#include "display_context.hpp"#include "side_controller.hpp"#include "team.hpp"#include "terrain/type_data.hpp"#include "units/map.hpp"#include "units/id.hpp"#include "utils/optional_fwd.hpp"#include <set>#include <vector>Go to the source code of this file.
Classes | |
| class | game_board |
| Game board class. More... | |
| struct | temporary_unit_placer |
| This object is used to temporary place a unit in the unit map, swapping out any unit that is already there. More... | |
| struct | temporary_unit_remover |
| This object is used to temporary remove a unit from the unit map. More... | |
| struct | temporary_unit_mover |
| This object is used to temporary move a unit in the unit map, swapping out any unit that is already there. More... | |
Functions | |
| void | swap (game_board &one, game_board &other) |
| void swap | ( | game_board & | one, |
| game_board & | other | ||
| ) |
Definition at line 132 of file game_board.cpp.
References i.