The Battle for Wesnoth  1.17.17+dev
lobby_player_list_helper.cpp
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1 /*
2  Copyright (C) 2009 - 2023
3  by Tomasz Sniatowski <kailoran@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
17 
18 #include "font/text_formatting.hpp"
20 #include "gettext.hpp"
23 #include "gui/widgets/label.hpp"
26 #include "gui/widgets/window.hpp"
27 
28 static lg::log_domain log_lobby("lobby");
29 #define ERR_LB LOG_STREAM(err, log_lobby)
30 
31 namespace gui2
32 {
33 lobby_player_list_helper::sub_list::sub_list(tree_view* parent_tree, const std::string& lbl, const bool unfolded)
34 {
35  widget_data tree_group_item;
36  tree_group_item["tree_view_node_label"]["label"] = lbl;
37 
38  root = &parent_tree->add_node("player_group", tree_group_item);
39 
40  if(unfolded) {
41  root->unfold();
42  }
43 
44  label_player_count = find_widget<label>(root, "player_count", false, true);
45  assert(label_player_count);
46 }
47 
49 {
50  label_player_count->set_label(std::to_string(root->count_children()));
51 }
52 
53 namespace
54 {
55 struct update_pod
56 {
57  /** The raw data used to mass-construct player tree nodes. */
58  std::vector<widget_data> node_data;
59 
60  /** The associated user data for each node, index-to-index. */
61  std::vector<const mp::user_info*> user_data;
62 };
63 } // namespace
64 
65 void lobby_player_list_helper::update(const std::vector<mp::user_info>& user_info, int focused_game)
66 {
67  const unsigned scrollbar_position = tree->get_vertical_scrollbar_item_position();
68  std::array<update_pod, std::tuple_size<decltype(player_lists)>::value> inputs{};
69 
70  for(const auto& user : user_info) {
71  std::string name = user.name;
72 
73  std::stringstream icon_ss;
74  icon_ss << "lobby/status";
75 
76  switch(user.get_state(focused_game)) {
78  icon_ss << "-lobby";
79  break;
81  name = font::span_color({0, 255, 255}, name);
82  icon_ss << (user.observing ? "-obs" : "-playing");
83  break;
85  name = font::span_color(font::GRAY_COLOR, name);
86  icon_ss << (user.observing ? "-obs" : "-playing");
87  break;
88  }
89 
90  switch(user.get_relation()) {
92  icon_ss << "-s";
93  break;
95  icon_ss << "-n";
96  break;
98  icon_ss << "-f";
99  break;
101  icon_ss << "-i";
102  break;
103  }
104 
105  icon_ss << ".png";
106 
107  widget_item tree_group_field;
108  widget_data tree_group_item;
109 
110  /*** Add tree item ***/
111  tree_group_field["label"] = icon_ss.str();
112  tree_group_item["icon"] = tree_group_field;
113 
114  tree_group_field["label"] = name;
115  tree_group_field["use_markup"] = "true";
116  tree_group_item["name"] = tree_group_field;
117 
118  // Indices here must match the order of the lists in the player_lists array (see `init`)
119  switch(user.get_state(focused_game)) {
121  inputs[0].node_data.push_back(std::move(tree_group_item));
122  inputs[0].user_data.push_back(&user);
123 
124  break;
126  inputs[1].node_data.push_back(std::move(tree_group_item));
127  inputs[1].user_data.push_back(&user);
128 
129  break;
131  inputs[2].node_data.push_back(std::move(tree_group_item));
132  inputs[2].user_data.push_back(&user);
133 
134  break;
135  }
136  }
137 
138  info_map.clear();
139 
140  for(std::size_t i = 0; i < player_lists.size(); ++i) {
141  assert(inputs[i].node_data.size() == inputs[i].user_data.size());
142 
143  // Add the player nodes
144  const auto new_nodes = player_lists[i].root->replace_children("player", inputs[i].node_data);
145 
146  for(std::size_t k = 0; k < new_nodes.size(); ++k) {
147  auto* node = new_nodes[k].get();
148  auto* info = inputs[i].user_data[k];
149 
150  // Note the user_info associated with this node
151  info_map.try_emplace(node, info);
152 
154  find_widget<toggle_panel>(node, "tree_view_node_label", false),
155  std::bind(user_callback, info)
156  );
157  }
158 
159  player_lists[i].update_player_count_label();
160  }
161 
162  // Don't attempt to restore the scroll position if the window hasn't been laid out yet
163  if(tree->get_origin() != point{-1, -1}) {
164  tree->set_vertical_scrollbar_item_position(scrollbar_position);
165  }
166 }
167 
169 {
170  tree = find_widget<tree_view>(&w, "player_tree", false, true);
171 
172  player_lists = {
173  sub_list{tree, _("Selected Game"), true},
174  sub_list{tree, _("Lobby"), true},
175  sub_list{tree, _("Other Games"), false}
176  };
177 }
178 
180 {
181  return info_map.at(tree->selected_item());
182 }
183 
184 } // namespace gui2
std::map< const tree_view_node *, const mp::user_info * > info_map
Node-to-info mappings for easy access.
const mp::user_info * get_selected_info() const
std::array< sub_list, 3 > player_lists
Main subsections of the player tree.
void update(const std::vector< mp::user_info > &user_info, int focused_game)
Updates the tree contents based on the given user data.
std::function< void(const mp::user_info *)> user_callback
The double click callback bound to each player's tree node.
unsigned get_vertical_scrollbar_item_position() const
Returns current position of the vertical scrollbar.
void set_vertical_scrollbar_item_position(const unsigned position)
Move the vertical scrollbar to a position.
void unfold(const bool recursive=false)
A tree view is a control that holds several items of the same or different types.
Definition: tree_view.hpp:61
tree_view_node & add_node(const std::string &id, const widget_data &data, const int index=-1)
Definition: tree_view.cpp:57
tree_view_node * selected_item()
Definition: tree_view.hpp:110
point get_origin() const
Returns the screen origin of the widget.
Definition: widget.cpp:301
base class of top level items, the only item which needs to store the final canvases to draw on.
Definition: window.hpp:67
std::size_t i
Definition: function.cpp:968
int w
static std::string _(const char *str)
Definition: gettext.hpp:93
This file contains the window object, this object is a top level container which has the event manage...
static lg::log_domain log_lobby("lobby")
std::vector< widget_data > node_data
The raw data used to mass-construct player tree nodes.
std::vector< const mp::user_info * > user_data
The associated user data for each node, index-to-index.
const color_t GRAY_COLOR
std::string span_color(const color_t &color)
Returns a Pango formatting string using the provided color_t object.
void connect_signal_mouse_left_double_click(dispatcher &dispatcher, const signal &signal)
Connects a signal handler for a left mouse button double click.
Definition: dispatcher.cpp:200
Generic file dialog.
std::map< std::string, widget_item > widget_data
Definition: widget.hpp:35
std::map< std::string, t_string > widget_item
Definition: widget.hpp:32
logger & info()
Definition: log.cpp:232
This class represents the information a client has about another player.
Definition: lobby_data.hpp:33
Holds a 2D point.
Definition: point.hpp:25