The Battle for Wesnoth  1.19.5+dev
unit_recall.cpp
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1 /*
2  Copyright (C) 2016 - 2024
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #define GETTEXT_DOMAIN "wesnoth-lib"
16 
18 
19 #include "serialization/markup.hpp"
21 #include "gui/dialogs/message.hpp"
22 #include "gui/widgets/listbox.hpp"
23 #include "gui/widgets/button.hpp"
24 #include "gui/widgets/image.hpp"
25 #include "gui/widgets/label.hpp"
26 #include "gui/widgets/text_box.hpp"
28 #include "gui/widgets/window.hpp"
29 #include "help/help.hpp"
30 #include "game_board.hpp"
31 #include "gettext.hpp"
32 #include "replay_helper.hpp"
33 #include "play_controller.hpp"
34 #include "resources.hpp"
35 #include "synced_context.hpp"
36 #include "team.hpp"
37 #include "units/unit.hpp"
38 #include "units/ptr.hpp"
39 #include "units/types.hpp"
40 #include <functional>
41 #include "whiteboard/manager.hpp"
42 
43 
44 static lg::log_domain log_display("display");
45 #define LOG_DP LOG_STREAM(info, log_display)
46 
47 namespace gui2::dialogs
48 {
49 
50 // Index 2 is by-level
51 static listbox::order_pair sort_last {-1, sort_order::type::none};
52 static listbox::order_pair sort_default { 2, sort_order::type::descending};
53 
55 
56 unit_recall::unit_recall(std::vector<unit_const_ptr>& recall_list, team& team)
57  : modal_dialog(window_id())
58  , recall_list_(recall_list)
59  , team_(team)
60  , selected_index_()
61  , filter_options_()
62  , last_words_()
63 {
64 }
65 
66 template<typename T>
67 static void dump_recall_list_to_console(const T& units)
68 {
69  log_scope2(log_display, "dump_recall_list_to_console()")
70 
71  LOG_DP << "size: " << units.size();
72 
73  std::size_t idx = 0;
74  for(const auto& u_ptr : units) {
75  LOG_DP << "\tunit[" << (idx++) << "]: " << u_ptr->id() << " name = '" << u_ptr->name() << "'";
76  }
77 }
78 
79 static const color_t inactive_row_color(0x96, 0x96, 0x96);
80 
81 static const inline std::string maybe_inactive(const std::string& str, bool active)
82 {
83  if(active)
84  return str;
85  else
87 }
88 
89 static std::string format_level_string(const int level, bool recallable)
90 {
91  if(!recallable) {
92  // Same logic as when recallable, but always in inactive_row_color.
94  (level < 2 ? std::to_string(level) : markup::bold(level)));
95  } else if(level < 1) {
97  } else if(level == 1) {
98  return std::to_string(level);
99  } else if(level == 2) {
100  return markup::bold(level);
101  } else {
102  return markup::span_color("#ffffff", markup::bold(level));
103  }
104 }
105 
106 static std::string format_cost_string(int unit_recall_cost, const int team_recall_cost)
107 {
108  std::stringstream str;
109 
110  if(unit_recall_cost < 0) {
111  unit_recall_cost = team_recall_cost;
112  }
113 
114  if(unit_recall_cost > team_recall_cost) {
115  str << markup::span_color("#ff0000", unit_recall_cost);
116  } else if(unit_recall_cost == team_recall_cost) {
117  str << unit_recall_cost;
118  } else if(unit_recall_cost < team_recall_cost) {
119  str << markup::span_color("#00ff00", unit_recall_cost);
120  }
121 
122  return str.str();
123 }
124 
125 static std::string get_title_suffix(int side_num)
126 {
127  if(!resources::gameboard) {
128  return "";
129  }
130 
131  unit_map& units = resources::gameboard->units();
132 
133  int controlled_recruiters = 0;
134  for(const auto& team : resources::gameboard->teams()) {
135  if(team.is_local_human() && !team.recruits().empty() && units.find_leader(team.side()) !=units.end()) {
136  ++controlled_recruiters;
137  }
138  }
139 
140  std::stringstream msg;
141  if(controlled_recruiters >= 2) {
143  if(leader != resources::gameboard->units().end() && !leader->name().empty()) {
144  msg << " (" << leader->name(); msg << ")";
145  }
146  }
147 
148  return msg.str();
149 }
150 
152 {
153  label& title = find_widget<label>("title", true);
154  title.set_label(title.get_label() + get_title_suffix(team_.side()));
155 
156  text_box* filter
157  = find_widget<text_box>("filter_box", false, true);
158 
160  std::bind(&unit_recall::filter_text_changed, this, std::placeholders::_2));
161 
162  listbox& list = find_widget<listbox>("recall_list");
163 
165 
166  list.clear();
167 
168  keyboard_capture(filter);
169  add_to_keyboard_chain(&list);
170 
172  find_widget<button>("rename"),
173  std::bind(&unit_recall::rename_unit, this));
174 
176  find_widget<button>("dismiss"),
177  std::bind(&unit_recall::dismiss_unit, this));
178 
180  find_widget<button>("show_help"),
181  std::bind(&unit_recall::show_help, this));
182 
183  for(const unit_const_ptr& unit : recall_list_) {
184  widget_data row_data;
185  widget_item column;
186 
187  std::string mods = unit->image_mods();
188 
189  int wb_gold = 0;
191  if(const std::shared_ptr<wb::manager>& whiteb = resources::controller->get_whiteboard()) {
192  wb::future_map future; // So gold takes into account planned spending
193  wb_gold = whiteb->get_spent_gold_for(team_.side());
194  }
195  }
196 
197  // Note: Our callers apply [filter_recall], but leave it to us
198  // to apply cost-based filtering.
199  const int recall_cost = (unit->recall_cost() > -1 ? unit->recall_cost() : team_.recall_cost());
200  const bool recallable = (recall_cost <= team_.gold() - wb_gold);
201 
202  if(unit->can_recruit()) {
203  mods += "~BLIT(" + unit::leader_crown() + ")";
204  }
205 
206  for(const std::string& overlay : unit->overlays()) {
207  mods += "~BLIT(" + overlay + ")";
208  }
209 
210  if(!recallable) {
211  mods += "~GS()";
212 
213  // Just set the tooltip on every single element in this row.
214  if(wb_gold > 0)
215  column["tooltip"] = _("This unit cannot be recalled because you will not have enough gold at this point in your plan.");
216  else
217  column["tooltip"] = _("This unit cannot be recalled because you do not have enough gold.");
218  }
219 
220  column["use_markup"] = "true";
221 
222  column["label"] = unit->absolute_image() + mods;
223  row_data.emplace("unit_image", column);
224 
225  column["label"] = maybe_inactive(unit->type_name(), recallable);
226  row_data.emplace("unit_type", column);
227 
228  // gold_icon is handled below
229 
230  column["label"] =
231  recallable
233  : maybe_inactive(std::to_string(recall_cost), recallable);
234  row_data.emplace("unit_recall_cost", column);
235 
236  const std::string& name = !unit->name().empty() ? unit->name().str() : font::unicode_en_dash;
237  column["label"] = maybe_inactive(name, recallable);
238  row_data.emplace("unit_name", column);
239 
240  column["label"] = format_level_string(unit->level(), recallable);
241  row_data.emplace("unit_level", column);
242 
243  std::stringstream exp_str;
244  if(unit->can_advance()) {
245  exp_str << unit->experience() << "/" << unit->max_experience();
246  } else {
247  exp_str << font::unicode_en_dash;
248  }
249 
250  column["label"] = markup::span_color(recallable ? unit->xp_color() : inactive_row_color, exp_str.str());
251  row_data.emplace("unit_experience", column);
252 
253  // Since the table widgets use heavy formatting, we save a bare copy
254  // of certain options to filter on.
255  std::string filter_text = unit->type_name() + " " + name + " " + std::to_string(unit->level())
257  if(const auto* race = unit->race()) {
258  filter_text += " " + race->name(unit->gender()) + " " + race->plural_name();
259  }
260 
261  if(recallable) {
262  // This is to allow filtering for recallable units by typing "vvv" in the search box.
263  // That's intended to be easy to type and unlikely to match unit or type names.
264  //
265  // TODO: document this. (Also, implement a "Hide non-recallable units" checkbox.)
266  filter_text += " " + std::string("vvv");
267  }
268 
269  std::string traits;
270  for(const std::string& trait : unit->trait_names()) {
271  traits += (traits.empty() ? "" : "\n") + trait;
272  filter_text += " " + trait;
273  }
274 
275  column["label"] = maybe_inactive(
276  !traits.empty() ? traits : font::unicode_en_dash,
277  recallable);
278  row_data.emplace("unit_traits", column);
279 
280  filter_options_.push_back(filter_text);
281  grid& grid = list.add_row(row_data);
282  if(!recallable) {
283  image *gold_icon = dynamic_cast<image*>(grid.find("gold_icon", false));
284  assert(gold_icon);
285  gold_icon->set_image(gold_icon->get_image() + "~GS()");
286  }
287  }
288 
289  list.register_translatable_sorting_option(0, [this](const int i) { return recall_list_[i]->type_name().str(); });
290  list.register_translatable_sorting_option(1, [this](const int i) { return recall_list_[i]->name().str(); });
291  list.register_sorting_option(2, [this](const int i) {
292  const unit& u = *recall_list_[i];
293  return std::tuple(u.level(), -static_cast<int>(u.experience_to_advance()));
294  });
295  list.register_sorting_option(3, [this](const int i) { return recall_list_[i]->experience(); });
296  list.register_translatable_sorting_option(4, [this](const int i) {
297  return !recall_list_[i]->trait_names().empty() ? recall_list_[i]->trait_names().front().str() : "";
298  });
299 
300  list.set_active_sorting_option(sort_last.first >= 0 ? sort_last : sort_default, true);
301 
303 }
304 
306 {
307  listbox& list = find_widget<listbox>("recall_list");
308 
309  const int index = list.get_selected_row();
310  if (index == -1) {
311  return;
312  }
313 
314  unit& selected_unit = const_cast<unit&>(*recall_list_[index].get());
315 
316  std::string name = selected_unit.name();
317  const std::string dialog_title(_("Rename Unit"));
318  const std::string dialog_label(_("Name:"));
319 
320  if(gui2::dialogs::edit_text::execute(dialog_title, dialog_label, name)) {
321  selected_unit.rename(name);
322 
323  list.get_row_grid(index)->find_widget<label>("unit_name").set_label(name);
324 
325  filter_options_.erase(filter_options_.begin() + index);
326  std::ostringstream filter_text;
327  filter_text << selected_unit.type_name() << " " << name << " " << std::to_string(selected_unit.level());
328  for(const std::string& trait : selected_unit.trait_names()) {
329  filter_text << " " << trait;
330  }
331  filter_options_.insert(filter_options_.begin() + index, filter_text.str());
332 
335  }
336 }
337 
339 {
340  LOG_DP << "Recall list units:"; dump_recall_list_to_console(recall_list_);
341 
342  listbox& list = find_widget<listbox>("recall_list");
343  const int index = list.get_selected_row();
344  if (index == -1) {
345  return;
346  }
347 
348  const unit& u = *recall_list_[index].get();
349 
350  // If the unit is of level > 1, or is close to advancing, we warn the player about it
351  std::stringstream message;
352  if(u.loyal()) {
353  message << _("This unit is loyal and requires no upkeep.") << " " << (u.gender() == unit_race::MALE
354  ? _("Do you really want to dismiss him?")
355  : _("Do you really want to dismiss her?"));
356 
357  } else if(u.level() > 1) {
358  message << _("This unit is an experienced one, having advanced levels.") << " " << (u.gender() == unit_race::MALE
359  ? _("Do you really want to dismiss him?")
360  : _("Do you really want to dismiss her?"));
361 
362  } else if(u.experience() > u.max_experience()/2) {
363  message << _("This unit is close to advancing a level.") << " " << (u.gender() == unit_race::MALE
364  ? _("Do you really want to dismiss him?")
365  : _("Do you really want to dismiss her?"));
366  }
367 
368  if(!message.str().empty()) {
369  const int res = gui2::show_message(_("Dismiss Unit"), message.str(), message::yes_no_buttons);
370 
371  if(res != gui2::retval::OK) {
372  return;
373  }
374  }
375 
376  recall_list_.erase(recall_list_.begin() + index);
377 
378  // Remove the entry from the dialog list
379  list.remove_row(index);
381 
382  // Remove the entry from the filter list
383  filter_options_.erase(filter_options_.begin() + index);
384  assert(filter_options_.size() == list.get_item_count());
385 
386  LOG_DP << "Dismissing a unit, side = " << u.side() << ", id = '" << u.id() << "'";
387  LOG_DP << "That side's recall list:";
389 
390  // Find the unit in the recall list.
391  unit_ptr dismissed_unit = team_.recall_list().find_if_matches_id(u.id());
392  assert(dismissed_unit);
393 
394  // Record the dismissal, then delete the unit.
395  synced_context::run_and_throw("disband", replay_helper::get_disband(dismissed_unit->id()));
396 
397  // Close the dialog if all units are dismissed
398  if(list.get_item_count() == 0) {
400  }
401 }
402 
404 {
405  help::show_help("recruit_and_recall");
406 }
407 
409 {
410  const int selected_row
411  = find_widget<listbox>("recall_list").get_selected_row();
412 
413  if(selected_row == -1) {
414  return;
415  }
416 
417  const unit& selected_unit = *recall_list_[selected_row].get();
418 
419  find_widget<unit_preview_pane>("unit_details")
420  .set_displayed_unit(selected_unit);
421 
422  find_widget<button>("rename").set_active(!selected_unit.unrenamable());
423 }
424 
426 {
427  listbox& list = find_widget<listbox>("recall_list");
429 
430  if(get_retval() == retval::OK) {
432  }
433 }
434 
435 void unit_recall::filter_text_changed(const std::string& text)
436 {
437  listbox& list = find_widget<listbox>("recall_list");
438 
439  const std::vector<std::string> words = utils::split(text, ' ');
440 
441  if(words == last_words_)
442  return;
443  last_words_ = words;
444 
445  boost::dynamic_bitset<> show_items;
446  show_items.resize(list.get_item_count(), true);
447 
448  if(!text.empty()) {
449  for(unsigned int i = 0; i < list.get_item_count(); i++) {
450  bool found = false;
451 
452  for(const auto & word : words) {
453  found = translation::ci_search(filter_options_[i], word);
454 
455  if(!found) {
456  // one word doesn't match, we don't reach words.end()
457  break;
458  }
459  }
460 
461  show_items[i] = found;
462  }
463  }
464 
465  list.set_row_shown(show_items);
466 
467  // Disable rename and dismiss buttons if no units are shown
468  const bool any_shown = list.any_rows_shown();
469  find_widget<button>("rename").set_active(any_shown);
470  find_widget<button>("dismiss").set_active(any_shown);
471 }
472 
473 } // namespace dialogs
virtual const unit_map & units() const override
Definition: game_board.hpp:107
Main class to show messages to the user.
Definition: message.hpp:36
@ yes_no_buttons
Shows a yes and no button.
Definition: message.hpp:81
Abstract base class for all modal dialogs.
int get_retval() const
Returns the cached window exit code.
std::vector< std::string > filter_options_
Definition: unit_recall.hpp:49
virtual void pre_show() override
Actions to be taken before showing the window.
void list_item_clicked()
Callbacks.
void filter_text_changed(const std::string &text)
std::vector< unit_const_ptr > & recall_list_
Definition: unit_recall.hpp:43
virtual void post_show() override
Actions to be taken after the window has been shown.
std::vector< std::string > last_words_
Definition: unit_recall.hpp:50
Base container class.
Definition: grid.hpp:32
widget * find(const std::string &id, const bool must_be_active) override
See widget::find.
Definition: grid.cpp:645
t_string get_image() const
Wrapper for label.
Definition: image.hpp:58
void set_image(const t_string &label)
Wrapper for set_label.
Definition: image.hpp:45
The listbox class.
Definition: listbox.hpp:43
void set_row_shown(const unsigned row, const bool shown)
Makes a row visible or invisible.
Definition: listbox.cpp:135
void set_active_sorting_option(const order_pair &sort_by, const bool select_first=false)
Sorts the listbox by a pre-set sorting option.
Definition: listbox.cpp:620
std::pair< int, sort_order::type > order_pair
Definition: listbox.hpp:273
grid & add_row(const widget_item &item, const int index=-1)
When an item in the list is selected by the user we need to update the state.
Definition: listbox.cpp:58
const grid * get_row_grid(const unsigned row) const
Returns the grid of the wanted row.
Definition: listbox.cpp:229
void register_translatable_sorting_option(const int col, translatable_sorter_func_t f)
Registers a special sorting function specifically for translatable values.
Definition: listbox.cpp:612
bool any_rows_shown() const
Definition: listbox.cpp:218
void register_sorting_option(const int col, const Func &f)
Definition: listbox.hpp:260
void remove_row(const unsigned row, unsigned count=1)
Removes a row in the listbox.
Definition: listbox.cpp:78
void clear()
Removes all the rows in the listbox, clearing it.
Definition: listbox.cpp:117
int get_selected_row() const
Returns the first selected row.
Definition: listbox.cpp:267
unsigned get_item_count() const
Returns the number of items in the listbox.
Definition: listbox.cpp:123
const order_pair get_active_sorting_option()
Definition: listbox.cpp:639
const t_string & get_label() const
virtual void set_label(const t_string &text)
void set_text_changed_callback(std::function< void(text_box_base *textbox, const std::string text)> cb)
Set the text_changed callback.
A widget that allows the user to input text in single line.
Definition: text_box.hpp:125
NOT_DANGLING T * find_widget(const std::string &id, const bool must_be_active, const bool must_exist)
Gets a widget with the wanted id.
Definition: widget.hpp:742
window * get_window()
Get the parent window.
Definition: widget.cpp:117
void set_retval(const int retval, const bool close_window=true)
Sets there return value of the window.
Definition: window.hpp:395
void keyboard_capture(widget *widget)
Definition: window.cpp:1207
void invalidate_layout()
Updates the size of the window.
Definition: window.cpp:761
void add_to_keyboard_chain(widget *widget)
Adds the widget to the keyboard chain.
Definition: window.cpp:1213
unit_ptr find_if_matches_id(const std::string &unit_id)
Find a unit by id.
static config get_disband(const std::string &unit_id)
static bool run_and_throw(const std::string &commandname, const config &data, action_spectator &spectator=get_default_spectator())
bool empty() const
Definition: tstring.hpp:194
const std::string & str() const
Definition: tstring.hpp:198
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:75
int side() const
Definition: team.hpp:175
int recall_cost() const
Definition: team.hpp:180
bool is_local_human() const
Definition: team.hpp:253
int gold() const
Definition: team.hpp:176
recall_list_manager & recall_list()
Definition: team.hpp:201
const std::set< std::string > & recruits() const
Definition: team.hpp:209
Container associating units to locations.
Definition: map.hpp:98
unit_iterator end()
Definition: map.hpp:428
unit_iterator find_leader(int side)
Definition: map.cpp:320
@ MALE
Definition: race.hpp:28
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
Definition: types.cpp:841
This class represents a single unit of a specific type.
Definition: unit.hpp:133
static const std::string & leader_crown()
The path to the leader crown overlay.
Definition: unit.cpp:1140
std::size_t i
Definition: function.cpp:1028
static std::string _(const char *str)
Definition: gettext.hpp:93
unit_alignments::type alignment() const
The alignment of this unit.
Definition: unit.hpp:475
int level() const
The current level of this unit.
Definition: unit.hpp:559
const t_string & type_name() const
Gets the translatable name of this unit's type.
Definition: unit.hpp:369
bool unrenamable() const
Whether this unit can be renamed.
Definition: unit.hpp:436
int recall_cost() const
How much gold it costs to recall this unit, or -1 if the side's default recall cost is used.
Definition: unit.hpp:640
void rename(const std::string &name)
Attempts to rename this unit's translatable display name, taking the 'unrenamable' flag into account.
Definition: unit.hpp:424
const unit_race * race() const
Gets this unit's race.
Definition: unit.hpp:493
int experience() const
The current number of experience points this unit has.
Definition: unit.hpp:523
bool can_recruit() const
Whether this unit can recruit other units - ie, are they a leader unit.
Definition: unit.hpp:612
const std::string & id() const
Gets this unit's id.
Definition: unit.hpp:380
int side() const
The side this unit belongs to.
Definition: unit.hpp:343
unsigned int experience_to_advance() const
The number of experience points this unit needs to level up, or 0 if current XP > max XP.
Definition: unit.hpp:541
int max_experience() const
The max number of experience points this unit can have.
Definition: unit.hpp:529
unit_race::GENDER gender() const
The gender of this unit.
Definition: unit.hpp:465
const t_string & name() const
Gets this unit's translatable display name.
Definition: unit.hpp:403
bool can_advance() const
Checks whether this unit has any options to advance to.
Definition: unit.hpp:272
color_t xp_color() const
Color for this unit's XP.
Definition: unit.cpp:1215
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
Definition: unit.cpp:2737
const std::vector< std::string > & overlays() const
Get the unit's overlay images.
Definition: unit.hpp:1677
std::string absolute_image() const
The name of the file to game_display (used in menus).
Definition: unit.cpp:2556
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
Definition: unit.hpp:1098
bool loyal() const
Gets whether this unit is loyal - ie, it costs no upkeep.
Definition: unit.cpp:1700
This file contains the window object, this object is a top level container which has the event manage...
#define log_scope2(domain, description)
Definition: log.hpp:279
const std::string unicode_en_dash
Definition: constants.cpp:43
static std::string get_title_suffix(int side_num)
static listbox::order_pair sort_default
Definition: unit_recall.cpp:52
static const std::string maybe_inactive(const std::string &str, bool active)
Definition: unit_recall.cpp:81
static std::string format_level_string(const int level)
Definition: unit_list.cpp:47
static void dump_recall_list_to_console(const T &units)
Definition: unit_recall.cpp:67
static const color_t inactive_row_color(0x96, 0x96, 0x96)
static listbox::order_pair sort_last
Definition: unit_recall.cpp:51
REGISTER_DIALOG(editor_edit_unit)
static std::string format_cost_string(int unit_recall_cost, const int team_recall_cost)
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification &signal)
Connects a signal handler for getting a notification upon modification.
Definition: dispatcher.cpp:203
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal &signal)
Connects a signal handler for a left mouse button click.
Definition: dispatcher.cpp:177
std::map< std::string, widget_item > widget_data
Definition: widget.hpp:36
std::map< std::string, t_string > widget_item
Definition: widget.hpp:33
void show_message(const std::string &title, const std::string &msg, const std::string &button_caption, const bool auto_close, const bool message_use_markup, const bool title_use_markup)
Shows a message to the user.
Definition: message.cpp:148
@ OK
Dialog was closed with the OK button.
Definition: retval.hpp:35
@ CANCEL
Dialog was closed with the CANCEL button.
Definition: retval.hpp:38
void show_help(const std::string &show_topic)
Open the help browser, show topic with id show_topic.
Definition: help.cpp:140
Functions to load and save images from/to disk.
std::string bold(Args &&... data)
Definition: markup.hpp:128
std::string span_color(const color_t &color, Args &&... data)
Definition: markup.hpp:68
game_board * gameboard
Definition: resources.cpp:20
play_controller * controller
Definition: resources.cpp:21
bool ci_search(const std::string &s1, const std::string &s2)
Definition: gettext.cpp:565
std::size_t index(const std::string &str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Definition: unicode.cpp:70
std::vector< std::string > split(const config_attribute_value &val)
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
Definition: debugger.cpp:109
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
std::shared_ptr< unit > unit_ptr
Definition: ptr.hpp:26
The basic class for representing 8-bit RGB or RGBA colour values.
Definition: color.hpp:59
Applies the planned unit map for the duration of the struct's life.
Definition: manager.hpp:253
#define LOG_DP
Definition: unit_recall.cpp:45
static lg::log_domain log_display("display")