The Battle for Wesnoth  1.17.0+dev
Namespaces | Macros | Variables
lobby_player_list_helper.cpp File Reference
#include "gui/dialogs/multiplayer/lobby_player_list_helper.hpp"
#include "font/text_formatting.hpp"
#include "game_initialization/lobby_data.hpp"
#include "gettext.hpp"
#include "gui/auxiliary/find_widget.hpp"
#include "gui/core/event/handler.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/toggle_panel.hpp"
#include "gui/widgets/tree_view.hpp"
#include "gui/widgets/window.hpp"
Include dependency graph for lobby_player_list_helper.cpp:

Go to the source code of this file.


 Generic file dialog.


#define ERR_LB   LOG_STREAM(err, log_lobby)


static lg::log_domain log_lobby ("lobby")

Macro Definition Documentation


#define ERR_LB   LOG_STREAM(err, log_lobby)

Definition at line 29 of file lobby_player_list_helper.cpp.

Variable Documentation

◆ log_lobby

lg::log_domain log_lobby("lobby")

◆ node_data

std::vector<std::map<std::string, string_map> > node_data

The raw data used to mass-construct player tree nodes.

Definition at line 58 of file lobby_player_list_helper.cpp.

Referenced by gui2::lobby_player_list_helper::update().

◆ user_data

std::vector<const mp::user_info*> user_data

The associated user data for each node, index-to-index.

Definition at line 61 of file lobby_player_list_helper.cpp.

Referenced by ng::connect_engine::import_user(), and gui2::lobby_player_list_helper::update().