#include "gui/dialogs/multiplayer/lobby_player_list_helper.hpp"
#include "serialization/markup.hpp"
#include "game_initialization/lobby_data.hpp"
#include "gettext.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/toggle_panel.hpp"
#include "gui/widgets/tree_view.hpp"
#include "gui/widgets/window.hpp"
Go to the source code of this file.
Namespaces | |
gui2 | |
Generic file dialog. | |
Macros | |
#define | ERR_LB LOG_STREAM(err, log_lobby) |
Variables | |
static lg::log_domain | log_lobby ("lobby") |
#define ERR_LB LOG_STREAM(err, log_lobby) |
Definition at line 27 of file lobby_player_list_helper.cpp.
|
static |
std::vector<widget_data> node_data |
The raw data used to mass-construct player tree nodes.
Definition at line 56 of file lobby_player_list_helper.cpp.
Referenced by gui2::lobby_player_list_helper::update().
std::vector<const mp::user_info*> user_data |
The associated user data for each node, index-to-index.
Definition at line 59 of file lobby_player_list_helper.cpp.
Referenced by ng::connect_engine::import_user().