#include "gui/dialogs/multiplayer/lobby_player_list_helper.hpp"#include "serialization/markup.hpp"#include "game_initialization/lobby_data.hpp"#include "gettext.hpp"#include "gui/widgets/label.hpp"#include "gui/widgets/toggle_panel.hpp"#include "gui/widgets/tree_view.hpp"#include "gui/widgets/window.hpp"Go to the source code of this file.
Namespaces | |
| gui2 | |
| Generic file dialog. | |
Macros | |
| #define | ERR_LB LOG_STREAM(err, log_lobby) |
Variables | |
| static lg::log_domain | log_lobby ("lobby") |
| #define ERR_LB LOG_STREAM(err, log_lobby) |
Definition at line 27 of file lobby_player_list_helper.cpp.
|
static |
| std::vector<widget_data> node_data |
The raw data used to mass-construct player tree nodes.
Definition at line 56 of file lobby_player_list_helper.cpp.
Referenced by gui2::lobby_player_list_helper::update().
| std::vector<const mp::user_info*> user_data |
The associated user data for each node, index-to-index.
Definition at line 59 of file lobby_player_list_helper.cpp.
Referenced by ng::connect_engine::import_user().