#include "build_info.hpp"
#include "desktop/version.hpp"
#include "filesystem.hpp"
#include "formatter.hpp"
#include "gettext.hpp"
#include "serialization/string_utils.hpp"
#include "serialization/unicode.hpp"
#include "game_version.hpp"
#include "sound.hpp"
#include "video.hpp"
#include "addon/manager.hpp"
#include "sdl/point.hpp"
#include <algorithm>
#include <fstream>
#include <iomanip>
#include "lua/wrapper_lua.h"
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include <boost/algorithm/string.hpp>
#include <boost/predef.h>
#include <boost/version.hpp>
#include <openssl/crypto.h>
#include <openssl/opensslv.h>
#include <curl/curl.h>
#include <pango/pangocairo.h>
Go to the source code of this file.
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| game_config |
| Game configuration data as global variables.
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◆ GETTEXT_DOMAIN
#define GETTEXT_DOMAIN "wesnoth-lib" |
◆ compiled
std::vector<std::string> compiled |
◆ contents_
◆ features
std::vector<optional_feature> features |
◆ heading_
◆ heading_delimiter
const char heading_delimiter |
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staticprivate |
◆ label_delimiter
const std::string label_delimiter |
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staticprivate |
◆ linked
std::vector<std::string> linked |
◆ names
std::vector<std::string> names |
Definition at line 67 of file build_info.cpp.
Referenced by gui2::dialogs::controller_name(), game_events::event_handlers::finish_adding_event_handler(), display::get_fog_shroud_images(), hotkey::get_names(), game_display::get_reachmap_images(), impl_namedtuple_get(), impl_namedtuple_set(), intf_named_tuple(), ng::connect_engine::load_previous_sides_users(), luaW_copy_upvalues(), luaW_push_namedtuple(), luaW_serialize_function(), luaW_to_namedtuple(), and help::print_behavior_description().
◆ placeholder_