80 std::vector<std::pair<std::string, bool>>
mod_info;
std::vector< std::string > installed_addons()
Retrieves the names of all installed add-ons.
A config object defines a single node in a WML file, with access to child nodes.
Main entry points of multiplayer mode.
This class represents the info a client has about a game on the server.
std::vector< required_addon > required_addons
std::string map_size_info
addon_req check_addon_version_compatibility(const config &local_item, const config &game)
unsigned int current_turn
game_info(const config &c, const std::vector< std::string > &installed_addons)
disp_status display_status
const char * display_status_string() const
std::vector< std::pair< std::string, bool > > mod_info
List of modification names and whether they're installed or not.
bool match_string_filter(const std::string &filter) const
This class represents the information a client has about another player.
user_state get_state(int selected_game_id) const
user_relation get_relation() const
bool operator<(const user_info &b) const
user_info(const config &c)