const gamemap & map() const
const std::vector< team > & teams() const
utils::optional_reference< events::mouse_handler > mhb_
const tod_manager & tod() const
std::shared_ptr< wb::manager > wb()
const display_context & dc_
std::shared_ptr< wb::manager > wb_
const display_context & dc() const
utils::optional_reference< events::mouse_handler > mhb()
const unit_map & units() const
context(const display_context &dc, display &disp, const tod_manager &tod, std::shared_ptr< wb::manager > wb, utils::optional_reference< events::mouse_handler > mhb)