The Battle for Wesnoth  1.19.12+dev
units_dialog.cpp
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1 /*
2  Copyright (C) 2024 - 2025
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #define GETTEXT_DOMAIN "wesnoth-lib"
16 
18 
19 #include "font/standard_colors.hpp"
20 #include "formatter.hpp"
21 #include "game_board.hpp"
22 #include "gettext.hpp"
24 #include "gui/dialogs/message.hpp"
26 #include "gui/widgets/listbox.hpp"
27 #include "gui/widgets/button.hpp"
28 #include "gui/widgets/label.hpp"
30 #include "gui/widgets/text_box.hpp"
33 #include "gui/widgets/window.hpp"
34 #include "help/help.hpp"
35 #include "log.hpp"
36 #include "replay_helper.hpp"
37 #include "play_controller.hpp"
38 #include "resources.hpp"
39 #include "serialization/markup.hpp"
40 #include "synced_context.hpp"
41 #include "team.hpp"
42 #include "units/helper.hpp"
43 #include "units/unit.hpp"
44 #include "units/ptr.hpp"
45 #include "units/types.hpp"
46 #include "utils/ci_searcher.hpp"
47 #include "whiteboard/manager.hpp"
48 
49 #include <functional>
50 #include <string>
51 
52 static lg::log_domain log_display("display");
53 #define LOG_DP LOG_STREAM(info, log_display)
54 
55 namespace gui2::dialogs
56 {
57 
58 namespace
59 {
60 // Index 2 is by-level
61 std::pair sort_default{ std::string{"unit_name"}, sort_order::type::ascending };
62 utils::optional<decltype(sort_default)> sort_last;
63 
64 std::string star(bool starred)
65 {
66  // Filled/unfilled five-pointed stars, used as favorite unit marker
67  return starred ? "\u2605" : "\u2606";
68 }
69 
70 }
71 
72 REGISTER_DIALOG(units_dialog)
73 
75  : modal_dialog(window_id())
76  , selected_index_(-1)
77  , num_rows_(0)
78  , ok_label_(_("OK"))
79  , cancel_label_(_("Cancel"))
80  , show_rename_(false)
81  , show_dismiss_(false)
82  , show_mark_favorite_(false)
83  , show_variations_(false)
84  , sort_order_(sort_default)
85  , gender_(unit_race::GENDER::MALE)
86  , variation_()
87  , filter_options_()
88  , gender_toggle_()
89 {
90  for(widget* sort_toggle : find_widget<grid>("_header_grid")) {
91  // FIXME: only proper (non-spacer) header options are currently given an ID.
92  // We want the spacers to remain for sizing, but this is pretty fragile.
93  if(!sort_toggle->id().empty()) {
95  }
96  }
97 }
98 
99 namespace {
100 
101 template<typename T>
102 void dump_recall_list_to_console(const T& units)
103 {
104  log_scope2(log_display, "dump_recall_list_to_console()")
105 
106  LOG_DP << "size: " << units.size();
107 
108  std::size_t idx = 0;
109  for(const auto& u_ptr : units) {
110  LOG_DP << "\tunit[" << (idx++) << "]: " << u_ptr->id() << " name = '" << u_ptr->name() << "'";
111  }
112 }
113 
114 std::string get_title_suffix(int side_num)
115 {
116  if(!resources::gameboard) {
117  return "";
118  }
119 
120  unit_map& units = resources::gameboard->units();
121 
122  int controlled_recruiters = 0;
123  for(const auto& team : resources::gameboard->teams()) {
124  if(team.is_local_human() && !team.recruits().empty() && units.find_leader(team.side()) !=units.end()) {
125  ++controlled_recruiters;
126  }
127  }
128 
129  std::stringstream msg;
130  if(controlled_recruiters >= 2) {
132  if(leader != resources::gameboard->units().end() && !leader->name().empty()) {
133  msg << " (" << leader->name() << ")";
134  }
135  }
136 
137  return msg.str();
138 }
139 }
140 
142 {
143  text_box& filter = find_widget<text_box>("filter_box");
144  filter.on_modified([this](const auto& box) { filter_text_changed(box.text()); });
145 
146  listbox& list = find_widget<listbox>("main_list");
148 
150  find_widget<button>("show_help"),
151  std::bind(&units_dialog::show_help, this));
152 
154  add_to_keyboard_chain(&list);
155 
156  show_list(list);
157 
158  find_widget<label>("title").set_label(title_);
159  find_widget<button>("ok").set_label(ok_label_);
160  find_widget<button>("cancel").set_label(cancel_label_);
161  find_widget<button>("dismiss").set_visible(show_dismiss_);
162  find_widget<button>("rename").set_visible(show_rename_);
163  find_widget<button>("mark_favorite").set_visible(show_mark_favorite_);
164  find_widget<grid>("variation_gender_grid").set_visible(show_variations_);
165 
166  // Gender and variation selectors
167  if(show_variations_) {
169  find_widget<menu_button>("variation_box"), [this](auto&&...) { update_variation(); });
170 
171  auto& group = get_toggle();
172  group.add_member(find_widget<toggle_button>("male_toggle", true, true), unit_race::MALE);
173  group.add_member(find_widget<toggle_button>("female_toggle", true, true), unit_race::FEMALE);
174 
177  [this](widget&, const unit_race::GENDER& gender) { update_gender(gender); });
178  }
179 
181 }
182 
184 {
185  if (num_rows_ == 0) {
186  return;
187  }
188 
189  for(std::size_t i = 0; i < num_rows_; i++) {
190  widget_data row_data;
191  widget_item column;
192  // generate tooltip for ith row
193  if (tooltip_gen_) {
194  column["tooltip"] = tooltip_gen_(i);
195  }
196 
197  // if custom filter text generator exists, use it to generate the filter text
198  if (filter_gen_) {
199  filter_options_.push_back(filter_gen_(i));
200  }
201 
202  std::vector<std::string> filter_keys;
203  for (const auto& [id, gen] : column_generators_) {
204  column["use_markup"] = "true";
205  // generate label for ith row and column with 'id'
206  column["label"] = gen(i);
207  if (!filter_gen_ && id != "unit_image") {
208  filter_keys.emplace_back(column["label"]);
209  }
210  row_data.emplace(id, column);
211  }
212 
213  if (!filter_gen_) {
214  filter_options_.push_back(filter_keys);
215  }
216  list.add_row(row_data);
217  }
218 
219  const auto [sorter_id, order] = sort_last.value_or(sort_order_);
220  list.set_active_sorter(sorter_id, order, true);
221  if (is_selected()) { // In this case, is an entry preselected by caller?
223  fire(event::NOTIFY_MODIFIED, *this, nullptr);
224  }
225 }
226 
227 void units_dialog::rename_unit(std::vector<unit_const_ptr>& unit_list)
228 {
229  listbox& list = find_widget<listbox>("main_list");
230 
232  if (selected_index_ == -1) {
233  return;
234  }
235 
236  unit& selected_unit = const_cast<unit&>(*unit_list[selected_index_]);
237 
238  std::string name = selected_unit.name();
239 
240  if(gui2::dialogs::edit_text::execute(_("Rename Unit"), _("Name:"), name)) {
241  selected_unit.rename(name);
242 
243  list.get_row_grid(selected_index_)->find_widget<label>("unit_name").set_label(name);
244 
247 
250  }
251 }
252 
253 void units_dialog::dismiss_unit(std::vector<unit_const_ptr>& unit_list, const team& team)
254 {
255  LOG_DP << "Recall list units:"; dump_recall_list_to_console(unit_list);
256 
257  listbox& list = find_widget<listbox>("main_list");
259  if (selected_index_ == -1) {
260  return;
261  }
262 
263  const unit& u = *unit_list[selected_index_].get();
264 
265  if(!u.dismissable()) {
267  return;
268  }
269 
270  // If the unit is of level > 1, or is close to advancing, we warn the player about it
271  std::stringstream message;
272  if(u.loyal()) {
273  message << _("This unit requires no upkeep.") << " " << (u.gender() == unit_race::MALE
274  ? _("Do you really want to dismiss him?")
275  : _("Do you really want to dismiss her?"));
276 
277  } else if(u.level() > 1) {
278  message << _("This unit is an experienced one, having advanced levels.") << " " << (u.gender() == unit_race::MALE
279  ? _("Do you really want to dismiss him?")
280  : _("Do you really want to dismiss her?"));
281 
282  } else if(u.experience() > u.max_experience()/2) {
283  message << _("This unit is close to advancing a level.") << " " << (u.gender() == unit_race::MALE
284  ? _("Do you really want to dismiss him?")
285  : _("Do you really want to dismiss her?"));
286  }
287 
288  if(!message.str().empty()) {
289  const int res = gui2::show_message(_("Dismiss Unit"), message.str(), message::yes_no_buttons);
290  if(res != gui2::retval::OK) {
291  return;
292  }
293  }
294 
295  unit_list.erase(unit_list.begin() + selected_index_);
296 
297  // Remove the entry from the filter list
299 
300  // Remove the entry from the dialog list
302 
303  // This line can change selected_index_, so the erasing needs to be done before it
305 
306  assert(filter_options_.size() == list.get_item_count());
307 
308  LOG_DP << "Dismissing a unit, side = " << u.side() << ", id = '" << u.id() << "'";
309  LOG_DP << "That side's recall list:";
310  dump_recall_list_to_console(team.recall_list());
311 
312  // Find the unit in the recall list.
313  unit_const_ptr dismissed_unit = team.recall_list().find_if_matches_id(u.id());
314  assert(dismissed_unit);
315 
316  // Record the dismissal, then delete the unit.
317  synced_context::run_and_throw("disband", replay_helper::get_disband(dismissed_unit->id()));
318 
319  // Close the dialog if all units are dismissed
320  if(list.get_item_count() == 0) {
322  }
323 }
324 
325 void units_dialog::toggle_favorite(std::vector<unit_const_ptr>& unit_list)
326 {
327  listbox& list = find_widget<listbox>("main_list");
328 
330  if (selected_index_ == -1) {
331  return;
332  }
333 
334  unit& selected_unit = const_cast<unit&>(*unit_list[selected_index_]);
335  selected_unit.set_favorite(!selected_unit.favorite());
336 
337  list.get_row_grid(selected_index_)->find_widget<label>("unit_favorite")
338  .set_label(star(selected_unit.favorite()));
339 
342 }
343 
345 {
346  if (!topic_id_.empty()) {
348  }
349 }
350 
352 {
353  selected_index_ = find_widget<listbox>("main_list").get_selected_row();
354 
355  if (selected_index_ == -1) {
356  return;
357  }
358 
359  fire(event::NOTIFY_MODIFIED, *this, nullptr);
360 }
361 
363 {
364  listbox& list = find_widget<listbox>("main_list");
365  if(const auto [sorter, order] = list.get_active_sorter(); sorter) {
366  sort_last.emplace(sorter->id(), order);
367  } else {
368  sort_last.reset();
369  }
370 
371  if(get_retval() == retval::OK) {
373  }
374 }
375 
376 void units_dialog::filter_text_changed(const std::string& text)
377 {
378  const std::size_t shown = find_widget<listbox>("main_list")
379  .filter_rows_by([this, match = translation::make_ci_matcher(text)](std::size_t row) {
380  return match(filter_options_[row]);
381  });
382 
383  // Disable rename and dismiss buttons if no units are shown
384  find_widget<button>("rename").set_active(shown > 0);
385  find_widget<button>("dismiss").set_active(shown > 0);
386 }
387 
389 {
390  gender_ = val;
391 
392  selected_index_ = find_widget<listbox>("main_list").get_selected_row();
393  if(selected_index_ == -1) {
394  return;
395  }
396 
397  fire(event::NOTIFY_MODIFIED, *this, nullptr);
398 }
399 
401 {
402  variation_ = find_widget<menu_button>("variation_box").get_value_config()["variation_id"].str();
403 
404  selected_index_ = find_widget<listbox>("main_list").get_selected_row();
405  if(selected_index_ == -1) {
406  return;
407  }
408 
409  fire(event::NOTIFY_MODIFIED, *this, nullptr);
410 }
411 
412 // } -------------------- BUILDERS -------------------- {
413 std::unique_ptr<units_dialog> units_dialog::build_create_dialog(const std::vector<const unit_type*>& types_list)
414 {
415  auto dlg = std::make_unique<units_dialog>();
416 
417  const auto type_gen = [](const auto& type) {
418  std::string type_name = type->type_name();
419  if(type_name != type->id()) {
420  type_name += " (" + type->id() + ")";
421  }
422  return type_name;
423  };
424 
425  const auto race_gen = [](const auto& type) {
426  return type->race()->plural_name();
427  };
428 
429  const auto populate_variations = [&dlg](const unit_type& ut) {
430  // Populate variations box
431  menu_button& var_box = dlg->find_widget<menu_button>("variation_box");
432  std::vector<config> var_box_values;
433  var_box_values.emplace_back("label", _("unit_variation^Default Variation"), "variation_id", "");
434 
435  const auto& uvars = ut.variation_types();
436 
437  var_box.set_active(!uvars.empty());
438 
439  unsigned n = 0, selection = 0;
440 
441  for(const auto& [uv_id, uv] : uvars) {
442  ++n;
443 
444  std::string uv_label;
445  if(!uv.variation_name().empty()) {
446  uv_label = uv.variation_name() + " (" + uv_id + ")";
447  } else if(!uv.type_name().empty() && uv.type_name() != ut.type_name()) {
448  uv_label = uv.type_name() + " (" + uv_id + ")";
449  } else {
450  uv_label = uv_id;
451  }
452 
453  var_box_values.emplace_back("label", uv_label, "variation_id", uv_id);
454 
455  if(uv_id == dlg->variation()) {
456  selection = n;
457  }
458  }
459 
460  // If we didn't find the variation selection again then the new selected
461  // unit type doesn't have that variation id.
462  if(!selection) {
463  dlg->clear_variation();
464  }
465 
466  var_box.set_values(var_box_values, selection);
467  };
468 
469  dlg->set_title(_("Create Unit"))
470  .set_ok_label(_("Create"))
471  .set_help_topic("..units")
472  .set_row_num(types_list.size())
473  .set_show_variations(true);
474 
475  // Listbox data
476  auto set_column = dlg->make_column_builder(types_list);
477 
478  set_column("unit_name", type_gen, sort_type::generator);
479  set_column("unit_details", race_gen, sort_type::generator);
480 
481  dlg->on_modified([populate_variations, &dlg, &types_list](std::size_t index) -> const auto& {
482  const unit_type* ut = types_list[index];
483 
484  if (dlg->is_selected() && (static_cast<int>(index) == dlg->get_selected_index())) {
485  dlg->get_toggle().set_member_states(dlg->gender());
486  } else {
487  dlg->get_toggle().set_members_enabled(
488  [ut](const unit_race::GENDER& gender) { return ut->has_gender_variation(gender); });
489  }
490 
491  populate_variations(*ut);
492 
493  const auto& g = dlg->gender();
494  if(ut->has_gender_variation(g)) {
495  ut = &ut->get_gender_unit_type(g);
496  }
497 
498  const auto& var = dlg->variation();
499  if(!var.empty()) {
500  ut = &ut->get_variation(var);
501  }
502 
503  return *ut;
504  });
505 
506  return dlg;
507 }
508 
509 std::unique_ptr<units_dialog> units_dialog::build_recruit_dialog(
510  const std::vector<const unit_type*>& recruit_list,
511  recruit_msgs_map& err_msgs_map,
512  const team& team
513 )
514 {
515  auto dlg = std::make_unique<units_dialog>();
516  auto set_column = dlg->make_column_builder(recruit_list);
517 
518  set_column("unit_image", [&](const auto& recruit) {
519  std::string image_string = recruit->icon();
520  if (image_string.empty()) {
521  image_string = recruit->image();
522  }
523  image_string += "~RC(" + recruit->flag_rgb() + ">" + team.color() + ")";
524  image_string += "~SCALE_INTO(72,72)";
525  // Does the unit have error message? If so, grey out image.
526  if (!err_msgs_map[recruit].empty()) {
527  image_string += "~GS()";
528  }
529  return image_string;
530  }, sort_type::none);
531 
532  set_column("unit_details", [&](const auto& recruit) {
533  // Does the unit have error message? If so, grey out text here.
534  bool recruitable = err_msgs_map[recruit].empty();
535  return unit_helper::maybe_inactive(recruit->type_name(), recruitable)
536  + '\n'
537  + unit_helper::format_cost_string(recruit->cost(), recruitable);
539 
540  dlg->set_title(_("Recruit Unit") + get_title_suffix(team.side()))
541  .set_ok_label(_("Recruit"))
542  .set_help_topic("recruit_and_recall")
543  .set_row_num(recruit_list.size());
544 
545  dlg->set_tooltip_generator([&](std::size_t index) {
546  // Show the error message in case of disabled units, if any.
547  return err_msgs_map[recruit_list[index]];
548  });
549 
550  dlg->on_modified([&recruit_list](std::size_t index) -> const auto& { return *recruit_list[index]; });
551 
552  return dlg;
553 }
554 
555 std::unique_ptr<units_dialog> units_dialog::build_unit_list_dialog(std::vector<unit_const_ptr>& unit_list)
556 {
557  auto dlg = std::make_unique<units_dialog>();
558  dlg->set_title(_("Unit List"))
559  .set_ok_label(_("Scroll To"))
560  .set_help_topic("..units")
561  .set_row_num(unit_list.size())
562  .set_show_rename(true)
563  .set_show_favorite(true);
564 
565  // Rename functionality
566  button& rename = dlg->find_widget<button>("rename");
567  connect_signal_mouse_left_click(rename, [&](auto&&...) {
568  dlg->rename_unit(unit_list);
569  });
570 
571  // Mark favorite functionality
572  button& favorite = dlg->find_widget<button>("mark_favorite");
573  connect_signal_mouse_left_click(favorite, [&](auto&&...) {
574  dlg->toggle_favorite(unit_list);
575  });
576 
577  auto set_column = dlg->make_column_builder(unit_list);
578 
579  set_column("unit_favorite", [](const auto& unit) {
580  return star(unit->favorite());
582 
583  set_column("unit_name",
584  [](const auto& unit) {
585  return !unit->name().empty() ? unit->name().str() : font::unicode_en_dash;
587 
588  set_column("unit_details",
589  [](const auto& unit) {
590  return unit->type_name().str();
592 
593  set_column("unit_level",
594  [](const auto& unit) {
596  },
597  [](const auto& unit) {
598  return std::tuple(unit->level(), -static_cast<int>(unit->experience_to_advance()));
599  });
600 
601  set_column("unit_moves",
602  [](const auto& unit) {
604  },
605  [](const auto& unit) {
606  return unit->movement_left();
607  });
608 
609  set_column("unit_hp",
610  [](const auto& unit) {
612  },
613  [](const auto& unit) {
614  return unit->hitpoints();
615  });
616 
617  set_column("unit_xp",
618  [](const auto& unit) {
619  std::stringstream exp_str;
620  if(unit->can_advance()) {
621  exp_str << unit->experience() << "/" << unit->max_experience();
622  } else {
623  exp_str << font::unicode_en_dash;
624  }
625  return markup::span_color(unit->xp_color(), exp_str.str());
626  },
627  [](const auto& unit) {
628  // this allows 0/35, 0/100 etc to be sorted
629  // also sorts 23/35 before 0/35, after which 0/100 comes
630  return unit->experience() + unit->max_experience();
631  });
632 
633  set_column("unit_status", [](const auto& unit) {
634  // Status
635  if(unit->incapacitated()) {
636  return "misc/petrified.png";
637  }
638 
639  if(unit->poisoned()) {
640  return "misc/poisoned.png";
641  }
642 
643  if(unit->slowed()) {
644  return "misc/slowed.png";
645  }
646 
647  if(unit->invisible(unit->get_location(), false)) {
648  return "misc/invisible.png";
649  }
650 
651  return "";
652  }, sort_type::none);
653 
654  set_column("unit_traits", [](const auto& unit) {
655  return utils::join(unit->trait_names(), ", ");
657 
658  dlg->set_filter_generator([&unit_list](std::size_t index) {
659  const auto& unit = unit_list[index];
660  std::vector<std::string> filter_keys;
661 
662  filter_keys.emplace_back(unit->type_name());
663  filter_keys.emplace_back(!unit->name().empty() ? unit->name().str() : font::unicode_en_dash);
664  filter_keys.emplace_back(std::to_string(unit->level()));
665  filter_keys.emplace_back(unit_type::alignment_description(unit->alignment(), unit->gender()));
666 
667  if(const auto* race = unit->race()) {
668  filter_keys.emplace_back(race->name(unit->gender()));
669  filter_keys.emplace_back(race->plural_name());
670  }
671 
672  for(const std::string& trait : unit->trait_names()) {
673  filter_keys.emplace_back(trait);
674  }
675 
676  return filter_keys;
677  });
678 
679  dlg->on_modified([&unit_list, &rename](std::size_t index) -> const auto& {
680  auto& unit = unit_list[index];
681  rename.set_active(!unit->unrenamable());
682  return *unit;
683  });
684 
685  return dlg;
686 }
687 
688 std::unique_ptr<units_dialog> units_dialog::build_recall_dialog(
689  std::vector<unit_const_ptr>& recall_list,
690  const team& team)
691 {
692  int wb_gold = 0;
693  if(resources::controller && resources::controller->get_whiteboard()) {
694  wb::future_map future; // So gold takes into account planned spending
695  wb_gold = resources::controller->get_whiteboard()->get_spent_gold_for(team.side());
696  }
697 
698  // Lambda to check if a unit is recallable
699  const auto recallable = [wb_gold, &team](const unit& unit) {
700  // Note: Our callers apply [filter_recall], but leave it to us to apply cost-based filtering.
701  const int recall_cost = unit.recall_cost() > -1 ? unit.recall_cost() : team.recall_cost();
702  return recall_cost <= team.gold() - wb_gold;
703  };
704 
705  auto dlg = std::make_unique<units_dialog>();
706  dlg->set_title(_("Recall Unit") + get_title_suffix(team.side()))
707  .set_ok_label(_("Recall"))
708  .set_help_topic("recruit_and_recall")
709  .set_row_num(recall_list.size())
710  .set_show_rename(true)
711  .set_show_dismiss(true)
712  .set_show_favorite(true);
713 
714  // Rename functionality
715  button& rename = dlg->find_widget<button>("rename");
716  connect_signal_mouse_left_click(rename, [&](auto&&...) {
717  dlg->rename_unit(recall_list);
718  });
719 
720  // Dismiss functionality
721  button& dismiss = dlg->find_widget<button>("dismiss");
722  connect_signal_mouse_left_click(dismiss, [&](auto&&...) {
723  dlg->dismiss_unit(recall_list, team);
724  });
725 
726  // Mark favorite functionality
727  button& favorite = dlg->find_widget<button>("mark_favorite");
728  connect_signal_mouse_left_click(favorite, [&](auto&&...) {
729  dlg->toggle_favorite(recall_list);
730  });
731 
732  auto set_column = dlg->make_column_builder(recall_list);
733 
734  set_column("unit_favorite", [](const auto& unit) {
735  return star(unit->favorite());
737 
738  set_column("unit_image", [recallable](const auto& unit) {
739  std::string mods = unit->image_mods();
740  if(unit->can_recruit()) { mods += "~BLIT(" + unit::leader_crown() + ")"; }
741  for(const std::string& overlay : unit->overlays()) {
742  mods += "~BLIT(" + overlay + ")";
743  }
744  if(!recallable(*unit)) { mods += "~GS()"; }
745  mods += "~SCALE_INTO(72,72)";
746  return unit->absolute_image() + mods;
747  }, sort_type::none);
748 
749  set_column("unit_name",
750  [recallable](const auto& unit) {
751  const std::string& name = !unit->name().empty() ? unit->name().str() : font::unicode_en_dash;
752  return unit_helper::maybe_inactive(name, recallable(*unit));
753  },
754  [](const auto& unit) {
755  return unit->name().str();
756  });
757 
758  set_column("unit_details",
759  [recallable, &team](const auto& unit) {
760  std::stringstream details;
761  details << unit_helper::maybe_inactive(unit->type_name().str(), recallable(*unit)) << '\n';
762  const int recall_cost = unit->recall_cost() == -1 ? team.recall_cost() : unit->recall_cost();
763  if (recallable(*unit)) {
765  } else {
766  details << unit_helper::format_cost_string(recall_cost, false);
767  }
768  return details.str();
769  },
770  [](const auto& unit) {
771  return unit->type_name().str();
772  });
773 
774  set_column("unit_moves",
775  [recallable](const auto& unit) {
777  unit->movement_left(), unit->total_movement(), recallable(*unit));
778  },
779  [](const auto& unit) {
780  return unit->movement_left();
781  });
782 
783  set_column("unit_level",
784  [recallable](const auto& unit) {
785  return unit_helper::format_level_string(unit->level(), recallable(*unit));
786  },
787  [](const auto& unit) {
788  return std::tuple(unit->level(), -static_cast<int>(unit->experience_to_advance()));
789  });
790 
791  set_column("unit_hp",
792  [recallable](const auto& unit) {
793  const color_t& col = recallable(*unit) ? unit->hp_color() : font::GRAY_COLOR;
794  return markup::span_color(col, unit->hitpoints(), "/", unit->max_hitpoints());
795  },
796  [](const auto& unit) {
797  return unit->hitpoints();
798  });
799 
800  set_column("unit_xp",
801  [recallable](const auto& unit) {
802  const color_t& col = recallable(*unit) ? unit->xp_color() : font::GRAY_COLOR;
803  if(unit->can_advance()) {
804  return markup::span_color(col, unit->experience(), "/", unit->max_experience());
805  } else {
807  }
808  },
809  [](const auto& unit) {
810  // this allows 0/35, 0/100 etc to be sorted
811  // also sorts 23/35 before 0/35, after which 0/100 comes
812  return unit->experience() + unit->max_experience();
813  });
814 
815  set_column("unit_traits",
816  [recallable](const auto& unit) {
817  std::string traits;
818  for(const std::string& trait : unit->trait_names()) {
819  traits += (traits.empty() ? "" : "\n") + trait;
820  }
821  return unit_helper::maybe_inactive((!traits.empty() ? traits : font::unicode_en_dash), recallable(*unit));
822  },
823  [](const auto& unit) {
824  return !unit->trait_names().empty() ? unit->trait_names().front().str() : "";
825  });
826 
827 
828  dlg->set_sort_by(std::pair("unit_level", sort_order::type::descending));
829 
830  dlg->set_tooltip_generator([recallable, wb_gold, &recall_list](std::size_t index) {
831  if(recallable(*recall_list[index])) {
832  return std::string();
833  }
834 
835  // Just set the tooltip on every single element in this row.
836  if(wb_gold > 0) {
837  return _("This unit cannot be recalled because you will not have enough gold at this point in your plan.");
838  } else {
839  return _("This unit cannot be recalled because you do not have enough gold.");
840  }
841  });
842 
843  dlg->set_filter_generator([&recall_list](std::size_t index) {
844  const auto& unit = recall_list[index];
845  std::vector<std::string> filter_keys;
846 
847  filter_keys.emplace_back(unit->type_name());
848  filter_keys.emplace_back(!unit->name().empty() ? unit->name().str() : font::unicode_en_dash);
849  filter_keys.emplace_back(std::to_string(unit->level()));
850  filter_keys.emplace_back(unit_type::alignment_description(unit->alignment(), unit->gender()));
851 
852  if(const auto* race = unit->race()) {
853  filter_keys.emplace_back(race->name(unit->gender()));
854  filter_keys.emplace_back(race->plural_name());
855  }
856 
857  for(const std::string& trait : unit->trait_names()) {
858  filter_keys.emplace_back(trait);
859  }
860 
861  return filter_keys;
862  });
863 
864  dlg->on_modified([&recall_list, &rename](std::size_t index) -> const auto& {
865  const auto& unit = recall_list[index];
866  rename.set_active(!unit->unrenamable());
867  return *unit;
868  });
869 
870  return dlg;
871 }
872 
873 
874 
875 } // namespace dialogs
double g
Definition: astarsearch.cpp:63
virtual const unit_map & units() const override
Definition: game_board.hpp:107
Simple push button.
Definition: button.hpp:36
virtual void set_active(const bool active) override
See styled_widget::set_active.
Definition: button.cpp:64
Main class to show messages to the user.
Definition: message.hpp:36
@ yes_no_buttons
Shows a yes and no button.
Definition: message.hpp:81
Abstract base class for all modal dialogs.
units_dialog & set_tooltip_generator(const Generator &generator)
Sets the generator function for the tooltips.
void show_list(listbox &list)
std::pair< std::string, sort_order::type > sort_order_
std::function< std::vector< std::string >std::size_t)> filter_gen_
std::map< const unit_type *, t_string > recruit_msgs_map
units_dialog & set_ok_label(const std::string &ok_label)
std::vector< std::vector< std::string > > filter_options_
auto make_column_builder(const std::vector< Value > &list)
Creates a generator function which registers secondary generator and sorter functions for the list co...
std::function< std::string(std::size_t)> tooltip_gen_
virtual void post_show() override
Actions to be taken after the window has been shown.
void rename_unit(std::vector< unit_const_ptr > &unit_list)
units_dialog & set_help_topic(const std::string &topic_id)
units_dialog & set_show_variations(bool show=true)
group< unit_race::GENDER > & get_toggle()
void filter_text_changed(const std::string &text)
static std::unique_ptr< units_dialog > build_unit_list_dialog(std::vector< unit_const_ptr > &units_list)
units_dialog & set_row_num(const std::size_t row_num)
static std::unique_ptr< units_dialog > build_create_dialog(const std::vector< const unit_type * > &types_list)
void dismiss_unit(std::vector< unit_const_ptr > &unit_list, const team &team)
void toggle_favorite(std::vector< unit_const_ptr > &unit_list)
void on_modified(const Func &f)
Registers an function which will fired on NOTIFY_MODIFIED dialog events.
std::map< std::string_view, std::function< std::string(std::size_t)> > column_generators_
virtual void pre_show() override
Actions to be taken before showing the window.
void list_item_clicked()
Callbacks.
unit_race::GENDER gender() const
Gender choice from the user.
static std::unique_ptr< units_dialog > build_recruit_dialog(const std::vector< const unit_type * > &recruit_list, recruit_msgs_map &err_msgs_map, const team &team)
static std::unique_ptr< units_dialog > build_recall_dialog(std::vector< unit_const_ptr > &recall_list, const team &team)
void update_gender(const unit_race::GENDER val)
bool fire(const ui_event event, widget &target)
Fires an event which has no extra parameters.
Definition: dispatcher.cpp:74
void on_modified(const Func &func)
Sets a common callback function for all members.
Definition: group.hpp:121
void add_member(selectable_item *w, const T &value)
Adds a widget/value pair to the group map.
Definition: group.hpp:41
void set_member_states(const T &value)
Sets the toggle values for all widgets besides the one associated with the specified value to false.
Definition: group.hpp:110
The listbox class.
Definition: listbox.hpp:41
grid & add_row(const widget_item &item, const int index=-1)
When an item in the list is selected by the user we need to update the state.
Definition: listbox.cpp:92
const grid * get_row_grid(const unsigned row) const
Returns the grid of the wanted row.
Definition: listbox.cpp:267
void set_active_sorter(std::string_view id, sort_order::type order, bool select_first=false)
Sorts the listbox by a pre-set sorting option.
Definition: listbox.cpp:626
bool select_row(const unsigned row, const bool select=true)
Selects a row.
Definition: listbox.cpp:280
std::pair< widget *, sort_order::type > get_active_sorter() const
Returns a widget pointer to the active sorter, along with its corresponding order.
Definition: listbox.cpp:640
void remove_row(const unsigned row, unsigned count=1)
Removes a row in the listbox.
Definition: listbox.cpp:112
int get_selected_row() const
Returns the first selected row.
Definition: listbox.cpp:305
unsigned get_item_count() const
Returns the number of items in the listbox.
Definition: listbox.cpp:159
void set_values(const std::vector<::config > &values, unsigned selected=0)
virtual void set_active(const bool active) override
See styled_widget::set_active.
Definition: menu_button.cpp:74
virtual void set_label(const t_string &text)
A widget that allows the user to input text in single line.
Definition: text_box.hpp:125
Base class for all widgets.
Definition: widget.hpp:55
void set_visible(const visibility visible)
Definition: widget.cpp:479
@ invisible
The user set the widget invisible, that means:
T * find_widget(const std::string_view id, const bool must_be_active, const bool must_exist)
Gets a widget with the wanted id.
Definition: widget.hpp:747
void set_retval(const int retval, const bool close_window=true)
Sets there return value of the window.
Definition: window.hpp:395
void keyboard_capture(widget *widget)
Definition: window.cpp:1201
void invalidate_layout()
Updates the size of the window.
Definition: window.cpp:760
void add_to_keyboard_chain(widget *widget)
Adds the widget to the keyboard chain.
Definition: window.cpp:1207
static const std::string & type()
Static type getter that does not rely on the widget being constructed.
int get_retval()
Definition: window.hpp:402
std::shared_ptr< wb::manager > get_whiteboard() const
unit_ptr find_if_matches_id(const std::string &unit_id)
Find a unit by id.
static config get_disband(const std::string &unit_id)
static bool run_and_throw(const std::string &commandname, const config &data, action_spectator &spectator=get_default_spectator())
bool empty() const
Definition: tstring.hpp:197
const std::string & str() const
Definition: tstring.hpp:201
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:75
const std::string & color() const
Definition: team.hpp:247
int side() const
Definition: team.hpp:180
int recall_cost() const
Definition: team.hpp:185
bool is_local_human() const
Definition: team.hpp:258
int gold() const
Definition: team.hpp:181
recall_list_manager & recall_list()
Definition: team.hpp:206
const std::set< std::string > & recruits() const
Definition: team.hpp:214
Container associating units to locations.
Definition: map.hpp:98
unit_iterator end()
Definition: map.hpp:428
unit_iterator find_leader(int side)
Definition: map.cpp:320
@ FEMALE
Definition: race.hpp:28
@ MALE
Definition: race.hpp:28
A single unit type that the player may recruit.
Definition: types.hpp:43
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
Definition: types.cpp:841
This class represents a single unit of a specific type.
Definition: unit.hpp:133
std::size_t i
Definition: function.cpp:1030
static std::string _(const char *str)
Definition: gettext.hpp:97
void set_favorite(bool favorite)
Definition: unit.hpp:2130
bool invisible(const map_location &loc, bool see_all=true) const
Definition: unit.cpp:2623
bool favorite() const
Definition: unit.hpp:2128
int max_hitpoints() const
The max number of hitpoints this unit can have.
Definition: unit.hpp:521
unit_alignments::type alignment() const
The alignment of this unit.
Definition: unit.hpp:491
bool incapacitated() const
Check if the unit has been petrified.
Definition: unit.hpp:920
int level() const
The current level of this unit.
Definition: unit.hpp:575
const t_string & type_name() const
Gets the translatable name of this unit's type.
Definition: unit.hpp:369
bool unrenamable() const
Whether this unit can be renamed.
Definition: unit.hpp:436
int recall_cost() const
How much gold it costs to recall this unit, or -1 if the side's default recall cost is used.
Definition: unit.hpp:656
void rename(const std::string &name)
Attempts to rename this unit's translatable display name, taking the 'unrenamable' flag into account.
Definition: unit.hpp:424
int hitpoints() const
The current number of hitpoints this unit has.
Definition: unit.hpp:515
bool slowed() const
Check if the unit has been slowed.
Definition: unit.hpp:929
const unit_race * race() const
Gets this unit's race.
Definition: unit.hpp:509
int experience() const
The current number of experience points this unit has.
Definition: unit.hpp:539
t_string block_dismiss_message() const
A message of why this unit cannot be dismissed.
Definition: unit.hpp:460
bool can_recruit() const
Whether this unit can recruit other units - ie, are they a leader unit.
Definition: unit.hpp:628
const std::string & id() const
Gets this unit's id.
Definition: unit.hpp:380
int side() const
The side this unit belongs to.
Definition: unit.hpp:343
bool dismissable() const
Whether this unit can be dismissed.
Definition: unit.hpp:454
bool poisoned() const
Check if the unit has been poisoned.
Definition: unit.hpp:911
unsigned int experience_to_advance() const
The number of experience points this unit needs to level up, or 0 if current XP > max XP.
Definition: unit.hpp:557
int max_experience() const
The max number of experience points this unit can have.
Definition: unit.hpp:545
unit_race::GENDER gender() const
The gender of this unit.
Definition: unit.hpp:481
const t_string & name() const
Gets this unit's translatable display name.
Definition: unit.hpp:403
bool can_advance() const
Checks whether this unit has any options to advance to.
Definition: unit.hpp:272
color_t xp_color() const
Color for this unit's XP.
Definition: unit.cpp:1261
color_t hp_color() const
Color for this unit's current hitpoints.
Definition: unit.cpp:1217
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
Definition: unit.cpp:2781
const std::vector< std::string > & overlays() const
Get the unit's overlay images.
Definition: unit.hpp:1705
std::string absolute_image() const
The name of the file to game_display (used in menus).
Definition: unit.cpp:2600
const map_location & get_location() const
The current map location this unit is at.
Definition: unit.hpp:1432
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
Definition: unit.hpp:1357
int total_movement() const
The maximum moves this unit has.
Definition: unit.hpp:1341
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
Definition: unit.hpp:1107
bool loyal() const
Gets whether this unit is loyal - ie, it costs no upkeep.
Definition: unit.cpp:1750
This file contains the window object, this object is a top level container which has the event manage...
T end(const std::pair< T, T > &p)
Standard logging facilities (interface).
#define log_scope2(domain, description)
Definition: log.hpp:276
const color_t GRAY_COLOR
const std::string unicode_en_dash
Definition: constants.cpp:43
REGISTER_DIALOG(editor_edit_unit)
@ NOTIFY_MODIFIED
Definition: handler.hpp:158
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification &signal)
Connects a signal handler for getting a notification upon modification.
Definition: dispatcher.cpp:189
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal &signal)
Connects a signal handler for a left mouse button click.
Definition: dispatcher.cpp:163
std::map< std::string, widget_item > widget_data
Definition: widget.hpp:36
std::map< std::string, t_string > widget_item
Definition: widget.hpp:33
void show_transient_message(const std::string &title, const std::string &message, const std::string &image, const bool message_use_markup, const bool title_use_markup)
Shows a transient message to the user.
void show_message(const std::string &title, const std::string &msg, const std::string &button_caption, const bool auto_close, const bool message_use_markup, const bool title_use_markup)
Shows a message to the user.
Definition: message.cpp:148
@ OK
Dialog was closed with the OK button.
Definition: retval.hpp:35
@ CANCEL
Dialog was closed with the CANCEL button.
Definition: retval.hpp:38
void show_help(const std::string &show_topic)
Open the help browser, show topic with id show_topic.
Definition: help.cpp:139
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
Definition: markup.hpp:110
game_board * gameboard
Definition: resources.cpp:20
play_controller * controller
Definition: resources.cpp:21
auto make_ci_matcher(std::string_view filter_text)
Returns a function which performs locale-aware case-insensitive search.
Definition: ci_searcher.hpp:24
std::string format_level_string(const int level, bool recallable)
Definition: helper.cpp:135
std::string format_movement_string(const int moves_left, const int moves_max, bool active)
Definition: helper.cpp:154
std::string maybe_inactive(const std::string &str, bool active)
Definition: helper.cpp:96
std::string format_cost_string(int unit_recall_cost, bool active)
Definition: helper.cpp:101
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
Definition: unicode.cpp:85
std::size_t index(std::string_view str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Definition: unicode.cpp:70
constexpr auto filter
Definition: ranges.hpp:38
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
static void msg(const char *act, debug_info &i, const char *to="", const char *result="")
Definition: debugger.cpp:109
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
The basic class for representing 8-bit RGB or RGBA colour values.
Definition: color.hpp:61
Applies the planned unit map for the duration of the struct's life.
Definition: manager.hpp:253
static map_location::direction n
#define LOG_DP
static lg::log_domain log_display("display")