#include "display_context.hpp"
#include "side_controller.hpp"
#include "team.hpp"
#include "terrain/type_data.hpp"
#include "units/map.hpp"
#include "units/id.hpp"
#include "utils/optional_fwd.hpp"
#include <set>
#include <vector>
Go to the source code of this file.
Classes | |
class | game_board |
Game board class. More... | |
struct | temporary_unit_placer |
This object is used to temporary place a unit in the unit map, swapping out any unit that is already there. More... | |
struct | temporary_unit_remover |
This object is used to temporary remove a unit from the unit map. More... | |
struct | temporary_unit_mover |
This object is used to temporary move a unit in the unit map, swapping out any unit that is already there. More... | |
Functions | |
void | swap (game_board &one, game_board &other) |
void swap | ( | game_board & | one, |
game_board & | other | ||
) |
Definition at line 132 of file game_board.cpp.
References i.