The Battle for Wesnoth  1.19.17+dev
movetype.cpp
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1 /*
2  Copyright (C) 2014 - 2025
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * @file
18  * Handle movement types.
19  */
20 
21 #include "movetype.hpp"
22 
23 #include "log.hpp"
24 #include "terrain/translation.hpp"
25 #include "terrain/type_data.hpp"
26 
27 static lg::log_domain log_config("config");
28 #define ERR_CF LOG_STREAM(err, log_config)
29 #define WRN_CF LOG_STREAM(warn, log_config)
30 
31 
32 /* *** parameters *** */
33 
34 
35 namespace { // Some functions for use with parameters::eval.
36 
37  /** Converts config defense values to a "max" value. */
38  int config_to_max(int value)
39  {
40  return value < 0 ? -value : value;
41  }
42 
43  /** Converts config defense values to a "min" value. */
44  int config_to_min(int value)
45  {
46  return value < 0 ? -value : 0;
47  }
48 }
49 
50 
51 /** The parameters used when calculating a terrain-based value. */
53 {
54  /** The smallest allowable value. */
55  int min_value;
56  /** The largest allowable value. */
57  int max_value;
58  /** The default value (if no data is available). */
60 
61  /** Converter for values taken from a config. May be nullptr. */
62  int (*eval)(int);
63 
64  /** Whether to look at underlying movement or defense terrains. */
65  bool use_move;
66  /** Whether we are looking for highest or lowest (unless inverted by the underlying terrain). */
68 
69  parameters(int min, int max, int (*eval_fun)(int)=nullptr, bool move=true, bool high=false) :
70  min_value(min), max_value(max), default_value(high ? min : max),
71  eval(eval_fun), use_move(move), high_is_good(high)
72  {}
73 };
74 
75 
76 /** Limits for movement, vision and jamming */
79 
81  movetype::terrain_defense::params_min_(0, 100, config_to_min, false, true);
83  movetype::terrain_defense::params_max_(0, 100, config_to_max, false, false);
84 
85 
86 /* *** data *** */
87 
88 
90 {
91 public:
92  /**
93  * Constructor.
94  * @a params must be long-lived (typically a static variable).
95  */
96  explicit data(const parameters & params) :
97  cfg_(), cache_(), params_(params)
98  {}
99  /**
100  * Constructor.
101  * @a params must be long-lived (typically a static variable).
102  */
103  data(const config & cfg, const parameters & params) :
105  {}
106 
107  // The copy constructor does not bother copying the cache since
108  // typically the cache will be cleared shortly after the copy.
109  data(const data & that) :
110  cfg_(that.cfg_), cache_(), params_(that.params_)
111  {}
112 
113  /** Clears the cached data (presumably our fallback has changed). */
114  void clear_cache() const;
115  /** Tests if merging @a new_values would result in changes. */
116  bool config_has_changes(const config & new_values, bool overwrite) const;
117  /** Tests for no data in this object. */
118  bool empty() const { return cfg_.empty(); }
119  /** Merges the given config over the existing costs. */
120  void merge(const config & new_values, bool overwrite);
121  /** Read-only access to our parameters. */
122  const parameters & params() const { return params_; }
123  /** Returns the value associated with the given terrain. */
124  int value(const t_translation::terrain_code & terrain,
125  const terrain_info * fallback) const
126  { return value(terrain, fallback, 0); }
127  /** If there is data, writes it to the config. */
128  void write(config & out_cfg, const std::string & child_name) const;
129  /** If there is (merged) data, writes it to the config. */
130  void write(config & out_cfg, const std::string & child_name,
131  const terrain_info * fallback) const;
132 
133 private:
134  /** Calculates the value associated with the given terrain. */
135  int calc_value(const t_translation::terrain_code & terrain,
136  const terrain_info * fallback, unsigned recurse_count) const;
137  /** Returns the value associated with the given terrain (possibly cached). */
138  int value(const t_translation::terrain_code & terrain,
139  const terrain_info * fallback, unsigned recurse_count) const;
140 
141 private:
142  typedef std::map<t_translation::terrain_code, int> cache_t;
143 
144  /** Config describing the terrain values. */
146  /** Cache of values based on the config. */
147  mutable cache_t cache_;
148  /** Various parameters used when calculating values. */
150 };
151 
152 
153 /**
154  * Clears the cached data (presumably our fallback has changed).
155  */
157 {
158  cache_.clear();
159 }
160 
161 
162 /**
163  * Tests if merging @a new_values would result in changes.
164  * This allows the shared data to actually work, as otherwise each unit created
165  * via WML (including unstored units) would "overwrite" its movement data with
166  * a usually identical copy and thus break the sharing.
167  */
169  bool overwrite) const
170 {
171  if ( overwrite ) {
172  for (const auto& [key, value] : new_values.attribute_range())
173  if ( value != cfg_[key] )
174  return true;
175  }
176  else {
177  for(const auto& [_, value] : new_values.attribute_range())
178  if ( value.to_int() != 0 )
179  return true;
180  }
181 
182  // If we make it here, new_values has no changes for us.
183  return false;
184 }
185 
186 
187 /**
188  * Merges the given config over the existing costs.
189  *
190  * After calling this function, the caller must call clear_cache on any
191  * terrain_info that uses this one as a fallback.
192  *
193  * @param[in] new_values The new values.
194  * @param[in] overwrite If true, the new values overwrite the old.
195  * If false, the new values are added to the old.
196  */
197 void movetype::terrain_info::data::merge(const config & new_values, bool overwrite)
198 {
199  if ( overwrite )
200  // We do not support child tags here, so do not copy any that might
201  // be in the input. (If in the future we need to support child tags,
202  // change "merge_attributes" to "merge_with".)
203  cfg_.merge_attributes(new_values);
204  else {
205  for(const auto& [new_key, new_value] : new_values.attribute_range()) {
206  config::attribute_value & dest = cfg_[new_key];
207  int old = dest.to_int(params_.max_value);
208 
209  // The new value is the absolute value of the old plus the
210  // provided value, capped between minimum and maximum, then
211  // given the sign of the old value.
212  // (Think defenses for why we might have negative values.)
213  int value = std::abs(old) + new_value.to_int(0);
214  value = std::max(params_.min_value, std::min(value, params_.max_value));
215  if ( old < 0 )
216  value = -value;
217 
218  dest = value;
219  }
220  }
221 
222  // The new data has invalidated the cache.
223  clear_cache();
224 }
225 
226 
227 /**
228  * If there is data, writes it to a config.
229  * @param[out] out_cfg The config that will receive the data.
230  * @param[in] child_name If not empty, create and write to a child config with this tag.
231  * This child will *not* be created if there is no data to write.
232  */
234  config & out_cfg, const std::string & child_name) const
235 {
236  if ( cfg_.empty() )
237  return;
238 
239  if ( child_name.empty() )
240  out_cfg.merge_with(cfg_);
241  else
242  out_cfg.add_child(child_name, cfg_);
243 }
244 
245 
246 /**
247  * Writes merged data to a config.
248  * @param[out] out_cfg The config that will receive the data.
249  * @param[in] child_name If not empty, create and write to a child config with this tag.
250  * This *will* be created even if there is no data to write.
251  * @param[in] fallback If not nullptr, its data will be merged with ours for the write.
252  */
254  config & out_cfg, const std::string & child_name, const terrain_info * fallback) const
255 {
256  // Get a place to write to.
257  config & merged = child_name.empty() ? out_cfg : out_cfg.add_child(child_name);
258 
259  if ( fallback )
260  fallback->write(merged, "", true);
261  merged.merge_with(cfg_);
262 }
263 
264 
265 /**
266  * Calculates the value associated with the given terrain.
267  * This is separate from value() to separate the calculating of the
268  * value from the caching of it.
269  * @param[in] terrain The terrain whose value is requested.
270  * @param[in] fallback Consulted if we are missing data.
271  * @param[in] recurse_count Detects (probable) infinite recursion.
272  */
274  const t_translation::terrain_code & terrain,
275  const terrain_info * fallback,
276  unsigned recurse_count) const
277 {
278  // Infinite recursion detection:
279  if ( recurse_count > 100 ) {
280  ERR_CF << "infinite terrain_info recursion on "
281  << (params_.use_move ? "movement" : "defense") << ": "
283  << " depth " << recurse_count;
284  return params_.default_value;
285  }
286 
287  std::shared_ptr tdata = terrain_type_data::get();
288  assert(tdata);
289 
290  // Get a list of underlying terrains.
291  const t_translation::ter_list & underlying = params_.use_move ?
292  tdata->underlying_mvt_terrain(terrain) :
293  tdata->underlying_def_terrain(terrain);
294 
295  if (terrain_type::is_indivisible(terrain, underlying))
296  {
297  // This is not an alias; get the value directly.
298  int result = params_.default_value;
299 
300  const std::string & id = tdata->get_terrain_info(terrain).id();
301  if (const config::attribute_value *val = cfg_.get(id)) {
302  // Read the value from our config.
303  result = val->to_int(params_.default_value);
304  if ( params_.eval != nullptr )
305  result = params_.eval(result);
306  }
307  else if ( fallback != nullptr ) {
308  // Get the value from our fallback.
309  result = fallback->value(terrain);
310  }
311 
312  // Validate the value.
313  if ( result < params_.min_value ) {
314  WRN_CF << "Terrain '" << terrain << "' has evaluated to " << result
315  << " (" << (params_.use_move ? "cost" : "defense")
316  << "), which is less than " << params_.min_value
317  << "; resetting to " << params_.min_value << ".";
318  result = params_.min_value;
319  }
320  if ( result > params_.max_value ) {
321  WRN_CF << "Terrain '" << terrain << "' has evaluated to " << result
322  << " (" << (params_.use_move ? "cost" : "defense")
323  << "), which is more than " << params_.max_value
324  << "; resetting to " << params_.max_value << ".";
325  result = params_.max_value;
326  }
327 
328  return result;
329  }
330  else
331  {
332  // This is an alias; select the best of all underlying terrains.
333  bool prefer_high = params_.high_is_good;
334  int result = params_.default_value;
335  if ( underlying.front() == t_translation::MINUS )
336  // Use the other value as the initial value.
337  result = result == params_.max_value ? params_.min_value :
338  params_.max_value;
339 
340  // Loop through all underlying terrains.
341  t_translation::ter_list::const_iterator i;
342  for ( i = underlying.begin(); i != underlying.end(); ++i )
343  {
344  if ( *i == t_translation::PLUS ) {
345  // Prefer what is good.
346  prefer_high = params_.high_is_good;
347  }
348  else if ( *i == t_translation::MINUS ) {
349  // Prefer what is bad.
350  prefer_high = !params_.high_is_good;
351  }
352  else {
353  // Test the underlying terrain's value against the best so far.
354  const int num = value(*i, fallback, recurse_count + 1);
355 
356  if ( ( prefer_high && num > result) ||
357  (!prefer_high && num < result) )
358  result = num;
359  }
360  }
361 
362  return result;
363  }
364 }
365 
366 
367 /**
368  * Returns the value associated with the given terrain (possibly cached).
369  * @param[in] terrain The terrain whose value is requested.
370  * @param[in] fallback Consulted if we are missing data.
371  * @param[in] recurse_count Detects (probable) infinite recursion.
372  */
374  const t_translation::terrain_code & terrain,
375  const terrain_info * fallback,
376  unsigned recurse_count) const
377 {
378  // Check the cache.
379  std::pair<cache_t::iterator, bool> cache_it =
380  cache_.emplace(terrain, -127); // Bogus value that should never be seen.
381  if ( cache_it.second )
382  // The cache did not have an entry for this terrain, so calculate the value.
383  cache_it.first->second = calc_value(terrain, fallback, recurse_count);
384 
385  return cache_it.first->second;
386 }
387 
388 
389 /* *** terrain_info *** */
390 
391 
392 /**
393  * Constructor.
394  * @param[in] params The parameters to use when calculating values.
395  * This is stored as a reference, so it must be long-lived (typically a static variable).
396  * @param[in] fallback Used as a backup in case we are asked for data we do not have (think vision costs falling back to movement costs).
397  */
399  const terrain_info * fallback) :
400  unique_data_(new data(params)),
401  fallback_(fallback)
402 {
403 }
404 
405 
406 /**
407  * Constructor.
408  * @param[in] cfg An initial data set.
409  * @param[in] params The parameters to use when calculating values.
410  * This is stored as a reference, so it must be long-lived (typically a static variable).
411  * @param[in] fallback Used as a backup in case we are asked for data we do not have (think vision costs falling back to movement costs).
412  */
414  const terrain_info * fallback) :
415  unique_data_(new data(cfg, params)),
416  fallback_(fallback)
417 {
418 }
419 
420 /**
421  * Reverse of terrain_costs::write. Never returns nullptr.
422  * @param[in] cfg An initial data set
423  */
424 std::unique_ptr<movetype::terrain_costs> movetype::read_terrain_costs(const config & cfg)
425 {
426  return std::make_unique<terrain_info> (cfg, movetype::mvj_params_, nullptr);
427 }
428 
429 /**
430  * Copy constructor for callers that handle the fallback and cascade. This is
431  * intended for terrain_defense or movetype's copy constructors, where a
432  * similar set of terrain_infos will be created, complete with the same
433  * relationships between parts of the set.
434  *
435  * @param[in] that The terrain_info to copy.
436  * @param[in] fallback Used as a backup in case we are asked for data we do not have (think vision costs falling back to movement costs).
437  */
439  const terrain_info * fallback) :
440  fallback_(fallback)
441 {
442  assert(fallback ? !! that.fallback_ : ! that.fallback_);
443  copy_data(that);
444 }
445 
447  const terrain_info * fallback) :
448  unique_data_(std::move(that.unique_data_)),
449  shared_data_(std::move(that.shared_data_)),
450  fallback_(fallback)
451 {
452  assert(fallback ? !! that.fallback_ : ! that.fallback_);
453 }
454 
455 /**
456  * Destructor
457  *
458  * While this is simply the default destructor, it needs
459  * to be defined in this file so that it knows about ~data(), which
460  * is called from the smart pointers' destructor.
461  */
463 
464 /**
465  * This is only expected to be called either when
466  * 1) both this and @a that have no siblings, as happens when terrain_defense is copied, or
467  * 2) all of the siblings are being copied, as happens when movetype is copied.
468  */
470 {
471  that.make_data_shareable();
472  this->unique_data_.reset();
473  this->shared_data_ = that.shared_data_;
474 }
475 
476 /**
477  * Swap function for the terrain_info class
478  *
479  * This is only expected to be called either when
480  * 1) both this and @a that have no siblings, as happens when swapping two terrain_defenses, or
481  * 2) all of the siblings are being swapped, as happens when two movetypes are swapped.
482  */
484 {
485  // It doesn't matter whether they're both unique, both shared, or
486  // one unique with the other shared.
487  std::swap(this->unique_data_, that.unique_data_);
488  std::swap(this->shared_data_, that.shared_data_);
489 }
490 /**
491  * Swap function for the terrain_defense class
492  *
493  * This relies on all of the terrain_infos having no fallback and no cascade,
494  * an assumption which is provided by terrain_defense's constructors.
495  */
497 {
498  a.min_.swap_data(b.min_);
499  a.max_.swap_data(b.max_);
500 }
501 
502 /**
503  * Swap function for the movetype class, including its terrain_info members
504  *
505  * This relies on the two sets of the terrain_infos having their movement,
506  * vision and jamming cascaded in the same way. This assumption is provided by
507  * movetype's constructors.
508  */
509 void swap(movetype & a, movetype & b)
510 {
511  a.movement_.swap_data(b.movement_);
512  a.vision_.swap_data(b.vision_);
513  a.jamming_.swap_data(b.jamming_);
514  swap(a.defense_, b.defense_);
515  std::swap(a.resist_, b.resist_);
516  std::swap(a.flying_, b.flying_);
517  std::swap(a.special_notes_, b.special_notes_);
518 }
519 
521 {
522  movetype m(that);
523  swap(*this, m);
524  return *this;
525 }
526 
528 {
529  swap(*this, that);
530  return *this;
531 }
532 
533 /**
534  * Returns whether or not our data is empty.
535  */
537 {
538  return get_data().empty();
539 }
540 
541 
542 /**
543  * Merges the given config over the existing values.
544  * @param[in] new_values The new values.
545  * @param[in] overwrite If true, the new values overwrite the old.
546  * If false, the new values are added to the old.
547  * @param[in] dependants Other instances that use this as a fallback.
548  */
549 void movetype::terrain_info::merge(const config & new_values, bool overwrite,
550  const std::vector<movetype::terrain_info * > & dependants)
551 {
552  if ( !get_data().config_has_changes(new_values, overwrite) )
553  // Nothing will change, so skip the copy-on-write.
554  return;
555 
556  // Copy-on-write.
557  //
558  // We also need to make our cascade writeable, because changes to this
559  // instance will change data that they receive when using this as their
560  // fallback. However, it's no problem for a writable instance to have a
561  // shareable instance as its fallback.
562  make_data_writable();
563  for (auto & dependant : dependants) {
564  // This will automatically clear the dependant's cache
565  dependant->make_data_writable();
566  }
567 
568  unique_data_->merge(new_values, overwrite);
569 }
570 
571 
572 /**
573  * Returns the value associated with the given terrain.
574  */
576 {
577  return get_data().value(terrain, fallback_);
578 }
579 
580 /**
581  * Writes our data to a config.
582  * @param[out] cfg The config that will receive the data.
583  * @param[in] child_name If not empty, create and write to a child config with this tag.
584  * @param[in] merged If true, our data will be merged with our fallback's, and it is possible an empty child will be created.
585  * If false, data will not be merged, and an empty child will not be created.
586  */
587 void movetype::terrain_info::write(config & cfg, const std::string & child_name,
588  bool merged) const
589 {
590  if ( !merged )
591  get_data().write(cfg, child_name);
592  else
593  get_data().write(cfg, child_name, fallback_);
594 }
595 
596 
597 /**
598  * Does a sufficiently deep copy so that the returned object's lifespan
599  * is independent of other objects' lifespan. Never returns nullptr.
600  *
601  * This implements terrain_costs's virtual method for getting an instance that
602  * doesn't depend on the lifespan of a terrain_defense or movetype object.
603  * This will do a deep copy of the data (with fallback_ already merged) if
604  * needed.
605  */
606 std::unique_ptr<movetype::terrain_costs> movetype::terrain_info::make_standalone() const
607 {
608  std::unique_ptr<terrain_costs> t;
609  if(!fallback_) {
610  // Call the copy constructor, which will make_data_shareable().
611  t = std::make_unique<terrain_info>(*this, nullptr);
612  }
613  else if(get_data().empty()) {
614  // Pure fallback.
615  t = fallback_->make_standalone();
616  }
617  else {
618  // Need to merge data.
619  config merged;
620  write(merged, "", true);
621  t = std::make_unique<terrain_info>(merged, get_data().params(), nullptr);
622  }
623  return t;
624 }
625 
627 {
628  assert(unique_data_ || shared_data_);
629  assert(! (unique_data_ && shared_data_));
630  if(unique_data_)
631  return *unique_data_;
632  return *shared_data_;
633 }
634 
635 /**
636  * Copy the immutable data back to unique_data_, no-op if the data
637  * is already in unique_data_.
638  *
639  * Ensures our data is not shared, and therefore that changes only
640  * affect this instance of terrain_info (and any instances using it
641  * as a fallback).
642  *
643  * This does not need to affect the fallback - it's no problem if a
644  * writable instance has a fallback to a shareable instance, although
645  * a shareable instance must not fallback to a writable instance.
646  */
648 {
649  if(!unique_data_)
650  {
651  // Const hack because this is not really changing the data.
652  auto t = const_cast<terrain_info *>(this);
653  t->unique_data_.reset(new data(*shared_data_));
654  t->shared_data_.reset();
655  }
656 
657  // As we're about to write data, invalidate the cache
658  unique_data_->clear_cache();
659 }
660 
661 /**
662  * Move data to an immutable copy in shared_data_, no-op if the data
663  * is already in shared_data_.
664  *
665  * This is recursive on the fallback chain, because if the data shouldn't be
666  * writable then the data shouldn't be writable via the fallback either.
667  */
669 {
670  if(!unique_data_)
671  return;
672 
673  if(fallback_)
674  fallback_->make_data_shareable();
675 
676  // Const hack because this is not really changing the data.
677  auto t = const_cast<terrain_info *>(this);
678  t->shared_data_ = std::move(t->unique_data_);
679 }
680 
681 /* *** terrain_defense *** */
682 
684  min_(that.min_, nullptr),
685  max_(that.max_, nullptr)
686 {
687 }
688 
690  min_(std::move(that.min_), nullptr),
691  max_(std::move(that.max_), nullptr)
692 {
693 }
694 
696 {
697  min_.copy_data(that.min_);
698  max_.copy_data(that.max_);
699  return *this;
700 }
701 
703 {
704  min_.swap_data(that.min_);
705  max_.swap_data(that.max_);
706  return *this;
707 }
708 /**
709  * Merges the given config over the existing costs.
710  * (Not overwriting implies adding.)
711  */
712 void movetype::terrain_defense::merge(const config & new_data, bool overwrite)
713 {
714  min_.merge(new_data, overwrite, {});
715  max_.merge(new_data, overwrite, {});
716 }
717 
718 /* *** resistances *** */
719 
720 
721 /**
722  * Returns a map from damage types to resistances.
723  */
725 {
726  utils::string_map_res result;
727 
728  for(const auto& [key, value] : cfg_.attribute_range()) {
729  result[key] = value.t_str();
730  }
731 
732  return result;
733 }
734 
735 /**
736  * Returns the resistance against the indicated damage type.
737  */
738 int movetype::resistances::resistance_against(const std::string & damage_type) const
739 {
740  return cfg_[damage_type].to_int(100);
741 }
742 
743 
744 /**
745  * Merges the given config over the existing costs.
746  * If @a overwrite is false, the new values will be added to the old.
747  */
748 void movetype::resistances::merge(const config & new_data, bool overwrite)
749 {
750  if ( overwrite )
751  // We do not support child tags here, so do not copy any that might
752  // be in the input. (If in the future we need to support child tags,
753  // change "merge_attributes" to "merge_with".)
754  cfg_.merge_attributes(new_data);
755  else
756  for(const auto& [key, value] : new_data.attribute_range()) {
757  config::attribute_value & dest = cfg_[key];
758  dest = std::max(0, dest.to_int(100) + value.to_int(0));
759  }
760 }
761 
762 
763 /**
764  * Writes our data to a config, as a child if @a child_name is specified.
765  * (No child is created if there is no data.)
766  */
767 void movetype::resistances::write(config & out_cfg, const std::string & child_name) const
768 {
769  if ( cfg_.empty() )
770  return;
771 
772  if ( child_name.empty() )
773  out_cfg.merge_with(cfg_);
774  else
775  out_cfg.add_child(child_name, cfg_);
776 }
777 
778 
779 /* *** movetype *** */
780 
781 
782 /**
783  * Default constructor
784  */
786  movement_(mvj_params_, nullptr),
789  defense_(),
790  resist_(),
791  flying_(false),
793 {
794 }
795 
796 
797 /**
798  * Constructor from a config
799  */
801  movement_(cfg.child_or_empty("movement_costs"), mvj_params_, nullptr),
802  vision_(cfg.child_or_empty("vision_costs"), mvj_params_, &movement_),
803  jamming_(cfg.child_or_empty("jamming_costs"), mvj_params_, &vision_),
804  defense_(cfg.child_or_empty("defense")),
805  resist_(cfg.child_or_empty("resistance")),
806  flying_(cfg["flies"].to_bool(false))
807 {
808  // 1.15 will support both "flying" and "flies", with "flies" being deprecated
809  flying_ = cfg["flying"].to_bool(flying_);
810 
811  for(const config& sn : cfg.child_range("special_note")) {
812  special_notes_.push_back(sn["note"].t_str());
813  }
814 }
815 
816 
817 /**
818  * Copy constructor
819  */
821  movement_(that.movement_, nullptr),
822  vision_(that.vision_, &movement_),
823  jamming_(that.jamming_, &vision_),
824  defense_(that.defense_),
825  resist_(that.resist_),
826  flying_(that.flying_),
827  special_notes_(that.special_notes_)
828 {
829 }
830 
831 /**
832  * Move constructor.
833  */
835  movement_(std::move(that.movement_), nullptr),
836  vision_(std::move(that.vision_), &movement_),
837  jamming_(std::move(that.jamming_), &vision_),
838  defense_(std::move(that.defense_)),
839  resist_(std::move(that.resist_)),
840  flying_(that.flying_),
841  special_notes_(std::move(that.special_notes_))
842 {
843 }
844 
845 /**
846  * Checks if we have a defense cap (nontrivial min value) for any of the given terrain types.
847  */
848 bool movetype::has_terrain_defense_caps(const std::set<t_translation::terrain_code> & ts) const {
849  for (const t_translation::terrain_code & t : ts) {
850  if (defense_.capped(t))
851  return true;
852  }
853  return false;
854 }
855 
856 void movetype::merge(const config & new_cfg, bool overwrite)
857 {
858  for (const auto & applies_to : movetype::effects) {
859  for (const config & child : new_cfg.child_range(applies_to)) {
860  merge(child, applies_to, overwrite);
861  }
862  }
863 
864  // "flies" is used when WML defines a movetype.
865  // "flying" is used when WML defines a unit.
866  // It's easier to support both than to track which case we are in.
867  // Note: in 1.15 "flies" is deprecated, with "flying" preferred in movetype too.
868  flying_ = new_cfg["flies"].to_bool(flying_);
869  flying_ = new_cfg["flying"].to_bool(flying_);
870 }
871 
872 void movetype::merge(const config & new_cfg, const std::string & applies_to, bool overwrite)
873 {
874  if(applies_to == "movement_costs") {
875  movement_.merge(new_cfg, overwrite, {&vision_, &jamming_});
876  }
877  else if(applies_to == "vision_costs") {
878  vision_.merge(new_cfg, overwrite, {&jamming_});
879  }
880  else if(applies_to == "jamming_costs") {
881  jamming_.merge(new_cfg, overwrite, {});
882  }
883  else if(applies_to == "defense") {
884  defense_.merge(new_cfg, overwrite);
885  }
886  else if(applies_to == "resistance") {
887  resist_.merge(new_cfg, overwrite);
888  }
889  else {
890  ERR_CF << "movetype::merge with unknown applies_to: " << applies_to;
891  }
892 }
893 
894 /**
895  * The set of strings defining effects which apply to movetypes.
896  */
897 const std::set<std::string> movetype::effects {"movement_costs",
898  "vision_costs", "jamming_costs", "defense", "resistance"};
899 
900 void movetype::write(config& cfg, bool include_notes) const
901 {
902  movement_.write(cfg, "movement_costs", false);
903  vision_.write(cfg, "vision_costs", false);
904  jamming_.write(cfg, "jamming_costs", false);
905  defense_.write(cfg, "defense");
906  resist_.write(cfg, "resistance");
907 
908  if(flying_)
909  cfg["flying"] = true;
910 
911  if(include_notes) {
912  for(const auto& note : special_notes_) {
913  cfg.add_child("special_note", config{"note", note});
914  }
915  }
916 }
double t
Definition: astarsearch.cpp:63
Variant for storing WML attributes.
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:157
config & add_child(std::string_view key)
Definition: config.cpp:435
const_attr_itors attribute_range() const
Definition: config.cpp:739
child_itors child_range(std::string_view key)
Definition: config.cpp:267
void merge_with(const config &c)
Merge config 'c' into this config, overwriting this config's values.
Definition: config.cpp:1096
bool empty() const
Definition: config.cpp:822
int resistance_against(const std::string &damage_type) const
Returns the vulnerability to the indicated damage type (higher means more damage).
Definition: movetype.cpp:738
void merge(const config &new_data, bool overwrite)
Merges the given config over the existing costs.
Definition: movetype.cpp:748
utils::string_map_res damage_table() const
Returns a map from damage types to resistances.
Definition: movetype.cpp:724
void write(config &out_cfg, const std::string &child_name="") const
Writes our data to a config, as a child if child_name is specified.
Definition: movetype.cpp:767
Stores a set of defense levels.
Definition: movetype.hpp:178
terrain_defense & operator=(const terrain_defense &that)
Definition: movetype.cpp:695
void write(config &cfg, const std::string &child_name="") const
Writes our data to a config, as a child if child_name is specified.
Definition: movetype.hpp:207
bool capped(const t_translation::terrain_code &terrain) const
Returns whether there is a defense cap associated to this terrain.
Definition: movetype.hpp:196
static const terrain_info::parameters params_max_
Definition: movetype.hpp:180
static const terrain_info::parameters params_min_
Definition: movetype.hpp:179
void merge(const config &new_data, bool overwrite)
Merges the given config over the existing costs.
Definition: movetype.cpp:712
bool config_has_changes(const config &new_values, bool overwrite) const
Tests if merging new_values would result in changes.
Definition: movetype.cpp:168
const parameters & params() const
Read-only access to our parameters.
Definition: movetype.cpp:122
void write(config &out_cfg, const std::string &child_name) const
If there is data, writes it to the config.
Definition: movetype.cpp:233
data(const config &cfg, const parameters &params)
Constructor.
Definition: movetype.cpp:103
config cfg_
Config describing the terrain values.
Definition: movetype.cpp:145
std::map< t_translation::terrain_code, int > cache_t
Definition: movetype.cpp:142
bool empty() const
Tests for no data in this object.
Definition: movetype.cpp:118
void merge(const config &new_values, bool overwrite)
Merges the given config over the existing costs.
Definition: movetype.cpp:197
cache_t cache_
Cache of values based on the config.
Definition: movetype.cpp:147
void clear_cache() const
Clears the cached data (presumably our fallback has changed).
Definition: movetype.cpp:156
int calc_value(const t_translation::terrain_code &terrain, const terrain_info *fallback, unsigned recurse_count) const
Calculates the value associated with the given terrain.
Definition: movetype.cpp:273
int value(const t_translation::terrain_code &terrain, const terrain_info *fallback) const
Returns the value associated with the given terrain.
Definition: movetype.cpp:124
data(const parameters &params)
Constructor.
Definition: movetype.cpp:96
data(const data &that)
Definition: movetype.cpp:109
const parameters & params_
Various parameters used when calculating values.
Definition: movetype.cpp:149
Stores a set of data based on terrain, in some cases with raw pointers to other instances of terrain_...
Definition: movetype.hpp:103
void make_data_writable() const
Copy the immutable data back to unique_data_, no-op if the data is already in unique_data_.
Definition: movetype.cpp:647
const data & get_data() const
Returns either *unique_data_ or *shared_data_, choosing the one that currently holds the data.
Definition: movetype.cpp:626
std::unique_ptr< terrain_costs > make_standalone() const override
Does a sufficiently deep copy so that the returned object's lifespan is independent of other objects'...
Definition: movetype.cpp:606
std::shared_ptr< const data > shared_data_
Definition: movetype.hpp:164
void swap_data(movetype::terrain_info &that)
Swap function for the terrain_info class.
Definition: movetype.cpp:483
void copy_data(const movetype::terrain_info &that)
This is only expected to be called either when 1) both this and that have no siblings,...
Definition: movetype.cpp:469
bool empty() const
Returns whether or not our data is empty.
Definition: movetype.cpp:536
terrain_info(const parameters &params, const terrain_info *fallback)
Constructor.
Definition: movetype.cpp:398
void write(config &cfg, const std::string &child_name="", bool merged=true) const override
Writes our data to a config.
Definition: movetype.cpp:587
int value(const t_translation::terrain_code &terrain) const override
Returns the value associated with the given terrain.
Definition: movetype.cpp:575
~terrain_info() override
Destructor.
void make_data_shareable() const
Move data to an immutable copy in shared_data_, no-op if the data is already in shared_data_.
Definition: movetype.cpp:668
const terrain_info *const fallback_
Definition: movetype.hpp:165
void merge(const config &new_values, bool overwrite, const std::vector< movetype::terrain_info * > &dependants)
Merges the given config over the existing values.
Definition: movetype.cpp:549
std::unique_ptr< data > unique_data_
Definition: movetype.hpp:163
The basic "size" of the unit - flying, small land, large land, etc.
Definition: movetype.hpp:44
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
Definition: movetype.hpp:174
void write(config &cfg, bool include_notes) const
Writes the movement type data to the provided config.
Definition: movetype.cpp:900
movetype()
Default constructor.
Definition: movetype.cpp:785
static const std::set< std::string > effects
The set of applicable effects for movement types.
Definition: movetype.hpp:340
void merge(const config &new_cfg, bool overwrite=true)
Merges the given config over the existing data, the config should have zero or more children named "m...
Definition: movetype.cpp:856
bool has_terrain_defense_caps(const std::set< t_translation::terrain_code > &ts) const
Returns whether or not there are any terrain caps with respect to a set of terrains.
Definition: movetype.cpp:848
resistances resist_
Definition: movetype.hpp:368
terrain_info movement_
Definition: movetype.hpp:364
movetype & operator=(const movetype &that)
Definition: movetype.cpp:520
bool flying_
Definition: movetype.hpp:370
terrain_defense defense_
Definition: movetype.hpp:367
static const terrain_info::parameters mvj_params_
Limits for movement, vision and jamming.
Definition: movetype.hpp:240
static std::unique_ptr< terrain_costs > read_terrain_costs(const config &cfg)
Reverse of terrain_costs::write.
Definition: movetype.cpp:424
friend void swap(movetype &a, movetype &b)
Swap function for the movetype class, including its terrain_info members.
Definition: movetype.cpp:509
std::vector< t_string > special_notes_
Definition: movetype.hpp:371
terrain_info jamming_
Definition: movetype.hpp:366
terrain_info vision_
Definition: movetype.hpp:365
static std::shared_ptr< terrain_type_data > get()
Definition: type_data.cpp:34
bool is_indivisible() const
Returns true if this terrain has no underlying types other than itself.
Definition: terrain.hpp:110
const config * cfg
const formula_callable * fallback_
Definition: function.cpp:820
std::size_t i
Definition: function.cpp:1032
static std::string _(const char *str)
Definition: gettext.hpp:97
Standard logging facilities (interface).
void swap(movetype::terrain_defense &a, movetype::terrain_defense &b)
Swap function for the terrain_defense class.
Definition: movetype.cpp:496
#define ERR_CF
Definition: movetype.cpp:28
#define WRN_CF
Definition: movetype.cpp:29
static lg::log_domain log_config("config")
const terrain_code MINUS
std::vector< terrain_code > ter_list
Definition: translation.hpp:77
const terrain_code PLUS
std::string write_terrain_code(const terrain_code &tcode)
Writes a single terrain code to a string.
std::map< std::string, t_string, res_compare > string_map_res
std::string_view data
Definition: picture.cpp:188
The parameters used when calculating a terrain-based value.
Definition: movetype.cpp:53
int default_value
The default value (if no data is available).
Definition: movetype.cpp:59
bool use_move
Whether to look at underlying movement or defense terrains.
Definition: movetype.cpp:65
parameters(int min, int max, int(*eval_fun)(int)=nullptr, bool move=true, bool high=false)
Definition: movetype.cpp:69
int max_value
The largest allowable value.
Definition: movetype.cpp:57
bool high_is_good
Whether we are looking for highest or lowest (unless inverted by the underlying terrain).
Definition: movetype.cpp:67
int(* eval)(int)
Converter for values taken from a config.
Definition: movetype.cpp:62
int min_value
The smallest allowable value.
Definition: movetype.cpp:55
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Definition: translation.hpp:49
#define b