The Battle for Wesnoth  1.17.4+dev
Macros | Functions | Variables
attack.cpp File Reference

Fighting. More...

#include "actions/attack.hpp"
#include "actions/advancement.hpp"
#include "actions/vision.hpp"
#include "ai/lua/aspect_advancements.hpp"
#include "formula/callable_objects.hpp"
#include "formula/formula.hpp"
#include "game_classification.hpp"
#include "game_config.hpp"
#include "game_data.hpp"
#include "game_events/pump.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "mouse_handler_base.hpp"
#include "play_controller.hpp"
#include "preferences/game.hpp"
#include "random.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "statistics.hpp"
#include "synced_checkup.hpp"
#include "synced_user_choice.hpp"
#include "team.hpp"
#include "tod_manager.hpp"
#include "units/abilities.hpp"
#include "units/animation_component.hpp"
#include "units/helper.hpp"
#include "units/filter.hpp"
#include "units/map.hpp"
#include "units/udisplay.hpp"
#include "units/unit.hpp"
#include "units/types.hpp"
#include "whiteboard/manager.hpp"
#include "wml_exception.hpp"
#include <optional>
Include dependency graph for attack.cpp:

Go to the source code of this file.

Macros

#define DBG_NG   LOG_STREAM(debug, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define WRN_NG   LOG_STREAM(err, log_engine)
 
#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define DBG_AT   LOG_STREAM(debug, log_attack)
 
#define LOG_AT   LOG_STREAM(info, log_attack)
 
#define WRN_AT   LOG_STREAM(err, log_attack)
 
#define ERR_AT   LOG_STREAM(err, log_attack)
 
#define LOG_CF   LOG_STREAM(info, log_config)
 

Functions

void attack_unit (const map_location &attacker, const map_location &defender, int attack_with, int defend_with, bool update_display)
 Performs an attack. More...
 
void attack_unit_and_advance (const map_location &attacker, const map_location &defender, int attack_with, int defend_with, bool update_display)
 Performs an attack, and advanced the units afterwards. More...
 
int under_leadership (const unit &u, const map_location &loc, const_attack_ptr weapon, const_attack_ptr opp_weapon)
 Tests if the unit at loc is currently affected by leadership. More...
 
int combat_modifier (const unit_map &units, const gamemap &map, const map_location &loc, unit_alignments::type alignment, bool is_fearless)
 Returns the amount that a unit's damage should be multiplied by due to the current time of day. More...
 
int combat_modifier (const time_of_day &effective_tod, unit_alignments::type alignment, bool is_fearless)
 Returns the amount that a unit's damage should be multiplied by due to the current time of day. More...
 
int generic_combat_modifier (int lawful_bonus, unit_alignments::type alignment, bool is_fearless, int max_liminal_bonus)
 Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus. More...
 
bool backstab_check (const map_location &attacker_loc, const map_location &defender_loc, const unit_map &units, const std::vector< team > &teams)
 Function to check if an attack will satisfy the requirements for backstab. More...
 

Variables

static lg::log_domain log_engine ("engine")
 
static lg::log_domain log_attack ("engine/attack")
 
static lg::log_domain log_config ("config")
 

Detailed Description

Fighting.

Definition in file attack.cpp.

Macro Definition Documentation

◆ DBG_AT

#define DBG_AT   LOG_STREAM(debug, log_attack)

Definition at line 67 of file attack.cpp.

◆ DBG_NG

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 61 of file attack.cpp.

Referenced by battle_context::choose_defender_weapon().

◆ ERR_AT

#define ERR_AT   LOG_STREAM(err, log_attack)

Definition at line 70 of file attack.cpp.

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 64 of file attack.cpp.

◆ LOG_AT

#define LOG_AT   LOG_STREAM(info, log_attack)

Definition at line 68 of file attack.cpp.

◆ LOG_CF

#define LOG_CF   LOG_STREAM(info, log_config)

Definition at line 73 of file attack.cpp.

Referenced by battle_context_unit_stats::battle_context_unit_stats().

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 62 of file attack.cpp.

Referenced by battle_context::choose_defender_weapon().

◆ WRN_AT

#define WRN_AT   LOG_STREAM(err, log_attack)

Definition at line 69 of file attack.cpp.

◆ WRN_NG

#define WRN_NG   LOG_STREAM(err, log_engine)

Definition at line 63 of file attack.cpp.

Function Documentation

◆ attack_unit()

void attack_unit ( const map_location attacker,
const map_location defender,
int  attack_with,
int  defend_with,
bool  update_display = true 
)

Performs an attack.

Definition at line 1557 of file attack.cpp.

Referenced by attack_unit_and_advance(), and ai::simulated_attack().

◆ attack_unit_and_advance()

void attack_unit_and_advance ( const map_location attacker,
const map_location defender,
int  attack_with,
int  defend_with,
bool  update_display 
)

Performs an attack, and advanced the units afterwards.

Definition at line 1567 of file attack.cpp.

References advance_unit_at(), attack_unit(), unit_map::find(), resources::gameboard, and game_board::units().

Referenced by ai::attack_result::do_execute(), and SYNCED_COMMAND_HANDLER_FUNCTION().

◆ backstab_check()

bool backstab_check ( const map_location attacker_loc,
const map_location defender_loc,
const unit_map units,
const std::vector< team > &  teams 
)

Function to check if an attack will satisfy the requirements for backstab.

Input:

  • the location from which the attack will occur,
  • the defending unit location,
  • the list of units on the map and
  • the list of teams. The defender and opposite units should be in place already. The attacking unit doesn't need to be, but if it isn't, an external check should be made to make sure the opposite unit isn't also the attacker.

Definition at line 1641 of file attack.cpp.

References unit_map::end(), unit_map::find(), get_adjacent_tiles(), and i.

Referenced by battle_context_unit_stats::battle_context_unit_stats(), and ai::ai_default_rca::aspect_attacks_base::do_attack_analysis().

◆ combat_modifier() [1/2]

int combat_modifier ( const unit_map units,
const gamemap map,
const map_location loc,
unit_alignments::type  alignment,
bool  is_fearless 
)

Returns the amount that a unit's damage should be multiplied by due to the current time of day.

Definition at line 1593 of file attack.cpp.

References combat_modifier(), tod_manager::get_illuminated_time_of_day(), and resources::tod_manager.

Referenced by attack_info(), battle_context_unit_stats::battle_context_unit_stats(), combat_modifier(), gui2::dialogs::attack_predictions::set_data(), and unit_alignment().

◆ combat_modifier() [2/2]

int combat_modifier ( const time_of_day effective_tod,
unit_alignments::type  alignment,
bool  is_fearless 
)

Returns the amount that a unit's damage should be multiplied by due to the current time of day.

Definition at line 1604 of file attack.cpp.

References generic_combat_modifier(), tod_manager::get_max_liminal_bonus(), time_of_day::lawful_bonus, and resources::tod_manager.

◆ generic_combat_modifier()

int generic_combat_modifier ( int  lawful_bonus,
unit_alignments::type  alignment,
bool  is_fearless,
int  max_liminal_bonus 
)

Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.

Definition at line 1613 of file attack.cpp.

Referenced by battle_context_unit_stats::battle_context_unit_stats(), tod_manager::calculate_best_liminal_bonus(), combat_modifier(), help::generate_time_of_day_topics(), time_of_day_at(), and unit_box_at().

◆ under_leadership()

int under_leadership ( const unit u,
const map_location loc,
const_attack_ptr  weapon = nullptr,
const_attack_ptr  opp_weapon = nullptr 
)

Tests if the unit at loc is currently affected by leadership.

(i.e. has a higher-level unit with the 'leadership' ability next to it).

Returns the bonus percentage (possibly 0 if there's no leader adjacent).

Definition at line 1586 of file attack.cpp.

References unit::get_abilities_weapons(), and unit_abilities::effect::get_composite_value().

Referenced by attack_info(), battle_context_unit_stats::battle_context_unit_stats(), ai::ai_default_rca::aspect_attacks_base::do_attack_analysis(), and gui2::dialogs::attack_predictions::set_data().

Variable Documentation

◆ log_attack

lg::log_domain log_attack("engine/attack")
static

◆ log_config

lg::log_domain log_config("config")
static

◆ log_engine

lg::log_domain log_engine("engine")
static