The Battle for Wesnoth  1.19.7+dev
Namespaces | Macros | Variables
units_dialog.cpp File Reference
#include "gui/dialogs/units_dialog.hpp"
#include "formatter.hpp"
#include "game_board.hpp"
#include "gettext.hpp"
#include "gui/dialogs/edit_text.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/widgets/listbox.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/image.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/menu_button.hpp"
#include "gui/widgets/styled_widget.hpp"
#include "gui/widgets/text_box.hpp"
#include "gui/widgets/toggle_button.hpp"
#include "gui/widgets/unit_preview_pane.hpp"
#include "gui/widgets/window.hpp"
#include "help/help.hpp"
#include "log.hpp"
#include "replay_helper.hpp"
#include "play_controller.hpp"
#include "resources.hpp"
#include "serialization/markup.hpp"
#include "synced_context.hpp"
#include "team.hpp"
#include "units/helper.hpp"
#include "units/unit.hpp"
#include "units/ptr.hpp"
#include "units/types.hpp"
#include "utils/ci_searcher.hpp"
#include "whiteboard/manager.hpp"
#include <functional>
#include <string>
Include dependency graph for units_dialog.cpp:

Go to the source code of this file.

Namespaces

 gui2
 Generic file dialog.
 
 gui2::dialogs
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-lib"
 
#define LOG_DP   LOG_STREAM(info, log_display)
 

Variables

static lg::log_domain log_display ("display")
 

Macro Definition Documentation

◆ GETTEXT_DOMAIN

#define GETTEXT_DOMAIN   "wesnoth-lib"

Definition at line 15 of file units_dialog.cpp.

◆ LOG_DP

#define LOG_DP   LOG_STREAM(info, log_display)

Definition at line 53 of file units_dialog.cpp.

Variable Documentation

◆ log_display

lg::log_domain log_display("display") ( "display"  )
static