The Battle for Wesnoth  1.19.5+dev
title_screen.cpp
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1 /*
2  Copyright (C) 2008 - 2024
3  by Mark de Wever <koraq@xs4all.nl>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #define GETTEXT_DOMAIN "wesnoth-lib"
17 
19 
20 #include "addon/manager_ui.hpp"
21 #include "filesystem.hpp"
22 #include "font/font_config.hpp"
23 #include "formula/string_utils.hpp"
24 #include "game_config.hpp"
25 #include "game_config_manager.hpp"
26 #include "game_launcher.hpp"
27 #include "gui/auxiliary/tips.hpp"
33 #include "gui/dialogs/message.hpp"
41 #include "language.hpp"
42 #include "log.hpp"
44 //#define DEBUG_TOOLTIP
45 #ifdef DEBUG_TOOLTIP
46 #include "gui/dialogs/tooltip.hpp"
47 #endif
48 #include "gui/widgets/button.hpp"
49 #include "gui/widgets/image.hpp"
50 #include "gui/widgets/label.hpp"
52 #include "gui/widgets/settings.hpp"
53 #include "gui/widgets/window.hpp"
54 #include "help/help.hpp"
55 #include "sdl/surface.hpp"
57 #include "video.hpp"
58 #include "wml_exception.hpp"
59 
60 #include <algorithm>
61 #include <functional>
62 
63 #include <boost/algorithm/string/erase.hpp>
64 
65 static lg::log_domain log_config("config");
66 #define ERR_CF LOG_STREAM(err, log_config)
67 #define WRN_CF LOG_STREAM(warn, log_config)
68 
69 namespace gui2::dialogs
70 {
71 
72 REGISTER_DIALOG(title_screen)
73 
75 
77  : modal_dialog(window_id())
78  , debug_clock_()
79  , game_(game)
80 {
81  set_allow_plugin_skip(false);
82  init_callbacks();
83 }
84 
86 {
87 }
88 
89 void title_screen::register_button(const std::string& id, hotkey::HOTKEY_COMMAND hk, std::function<void()> callback)
90 {
91  if(hk != hotkey::HOTKEY_NULL) {
92  register_hotkey(hk, std::bind(callback));
93  }
94 
95  try {
96  button& btn = find_widget<button>(id);
97  connect_signal_mouse_left_click(btn, std::bind(callback));
98  } catch(const wml_exception& e) {
99  ERR_GUI_P << e.user_message;
100  prefs::get().set_gui2_theme("default");
102  }
103 }
104 
105 static void launch_lua_console()
106 {
108 }
109 
110 static void make_screenshot()
111 {
112  surface screenshot = video::read_pixels();
113  if(screenshot) {
114  std::string filename = filesystem::get_screenshot_dir() + "/" + _("Screenshot") + "_";
116  gui2::dialogs::screenshot_notification::display(filename, screenshot);
117  }
118 }
119 
120 #ifdef DEBUG_TOOLTIP
121 /*
122  * This function is used to test the tooltip placement algorithms as
123  * described in the »Tooltip placement« section in the GUI2 design
124  * document.
125  *
126  * Use a 1024 x 768 screen size, set the maximum loop iteration to:
127  * - 0 to test with a normal tooltip placement.
128  * - 30 to test with a larger normal tooltip placement.
129  * - 60 to test with a huge tooltip placement.
130  * - 150 to test with a borderline to insanely huge tooltip placement.
131  * - 180 to test with an insanely huge tooltip placement.
132  */
133 static void debug_tooltip(window& /*window*/, bool& handled, const point& coordinate)
134 {
135  std::string message = "Hello world.";
136 
137  for(int i = 0; i < 0; ++i) {
138  message += " More greetings.";
139  }
140 
142  gui2::tip::show("tooltip", message, coordinate);
143 
144  handled = true;
145 }
146 #endif
147 
149 {
150  set_click_dismiss(false);
151  set_enter_disabled(true);
152  set_escape_disabled(true);
153 
154 #ifdef DEBUG_TOOLTIP
155  connect_signal<event::SDL_MOUSE_MOTION>(
156  std::bind(debug_tooltip, std::ref(*this), std::placeholders::_3, std::placeholders::_5),
158 #endif
159 
160  connect_signal<event::SDL_VIDEO_RESIZE>(std::bind(&title_screen::on_resize, this));
161 
162  //
163  // General hotkeys
164  //
166  std::bind(&gui2::window::set_retval, std::ref(*this), RELOAD_GAME_DATA, true));
167 
169  std::bind(&title_screen::show_achievements, this));
170 
173 
174  // A wrapper is needed here since the relevant display function is overloaded, and
175  // since the wrapper's signature doesn't exactly match what register_hotkey expects.
177 
179 
180  //
181  // Background and logo images
182  //
184  // game works just fine if just one of the background images are missing
185  ERR_CF << "No titlescreen background defined in game config";
186  }
187 
190 
191  find_widget<image>("logo-bg").set_image(game_config::images::game_logo_background);
192  find_widget<image>("logo").set_image(game_config::images::game_logo);
193 
194  //
195  // Tip-of-the-day browser
196  //
197  multi_page* tip_pages = find_widget<multi_page>("tips", false, false);
198 
199  if(tip_pages != nullptr) {
200  std::vector<game_tip> tips = tip_of_the_day::shuffle(settings::tips);
201  if(tips.empty()) {
202  WRN_CF << "There are no tips of day available.";
203  }
204  for(const auto& tip : tips) {
206  widget_data page;
207 
208  widget["use_markup"] = "true";
209 
210  // Use pango markup to insert drop cap
211  // Example: Lawful units -> <span ...>L</span>awful units
212  // If tip starts with a tag, we need to insert the <span> after it
213  // then insert the </span> tag after the first character of the text
214  // after markup. Assumes that the tags themselves don't
215  // contain non-ASCII characters.
216  // Example: <i>Lawful</i> units -> <i><span ...>L</span>awful</i> units
217  const std::string& script_font = font::get_font_families(font::FONT_SCRIPT);
218  std::string tip_text = tip.text().str();
219  std::size_t pos = 0;
220  while (pos < tip_text.size() && tip_text.at(pos) == '<') {
221  pos = tip_text.find_first_of(">", pos) + 1;
222  }
223  utf8::insert(tip_text, pos+1, "</span>");
224  utf8::insert(tip_text, pos, "<span font_family='" + script_font + "' font_size='xx-large'>");
225 
226  widget["label"] = tip_text;
227 
228  page.emplace("tip", widget);
229 
230  widget["label"] = tip.source();
231  page.emplace("source", widget);
232 
233  tip_pages->add_page(page);
234  }
235 
236  update_tip(true);
237  }
238 
240  std::bind(&title_screen::update_tip, this, true));
241 
243  std::bind(&title_screen::update_tip, this, false));
244 
245  //
246  // Help
247  //
248  register_button("help", hotkey::HOTKEY_HELP, []() {
250  help::show_help();
251  });
252 
253  //
254  // About
255  //
256  register_button("about", hotkey::HOTKEY_NULL, std::bind(&game_version::display<>));
257 
258  //
259  // Campaign
260  //
261  register_button("campaign", hotkey::TITLE_SCREEN__CAMPAIGN, [this]() {
262  try{
263  if(game_.new_campaign()) {
264  // Suspend drawing of the title screen,
265  // so it doesn't flicker in between loading screens.
266  hide();
267  set_retval(LAUNCH_GAME);
268  }
269  } catch (const config::error& e) {
270  gui2::show_error_message(e.what());
271  }
272  });
273 
274  //
275  // Multiplayer
276  //
279 
280  //
281  // Load game
282  //
283  register_button("load", hotkey::HOTKEY_LOAD_GAME, [this]() {
284  if(game_.load_game()) {
285  // Suspend drawing of the title screen,
286  // so it doesn't flicker in between loading screens.
287  hide();
288  set_retval(LAUNCH_GAME);
289  }
290  });
291 
292  //
293  // Addons
294  //
295  register_button("addons", hotkey::TITLE_SCREEN__ADDONS, [this]() {
296  if(manage_addons()) {
298  }
299  });
300 
301  //
302  // Editor
303  //
305 
306  //
307  // Cores
308  //
310  std::bind(&title_screen::button_callback_cores, this));
311 
312  //
313  // Language
314  //
315  register_button("language", hotkey::HOTKEY_LANGUAGE, [this]() {
316  try {
317  if(game_.change_language()) {
318  on_resize();
319  update_static_labels();
320  }
321  } catch(const std::runtime_error& e) {
322  gui2::show_error_message(e.what());
323  }
324  });
325 
326  //
327  // Preferences
328  //
330  std::bind(&title_screen::show_preferences, this));
331 
332  //
333  // Achievements
334  //
336  std::bind(&title_screen::show_achievements, this));
337 
338  //
339  // Community
340  //
342  std::bind(&title_screen::show_community, this));
343 
344  //
345  // Quit
346  //
348  // A sanity check, exit immediately if the .cfg file didn't have a "quit" button.
349  find_widget<button>("quit", false, true);
350 
351  //
352  // Debug clock
353  //
355  std::bind(&title_screen::show_debug_clock_window, this));
356 
357  auto clock = find_widget<button>("clock", false, false);
358  if(clock) {
360  }
361 
362  //
363  // GUI Test and Debug Window
364  //
365  register_button("test_dialog", hotkey::HOTKEY_NULL,
366  std::bind(&title_screen::show_gui_test_dialog, this));
367 
368  auto test_dialog = find_widget<button>("test_dialog", false, false);
369  if(test_dialog) {
371  }
372 
373  //
374  // Static labels (version and language)
375  //
377 }
378 
380 {
381  //
382  // Version menu label
383  //
384  const std::string& version_string = VGETTEXT("Version $version", {{ "version", game_config::revision }});
385 
386  if(label* version_label = find_widget<label>("revision_number", false, false)) {
387  version_label->set_label(version_string);
388  }
389 
390  get_canvas(0).set_variable("revision_number", wfl::variant(version_string));
391 
392  //
393  // Language menu label
394  //
395  if(auto* lang_button = find_widget<button>("language", false, false); lang_button) {
396  const auto& locale = translation::get_effective_locale_info();
397  // Just assume everything is UTF-8 (it should be as long as we're called Wesnoth)
398  // and strip the charset from the Boost locale identifier.
399  const auto& boost_name = boost::algorithm::erase_first_copy(locale.name(), ".UTF-8");
400  const auto& langs = get_languages(true);
401 
402  auto lang_def = std::find_if(langs.begin(), langs.end(), [&](language_def const& lang) {
403  return lang.localename == boost_name;
404  });
405 
406  if(lang_def != langs.end()) {
407  lang_button->set_label(lang_def->language.str());
408  } else if(boost_name == "c" || boost_name == "C") {
409  // HACK: sometimes System Default doesn't match anything on the list. If you fork
410  // Wesnoth and change the neutral language to something other than US English, you
411  // want to change this too.
412  lang_button->set_label("English (US)");
413  } else {
414  // If somehow the locale doesn't match a known translation, use the
415  // locale identifier as a last resort
416  lang_button->set_label(boost_name);
417  }
418  }
419 }
420 
422 {
424 }
425 
426 void title_screen::update_tip(const bool previous)
427 {
428  multi_page* tip_pages = find_widget<multi_page>("tips", false, false);
429  if(tip_pages == nullptr) {
430  return;
431  }
432  if(tip_pages->get_page_count() == 0) {
433  return;
434  }
435 
436  int page = tip_pages->get_selected_page();
437  if(previous) {
438  if(page <= 0) {
439  page = tip_pages->get_page_count();
440  }
441  --page;
442  } else {
443  ++page;
444  if(static_cast<unsigned>(page) >= tip_pages->get_page_count()) {
445  page = 0;
446  }
447  }
448 
449  tip_pages->select_page(page);
450 }
451 
453 {
454  assert(show_debug_clock_button);
455 
456  if(debug_clock_) {
457  debug_clock_.reset(nullptr);
458  } else {
459  debug_clock_.reset(new debug_clock());
460  debug_clock_->show(true);
461  }
462 }
463 
465 {
467 
468  std::vector<std::string> options;
469  for(const config &sc : game_config_manager::get()->game_config().child_range("test")) {
470  if(!sc["is_unit_test"].to_bool(false)) {
471  options.emplace_back(sc["id"]);
472  }
473  }
474 
475  std::sort(options.begin(), options.end());
476 
477  gui2::dialogs::simple_item_selector dlg(_("Choose Test Scenario"), "", options);
478  dlg.show();
479 
480  int choice = dlg.selected_index();
481  if(choice >= 0) {
482  game_.set_test(options[choice]);
484  }
485 }
486 
488 {
490  ach.show();
491 }
492 
494 {
495  game_version dlg;
496  // shows the 5th tab, community, when the dialog is shown
497  dlg.display(4);
498 }
499 
501 {
502  gui2::dialogs::gui_test_dialog::execute();
503 }
504 
506 {
508  pref_dlg.show();
509  if (pref_dlg.get_retval() == RELOAD_UI) {
511  }
512 
513  // Currently blurred windows don't capture well if there is something
514  // on top of them at the time of blur. Resizing the game window in
515  // preferences will cause the title screen tip and menu panels to
516  // capture the prefs dialog in their blur. This workaround simply
517  // forces them to re-capture the blur after the dialog closes.
518  panel* tip_panel = find_widget<panel>("tip_panel", false, false);
519  if(tip_panel != nullptr) {
520  tip_panel->get_canvas(tip_panel->get_state()).queue_reblur();
521  tip_panel->queue_redraw();
522  }
523  panel* menu_panel = find_widget<panel>("menu_panel", false, false);
524  if(menu_panel != nullptr) {
525  menu_panel->get_canvas(menu_panel->get_state()).queue_reblur();
526  menu_panel->queue_redraw();
527  }
528 }
529 
531 {
532  while(true) {
534  dlg.show();
535 
536  if(dlg.get_retval() != gui2::retval::OK) {
537  return;
538  }
539 
540  const auto res = dlg.get_choice();
541 
542  if(res == decltype(dlg)::choice::HOST && prefs::get().mp_server_warning_disabled() < 2) {
543  if(!gui2::dialogs::mp_host_game_prompt::execute()) {
544  continue;
545  }
546  }
547 
548  switch(res) {
549  case decltype(dlg)::choice::JOIN:
550  game_.select_mp_server(prefs::get().builtin_servers_list().front().address);
552  break;
553  case decltype(dlg)::choice::CONNECT:
556  break;
557  case decltype(dlg)::choice::HOST:
558  game_.select_mp_server("localhost");
560  break;
561  case decltype(dlg)::choice::LOCAL:
563  break;
564  }
565 
566  return;
567  }
568 }
569 
571 {
572  int current = 0;
573 
574  std::vector<config> cores;
575  for(const config& core : game_config_manager::get()->game_config().child_range("core")) {
576  cores.push_back(core);
577 
578  if(core["id"] == prefs::get().core()) {
579  current = cores.size() - 1;
580  }
581  }
582 
583  gui2::dialogs::core_selection core_dlg(cores, current);
584  if(core_dlg.show()) {
585  const std::string& core_id = cores[core_dlg.get_choice()]["id"];
586 
587  prefs::get().set_core(core_id);
589  }
590 }
591 
592 } // namespace dialogs
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:172
static game_config_manager * get()
void load_game_config_for_create(bool is_mp, bool is_test=false)
bool change_language()
void select_mp_server(const std::string &server)
void set_test(const std::string &id)
Simple push button.
Definition: button.hpp:36
void set_variable(const std::string &key, wfl::variant &&value)
Definition: canvas.hpp:154
void queue_reblur()
Clear the cached blur texture, forcing it to regenerate.
Definition: canvas.cpp:629
static void display(lua_kernel_base *lk)
Display a new console, using given video and lua kernel.
Main class to show messages to the user.
Definition: message.hpp:36
Abstract base class for all modal dialogs.
bool show(const unsigned auto_close_time=0)
Shows the window.
int get_retval() const
Returns the cached window exit code.
int selected_index() const
Returns the selected item index after displaying.
This class implements the title screen.
std::unique_ptr< modeless_dialog > debug_clock_
Holds the debug clock dialog.
void update_tip(const bool previous)
Updates the tip of day widget.
void register_button(const std::string &id, hotkey::HOTKEY_COMMAND hk, std::function< void()> callback)
void show_gui_test_dialog()
Shows the gui test window.
void update_static_labels()
Updates UI labels that are not t_string after a language change.
void show_debug_clock_window()
Shows the debug clock.
void show_preferences()
Shows the preferences dialog.
void register_hotkey(const hotkey::HOTKEY_COMMAND id, const hotkey_function &function)
Registers a hotkey.
Definition: dispatcher.cpp:147
grid & add_page(const widget_item &item)
Adds single page to the grid.
Definition: multi_page.cpp:43
unsigned get_page_count() const
Returns the number of pages.
Definition: multi_page.cpp:98
int get_selected_page() const
Returns the selected page.
Definition: multi_page.cpp:113
void select_page(const unsigned page, const bool select=true)
Selects a page.
Definition: multi_page.cpp:104
virtual unsigned get_state() const override
See styled_widget::get_state.
Definition: panel.cpp:61
canvas & get_canvas(const unsigned index)
Base class for all widgets.
Definition: widget.hpp:55
void queue_redraw()
Indicates that this widget should be redrawn.
Definition: widget.cpp:464
window * get_window()
Get the parent window.
Definition: widget.cpp:117
@ visible
The user sets the widget visible, that means:
@ invisible
The user set the widget invisible, that means:
base class of top level items, the only item which needs to store the final canvases to draw on.
Definition: window.hpp:61
void set_enter_disabled(const bool enter_disabled)
Disable the enter key.
Definition: window.hpp:323
void set_retval(const int retval, const bool close_window=true)
Sets there return value of the window.
Definition: window.hpp:395
void set_escape_disabled(const bool escape_disabled)
Disable the escape key.
Definition: window.hpp:336
void set_click_dismiss(const bool click_dismiss)
Definition: window.hpp:412
static prefs & get()
Declarations for File-IO.
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
std::size_t i
Definition: function.cpp:1028
static std::string _(const char *str)
Definition: gettext.hpp:93
#define ERR_GUI_P
Definition: log.hpp:69
This file contains the window object, this object is a top level container which has the event manage...
language_list get_languages(bool all)
Return a list of available translations.
Definition: language.cpp:126
Standard logging facilities (interface).
bool manage_addons()
Shows the add-ons server connection dialog, for access to the various management front-ends.
Definition: manager_ui.cpp:228
std::string get_screenshot_dir()
std::string get_next_filename(const std::string &name, const std::string &extension)
Get the next free filename using "name + number (3 digits) + extension" maximum 1000 files then start...
Definition: filesystem.cpp:585
@ FONT_SCRIPT
const t_string & get_font_families(family_class fclass)
Returns the currently defined fonts.
std::string game_title_background
std::string game_title
std::string game_logo
std::string game_logo_background
Game configuration data as global variables.
Definition: build_info.cpp:61
const std::string revision
void show(const std::string &window_id, const t_string &message, const point &mouse, const SDL_Rect &source_rect)
Shows a tip.
Definition: tooltip.cpp:64
void remove()
Removes a tip.
Definition: tooltip.cpp:94
static std::unique_ptr< tooltip > tip
Definition: tooltip.cpp:62
static void launch_lua_console()
static void make_screenshot()
bool show_debug_clock_button
Do we wish to show the button for the debug clock.
REGISTER_DIALOG(editor_edit_unit)
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal &signal)
Connects a signal handler for a left mouse button click.
Definition: dispatcher.cpp:177
std::vector< game_tip > tips
Definition: settings.cpp:55
std::vector< game_tip > shuffle(const std::vector< game_tip > &tips)
Shuffles the tips.
Definition: tips.cpp:48
std::map< std::string, widget_item > widget_data
Definition: widget.hpp:36
std::map< std::string, t_string > widget_item
Definition: widget.hpp:33
void show_error_message(const std::string &msg, bool message_use_markup)
Shows an error message to the user.
Definition: message.cpp:201
@ OK
Dialog was closed with the OK button.
Definition: retval.hpp:35
void show_help(const std::string &show_topic)
Open the help browser, show topic with id show_topic.
Definition: help.cpp:140
@ HOTKEY_SCREENSHOT
@ HOTKEY_ACHIEVEMENTS
@ TITLE_SCREEN__MULTIPLAYER
@ TITLE_SCREEN__ADDONS
@ TITLE_SCREEN__EDITOR
@ HOTKEY_QUIT_TO_DESKTOP
@ HOTKEY_LOAD_GAME
@ TITLE_SCREEN__TEST
@ TITLE_SCREEN__PREVIOUS_TIP
@ HOTKEY_PREFERENCES
@ TITLE_SCREEN__CORES
@ TITLE_SCREEN__CAMPAIGN
@ TITLE_SCREEN__RELOAD_WML
@ TITLE_SCREEN__NEXT_TIP
map_location coordinate
Contains an x and y coordinate used for starting positions in maps.
const boost::locale::info & get_effective_locale_info()
A facet that holds general information about the effective locale.
Definition: gettext.cpp:576
std::string & insert(std::string &str, const std::size_t pos, const std::string &insert)
Insert a UTF-8 string at the specified position.
Definition: unicode.cpp:98
surface read_pixels(SDL_Rect *r)
Copy back a portion of the render target that is already drawn.
Definition: video.cpp:582
This file contains the settings handling of the widget library.
std::string filename
Filename.
The help implementation caches data parsed from the game_config.
Definition: help.hpp:39
Holds a 2D point.
Definition: point.hpp:25
Helper class, don't construct this directly.
#define ERR_CF
#define WRN_CF
static lg::log_domain log_config("config")
Add a special kind of assert to validate whether the input from WML doesn't contain any problems that...
#define e