOR_SCHEDULE, "menu-editor-schedule", "", true, scope_editor, HKCAT_PLACEHOLDER, "" },
175  { HOTKEY_EDITOR_MAP_SWITCH, "editor-switch-map", N_("Switch Map"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
176  { HOTKEY_EDITOR_LOCAL_TIME, "menu-editor-local-time", N_("Assign Local Time"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
177 
178  { HOTKEY_EDITOR_EDIT_UNIT, "editor-edit-unit", N_("New Unit Type"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
179 
180  { HOTKEY_EDITOR_CUSTOM_TODS, "editor-custom-tods", N_("Time Schedule Editor"), false, scope_editor, HKCAT_SCENARIO, "" },
181  { HOTKEY_EDITOR_PARTIAL_UNDO, "editor-partial-undo", N_("Partial Undo"), false, scope_editor, HKCAT_SCENARIO, "" },
182  { HOTKEY_EDITOR_MAP_NEW, "editor-map-new", N_("New Map"), false, scope_editor, HKCAT_SCENARIO, "" },
183  { HOTKEY_EDITOR_SCENARIO_NEW, "editor-scenario-new", N_("New Scenario"), false, scope_editor, HKCAT_SCENARIO, "" },
184  { HOTKEY_EDITOR_MAP_LOAD, "editor-map-load", N_("Load Map/Scenario"), false, scope_editor, HKCAT_MAP, "" },
185  { HOTKEY_EDITOR_MAP_SAVE, "editor-map-save", N_("Save"), false, scope_editor, HKCAT_MAP, "" },
186  { HOTKEY_EDITOR_MAP_SAVE_AS, "editor-map-save-as", N_("Save Map As"), false, scope_editor, HKCAT_MAP, "" },
187  { HOTKEY_EDITOR_SCENARIO_SAVE_AS, "editor-scenario-save-as", N_("Save Scenario As"), false, scope_editor, HKCAT_SCENARIO, "" },
188  { HOTKEY_EDITOR_MAP_SAVE_ALL, "editor-map-save-all", N_("Save All Maps"), false, scope_editor, HKCAT_MAP, "" },
189  { HOTKEY_EDITOR_MAP_REVERT, "editor-map-revert", N_("Revert All Changes"), false, scope_editor, HKCAT_MAP, "" },
190  { HOTKEY_EDITOR_MAP_INFO, "editor-map-info", N_("Map Information"), false, scope_editor, HKCAT_MAP, "" },
191 
192  { HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR, "editor-palette-items-clear", N_("Clear Selected Item Set"), false, scope_editor, HKCAT_PALETTE, "" },
193  { HOTKEY_EDITOR_PALETTE_ITEM_SWAP, "editor-terrain-palette-swap", N_("Swap Foreground/Background Palette Item"), false, scope_editor, HKCAT_PALETTE, "" },
194  { HOTKEY_EDITOR_PALETTE_GROUPS, "editor-palette-groups", N_("Change Palette Group"), false, scope_editor, HKCAT_PALETTE, "" },
195  { HOTKEY_EDITOR_PALETTE_UPSCROLL, "editor-palette-upscroll", N_("Scroll Palette Left"), false, scope_editor, HKCAT_PALETTE, "" },
196  { HOTKEY_EDITOR_PALETTE_DOWNSCROLL, "editor-palette-downscroll", N_("Scroll Palette Right"), false, scope_editor, HKCAT_PALETTE, "" },
197  { HOTKEY_EDITOR_REMOVE_LOCATION, "editor-remove-location", N_("Remove Location"), false, scope_editor, HKCAT_PALETTE, "" },
198 
199  { HOTKEY_EDITOR_SIDE_NEW, "editor-side-new", N_("Add New Side"), false, scope_editor, HKCAT_SCENARIO, "" },
200 
201  { HOTKEY_EDITOR_TOOL_NEXT, "editor-tool-next", N_("Next Tool"), false, scope_editor, HKCAT_TOOLS, "" },
202 
203  { HOTKEY_EDITOR_TOOL_PAINT, "editor-tool-paint", N_("Paint Tool"), false, scope_editor, HKCAT_TOOLS, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
204  { HOTKEY_EDITOR_TOOL_FILL, "editor-tool-fill", N_("Fill Tool"), false, scope_editor, HKCAT_TOOLS, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
205  { HOTKEY_EDITOR_TOOL_SELECT, "editor-tool-select", N_("Selection Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button selects or deselects with Ctrl, right brings up a context menu. Hold Shift for magic-wand selection of tiles with same terrain.") },
206  { HOTKEY_EDITOR_TOOL_STARTING_POSITION, "editor-tool-starting-position", N_("Starting Positions Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button displays player selection, right clears. Number keys scroll to the starting position, alt+number sets respective starting position under cursor, delete clears.") },
207  { HOTKEY_EDITOR_TOOL_LABEL, "editor-tool-label", N_("Label Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets or drags a label, right clears.") },
208  { HOTKEY_EDITOR_TOOL_UNIT, "editor-tool-unit", N_("Unit Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets a new unit or moves a unit via drag and drop, right brings up a context menu. Needs a defined side.") },
209  { HOTKEY_EDITOR_TOOL_ITEM, "editor-tool-item", N_("Item Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets a new item. Right click removes item.") },
210  { HOTKEY_EDITOR_TOOL_VILLAGE, "editor-tool-village", N_("Village Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets the village ownership to the current side, right clears. Needs a defined side.") },
211 
212  { HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT, "editor-toggle-canrecruit", N_("Can Recruit"), false, scope_editor, HKCAT_TOOLS, N_("Toggle the recruit attribute of a unit.") },
213  { HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE, "editor-toggle-renameable", N_("Can be Renamed"), false, scope_editor, HKCAT_TOOLS, N_("Toggle the unit being renameable.") },
214 
215  { HOTKEY_EDITOR_UNIT_CHANGE_ID, "editor-change-unitid", N_("Change Unit ID"), false, scope_editor, HKCAT_TOOLS, "" },
216  { HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL, "editor-unit-toggle-loyal", N_("Loyal"), false, scope_editor, HKCAT_TOOLS, "" },
217  { HOTKEY_EDITOR_UNIT_FACING, "menu-unit-facing", "", true, scope_editor, HKCAT_PLACEHOLDER, "" },
218 
219  { HOTKEY_EDITOR_HELP_TEXT_SHOWN, "editor-help-text-shown", N_("Show Tool Information"), false, scope_editor, HKCAT_TOOLS, "" },
220 
221  { HOTKEY_MINIMAP_CODING_UNIT, "minimap-unit-coding", N_("Toggle Minimap Unit Coding"), false, scope_game | scope_editor, HKCAT_MAP, "" },
222  { HOTKEY_MINIMAP_CODING_TERRAIN, "minimap-terrain-coding", N_("Toggle Minimap Terrain Coding"), false, scope_game | scope_editor, HKCAT_MAP, "" },
223 
224  { HOTKEY_MINIMAP_DRAW_UNITS, "minimap-draw-units", N_("Toggle Minimap Unit Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
225  { HOTKEY_MINIMAP_DRAW_VILLAGES, "minimap-draw-villages", N_("Toggle Minimap Village Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
226  { HOTKEY_MINIMAP_DRAW_TERRAIN, "minimap-draw-terrain", N_("Toggle Minimap Terrain Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
227 
228  { HOTKEY_EDITOR_BRUSH_NEXT, "editor-brush-next", N_("Next Brush"), false, scope_editor, HKCAT_TOOLS, "" },
229  { HOTKEY_EDITOR_BRUSH_DEFAULT, "editor-brush-default", N_("Default Brush"), false, scope_editor, HKCAT_TOOLS, "" },
230  { HOTKEY_EDITOR_BRUSH_1, "editor-brush-1", N_("Single Tile"), false, scope_editor, HKCAT_TOOLS, "" },
231  { HOTKEY_EDITOR_BRUSH_2, "editor-brush-2", N_("Radius One"), false, scope_editor, HKCAT_TOOLS, "" },
232  { HOTKEY_EDITOR_BRUSH_3, "editor-brush-3", N_("Radius Two"), false, scope_editor, HKCAT_TOOLS, "" },
233  { HOTKEY_EDITOR_BRUSH_NW_SE, "editor-brush-nw-se", N_("Brush NW-SE"), false, scope_editor, HKCAT_TOOLS, "" },
234  { HOTKEY_EDITOR_BRUSH_SW_NE, "editor-brush-sw-ne", N_("Brush SW-NE"), false, scope_editor, HKCAT_TOOLS, "" },
235 
236  { HOTKEY_EDITOR_SELECTION_CUT, "editor-cut", N_("Cut"), false, scope_editor, HKCAT_CLIPBOARD, "" },
237  { HOTKEY_EDITOR_SELECTION_COPY, "editor-copy", N_("Copy"), false, scope_editor, HKCAT_CLIPBOARD, "" },
238  { HOTKEY_EDITOR_CLIPBOARD_PASTE, "editor-paste", N_("Paste"), false, scope_editor, HKCAT_CLIPBOARD, N_("Left mouse button pastes from the clipboard, right brings up a context menu.") },
239  { HOTKEY_EDITOR_SELECTION_EXPORT, "editor-export-selection-coords", N_("Export Selected Coordinates to System Clipboard"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
240  { HOTKEY_EDITOR_SELECT_ALL, "editor-select-all", N_("Select All"), false, scope_editor, HKCAT_CLIPBOARD, "" },
241  { HOTKEY_EDITOR_SELECT_INVERSE, "editor-select-inverse", N_("Select Inverse"), false, scope_editor, HKCAT_CLIPBOARD, "" },
242  { HOTKEY_EDITOR_SELECT_NONE, "editor-select-none", N_("Select None"), false, scope_editor, HKCAT_CLIPBOARD, "" },
243  { HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW, "editor-clipboard-rotate-cw", N_("Rotate Clipboard Clockwise"), false, scope_editor, HKCAT_CLIPBOARD, "" },
244  { HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW, "editor-clipboard-rotate-ccw", N_("Rotate Clipboard Counter-Clockwise"), false, scope_editor, HKCAT_CLIPBOARD, "" },
245  { HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL, "editor-clipboard-flip-horizontal", N_("Flip Clipboard Horizontally"), false, scope_editor, HKCAT_CLIPBOARD, "" },
246  { HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL, "editor-clipboard-flip-vertical", N_("Flip Clipboard Vertically"), false, scope_editor, HKCAT_CLIPBOARD, "" },
247  { HOTKEY_EDITOR_SELECTION_ROTATE, "editor-selection-rotate", N_("Rotate Selection"), false, scope_editor, HKCAT_TOOLS, "" },
248  { HOTKEY_EDITOR_SELECTION_FLIP, "editor-selection-flip", N_("Flip Selection"), false, scope_editor, HKCAT_TOOLS, "" },
249  { HOTKEY_EDITOR_SELECTION_FILL, "editor-selection-fill", N_("Fill Selection"), false, scope_editor, HKCAT_TOOLS, "" },
250  { HOTKEY_EDITOR_SELECTION_RANDOMIZE, "editor-selection-randomize", N_("Randomize Tiles in Selection"), false, scope_editor, HKCAT_TOOLS, "" },
251  { HOTKEY_EDITOR_MAP_RESIZE, "editor-map-resize", N_("Resize Map"), false, scope_editor, HKCAT_MAP, "" },
252  { HOTKEY_EDITOR_MAP_GENERATE, "editor-map-generate", N_("Generate Map"), false, scope_editor, HKCAT_MAP, "" },
253  { HOTKEY_EDITOR_MAP_APPLY_MASK, "editor-map-apply-mask", N_("Apply a Mask"), false, scope_editor, HKCAT_MAP, "" },
254  { HOTKEY_EDITOR_MAP_CREATE_MASK_TO, "editor-map-create-mask-to", N_("Create Mask"), false, scope_editor, HKCAT_MAP, "" },
255  { HOTKEY_EDITOR_REFRESH, "editor-refresh", N_("Refresh Display"), false, scope_editor, HKCAT_GENERAL, "" },
256 
257  { HOTKEY_EDITOR_UPDATE_TRANSITIONS, "editor-update-transitions", N_("Update Terrain Transitions"), false, scope_editor, HKCAT_MAP, "" },
258 
259  // This item is for binding in the preferences
260  { HOTKEY_EDITOR_TOGGLE_TRANSITIONS, "editor-toggle-transitions", N_("Toggle Terrain Transition Update"), false, scope_editor, HKCAT_MAP, "" },
261  // The next three are for displaying the different states in the menu
262  { HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS, "editor-auto-update-transitions", N_("Auto-update Terrain Transitions"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
263  { HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS, "editor-no-update-transitions", N_("Auto-update Terrain Transitions: No"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
264  { HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS, "editor-partial-update-transitions", N_("Auto-update Terrain Transitions: Partial"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
265 
266  { HOTKEY_EDITOR_REFRESH_IMAGE_CACHE, "editor-refresh-image-cache", N_("Refresh Image Cache"), false, scope_editor, HKCAT_GENERAL, "" },
267  { HOTKEY_EDITOR_DRAW_COORDINATES, "editor-draw-coordinates", N_("Draw Hex Coordinates"), false, scope_editor, HKCAT_MAP, "" },
268  { HOTKEY_EDITOR_DRAW_TERRAIN_CODES, "editor-draw-terrain-codes", N_("Draw Terrain Codes"), false, scope_editor, HKCAT_MAP, "" },
269  { HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS, "editor-draw-num-of-bitmaps", N_("Draw Number of Bitmaps"), false, scope_editor, HKCAT_MAP, "" },
270 
271  { HOTKEY_EDITOR_AREA_SAVE, "editor-save-area", N_("Save Selection to Area"), false, scope_editor, HKCAT_SCENARIO, "" },
272  { HOTKEY_EDITOR_AREA_RENAME, "editor-rename-area", N_("Rename Selected Area"), false, scope_editor, HKCAT_SCENARIO, "" },
273  { HOTKEY_EDITOR_AREA_REMOVE, "editor-remove-area", N_("Remove Selected Area"), false, scope_editor, HKCAT_SCENARIO, "" },
274  { HOTKEY_EDITOR_AREA_ADD, "editor-add-area", N_("Add New Area"), false, scope_editor, HKCAT_SCENARIO, "" },
275 
276  { HOTKEY_EDITOR_PBL, "editor-pbl", N_("Add-on Publishing Editor"), false, scope_editor, HKCAT_GENERAL, "" },
277  { HOTKEY_EDITOR_CHANGE_ADDON_ID, "editor-addon-id", N_("Change Add-on ID"), false, scope_editor, HKCAT_GENERAL, "" },
278  { HOTKEY_EDITOR_SELECT_ADDON, "editor-addon-select", N_("Select active Add-on"), false, scope_editor, HKCAT_GENERAL, "" },
279  { HOTKEY_EDITOR_OPEN_ADDON, "editor-addon-open", N_("Open Add-on folder"), false, scope_editor, HKCAT_GENERAL, "" },
280 
281  { HOTKEY_EDITOR_SCENARIO_EDIT, "editor-scenario-edit", N_("Edit Scenario Settings"), false, scope_editor, HKCAT_SCENARIO, "" },
282  { HOTKEY_EDITOR_SIDE_EDIT, "editor-side-edit", N_("Edit Side"), false, scope_editor, HKCAT_SCENARIO, "" },
283  { HOTKEY_EDITOR_SIDE_REMOVE, "editor-side-remove", N_("Remove Side"), false, scope_editor, HKCAT_SCENARIO, "" },
284 
285  { HOTKEY_DELAY_SHROUD, "delayshroud", N_("Delay Shroud Updates"), false, scope_game, HKCAT_MAP, "" },
286  { HOTKEY_UPDATE_SHROUD, "updateshroud", N_("Update Shroud Now"), false, scope_game, HKCAT_MAP, "" },
287  { HOTKEY_CONTINUE_MOVE, "continue", N_("Continue Interrupted Move"), false, scope_game, HKCAT_UNITS, "" },
288  { HOTKEY_SEARCH, "search", N_("Find Label or Unit"), false, scope_game, HKCAT_MAP, "" },
289  { HOTKEY_SPEAK_ALLY, "speaktoally", N_("Speak to Ally"), false, scope_game, HKCAT_CHAT, "" },
290  { HOTKEY_SPEAK_ALL, "speaktoall", N_("Speak to All"), false, scope_game, HKCAT_CHAT, "" },
291  { HOTKEY_HELP, "help", N_("Help"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
292  { HOTKEY_HELP_ABOUT_SAVELOAD, "help-about-saveload", N_("Help about save-loading"), false, scope_game, HKCAT_GENERAL, N_("Hint: save-loading is unnecessary")},
293  { HOTKEY_CHAT_LOG, "chatlog", N_("Chat Log"), false, scope_game, HKCAT_CHAT, "" },
294  { HOTKEY_USER_CMD, "command", N_("Enter Command"), false, scope_game, HKCAT_CHAT, "" },
295  { HOTKEY_CUSTOM_CMD, "customcommand", N_("Custom Command"), false, scope_game, HKCAT_CHAT, "" },
296  { HOTKEY_AI_FORMULA, "aiformula", N_("Run Formula"), false, scope_game, HKCAT_DEBUG, "" },
297  { HOTKEY_CLEAR_MSG, "clearmessages", N_("Clear Chat"), false, scope_game, HKCAT_CHAT, "" },
298 
299  { HOTKEY_LANGUAGE, "changelanguage", N_("Change Language"), false, scope_main, HKCAT_GENERAL, "" },
300  { HOTKEY_MP_START_GAME, "mp_startgame", N_("Start Game (MP)"), false, scope_main, HKCAT_GENERAL, "" },
301  { TITLE_SCREEN__RELOAD_WML, "title_screen__reload_wml", N_("Refresh WML"), true , scope_editor | scope_main, HKCAT_PLACEHOLDER, "" },
302  { TITLE_SCREEN__NEXT_TIP, "title_screen__next_tip", N_("Next Tip of the Day"), false, scope_main, HKCAT_GENERAL, "" },
303  { TITLE_SCREEN__PREVIOUS_TIP, "title_screen__previous_tip", N_("Previous Tip of the Day"), false, scope_main, HKCAT_GENERAL, "" },
304  { TITLE_SCREEN__CAMPAIGN, "title_screen__campaign", N_("Start Campaign"), false , scope_main, HKCAT_GENERAL, "" },
305  { TITLE_SCREEN__MULTIPLAYER, "title_screen__multiplayer", N_("Start Multiplayer Game"), false, scope_main, HKCAT_GENERAL, "" },
306  { TITLE_SCREEN__ADDONS, "title_screen__addons", N_("Manage Add-ons"), false , scope_main, HKCAT_GENERAL, "" },
307  { TITLE_SCREEN__CORES, "title_screen__cores", N_("Manage Cores"), false , scope_main, HKCAT_GENERAL, "" },
308  { TITLE_SCREEN__EDITOR, "title_screen__editor", N_("Start Editor"), false, scope_main, HKCAT_GENERAL, "" },
309  { TITLE_SCREEN__CREDITS, "title_screen__credits", N_("Show Credits"), false , scope_main, HKCAT_GENERAL, "" },
310  { TITLE_SCREEN__TEST, "title_screen__test", N_("Choose Test Scenario"), false , scope_main, HKCAT_GENERAL, "" },
311 
312  { GLOBAL__HELPTIP, "global__helptip", N_("Show Helptip"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
313 
314  { LUA_CONSOLE, "global__lua__console", N_("Show Lua Console"), false, scope_game | scope_editor | scope_main, HKCAT_DEBUG, ""},
315 
316  //This list item must stay at the end since it is used as terminator for iterating.
317  { HOTKEY_NULL, "null", N_("Unrecognized Command"), true, 0, HKCAT_PLACEHOLDER, "" }
318 }};
319 
320 const std::set<HOTKEY_COMMAND> toggle_commands {
325 };
326 
327 // Contains copies of master_hotkey_list and all current active wml menu hotkeys
328 std::map<std::string_view, hotkey::hotkey_command> registered_hotkeys;
329 
330 hk_scopes scope_active(0);
331 } // end anon namespace
332 
334  : prev_scope_active_(scope_active)
335  , restore_(true)
336 {
337 }
338 
339 scope_changer::scope_changer(hk_scopes new_scopes, bool restore)
340  : prev_scope_active_(scope_active)
341  , restore_(restore)
342 {
343  scope_active = new_scopes;
344 }
345 
347 {
348  // TODO: evaluate whether we need non-restore behavior in the game_config_manager
349  if(restore_) {
350  scope_active = prev_scope_active_;
351  }
352 }
353 
355 {
356  assert(s < SCOPE_COUNT);
357  return scope_active[s];
358 }
359 
361 {
362  // s is a copy because we need one
363  s &= scope_active;
364  return s.any();
365 }
366 
367 const hotkey_command& get_hotkey_command(const std::string& command)
368 {
369  try {
370  return registered_hotkeys.at(command);
371  } catch(const std::out_of_range&) {
373  }
374 }
375 
376 const std::map<std::string_view, hotkey::hotkey_command>& get_hotkey_commands()
377 {
378  return registered_hotkeys;
379 }
380 
381 bool has_hotkey_command(const std::string& id)
382 {
384 }
385 
386 wml_hotkey_record::wml_hotkey_record(const std::string& id, const t_string& description, const config& default_hotkey)
387  : cleanup_()
388 {
389  if(id == "null") {
390  LOG_G << "Couldn't add wml hotkey with null id and description = '" << description << "'.";
391  return;
392  }
393 
394  const auto& [iter, inserted] = registered_hotkeys.try_emplace(
395  id, hotkey::HOTKEY_WML, id, description, false, false, scope_game, HKCAT_CUSTOM, t_string(""));
396 
397  if(inserted) {
398  DBG_G << "Added wml hotkey with id = '" << id << "' and description = '" << description << "'.";
399  } else {
400  LOG_G << "Hotkey with id '" << id << "' already exists.";
401  return;
402  }
403 
404  if(!default_hotkey.empty() && !has_hotkey_item(id)) {
405  hotkey::hotkey_ptr new_item = hotkey::load_from_config(default_hotkey);
406  new_item->set_command(id);
407 
408  if(new_item->valid()) {
409  DBG_G << "added default description for the wml hotkey with id=" + id;
410  add_hotkey(new_item);
411  } else {
412  ERR_CF << "failed to add default hotkey with id=" + id;
413  }
414  }
415 
416  // Record the cleanup handler
417  cleanup_ = [id] { registered_hotkeys.erase(id); };
418 }
419 
421 {
422  if(cleanup_) {
423  cleanup_();
424  }
425 }
426 
428  : command(temp_command.command)
429  , id(temp_command.id)
430  , description(std::string(temp_command.description), "wesnoth-lib")
431  , hidden(temp_command.hidden)
432  , toggle(toggle_commands.count(temp_command.command) > 0)
433  , scope(temp_command.scope)
434  , category(temp_command.category)
435  , tooltip(std::string(temp_command.tooltip), "wesnoth-lib")
436 {
437 }
438 
440  const std::string& id_,
441  const t_string& desc,
442  bool hid,
443  bool tog,
444  hotkey::hk_scopes scop,
446  const t_string& toolt)
447  : command(cmd)
448  , id(id_)
449  , description(desc)
450  , hidden(hid)
451  , toggle(tog)
452  , scope(scop)
453  , category(cat)
454  , tooltip(toolt)
455 {
456 }
457 
459 {
460  return registered_hotkeys.at("null");
461 }
462 
464 {
465  if(command == HOTKEY_NULL || id == "null") {
466  const hotkey_command& null_cmd = null_command();
467 
468  if(command == null_cmd.command && id == null_cmd.id && scope == null_cmd.scope
469  && description == null_cmd.description) {
470  return true;
471  } else {
472  ERR_G << "the hotkey command seems to be the null command but it is not 100% sure. This shouldn't happen";
473  return true;
474  }
475  }
476 
477  return false;
478 }
479 
481 {
482  for(auto& [id, cmd] : registered_hotkeys) {
483  if(cmd.command == command) {
484  return cmd;
485  }
486  }
487 
488  ERR_G << "No hotkey with requested command '" << command << "' found. Returning null hotkey.";
490 }
491 
493 {
494  registered_hotkeys.clear();
495 
496  for(const hotkey_command_temp& cmd : master_hotkey_list) {
497  // Initialize the full hotkey from the temp data.
498  registered_hotkeys.try_emplace(cmd.id, cmd);
499  }
500 }
501 
503 {
504  return {category_names.at(category), "wesnoth-lib"};
505 }
506 
507 } // namespace hotkey
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:172
bool empty() const
Definition: config.cpp:849
wml_hotkey_record(const wml_hotkey_record &)=delete
Don't allow copying so objects don't get erased early.
std::function< void()> cleanup_
Handles removing the associated hotkey_command on this object's destruction.
Definitions for the interface to Wesnoth Markup Language (WML).
#define N_(String)
Definition: gettext.hpp:101
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
Definition: manager.cpp:202
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:198
#define ERR_G
#define ERR_CF
#define LOG_G
#define DBG_G
static lg::log_domain log_config("config")
Standard logging facilities (interface).
Keyboard shortcuts for game actions.
const hotkey_command & get_hotkey_command(const std::string &command)
returns the hotkey_command with the given name
bool has_hotkey_command(const std::string &id)
std::shared_ptr< class hotkey_base > hotkey_ptr
Definition: hotkey_item.hpp:27
constexpr uint32_t scope_game
bool has_hotkey_item(const std::string &command)
void init_hotkey_commands()
const std::map< std::string_view, hotkey::hotkey_command > & get_hotkey_commands()
returns a container that contains all currently active hotkey_commands.
hotkey_ptr load_from_config(const config &cfg)
Create and instantiate a hotkey from a config element.
std::bitset< SCOPE_COUNT > hk_scopes
bool is_scope_active(scope s)
scope
Available hotkey scopes.
constexpr uint32_t scope_main
void add_hotkey(hotkey_ptr item)
Add a hotkey to the list of hotkeys.
t_string get_translatable_category_name(HOTKEY_CATEGORY category)
Gets the display name for a given hotkey category.
constexpr uint32_t scope_editor
@ HOTKEY_EDITOR_TOOL_VILLAGE
@ HOTKEY_MINIMAP_DRAW_VILLAGES
@ HOTKEY_EDITOR_BRUSH_NW_SE
@ HOTKEY_EDITOR_REFRESH
@ HOTKEY_FULLSCREEN
@ HOTKEY_EDITOR_SELECT_NONE
@ HOTKEY_OBJECTIVES
@ HOTKEY_ANIMATE_MAP
@ HOTKEY_SCREENSHOT
@ HOTKEY_TELEPORT_UNIT
@ HOTKEY_SPEAK_ALLY
@ HOTKEY_ACCELERATED
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW
@ HOTKEY_MOUSE_SCROLL
@ HOTKEY_EDITOR_PALETTE_GROUPS
@ HOTKEY_TERRAIN_DESCRIPTION
@ HOTKEY_EDITOR_PALETTE_UPSCROLL
@ HOTKEY_END_UNIT_TURN
@ HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR
@ HOTKEY_LABEL_SETTINGS
@ HOTKEY_EDITOR_SIDE_REMOVE
@ HOTKEY_WB_EXECUTE_ALL_ACTIONS
@ HOTKEY_WB_SUPPOSE_DEAD
@ HOTKEY_EDITOR_BRUSH_NEXT
@ HOTKEY_HELP_ABOUT_SAVELOAD
@ HOTKEY_EDITOR_TOOL_LABEL
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW
@ HOTKEY_REPLAY_PLAY
@ HOTKEY_EDITOR_BRUSH_3
@ HOTKEY_SCROLL_LEFT
@ HOTKEY_SAVE_GAME
@ HOTKEY_EDITOR_CLIPBOARD_PASTE
@ HOTKEY_EDITOR_PARTIAL_UNDO
@ HOTKEY_SPEAK_ALL
@ HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT
@ HOTKEY_EDITOR_PALETTE_ITEM_SWAP
@ HOTKEY_EDITOR_TOOL_PAINT
@ HOTKEY_EDITOR_MAP_CLOSE
@ HOTKEY_EDITOR_MAP_GENERATE
@ HOTKEY_SHOW_ENEMY_MOVES
@ HOTKEY_EDITOR_SELECTION_FLIP
@ HOTKEY_EDITOR_SCHEDULE
@ HOTKEY_ACHIEVEMENTS
@ HOTKEY_DESELECT_HEX
@ HOTKEY_EDITOR_TOOL_FILL
@ TITLE_SCREEN__MULTIPLAYER
@ HOTKEY_EDITOR_SCENARIO_SAVE_AS
@ HOTKEY_EDITOR_PLAYLIST
@ TITLE_SCREEN__ADDONS
@ HOTKEY_EDITOR_MAP_SAVE_AS
@ HOTKEY_UNIT_DESCRIPTION
@ HOTKEY_UPDATE_SHROUD
@ HOTKEY_REPEAT_RECRUIT
@ TITLE_SCREEN__CREDITS
@ HOTKEY_REPLAY_STOP
@ HOTKEY_KILL_UNIT
@ HOTKEY_SCROLL_RIGHT
@ HOTKEY_SAVE_REPLAY
@ HOTKEY_EDITOR_SELECT_ALL
@ HOTKEY_LABEL_TEAM_TERRAIN
@ HOTKEY_EDITOR_DRAW_COORDINATES
@ HOTKEY_UNIT_HOLD_POSITION
@ HOTKEY_EDITOR_TOOL_NEXT
@ TITLE_SCREEN__EDITOR
@ HOTKEY_EDITOR_SELECTION_EXPORT
@ HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_MAP_CREATE_MASK_TO
@ HOTKEY_REPLAY_NEXT_TURN
@ HOTKEY_TOGGLE_GRID
@ HOTKEY_EDITOR_SELECTION_CUT
@ HOTKEY_EDITOR_UNIT_CHANGE_ID
@ HOTKEY_SURRENDER
@ HOTKEY_SELECT_AND_ACTION
@ HOTKEY_CLEAR_MSG
@ HOTKEY_REPLAY_SHOW_EVERYTHING
@ HOTKEY_REPLAY_SHOW_TEAM1
@ HOTKEY_MINIMAP_DRAW_TERRAIN
@ HOTKEY_LABEL_TERRAIN
@ HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS
@ HOTKEY_CUSTOM_CMD
@ HOTKEY_STOP_NETWORK
@ HOTKEY_MAP_SCREENSHOT
@ HOTKEY_CLEAR_LABELS
@ HOTKEY_EDITOR_AREA_ADD
@ HOTKEY_EDITOR_BRUSH_SW_NE
@ HOTKEY_EDITOR_TOOL_UNIT
@ HOTKEY_EDITOR_BRUSH_DEFAULT
@ HOTKEY_CONTINUE_MOVE
@ HOTKEY_BEST_ENEMY_MOVES
@ HOTKEY_QUIT_TO_DESKTOP
@ HOTKEY_EDITOR_HELP_TEXT_SHOWN
@ HOTKEY_EDITOR_CHANGE_ADDON_ID
@ HOTKEY_LOAD_AUTOSAVES
@ HOTKEY_EDITOR_CUSTOM_TODS
@ HOTKEY_EDITOR_REFRESH_IMAGE_CACHE
@ HOTKEY_EDITOR_SELECTION_FILL
@ HOTKEY_TOGGLE_ELLIPSES
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL
@ HOTKEY_EDITOR_MAP_SAVE_ALL
@ HOTKEY_EDITOR_BRUSH_1
@ HOTKEY_EDITOR_SELECTION_ROTATE
@ HOTKEY_EDITOR_MAP_LOAD
@ HOTKEY_RENAME_UNIT
@ HOTKEY_EDITOR_BRUSH_2
@ HOTKEY_EDITOR_TOOL_STARTING_POSITION
@ HOTKEY_MINIMAP_CODING_TERRAIN
@ HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS
@ HOTKEY_LOAD_GAME
@ TITLE_SCREEN__TEST
@ HOTKEY_WB_EXECUTE_ACTION
@ HOTKEY_EDITOR_SELECTION_COPY
@ HOTKEY_MINIMAP_DRAW_UNITS
@ HOTKEY_CHANGE_SIDE
@ HOTKEY_EDITOR_PALETTE_DOWNSCROLL
@ HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL
@ TITLE_SCREEN__PREVIOUS_TIP
@ HOTKEY_CYCLE_UNITS
@ HOTKEY_DELAY_SHROUD
@ HOTKEY_WB_BUMP_UP_ACTION
@ HOTKEY_EDITOR_MAP_APPLY_MASK
@ HOTKEY_EDITOR_LOCAL_TIME
@ HOTKEY_CREATE_UNIT
@ HOTKEY_REPLAY_EXIT
@ HOTKEY_EDITOR_UNIT_FACING
@ HOTKEY_PREFERENCES
@ HOTKEY_STATUS_TABLE
@ HOTKEY_REPLAY_NEXT_SIDE
@ HOTKEY_DELETE_UNIT
@ HOTKEY_MOVE_ACTION
@ HOTKEY_REPLAY_NEXT_MOVE
@ HOTKEY_REPLAY_RESET
@ HOTKEY_EDITOR_EDIT_UNIT
@ HOTKEY_TOUCH_HEX
@ HOTKEY_EDITOR_SIDE_NEW
@ HOTKEY_EDITOR_SELECTION_RANDOMIZE
@ HOTKEY_START_NETWORK
@ HOTKEY_WB_TOGGLE
@ HOTKEY_EDITOR_SCENARIO_NEW
@ TITLE_SCREEN__CORES
@ HOTKEY_EDITOR_MAP_SWITCH
@ HOTKEY_STATISTICS
@ HOTKEY_EDITOR_SELECT_INVERSE
@ HOTKEY_EDITOR_TOGGLE_TRANSITIONS
@ HOTKEY_UNIT_LIST
@ HOTKEY_SCROLL_DOWN
@ HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS
@ HOTKEY_REPLAY_SKIP_ANIMATION
@ HOTKEY_ZOOM_DEFAULT
@ HOTKEY_EDITOR_MAP_INFO
@ HOTKEY_WB_BUMP_DOWN_ACTION
@ TITLE_SCREEN__CAMPAIGN
@ HOTKEY_EDITOR_AREA_RENAME
@ HOTKEY_EDITOR_MAP_RESIZE
@ HOTKEY_SCROLL_UP
@ HOTKEY_EDITOR_DRAW_TERRAIN_CODES
@ HOTKEY_MP_START_GAME
@ HOTKEY_EDITOR_AREA_REMOVE
@ HOTKEY_SELECT_HEX
@ HOTKEY_QUIT_GAME
@ HOTKEY_EDITOR_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_TOOL_SELECT
@ HOTKEY_EDITOR_MAP_NEW
@ HOTKEY_EDITOR_MAP_SAVE
@ HOTKEY_EDITOR_AREA_SAVE
@ HOTKEY_EDITOR_REMOVE_LOCATION
@ HOTKEY_EDITOR_SIDE_EDIT
@ HOTKEY_AI_FORMULA
@ HOTKEY_EDITOR_SELECT_ADDON
@ HOTKEY_EDITOR_TOOL_ITEM
@ TITLE_SCREEN__RELOAD_WML
@ HOTKEY_REPLAY_SHOW_EACH
@ TITLE_SCREEN__NEXT_TIP
@ HOTKEY_CYCLE_BACK_UNITS
@ HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE
@ HOTKEY_EDITOR_SCENARIO_EDIT
@ HOTKEY_EDITOR_OPEN_ADDON
@ HOTKEY_EDITOR_MAP_REVERT
@ HOTKEY_WB_DELETE_ACTION
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL
@ HOTKEY_MINIMAP_CODING_UNIT
Stores all information related to functions that can be bound to hotkeys.
HOTKEY_COMMAND command
The command associated with this hotkey.
std::string id
The unique ID.
hk_scopes scope
The visibility scope of the command.
static const hotkey_command & null_command()
returns the command that is treated as null
bool null() const
checks weather this is the null hotkey_command
static const hotkey_command & get_command_by_command(HOTKEY_COMMAND command)
the execute_command argument was changed from HOTKEY_COMMAND to hotkey_command, to be able to call it...
static map_location::direction s