The Battle for Wesnoth  1.19.7+dev
tod_new_schedule.hpp
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1 /*
2  Copyright (C) 2023 - 2024
3  by Subhraman Sarkar (babaissarkar) <suvrax@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
19 
20 namespace gui2::dialogs
21 {
22 /**
23  * Dialog that takes new schedule ID and name from the player.
24  * custom_tod.cpp is the main editor window for time schedules.
25  * This is launched when the user presses OK there.
26  */
28 {
29 public:
30  tod_new_schedule(std::string& schedule_id, t_string& schedule_name);
31 
32  /** The execute function. See @ref modal_dialog for more information. */
34 
35 private:
36  virtual void post_show() override;
37  virtual void pre_show() override;
38 
39  virtual const std::string& window_id() const override;
40 
41  std::string& schedule_id_;
43 
44  /* Callback for enabling or disabling OK button */
45  void button_state_change();
46 };
47 
48 } // namespace gui2::dialogs
Abstract base class for all modal dialogs.
Dialog that takes new schedule ID and name from the player.
DEFINE_SIMPLE_EXECUTE_WRAPPER(tod_new_schedule)
The execute function.
virtual void post_show() override
Actions to be taken after the window has been shown.
virtual void pre_show() override
Actions to be taken before showing the window.
virtual const std::string & window_id() const override
The ID of the window to build.
tod_new_schedule(std::string &schedule_id, t_string &schedule_name)