The Battle for Wesnoth  1.19.22+dev
units_dialog.cpp
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1 /*
2  Copyright (C) 2024 - 2025
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #define GETTEXT_DOMAIN "wesnoth-lib"
16 
18 
19 #include "font/standard_colors.hpp"
20 #include "formatter.hpp"
21 #include "game_board.hpp"
22 #include "gettext.hpp"
24 #include "gui/dialogs/message.hpp"
26 #include "gui/widgets/listbox.hpp"
27 #include "gui/widgets/button.hpp"
28 #include "gui/widgets/label.hpp"
30 #include "gui/widgets/text_box.hpp"
33 #include "gui/widgets/window.hpp"
34 #include "help/help.hpp"
35 #include "log.hpp"
36 #include "replay_helper.hpp"
37 #include "play_controller.hpp"
38 #include "resources.hpp"
39 #include "serialization/markup.hpp"
40 #include "synced_context.hpp"
41 #include "team.hpp"
42 #include "units/helper.hpp"
43 #include "units/unit.hpp"
44 #include "units/ptr.hpp"
45 #include "units/types.hpp"
46 #include "utils/ci_searcher.hpp"
47 #include "whiteboard/manager.hpp"
48 
49 #include <functional>
50 #include <string>
51 
52 static lg::log_domain log_display("display");
53 #define LOG_DP LOG_STREAM(info, log_display)
54 
55 namespace gui2::dialogs
56 {
57 
58 namespace
59 {
60 // Index 2 is by-level
61 std::pair sort_default{ std::string{"unit_name"}, sort_order::type::ascending };
62 utils::optional<decltype(sort_default)> sort_last;
63 
64 std::string star(bool starred)
65 {
66  // Filled/unfilled five-pointed stars, used as favorite unit marker
67  return starred ? "\u2605" : "\u2606";
68 }
69 
70 }
71 
72 REGISTER_DIALOG(units_dialog)
73 
75  : modal_dialog(window_id())
76  , selected_index_(-1)
77  , num_rows_(0)
78  , ok_label_(_("OK"))
79  , cancel_label_(_("Cancel"))
80  , show_rename_(false)
81  , show_dismiss_(false)
82  , show_mark_favorite_(false)
83  , show_variations_(false)
84  , sort_order_(sort_default)
85  , gender_(unit_race::GENDER::MALE)
86  , variation_()
87  , filter_options_()
88  , gender_toggle_()
89 {
90  for(widget* sort_toggle : find_widget<grid>("_header_grid")) {
91  // FIXME: only proper (non-spacer) header options are currently given an ID.
92  // We want the spacers to remain for sizing, but this is pretty fragile.
93  if(!sort_toggle->id().empty()) {
95  }
96  }
97 }
98 
99 namespace {
100 
101 template<typename T>
102 void dump_recall_list_to_console(const T& units)
103 {
104  log_scope2(log_display, "dump_recall_list_to_console()")
105 
106  LOG_DP << "size: " << units.size();
107 
108  std::size_t idx = 0;
109  for(const auto& u_ptr : units) {
110  LOG_DP << "\tunit[" << (idx++) << "]: " << u_ptr->id() << " name = '" << u_ptr->name() << "'";
111  }
112 }
113 
114 std::string get_title_suffix(int side_num)
115 {
116  if(!resources::gameboard) {
117  return "";
118  }
119 
120  unit_map& units = resources::gameboard->units();
121 
122  int controlled_recruiters = 0;
123  for(const auto& team : resources::gameboard->teams()) {
124  if(team.is_local_human() && !team.recruits().empty() && units.find_leader(team.side()) !=units.end()) {
125  ++controlled_recruiters;
126  }
127  }
128 
129  std::stringstream msg;
130  if(controlled_recruiters >= 2) {
132  if(leader != resources::gameboard->units().end() && !leader->name().empty()) {
133  msg << " (" << leader->name() << ")";
134  }
135  }
136 
137  return msg.str();
138 }
139 }
140 
142 {
143  text_box& filter = find_widget<text_box>("filter_box");
144  filter.on_modified([this](const auto& box) { filter_text_changed(box.text()); });
145 
146  listbox& list = find_widget<listbox>("main_list");
148 
150  find_widget<button>("show_help"),
151  std::bind(&units_dialog::show_help, this));
152 
153 #ifdef __IPHONEOS__
154  // On iOS, opening these dialogs should not immediately summon the software
155  // keyboard just because the optional filter box exists.
156  keyboard_capture(&list);
157 #else
159 #endif
160  add_to_keyboard_chain(&list);
161 
162  show_list(list);
163 
164  find_widget<label>("title").set_label(title_);
165  find_widget<button>("ok").set_label(ok_label_);
166  find_widget<button>("cancel").set_label(cancel_label_);
167  find_widget<button>("dismiss").set_visible(show_dismiss_);
168  find_widget<button>("rename").set_visible(show_rename_);
169  find_widget<button>("mark_favorite").set_visible(show_mark_favorite_);
170  find_widget<grid>("variation_gender_grid").set_visible(show_variations_);
171 
172  // Gender and variation selectors
173  if(show_variations_) {
175  find_widget<menu_button>("variation_box"), [this](auto&&...) { update_variation(); });
176 
177  auto& group = get_toggle();
178  group.add_member(find_widget<toggle_button>("male_toggle", true, true), unit_race::MALE);
179  group.add_member(find_widget<toggle_button>("female_toggle", true, true), unit_race::FEMALE);
180 
183  [this](widget&, const unit_race::GENDER& gender) { update_gender(gender); });
184  }
185 
187 }
188 
190 {
191  if (num_rows_ == 0) {
192  return;
193  }
194 
195  for(std::size_t i = 0; i < num_rows_; i++) {
196  widget_data row_data;
197 
198  // If custom filter text generator exists, use it to generate the filter text
199  if(filter_gen_) {
200  filter_options_.emplace_back(filter_gen_(i));
201  } else {
202  filter_options_.emplace_back();
203  }
204 
205  for(const auto& [id, generator] : column_generators_) {
206  auto result = std::invoke(generator, i);
207 
208  // Register labels to be filtered upon provided no filter generator exists
209  if(!filter_gen_ && id != "unit_image") {
210  filter_options_.back().push_back(result);
211  }
212 
213  row_data.emplace(id, widget_item{{ "use_markup", "true" }, { "label", std::move(result) }});
214  }
215 
216  grid& row_grid = list.add_row(row_data);
217 
218  // Generate tooltip for ith row
219  if(tooltip_gen_) {
220  row_grid.find_widget<styled_widget>("row_panel").set_tooltip(tooltip_gen_(i));
221  }
222  }
223 
224  const auto [sorter_id, order] = sort_last.value_or(sort_order_);
225  list.set_active_sorter(sorter_id, order, true);
226  if (is_selected()) { // In this case, is an entry preselected by caller?
228  fire(event::NOTIFY_MODIFIED, *this, nullptr);
229  }
230 }
231 
232 void units_dialog::rename_unit(std::vector<unit_const_ptr>& unit_list)
233 {
234  listbox& list = find_widget<listbox>("main_list");
235 
237  if (selected_index_ == -1) {
238  return;
239  }
240 
241  unit& selected_unit = const_cast<unit&>(*unit_list[selected_index_]);
242 
243  std::string name = selected_unit.name();
244 
245  if(gui2::dialogs::edit_text::execute(_("Rename Unit"), _("Name:"), name)) {
246  selected_unit.rename(name);
247 
248  list.get_row_grid(selected_index_)->find_widget<label>("unit_name").set_label(name);
249 
252 
255  }
256 }
257 
258 void units_dialog::dismiss_unit(std::vector<unit_const_ptr>& unit_list, const team& team)
259 {
260  LOG_DP << "Recall list units:"; dump_recall_list_to_console(unit_list);
261 
262  listbox& list = find_widget<listbox>("main_list");
264  if (selected_index_ == -1) {
265  return;
266  }
267 
268  const unit& u = *unit_list[selected_index_].get();
269 
270  if(!u.dismissable()) {
272  return;
273  }
274 
275  // If the unit is of level > 1, or is close to advancing, we warn the player about it
276  std::stringstream message;
277  if(u.loyal()) {
278  message << _("This unit requires no upkeep.") << " " << (u.gender() == unit_race::MALE
279  ? _("Do you really want to dismiss him?")
280  : _("Do you really want to dismiss her?"));
281 
282  } else if(u.level() > 1) {
283  message << _("This unit is an experienced one, having advanced levels.") << " " << (u.gender() == unit_race::MALE
284  ? _("Do you really want to dismiss him?")
285  : _("Do you really want to dismiss her?"));
286 
287  } else if(u.experience() > u.max_experience()/2) {
288  message << _("This unit is close to advancing a level.") << " " << (u.gender() == unit_race::MALE
289  ? _("Do you really want to dismiss him?")
290  : _("Do you really want to dismiss her?"));
291  }
292 
293  if(!message.str().empty()) {
294  const int res = gui2::show_message(_("Dismiss Unit"), message.str(), message::yes_no_buttons);
295  if(res != gui2::retval::OK) {
296  return;
297  }
298  }
299 
300  unit_list.erase(unit_list.begin() + selected_index_);
301 
302  // Remove the entry from the filter list
304 
305  // Remove the entry from the dialog list
307 
308  // This line can change selected_index_, so the erasing needs to be done before it
310 
311  assert(filter_options_.size() == list.get_item_count());
312 
313  LOG_DP << "Dismissing a unit, side = " << u.side() << ", id = '" << u.id() << "'";
314  LOG_DP << "That side's recall list:";
315  dump_recall_list_to_console(team.recall_list());
316 
317  // Find the unit in the recall list.
318  unit_const_ptr dismissed_unit = team.recall_list().find_if_matches_id(u.id());
319  assert(dismissed_unit);
320 
321  // Record the dismissal, then delete the unit.
322  synced_context::run_and_throw("disband", replay_helper::get_disband(dismissed_unit->id()));
323 
324  // Close the dialog if all units are dismissed
325  if(list.get_item_count() == 0) {
327  }
328 }
329 
330 void units_dialog::toggle_favorite(std::vector<unit_const_ptr>& unit_list)
331 {
332  listbox& list = find_widget<listbox>("main_list");
333 
335  if (selected_index_ == -1) {
336  return;
337  }
338 
339  unit& selected_unit = const_cast<unit&>(*unit_list[selected_index_]);
340  selected_unit.set_favorite(!selected_unit.favorite());
341 
342  list.get_row_grid(selected_index_)->find_widget<label>("unit_favorite")
343  .set_label(star(selected_unit.favorite()));
344 
347 }
348 
350 {
351  if (!topic_id_.empty()) {
353  }
354 }
355 
357 {
358  selected_index_ = find_widget<listbox>("main_list").get_selected_row();
359 
360  if (selected_index_ == -1) {
361  return;
362  }
363 
364  fire(event::NOTIFY_MODIFIED, *this, nullptr);
365 }
366 
368 {
369  listbox& list = find_widget<listbox>("main_list");
370  if(const auto [sorter, order] = list.get_active_sorter(); sorter) {
371  sort_last.emplace(sorter->id(), order);
372  } else {
373  sort_last.reset();
374  }
375 
377 }
378 
379 void units_dialog::filter_text_changed(const std::string& text)
380 {
381  const std::size_t shown = find_widget<listbox>("main_list")
382  .filter_rows_by([this, match = translation::make_ci_matcher(text)](std::size_t row) {
383  return match(filter_options_[row]);
384  });
385 
386  // Disable rename and dismiss buttons if no units are shown
387  find_widget<button>("rename").set_active(shown > 0);
388  find_widget<button>("dismiss").set_active(shown > 0);
389 }
390 
392 {
393  gender_ = val;
394 
395  selected_index_ = find_widget<listbox>("main_list").get_selected_row();
396  if(selected_index_ == -1) {
397  return;
398  }
399 
400  fire(event::NOTIFY_MODIFIED, *this, nullptr);
401 }
402 
404 {
405  variation_ = find_widget<menu_button>("variation_box").get_value_config()["variation_id"].str();
406 
407  selected_index_ = find_widget<listbox>("main_list").get_selected_row();
408  if(selected_index_ == -1) {
409  return;
410  }
411 
412  fire(event::NOTIFY_MODIFIED, *this, nullptr);
413 }
414 
415 // } -------------------- BUILDERS -------------------- {
416 std::unique_ptr<units_dialog> units_dialog::build_create_dialog(const std::vector<const unit_type*>& types_list)
417 {
418  auto dlg = std::make_unique<units_dialog>();
419 
420  const auto type_gen = [](const auto& type) {
421  std::string type_name = type->type_name();
422  if(type_name != type->id()) {
423  type_name += " (" + type->id() + ")";
424  }
425  return type_name;
426  };
427 
428  const auto race_gen = [](const auto& type) {
429  return type->race()->plural_name();
430  };
431 
432  const auto populate_variations = [&dlg](const unit_type& ut) {
433  // Populate variations box
434  menu_button& var_box = dlg->find_widget<menu_button>("variation_box");
435  std::vector<config> var_box_values;
436  var_box_values.emplace_back("label", _("unit_variation^Default Variation"), "variation_id", "");
437 
438  const auto& uvars = ut.variation_types();
439 
440  var_box.set_active(!uvars.empty());
441 
442  unsigned n = 0, selection = 0;
443 
444  for(const auto& [uv_id, uv] : uvars) {
445  ++n;
446 
447  std::string uv_label;
448  if(!uv.variation_name().empty()) {
449  uv_label = uv.variation_name() + " (" + uv_id + ")";
450  } else if(!uv.type_name().empty() && uv.type_name() != ut.type_name()) {
451  uv_label = uv.type_name() + " (" + uv_id + ")";
452  } else {
453  uv_label = uv_id;
454  }
455 
456  var_box_values.emplace_back("label", uv_label, "variation_id", uv_id);
457 
458  if(uv_id == dlg->variation()) {
459  selection = n;
460  }
461  }
462 
463  // If we didn't find the variation selection again then the new selected
464  // unit type doesn't have that variation id.
465  if(!selection) {
466  dlg->clear_variation();
467  }
468 
469  var_box.set_values(var_box_values, selection);
470  };
471 
472  dlg->set_title(_("Create Unit"))
473  .set_ok_label(_("Create"))
474  .set_help_topic("..units")
475  .set_row_num(types_list.size())
476  .set_show_variations(true);
477 
478  // Listbox data
479  auto set_column = dlg->make_column_builder(types_list);
480 
481  set_column("unit_name", type_gen, sort_type::generator);
482  set_column("unit_details", race_gen, sort_type::generator);
483 
484  dlg->on_modified([populate_variations, &dlg, &types_list](std::size_t index) -> const auto& {
485  const unit_type* ut = types_list[index];
486 
487  if (dlg->is_selected() && (static_cast<int>(index) == dlg->get_selected_index())) {
488  dlg->get_toggle().set_member_states(dlg->gender());
489  } else {
490  dlg->get_toggle().set_members_enabled(
491  [ut](const unit_race::GENDER& gender) { return ut->has_gender_variation(gender); });
492  }
493 
494  populate_variations(*ut);
495 
496  const auto& g = dlg->gender();
497  if(ut->has_gender_variation(g)) {
498  ut = &ut->get_gender_unit_type(g);
499  }
500 
501  const auto& var = dlg->variation();
502  if(!var.empty()) {
503  ut = &ut->get_variation(var);
504  }
505 
506  return *ut;
507  });
508 
509  return dlg;
510 }
511 
512 std::unique_ptr<units_dialog> units_dialog::build_recruit_dialog(
513  const std::vector<const unit_type*>& recruit_list,
514  recruit_msgs_map& err_msgs_map,
515  const team& team
516 )
517 {
518  auto dlg = std::make_unique<units_dialog>();
519  auto set_column = dlg->make_column_builder(recruit_list);
520 
521  set_column("unit_image", [&](const auto& recruit) {
522  std::string image_string = recruit->icon();
523  if (image_string.empty()) {
524  image_string = recruit->image();
525  }
526  image_string += "~RC(" + recruit->flag_rgb() + ">" + team.color() + ")";
527  image_string += "~SCALE_INTO(72,72)";
528  // Does the unit have error message? If so, grey out image.
529  if (!err_msgs_map[recruit].empty()) {
530  image_string += "~GS()";
531  }
532  return image_string;
533  }, sort_type::none);
534 
535  set_column("unit_details", [&](const auto& recruit) {
536  // Does the unit have error message? If so, grey out text here.
537  bool recruitable = err_msgs_map[recruit].empty();
538  return unit_helper::maybe_inactive(recruit->type_name(), recruitable)
539  + '\n'
540  + unit_helper::format_cost_string(recruit->cost(), recruitable);
542 
543  dlg->set_title(_("Recruit Unit") + get_title_suffix(team.side()))
544  .set_ok_label(_("Recruit"))
545  .set_help_topic("recruit_and_recall")
546  .set_row_num(recruit_list.size());
547 
548  dlg->set_tooltip_generator([&](std::size_t index) {
549  // Show the error message in case of disabled units, if any.
550  return err_msgs_map[recruit_list[index]];
551  });
552 
553  dlg->on_modified([&recruit_list](std::size_t index) -> const auto& { return *recruit_list[index]; });
554 
555  return dlg;
556 }
557 
558 std::unique_ptr<units_dialog> units_dialog::build_unit_list_dialog(std::vector<unit_const_ptr>& unit_list)
559 {
560  auto dlg = std::make_unique<units_dialog>();
561  dlg->set_title(_("Unit List"))
562  .set_ok_label(_("Scroll To"))
563  .set_help_topic("..units")
564  .set_row_num(unit_list.size())
565  .set_show_rename(true)
566  .set_show_favorite(true);
567 
568  // Rename functionality
569  button& rename = dlg->find_widget<button>("rename");
570  connect_signal_mouse_left_click(rename, [&](auto&&...) {
571  dlg->rename_unit(unit_list);
572  });
573 
574  // Mark favorite functionality
575  button& favorite = dlg->find_widget<button>("mark_favorite");
576  connect_signal_mouse_left_click(favorite, [&](auto&&...) {
577  dlg->toggle_favorite(unit_list);
578  });
579 
580  auto set_column = dlg->make_column_builder(unit_list);
581 
582  set_column("unit_favorite", [](const auto& unit) {
583  return star(unit->favorite());
585 
586  set_column("unit_name",
587  [](const auto& unit) {
588  return !unit->name().empty() ? unit->name().str() : font::unicode_en_dash;
590 
591  set_column("unit_details",
592  [](const auto& unit) {
593  return unit->type_name().str();
595 
596  set_column("unit_level",
597  [](const auto& unit) {
599  },
600  [](const auto& unit) {
601  return std::tuple(unit->level(), -static_cast<int>(unit->experience_to_advance()));
602  });
603 
604  set_column("unit_moves",
605  [](const auto& unit) {
607  },
608  [](const auto& unit) {
609  return unit->movement_left();
610  });
611 
612  set_column("unit_hp",
613  [](const auto& unit) {
615  },
616  [](const auto& unit) {
617  return unit->hitpoints();
618  });
619 
620  set_column("unit_xp",
621  [](const auto& unit) {
622  std::stringstream exp_str;
623  if(unit->can_advance()) {
624  exp_str << unit->experience() << "/" << unit->max_experience();
625  } else {
626  exp_str << font::unicode_en_dash;
627  }
628  return markup::span_color(unit->xp_color(), exp_str.str());
629  },
630  [](const auto& unit) {
631  // this allows 0/35, 0/100 etc to be sorted
632  // also sorts 23/35 before 0/35, after which 0/100 comes
633  return unit->experience() + unit->max_experience();
634  });
635 
636  set_column("unit_status", [](const auto& unit) {
637  // Status
638  if(unit->incapacitated()) {
639  return "misc/petrified.png";
640  }
641 
642  if(unit->poisoned()) {
643  return "misc/poisoned.png";
644  }
645 
646  if(unit->slowed()) {
647  return "misc/slowed.png";
648  }
649 
650  if(unit->invisible(unit->get_location(), false)) {
651  return "misc/invisible.png";
652  }
653 
654  return "";
655  }, sort_type::none);
656 
657  set_column("unit_traits", [](const auto& unit) {
658  return utils::join(unit->trait_names(), ", ");
660 
661  dlg->set_filter_generator([&unit_list](std::size_t index) {
662  const auto& unit = unit_list[index];
663  std::vector<std::string> filter_keys;
664 
665  filter_keys.emplace_back(unit->type_name());
666  filter_keys.emplace_back(!unit->name().empty() ? unit->name().str() : font::unicode_en_dash);
667  filter_keys.emplace_back(std::to_string(unit->level()));
668  filter_keys.emplace_back(unit_type::alignment_description(unit->alignment(), unit->gender()));
669 
670  if(const auto* race = unit->race()) {
671  filter_keys.emplace_back(race->name(unit->gender()));
672  filter_keys.emplace_back(race->plural_name());
673  }
674 
675  for(const std::string& trait : unit->trait_names()) {
676  filter_keys.emplace_back(trait);
677  }
678 
679  return filter_keys;
680  });
681 
682  dlg->on_modified([&unit_list, &rename](std::size_t index) -> const auto& {
683  auto& unit = unit_list[index];
684  rename.set_active(!unit->unrenamable());
685  return *unit;
686  });
687 
688  return dlg;
689 }
690 
691 std::unique_ptr<units_dialog> units_dialog::build_recall_dialog(
692  std::vector<unit_const_ptr>& recall_list,
693  const team& team)
694 {
695  int wb_gold = unit_helper::planned_gold_spent(team.side());
696 
697  // Lambda to check if a unit is recallable
698  const auto recallable = [wb_gold, &team](const unit& unit) {
699  // Note: Our callers apply [filter_recall], but leave it to us to apply cost-based filtering.
700  const int recall_cost = unit.recall_cost() > -1 ? unit.recall_cost() : team.recall_cost();
701  return recall_cost <= team.gold() - wb_gold;
702  };
703 
704  auto dlg = std::make_unique<units_dialog>();
705  dlg->set_title(_("Recall Unit") + get_title_suffix(team.side()))
706  .set_ok_label(_("Recall"))
707  .set_help_topic("recruit_and_recall")
708  .set_row_num(recall_list.size())
709  .set_show_rename(true)
710  .set_show_dismiss(true)
711  .set_show_favorite(true);
712 
713  // Rename functionality
714  button& rename = dlg->find_widget<button>("rename");
715  connect_signal_mouse_left_click(rename, [&](auto&&...) {
716  dlg->rename_unit(recall_list);
717  });
718 
719  // Dismiss functionality
720  button& dismiss = dlg->find_widget<button>("dismiss");
721  connect_signal_mouse_left_click(dismiss, [&](auto&&...) {
722  dlg->dismiss_unit(recall_list, team);
723  });
724 
725  // Mark favorite functionality
726  button& favorite = dlg->find_widget<button>("mark_favorite");
727  connect_signal_mouse_left_click(favorite, [&](auto&&...) {
728  dlg->toggle_favorite(recall_list);
729  });
730 
731  auto set_column = dlg->make_column_builder(recall_list);
732 
733  set_column("unit_favorite", [](const auto& unit) {
734  return star(unit->favorite());
736 
737  set_column("unit_image", [recallable](const auto& unit) {
738  std::string mods = unit->image_mods();
739  if(unit->can_recruit()) { mods += "~BLIT(" + unit::leader_crown() + ")"; }
740  for(const std::string& overlay : unit->overlays()) {
741  mods += "~BLIT(" + overlay + ")";
742  }
743  if(!recallable(*unit)) { mods += "~GS()"; }
744  mods += "~SCALE_INTO(72,72)";
745  return unit->absolute_image() + mods;
746  }, sort_type::none);
747 
748  set_column("unit_name",
749  [recallable](const auto& unit) {
750  const std::string& name = !unit->name().empty() ? unit->name().str() : font::unicode_en_dash;
751  return unit_helper::maybe_inactive(name, recallable(*unit));
752  },
753  [](const auto& unit) {
754  return unit->name().str();
755  });
756 
757  set_column("unit_details",
758  [recallable, &team](const auto& unit) {
759  std::stringstream details;
760  details << unit_helper::maybe_inactive(unit->type_name().str(), recallable(*unit)) << '\n';
761  const int recall_cost = unit->recall_cost() == -1 ? team.recall_cost() : unit->recall_cost();
762  if (recallable(*unit)) {
764  } else {
765  details << unit_helper::format_cost_string(recall_cost, false);
766  }
767  return details.str();
768  },
769  [](const auto& unit) {
770  return unit->type_name().str();
771  });
772 
773  set_column("unit_moves",
774  [recallable](const auto& unit) {
776  unit->movement_left(), unit->total_movement(), recallable(*unit));
777  },
778  [](const auto& unit) {
779  return unit->movement_left();
780  });
781 
782  set_column("unit_level",
783  [recallable](const auto& unit) {
784  return unit_helper::format_level_string(unit->level(), recallable(*unit));
785  },
786  [](const auto& unit) {
787  return std::tuple(unit->level(), -static_cast<int>(unit->experience_to_advance()));
788  });
789 
790  set_column("unit_hp",
791  [recallable](const auto& unit) {
792  const color_t& col = recallable(*unit) ? unit->hp_color() : font::GRAY_COLOR;
793  return markup::span_color(col, unit->hitpoints(), "/", unit->max_hitpoints());
794  },
795  [](const auto& unit) {
796  return unit->hitpoints();
797  });
798 
799  set_column("unit_xp",
800  [recallable](const auto& unit) {
801  const color_t& col = recallable(*unit) ? unit->xp_color() : font::GRAY_COLOR;
802  if(unit->can_advance()) {
803  return markup::span_color(col, unit->experience(), "/", unit->max_experience());
804  } else {
806  }
807  },
808  [](const auto& unit) {
809  return std::tuple(static_cast<int>(unit->experience_to_advance()), unit->max_experience());
810  });
811 
812  set_column("unit_traits",
813  [recallable](const auto& unit) {
814  std::string traits;
815  for(const std::string& trait : unit->trait_names()) {
816  traits += (traits.empty() ? "" : "\n") + trait;
817  }
818  return unit_helper::maybe_inactive((!traits.empty() ? traits : font::unicode_en_dash), recallable(*unit));
819  },
820  [](const auto& unit) {
821  return !unit->trait_names().empty() ? unit->trait_names().front().str() : "";
822  });
823 
824 
825  dlg->set_sort_by(std::pair("unit_level", sort_order::type::descending));
826 
827  dlg->set_tooltip_generator([recallable, wb_gold, &recall_list](std::size_t index) {
828  if(recallable(*recall_list[index])) {
829  return std::string();
830  }
831 
832  // Just set the tooltip on every single element in this row.
833  if(wb_gold > 0) {
834  return _("This unit cannot be recalled because you will not have enough gold at this point in your plan.");
835  } else {
836  return _("This unit cannot be recalled because you do not have enough gold.");
837  }
838  });
839 
840  dlg->set_filter_generator([&recall_list](std::size_t index) {
841  const auto& unit = recall_list[index];
842  std::vector<std::string> filter_keys;
843 
844  filter_keys.emplace_back(unit->type_name());
845  filter_keys.emplace_back(!unit->name().empty() ? unit->name().str() : font::unicode_en_dash);
846  filter_keys.emplace_back(std::to_string(unit->level()));
847  filter_keys.emplace_back(unit_type::alignment_description(unit->alignment(), unit->gender()));
848 
849  if(const auto* race = unit->race()) {
850  filter_keys.emplace_back(race->name(unit->gender()));
851  filter_keys.emplace_back(race->plural_name());
852  }
853 
854  for(const std::string& trait : unit->trait_names()) {
855  filter_keys.emplace_back(trait);
856  }
857 
858  return filter_keys;
859  });
860 
861  dlg->on_modified([&recall_list, &rename](std::size_t index) -> const auto& {
862  const auto& unit = recall_list[index];
863  rename.set_active(!unit->unrenamable());
864  return *unit;
865  });
866 
867  return dlg;
868 }
869 
870 
871 
872 } // namespace dialogs
double g
Definition: astarsearch.cpp:63
virtual const unit_map & units() const override
Definition: game_board.hpp:107
Simple push button.
Definition: button.hpp:36
virtual void set_active(const bool active) override
See styled_widget::set_active.
Definition: button.cpp:64
Main class to show messages to the user.
Definition: message.hpp:36
@ yes_no_buttons
Shows a yes and no button.
Definition: message.hpp:81
Abstract base class for all modal dialogs.
units_dialog & set_tooltip_generator(const Generator &generator)
Sets the generator function for the tooltips.
void show_list(listbox &list)
std::pair< std::string, sort_order::type > sort_order_
std::function< std::vector< std::string >std::size_t)> filter_gen_
std::map< const unit_type *, t_string > recruit_msgs_map
units_dialog & set_ok_label(const std::string &ok_label)
std::vector< std::vector< std::string > > filter_options_
auto make_column_builder(const std::vector< Value > &list)
Creates a generator function which registers secondary generator and sorter functions for the list co...
std::function< std::string(std::size_t)> tooltip_gen_
virtual void post_show() override
Actions to be taken after the window has been shown.
void rename_unit(std::vector< unit_const_ptr > &unit_list)
units_dialog & set_help_topic(const std::string &topic_id)
units_dialog & set_show_variations(bool show=true)
group< unit_race::GENDER > & get_toggle()
void filter_text_changed(const std::string &text)
static std::unique_ptr< units_dialog > build_unit_list_dialog(std::vector< unit_const_ptr > &units_list)
units_dialog & set_row_num(const std::size_t row_num)
static std::unique_ptr< units_dialog > build_create_dialog(const std::vector< const unit_type * > &types_list)
void dismiss_unit(std::vector< unit_const_ptr > &unit_list, const team &team)
void toggle_favorite(std::vector< unit_const_ptr > &unit_list)
void on_modified(const Func &f)
Registers an function which will fired on NOTIFY_MODIFIED dialog events.
std::map< std::string_view, std::function< std::string(std::size_t)> > column_generators_
virtual void pre_show() override
Actions to be taken before showing the window.
void list_item_clicked()
Callbacks.
unit_race::GENDER gender() const
Gender choice from the user.
static std::unique_ptr< units_dialog > build_recruit_dialog(const std::vector< const unit_type * > &recruit_list, recruit_msgs_map &err_msgs_map, const team &team)
static std::unique_ptr< units_dialog > build_recall_dialog(std::vector< unit_const_ptr > &recall_list, const team &team)
void update_gender(const unit_race::GENDER val)
bool fire(const ui_event event, widget &target)
Fires an event which has no extra parameters.
Definition: dispatcher.cpp:74
Basic template class to generate new items.
Base container class.
Definition: grid.hpp:32
void on_modified(const Func &func)
Sets a common callback function for all members.
Definition: group.hpp:121
void add_member(selectable_item *w, const T &value)
Adds a widget/value pair to the group map.
Definition: group.hpp:41
void set_member_states(const T &value)
Sets the toggle values for all widgets besides the one associated with the specified value to false.
Definition: group.hpp:110
The listbox class.
Definition: listbox.hpp:41
grid & add_row(const widget_item &item, const int index=-1)
When an item in the list is selected by the user we need to update the state.
Definition: listbox.cpp:92
const grid * get_row_grid(const unsigned row) const
Returns the grid of the wanted row.
Definition: listbox.cpp:256
void set_active_sorter(std::string_view id, sort_order::type order, bool select_first=false)
Sorts the listbox by a pre-set sorting option.
Definition: listbox.cpp:599
bool select_row(const unsigned row, const bool select=true)
Selects a row.
Definition: listbox.cpp:267
std::pair< widget *, sort_order::type > get_active_sorter() const
Returns a widget pointer to the active sorter, along with its corresponding order.
Definition: listbox.cpp:613
void remove_row(const unsigned row, unsigned count=1)
Removes a row in the listbox.
Definition: listbox.cpp:108
int get_selected_row() const
Returns the first selected row.
Definition: listbox.cpp:290
unsigned get_item_count() const
Returns the number of items in the listbox.
Definition: listbox.cpp:153
void set_values(const std::vector<::config > &values, unsigned selected=0)
virtual void set_active(const bool active) override
See styled_widget::set_active.
Definition: menu_button.cpp:74
void set_tooltip(const t_string &tooltip)
virtual void set_label(const t_string &text)
A widget that allows the user to input text in single line.
Definition: text_box.hpp:125
Base class for all widgets.
Definition: widget.hpp:55
void set_visible(const visibility visible)
Definition: widget.cpp:479
@ invisible
The user set the widget invisible, that means:
T * find_widget(const std::string_view id, const bool must_be_active, const bool must_exist)
Gets a widget with the wanted id.
Definition: widget.hpp:747
void set_retval(const int retval, const bool close_window=true)
Sets there return value of the window.
Definition: window.hpp:387
void keyboard_capture(widget *widget)
Definition: window.cpp:1197
void invalidate_layout()
Updates the size of the window.
Definition: window.cpp:759
void add_to_keyboard_chain(widget *widget)
Adds the widget to the keyboard chain.
Definition: window.cpp:1211
static const std::string & type()
Static type getter that does not rely on the widget being constructed.
int get_retval()
Definition: window.hpp:394
unit_ptr find_if_matches_id(const std::string &unit_id)
Find a unit by id.
static config get_disband(const std::string &unit_id)
static bool run_and_throw(const std::string &commandname, const config &data, action_spectator &spectator=get_default_spectator())
bool empty() const
Definition: tstring.hpp:200
const std::string & str() const
Definition: tstring.hpp:204
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:74
const std::string & color() const
Definition: team.hpp:280
int side() const
Definition: team.hpp:179
int recall_cost() const
Definition: team.hpp:195
bool is_local_human() const
Definition: team.hpp:291
int gold() const
Definition: team.hpp:180
recall_list_manager & recall_list()
Definition: team.hpp:239
const std::set< std::string > & recruits() const
Definition: team.hpp:247
Container associating units to locations.
Definition: map.hpp:98
unit_iterator end()
Definition: map.hpp:428
unit_iterator find_leader(int side)
Definition: map.cpp:320
@ FEMALE
Definition: race.hpp:28
@ MALE
Definition: race.hpp:28
A single unit type that the player may recruit.
Definition: types.hpp:43
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
Definition: types.cpp:779
This class represents a single unit of a specific type.
Definition: unit.hpp:39
std::size_t i
Definition: function.cpp:1031
static std::string _(const char *str)
Definition: gettext.hpp:97
void set_favorite(bool favorite)
Definition: unit.hpp:1936
bool invisible(const map_location &loc, bool see_all=true) const
Definition: unit.cpp:2630
bool favorite() const
Definition: unit.hpp:1934
int max_hitpoints() const
The max number of hitpoints this unit can have.
Definition: unit.hpp:427
unit_alignments::type alignment() const
The alignment of this unit.
Definition: unit.hpp:397
bool incapacitated() const
Check if the unit has been petrified.
Definition: unit.hpp:826
int level() const
The current level of this unit.
Definition: unit.hpp:481
const t_string & type_name() const
Gets the translatable name of this unit's type.
Definition: unit.hpp:275
bool unrenamable() const
Whether this unit can be renamed.
Definition: unit.hpp:342
int recall_cost() const
How much gold it costs to recall this unit, or -1 if the side's default recall cost is used.
Definition: unit.hpp:562
void rename(const std::string &name)
Attempts to rename this unit's translatable display name, taking the 'unrenamable' flag into account.
Definition: unit.hpp:330
int hitpoints() const
The current number of hitpoints this unit has.
Definition: unit.hpp:421
bool slowed() const
Check if the unit has been slowed.
Definition: unit.hpp:835
const unit_race * race() const
Gets this unit's race.
Definition: unit.hpp:415
int experience() const
The current number of experience points this unit has.
Definition: unit.hpp:445
t_string block_dismiss_message() const
A message of why this unit cannot be dismissed.
Definition: unit.hpp:366
bool can_recruit() const
Whether this unit can recruit other units - ie, are they a leader unit.
Definition: unit.hpp:534
const std::string & id() const
Gets this unit's id.
Definition: unit.hpp:286
int side() const
The side this unit belongs to.
Definition: unit.hpp:249
bool dismissable() const
Whether this unit can be dismissed.
Definition: unit.hpp:360
bool poisoned() const
Check if the unit has been poisoned.
Definition: unit.hpp:817
unsigned int experience_to_advance() const
The number of experience points this unit needs to level up, or 0 if current XP > max XP.
Definition: unit.hpp:463
int max_experience() const
The max number of experience points this unit can have.
Definition: unit.hpp:451
unit_race::GENDER gender() const
The gender of this unit.
Definition: unit.hpp:387
const t_string & name() const
Gets this unit's translatable display name.
Definition: unit.hpp:309
bool can_advance() const
Checks whether this unit has any options to advance to.
Definition: unit.hpp:178
color_t xp_color() const
Color for this unit's XP.
Definition: unit.cpp:1256
color_t hp_color() const
Color for this unit's current hitpoints.
Definition: unit.cpp:1212
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
Definition: unit.cpp:2788
const std::vector< std::string > & overlays() const
Get the unit's overlay images.
Definition: unit.hpp:1600
std::string absolute_image() const
The name of the file to game_display (used in menus).
Definition: unit.cpp:2607
const map_location & get_location() const
The current map location this unit is at.
Definition: unit.hpp:1327
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
Definition: unit.hpp:1252
int total_movement() const
The maximum moves this unit has.
Definition: unit.hpp:1236
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
Definition: unit.hpp:990
bool loyal() const
Gets whether this unit is loyal - ie, it costs no upkeep.
Definition: unit.cpp:1751
This file contains the window object, this object is a top level container which has the event manage...
T end(const std::pair< T, T > &p)
Standard logging facilities (interface).
#define log_scope2(domain, description)
Definition: log.hpp:276
const color_t GRAY_COLOR
const std::string unicode_en_dash
Definition: constants.cpp:43
REGISTER_DIALOG(editor_edit_unit)
@ NOTIFY_MODIFIED
Definition: handler.hpp:175
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification &signal)
Connects a signal handler for getting a notification upon modification.
Definition: dispatcher.cpp:189
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal &signal)
Connects a signal handler for a left mouse button click.
Definition: dispatcher.cpp:163
std::map< std::string, widget_item > widget_data
Definition: widget.hpp:36
std::map< std::string, t_string > widget_item
Definition: widget.hpp:33
void show_transient_message(const std::string &title, const std::string &message, const std::string &image, const bool message_use_markup, const bool title_use_markup)
Shows a transient message to the user.
void show_message(const std::string &title, const std::string &msg, const std::string &button_caption, const bool auto_close, const bool message_use_markup, const bool title_use_markup)
Shows a message to the user.
Definition: message.cpp:148
@ OK
Dialog was closed with the OK button.
Definition: retval.hpp:35
@ CANCEL
Dialog was closed with the CANCEL button.
Definition: retval.hpp:38
void show_help(const std::string &show_topic)
Open the help browser.
Definition: help.cpp:83
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
Definition: markup.hpp:110
game_board * gameboard
Definition: resources.cpp:20
auto make_ci_matcher(std::string_view filter_text)
Returns a function which performs locale-aware case-insensitive search.
Definition: ci_searcher.hpp:24
std::string format_level_string(const int level, bool recallable)
Definition: helper.cpp:135
std::string format_movement_string(const int moves_left, const int moves_max, bool active)
Definition: helper.cpp:154
int planned_gold_spent(int side_number)
Definition: helper.cpp:167
std::string maybe_inactive(const std::string &str, bool active)
Definition: helper.cpp:96
std::string format_cost_string(int unit_recall_cost, bool active)
Definition: helper.cpp:101
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
Definition: unicode.cpp:81
std::size_t index(std::string_view str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Definition: unicode.cpp:70
constexpr auto filter
Definition: ranges.hpp:42
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
Definition: debugger.cpp:109
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
The basic class for representing 8-bit RGB or RGBA colour values.
Definition: color.hpp:51
static map_location::direction n
#define LOG_DP
static lg::log_domain log_display("display")