#include <functional>
#include <map>
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Namespaces | |
image | |
Functions to load and save images from/to disk. | |
Functions | |
std::function< rect(rect)> | image::prep_minimap_for_rendering (const gamemap &map, const team *vw=nullptr, const unit_map *units=nullptr, const std::map< map_location, unsigned int > *reach_map=nullptr, bool ignore_terrain_disabled=false) |
Prepares the minimap texture and returns a function which will render it to the current rendering target when invoked. More... | |