44 virtual const std::string&
window_id()
const override;
Abstract base class for all modal dialogs.
Dialog that takes new schedule ID and name from the player.
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
DEFINE_SIMPLE_EXECUTE_WRAPPER(tod_new_schedule)
The execute function.
void button_state_change()
tod_new_schedule(std::string &schedule_id, std::string &schedule_name)
std::string & schedule_name_
std::string & schedule_id_
virtual const std::string & window_id() const override
The ID of the window to build.
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
base class of top level items, the only item which needs to store the final canvases to draw on.
Various uncategorised dialogs.