The Battle for Wesnoth  1.19.7+dev
editor_toolkit.cpp
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1 /*
2  Copyright (C) 2012 - 2024
3  by Fabian Mueller <fabianmueller5@gmx.de>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
17 #include "config.hpp"
18 
25 
26 #include "game_config_view.hpp"
27 #include "sdl/input.hpp" // get_mouse_state
28 
29 namespace editor {
30 
32  const game_config_view& game_config, context_manager& c_manager)
33  : gui_(gui)
34  , key_(key)
35  , palette_manager_()
36  , mouse_action_(nullptr) // Will be set before this constructor ends.
37  , mouse_actions_()
38  , brush_(nullptr)
39  , brushes_()
40 {
43  init_mouse_actions(c_manager);
44 }
45 
47 
49 {
50  for (const config &i : game_config.child_range("brush")) {
51  brushes_.emplace_back(i);
52  }
53  if (brushes_.empty()) {
54  ERR_ED << "No brushes defined!";
55  brushes_.emplace_back();
56  brushes_[0].add_relative_location(0, 0);
57  }
58  brush_ = &brushes_[0];
59 }
60 
62 {
64 }
65 
67 {
69  std::make_shared<mouse_action_paint>(&brush_, key_, *palette_manager_->terrain_palette_.get()));
71  std::make_shared<mouse_action_fill>(key_, *palette_manager_->terrain_palette_.get()));
73  std::make_shared<mouse_action_select>(&brush_, key_, *palette_manager_->empty_palette_.get()));
75  std::make_shared<mouse_action_starting_position>(key_, *palette_manager_->location_palette_.get()));
77  std::make_shared<mouse_action_map_label>(key_, *palette_manager_->empty_palette_.get()));
79  std::make_shared<mouse_action_unit>(key_, *palette_manager_->unit_palette_.get()));
81  std::make_shared<mouse_action_village>(key_, *palette_manager_->empty_palette_.get()));
83  std::make_shared<mouse_action_paste>(cmanager.get_clipboard(), key_, *palette_manager_->empty_palette_.get()));
85  std::make_shared<mouse_action_item>(key_, *palette_manager_->item_palette_.get()));
86 
87  for (const theme::menu& menu : gui_.get_theme().menus()) {
88  if (menu.items().size() == 1) {
89  hotkey::HOTKEY_COMMAND hk = hotkey::get_hotkey_command(menu.items().front()["id"]).command;
91  if (i != mouse_actions_.end()) {
92  i->second->set_toolbar_button(&menu);
93  }
94  }
95  }
96 
99 }
100 
101 
103 {
105  if (i != mouse_actions_.end()) {
106  palette_manager_->active_palette().hide(true);
107  mouse_action_ = i->second;
108  palette_manager_->adjust_size();
109 
112  palette_manager_->active_palette().hide(false);
113  } else {
114  ERR_ED << "Invalid hotkey command ("
115  << static_cast<int>(command) << ") passed to set_mouse_action";
116  }
117 
118 }
119 
121 {
122  mouse_action_map::const_iterator i = mouse_actions_.find(command);
123  return (i != mouse_actions_.end()) && (i->second == mouse_action_);
124 }
125 
127 {
128  return get_mouse_action().get_palette();
129 }
130 
132 {
133  DBG_ED << __func__;
134  auto [x, y] = sdl::get_mouse_location();
135  map_location hex_clicked = gui_.hex_clicked_on(x,y);
137 }
138 
140 {
142 }
143 
145 {
147 }
148 
149 void editor_toolkit::set_brush(const std::string& id) {
150 
151  for (brush& i : brushes_) {
152  if (i.id() == id) {
153  brush_ = &i;
154  }
155  }
156 }
157 
159 {
160  if (brush_ == &brushes_.back()) {
161  brush_ = &brushes_.front();
162  } else {
163  ++brush_;
164  }
165 
167 }
168 
170 {
171  palette_manager_->adjust_size();
172 }
173 
174 
175 } //Namespace editor
Class that keeps track of all the keys on the keyboard.
Definition: key.hpp:29
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:172
void invalidate_game_status()
Function to invalidate the game status displayed on the sidebar.
Definition: display.hpp:316
theme & get_theme()
Definition: display.hpp:390
map_location hex_clicked_on(int x, int y) const
given x,y co-ordinates of an onscreen pixel, will return the location of the hex that this pixel corr...
Definition: display.cpp:538
The brush class represents a single brush – a set of relative locations around a "hotspot",...
Definition: brush.hpp:27
map_fragment & get_clipboard()
brush * brush_
The current brush.
void cycle_brush()
Cycle to the next brush.
mouse_action & get_mouse_action()
Get the current mouse action.
std::vector< brush > brushes_
All available brushes.
bool is_mouse_action_set(hotkey::HOTKEY_COMMAND command) const
std::shared_ptr< mouse_action > mouse_action_
The current mouse action.
void init_sidebar(const game_config_view &game_config)
init the sidebar objects
std::unique_ptr< palette_manager > palette_manager_
editor_display & gui_
mouse_action_map mouse_actions_
void hotkey_set_mouse_action(hotkey::HOTKEY_COMMAND command)
Set the current mouse action based on a hotkey id.
editor_toolkit(editor_display &gui, const CKey &key, const game_config_view &game_config, context_manager &c_manager)
void init_brushes(const game_config_view &game_config)
init the brushes
common_palette & get_palette()
Get the current palette.
void init_mouse_actions(context_manager &c_manager)
init the mouse actions (tools)
void set_brush(const std::string &id)
void update_brush_highlights(editor_display &disp, const map_location &hex)
Unconditionally update the brush highlights for the current tool when hex is the center location.
common_palette & get_palette()
Getter for the associated palette.
virtual void set_mouse_overlay(editor_display &disp)
Set the mouse overlay for this action.
A class grating read only view to a vector of config objects, viewed as one config with all children ...
const std::vector< menu > & menus() const
Definition: theme.hpp:257
Definitions for the interface to Wesnoth Markup Language (WML).
#define ERR_ED
#define DBG_ED
std::size_t i
Definition: function.cpp:1029
Contains functions for cleanly handling SDL input.
Manage the empty-palette in the editor.
Definition: action.cpp:31
Game configuration data as global variables.
Definition: build_info.cpp:61
General purpose widgets.
const hotkey_command & get_hotkey_command(const std::string &command)
returns the hotkey_command with the given name
@ HOTKEY_EDITOR_TOOL_VILLAGE
@ HOTKEY_EDITOR_TOOL_LABEL
@ HOTKEY_EDITOR_CLIPBOARD_PASTE
@ HOTKEY_EDITOR_TOOL_PAINT
@ HOTKEY_EDITOR_TOOL_FILL
@ HOTKEY_EDITOR_TOOL_UNIT
@ HOTKEY_EDITOR_TOOL_STARTING_POSITION
@ HOTKEY_EDITOR_TOOL_SELECT
@ HOTKEY_EDITOR_TOOL_ITEM
point get_mouse_location()
Returns the current mouse location in draw space.
Definition: input.cpp:54
std::string::const_iterator iterator
Definition: tokenizer.hpp:25
HOTKEY_COMMAND command
The command associated with this hotkey.
Encapsulates the map of the game.
Definition: location.hpp:45