#include "gui/dialogs/unit_recall.hpp"
#include "serialization/markup.hpp"
#include "gui/dialogs/edit_text.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/widgets/listbox.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/image.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/text_box.hpp"
#include "gui/widgets/unit_preview_pane.hpp"
#include "gui/widgets/window.hpp"
#include "help/help.hpp"
#include "game_board.hpp"
#include "gettext.hpp"
#include "replay_helper.hpp"
#include "play_controller.hpp"
#include "resources.hpp"
#include "synced_context.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/ptr.hpp"
#include "units/types.hpp"
#include <functional>
#include "whiteboard/manager.hpp"
Go to the source code of this file.
Namespaces | |
gui2 | |
Generic file dialog. | |
gui2::dialogs | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-lib" |
#define | LOG_DP LOG_STREAM(info, log_display) |
Functions | |
template<typename T > | |
static void | gui2::dialogs::dump_recall_list_to_console (const T &units) |
static const std::string | gui2::dialogs::maybe_inactive (const std::string &str, bool active) |
static std::string | gui2::dialogs::format_level_string (const int level, bool recallable) |
static std::string | gui2::dialogs::format_cost_string (int unit_recall_cost, const int team_recall_cost) |
static std::string | gui2::dialogs::get_title_suffix (int side_num) |
Variables | |
static lg::log_domain | log_display ("display") |
static listbox::order_pair | gui2::dialogs::sort_last {-1, sort_order::type::none} |
static listbox::order_pair | gui2::dialogs::sort_default { 2, sort_order::type::descending} |
static const color_t | gui2::dialogs::inactive_row_color (0x96, 0x96, 0x96) |
#define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 15 of file unit_recall.cpp.
#define LOG_DP LOG_STREAM(info, log_display) |
Definition at line 45 of file unit_recall.cpp.
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static |
Referenced by gui2::dialogs::dump_recall_list_to_console().