97 typedef std::map<hotkey::HOTKEY_COMMAND, std::shared_ptr<mouse_action>>
mouse_action_map;
Class that keeps track of all the keys on the keyboard.
The brush class represents a single brush – a set of relative locations around a "hotspot",...
const std::string id() const
A mouse action receives events from the controller, and responds to them by creating an appropriate e...
A class grating read only view to a vector of config objects, viewed as one config with all children ...
std::string id
Text to match against addon_info.tags()
Manage the empty-palette in the editor.
Game configuration data as global variables.