The Battle for Wesnoth  1.19.8+dev
movetype.cpp
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1 /*
2  Copyright (C) 2014 - 2024
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * @file
18  * Handle movement types.
19  */
20 
21 #include "movetype.hpp"
22 
23 #include "game_config_manager.hpp"
24 #include "log.hpp"
25 #include "terrain/translation.hpp"
26 
27 static lg::log_domain log_config("config");
28 #define ERR_CF LOG_STREAM(err, log_config)
29 #define WRN_CF LOG_STREAM(warn, log_config)
30 
31 
32 /* *** parameters *** */
33 
34 
35 namespace { // Some functions for use with parameters::eval.
36 
37  /** Converts config defense values to a "max" value. */
38  int config_to_max(int value)
39  {
40  return value < 0 ? -value : value;
41  }
42 
43  /** Converts config defense values to a "min" value. */
44  int config_to_min(int value)
45  {
46  return value < 0 ? -value : 0;
47  }
48 }
49 
50 
51 /** The parameters used when calculating a terrain-based value. */
53 {
54  /** The smallest allowable value. */
55  int min_value;
56  /** The largest allowable value. */
57  int max_value;
58  /** The default value (if no data is available). */
60 
61  /** Converter for values taken from a config. May be nullptr. */
62  int (*eval)(int);
63 
64  /** Whether to look at underlying movement or defense terrains. */
65  bool use_move;
66  /** Whether we are looking for highest or lowest (unless inverted by the underlying terrain). */
68 
69  parameters(int min, int max, int (*eval_fun)(int)=nullptr, bool move=true, bool high=false) :
70  min_value(min), max_value(max), default_value(high ? min : max),
71  eval(eval_fun), use_move(move), high_is_good(high)
72  {}
73 };
74 
75 
76 /** Limits for movement, vision and jamming */
79 
81  movetype::terrain_defense::params_min_(0, 100, config_to_min, false, true);
83  movetype::terrain_defense::params_max_(0, 100, config_to_max, false, false);
84 
85 
86 /* *** data *** */
87 
88 
90 {
91 public:
92  /**
93  * Constructor.
94  * @a params must be long-lived (typically a static variable).
95  */
96  explicit data(const parameters & params) :
97  cfg_(), cache_(), params_(params)
98  {}
99  /**
100  * Constructor.
101  * @a params must be long-lived (typically a static variable).
102  */
103  data(const config & cfg, const parameters & params) :
104  cfg_(cfg), cache_(), params_(params)
105  {}
106 
107  // The copy constructor does not bother copying the cache since
108  // typically the cache will be cleared shortly after the copy.
109  data(const data & that) :
110  cfg_(that.cfg_), cache_(), params_(that.params_)
111  {}
112 
113  /** Clears the cached data (presumably our fallback has changed). */
114  void clear_cache() const;
115  /** Tests if merging @a new_values would result in changes. */
116  bool config_has_changes(const config & new_values, bool overwrite) const;
117  /** Tests for no data in this object. */
118  bool empty() const { return cfg_.empty(); }
119  /** Merges the given config over the existing costs. */
120  void merge(const config & new_values, bool overwrite);
121  /** Read-only access to our parameters. */
122  const parameters & params() const { return params_; }
123  /** Returns the value associated with the given terrain. */
124  int value(const t_translation::terrain_code & terrain,
125  const terrain_info * fallback) const
126  { return value(terrain, fallback, 0); }
127  /** If there is data, writes it to the config. */
128  void write(config & out_cfg, const std::string & child_name) const;
129  /** If there is (merged) data, writes it to the config. */
130  void write(config & out_cfg, const std::string & child_name,
131  const terrain_info * fallback) const;
132 
133 private:
134  /** Calculates the value associated with the given terrain. */
135  int calc_value(const t_translation::terrain_code & terrain,
136  const terrain_info * fallback, unsigned recurse_count) const;
137  /** Returns the value associated with the given terrain (possibly cached). */
138  int value(const t_translation::terrain_code & terrain,
139  const terrain_info * fallback, unsigned recurse_count) const;
140 
141 private:
142  typedef std::map<t_translation::terrain_code, int> cache_t;
143 
144  /** Config describing the terrain values. */
146  /** Cache of values based on the config. */
147  mutable cache_t cache_;
148  /** Various parameters used when calculating values. */
150 };
151 
152 
153 /**
154  * Clears the cached data (presumably our fallback has changed).
155  */
157 {
158  cache_.clear();
159 }
160 
161 
162 /**
163  * Tests if merging @a new_values would result in changes.
164  * This allows the shared data to actually work, as otherwise each unit created
165  * via WML (including unstored units) would "overwrite" its movement data with
166  * a usually identical copy and thus break the sharing.
167  */
169  bool overwrite) const
170 {
171  if ( overwrite ) {
172  for (const auto& [key, value] : new_values.attribute_range())
173  if ( value != cfg_[key] )
174  return true;
175  }
176  else {
177  for(const auto& [_, value] : new_values.attribute_range())
178  if ( value.to_int() != 0 )
179  return true;
180  }
181 
182  // If we make it here, new_values has no changes for us.
183  return false;
184 }
185 
186 
187 /**
188  * Merges the given config over the existing costs.
189  *
190  * After calling this function, the caller must call clear_cache on any
191  * terrain_info that uses this one as a fallback.
192  *
193  * @param[in] new_values The new values.
194  * @param[in] overwrite If true, the new values overwrite the old.
195  * If false, the new values are added to the old.
196  */
197 void movetype::terrain_info::data::merge(const config & new_values, bool overwrite)
198 {
199  if ( overwrite )
200  // We do not support child tags here, so do not copy any that might
201  // be in the input. (If in the future we need to support child tags,
202  // change "merge_attributes" to "merge_with".)
203  cfg_.merge_attributes(new_values);
204  else {
205  for(const auto& [new_key, new_value] : new_values.attribute_range()) {
206  config::attribute_value & dest = cfg_[new_key];
207  int old = dest.to_int(params_.max_value);
208 
209  // The new value is the absolute value of the old plus the
210  // provided value, capped between minimum and maximum, then
211  // given the sign of the old value.
212  // (Think defenses for why we might have negative values.)
213  int value = std::abs(old) + new_value.to_int(0);
214  value = std::max(params_.min_value, std::min(value, params_.max_value));
215  if ( old < 0 )
216  value = -value;
217 
218  dest = value;
219  }
220  }
221 
222  // The new data has invalidated the cache.
223  clear_cache();
224 }
225 
226 
227 /**
228  * If there is data, writes it to a config.
229  * @param[out] out_cfg The config that will receive the data.
230  * @param[in] child_name If not empty, create and write to a child config with this tag.
231  * This child will *not* be created if there is no data to write.
232  */
234  config & out_cfg, const std::string & child_name) const
235 {
236  if ( cfg_.empty() )
237  return;
238 
239  if ( child_name.empty() )
240  out_cfg.merge_with(cfg_);
241  else
242  out_cfg.add_child(child_name, cfg_);
243 }
244 
245 
246 /**
247  * Writes merged data to a config.
248  * @param[out] out_cfg The config that will receive the data.
249  * @param[in] child_name If not empty, create and write to a child config with this tag.
250  * This *will* be created even if there is no data to write.
251  * @param[in] fallback If not nullptr, its data will be merged with ours for the write.
252  */
254  config & out_cfg, const std::string & child_name, const terrain_info * fallback) const
255 {
256  // Get a place to write to.
257  config & merged = child_name.empty() ? out_cfg : out_cfg.add_child(child_name);
258 
259  if ( fallback )
260  fallback->write(merged, "", true);
261  merged.merge_with(cfg_);
262 }
263 
264 
265 /**
266  * Calculates the value associated with the given terrain.
267  * This is separate from value() to separate the calculating of the
268  * value from the caching of it.
269  * @param[in] terrain The terrain whose value is requested.
270  * @param[in] fallback Consulted if we are missing data.
271  * @param[in] recurse_count Detects (probable) infinite recursion.
272  */
274  const t_translation::terrain_code & terrain,
275  const terrain_info * fallback,
276  unsigned recurse_count) const
277 {
278  // Infinite recursion detection:
279  if ( recurse_count > 100 ) {
280  ERR_CF << "infinite terrain_info recursion on "
281  << (params_.use_move ? "movement" : "defense") << ": "
283  << " depth " << recurse_count;
284  return params_.default_value;
285  }
286 
287  std::shared_ptr<terrain_type_data> tdata;
289  tdata = game_config_manager::get()->terrain_types(); //This permits to get terrain info in unit help pages from the help in title screen, even if there is no residual gamemap object
290  }
291  assert(tdata);
292 
293  // Get a list of underlying terrains.
294  const t_translation::ter_list & underlying = params_.use_move ?
295  tdata->underlying_mvt_terrain(terrain) :
296  tdata->underlying_def_terrain(terrain);
297 
298  if (terrain_type::is_indivisible(terrain, underlying))
299  {
300  // This is not an alias; get the value directly.
301  int result = params_.default_value;
302 
303  const std::string & id = tdata->get_terrain_info(terrain).id();
304  if (const config::attribute_value *val = cfg_.get(id)) {
305  // Read the value from our config.
306  result = val->to_int(params_.default_value);
307  if ( params_.eval != nullptr )
308  result = params_.eval(result);
309  }
310  else if ( fallback != nullptr ) {
311  // Get the value from our fallback.
312  result = fallback->value(terrain);
313  }
314 
315  // Validate the value.
316  if ( result < params_.min_value ) {
317  WRN_CF << "Terrain '" << terrain << "' has evaluated to " << result
318  << " (" << (params_.use_move ? "cost" : "defense")
319  << "), which is less than " << params_.min_value
320  << "; resetting to " << params_.min_value << ".";
321  result = params_.min_value;
322  }
323  if ( result > params_.max_value ) {
324  WRN_CF << "Terrain '" << terrain << "' has evaluated to " << result
325  << " (" << (params_.use_move ? "cost" : "defense")
326  << "), which is more than " << params_.max_value
327  << "; resetting to " << params_.max_value << ".";
328  result = params_.max_value;
329  }
330 
331  return result;
332  }
333  else
334  {
335  // This is an alias; select the best of all underlying terrains.
336  bool prefer_high = params_.high_is_good;
337  int result = params_.default_value;
338  if ( underlying.front() == t_translation::MINUS )
339  // Use the other value as the initial value.
340  result = result == params_.max_value ? params_.min_value :
341  params_.max_value;
342 
343  // Loop through all underlying terrains.
344  t_translation::ter_list::const_iterator i;
345  for ( i = underlying.begin(); i != underlying.end(); ++i )
346  {
347  if ( *i == t_translation::PLUS ) {
348  // Prefer what is good.
349  prefer_high = params_.high_is_good;
350  }
351  else if ( *i == t_translation::MINUS ) {
352  // Prefer what is bad.
353  prefer_high = !params_.high_is_good;
354  }
355  else {
356  // Test the underlying terrain's value against the best so far.
357  const int num = value(*i, fallback, recurse_count + 1);
358 
359  if ( ( prefer_high && num > result) ||
360  (!prefer_high && num < result) )
361  result = num;
362  }
363  }
364 
365  return result;
366  }
367 }
368 
369 
370 /**
371  * Returns the value associated with the given terrain (possibly cached).
372  * @param[in] terrain The terrain whose value is requested.
373  * @param[in] fallback Consulted if we are missing data.
374  * @param[in] recurse_count Detects (probable) infinite recursion.
375  */
377  const t_translation::terrain_code & terrain,
378  const terrain_info * fallback,
379  unsigned recurse_count) const
380 {
381  // Check the cache.
382  std::pair<cache_t::iterator, bool> cache_it =
383  cache_.emplace(terrain, -127); // Bogus value that should never be seen.
384  if ( cache_it.second )
385  // The cache did not have an entry for this terrain, so calculate the value.
386  cache_it.first->second = calc_value(terrain, fallback, recurse_count);
387 
388  return cache_it.first->second;
389 }
390 
391 
392 /* *** terrain_info *** */
393 
394 
395 /**
396  * Constructor.
397  * @param[in] params The parameters to use when calculating values.
398  * This is stored as a reference, so it must be long-lived (typically a static variable).
399  * @param[in] fallback Used as a backup in case we are asked for data we do not have (think vision costs falling back to movement costs).
400  */
402  const terrain_info * fallback) :
403  unique_data_(new data(params)),
404  fallback_(fallback)
405 {
406 }
407 
408 
409 /**
410  * Constructor.
411  * @param[in] cfg An initial data set.
412  * @param[in] params The parameters to use when calculating values.
413  * This is stored as a reference, so it must be long-lived (typically a static variable).
414  * @param[in] fallback Used as a backup in case we are asked for data we do not have (think vision costs falling back to movement costs).
415  */
417  const terrain_info * fallback) :
418  unique_data_(new data(cfg, params)),
419  fallback_(fallback)
420 {
421 }
422 
423 /**
424  * Reverse of terrain_costs::write. Never returns nullptr.
425  * @param[in] cfg An initial data set
426  */
427 std::unique_ptr<movetype::terrain_costs> movetype::read_terrain_costs(const config & cfg)
428 {
429  return std::make_unique<terrain_info> (cfg, movetype::mvj_params_, nullptr);
430 }
431 
432 /**
433  * Copy constructor for callers that handle the fallback and cascade. This is
434  * intended for terrain_defense or movetype's copy constructors, where a
435  * similar set of terrain_infos will be created, complete with the same
436  * relationships between parts of the set.
437  *
438  * @param[in] that The terrain_info to copy.
439  * @param[in] fallback Used as a backup in case we are asked for data we do not have (think vision costs falling back to movement costs).
440  */
442  const terrain_info * fallback) :
443  fallback_(fallback)
444 {
445  assert(fallback ? !! that.fallback_ : ! that.fallback_);
446  copy_data(that);
447 }
448 
450  const terrain_info * fallback) :
451  unique_data_(std::move(that.unique_data_)),
452  shared_data_(std::move(that.shared_data_)),
453  fallback_(fallback)
454 {
455  assert(fallback ? !! that.fallback_ : ! that.fallback_);
456 }
457 
458 /**
459  * Destructor
460  *
461  * While this is simply the default destructor, it needs
462  * to be defined in this file so that it knows about ~data(), which
463  * is called from the smart pointers' destructor.
464  */
466 
467 /**
468  * This is only expected to be called either when
469  * 1) both this and @a that have no siblings, as happens when terrain_defense is copied, or
470  * 2) all of the siblings are being copied, as happens when movetype is copied.
471  */
473 {
474  that.make_data_shareable();
475  this->unique_data_.reset();
476  this->shared_data_ = that.shared_data_;
477 }
478 
479 /**
480  * Swap function for the terrain_info class
481  *
482  * This is only expected to be called either when
483  * 1) both this and @a that have no siblings, as happens when swapping two terrain_defenses, or
484  * 2) all of the siblings are being swapped, as happens when two movetypes are swapped.
485  */
487 {
488  // It doesn't matter whether they're both unique, both shared, or
489  // one unique with the other shared.
490  std::swap(this->unique_data_, that.unique_data_);
491  std::swap(this->shared_data_, that.shared_data_);
492 }
493 /**
494  * Swap function for the terrain_defense class
495  *
496  * This relies on all of the terrain_infos having no fallback and no cascade,
497  * an assumption which is provided by terrain_defense's constructors.
498  */
500 {
501  a.min_.swap_data(b.min_);
502  a.max_.swap_data(b.max_);
503 }
504 
505 /**
506  * Swap function for the movetype class, including its terrain_info members
507  *
508  * This relies on the two sets of the terrain_infos having their movement,
509  * vision and jamming cascaded in the same way. This assumption is provided by
510  * movetype's constructors.
511  */
512 void swap(movetype & a, movetype & b)
513 {
514  a.movement_.swap_data(b.movement_);
515  a.vision_.swap_data(b.vision_);
516  a.jamming_.swap_data(b.jamming_);
517  swap(a.defense_, b.defense_);
518  std::swap(a.resist_, b.resist_);
519  std::swap(a.flying_, b.flying_);
520  std::swap(a.special_notes_, b.special_notes_);
521 }
522 
524 {
525  movetype m(that);
526  swap(*this, m);
527  return *this;
528 }
529 
531 {
532  swap(*this, that);
533  return *this;
534 }
535 
536 /**
537  * Returns whether or not our data is empty.
538  */
540 {
541  return get_data().empty();
542 }
543 
544 
545 /**
546  * Merges the given config over the existing values.
547  * @param[in] new_values The new values.
548  * @param[in] overwrite If true, the new values overwrite the old.
549  * If false, the new values are added to the old.
550  * @param[in] dependants Other instances that use this as a fallback.
551  */
552 void movetype::terrain_info::merge(const config & new_values, bool overwrite,
553  const std::vector<movetype::terrain_info * > & dependants)
554 {
555  if ( !get_data().config_has_changes(new_values, overwrite) )
556  // Nothing will change, so skip the copy-on-write.
557  return;
558 
559  // Copy-on-write.
560  //
561  // We also need to make our cascade writeable, because changes to this
562  // instance will change data that they receive when using this as their
563  // fallback. However, it's no problem for a writable instance to have a
564  // shareable instance as its fallback.
565  make_data_writable();
566  for (auto & dependant : dependants) {
567  // This will automatically clear the dependant's cache
568  dependant->make_data_writable();
569  }
570 
571  unique_data_->merge(new_values, overwrite);
572 }
573 
574 
575 /**
576  * Returns the value associated with the given terrain.
577  */
579 {
580  return get_data().value(terrain, fallback_);
581 }
582 
583 /**
584  * Writes our data to a config.
585  * @param[out] cfg The config that will receive the data.
586  * @param[in] child_name If not empty, create and write to a child config with this tag.
587  * @param[in] merged If true, our data will be merged with our fallback's, and it is possible an empty child will be created.
588  * If false, data will not be merged, and an empty child will not be created.
589  */
590 void movetype::terrain_info::write(config & cfg, const std::string & child_name,
591  bool merged) const
592 {
593  if ( !merged )
594  get_data().write(cfg, child_name);
595  else
596  get_data().write(cfg, child_name, fallback_);
597 }
598 
599 
600 /**
601  * Does a sufficiently deep copy so that the returned object's lifespan
602  * is independent of other objects' lifespan. Never returns nullptr.
603  *
604  * This implements terrain_costs's virtual method for getting an instance that
605  * doesn't depend on the lifespan of a terrain_defense or movetype object.
606  * This will do a deep copy of the data (with fallback_ already merged) if
607  * needed.
608  */
609 std::unique_ptr<movetype::terrain_costs> movetype::terrain_info::make_standalone() const
610 {
611  std::unique_ptr<terrain_costs> t;
612  if(!fallback_) {
613  // Call the copy constructor, which will make_data_shareable().
614  t = std::make_unique<terrain_info>(*this, nullptr);
615  }
616  else if(get_data().empty()) {
617  // Pure fallback.
618  t = fallback_->make_standalone();
619  }
620  else {
621  // Need to merge data.
622  config merged;
623  write(merged, "", true);
624  t = std::make_unique<terrain_info>(merged, get_data().params(), nullptr);
625  }
626  return t;
627 }
628 
630 {
631  assert(unique_data_ || shared_data_);
632  assert(! (unique_data_ && shared_data_));
633  if(unique_data_)
634  return *unique_data_;
635  return *shared_data_;
636 }
637 
638 /**
639  * Copy the immutable data back to unique_data_, no-op if the data
640  * is already in unique_data_.
641  *
642  * Ensures our data is not shared, and therefore that changes only
643  * affect this instance of terrain_info (and any instances using it
644  * as a fallback).
645  *
646  * This does not need to affect the fallback - it's no problem if a
647  * writable instance has a fallback to a shareable instance, although
648  * a shareable instance must not fallback to a writable instance.
649  */
651 {
652  if(!unique_data_)
653  {
654  // Const hack because this is not really changing the data.
655  auto t = const_cast<terrain_info *>(this);
656  t->unique_data_.reset(new data(*shared_data_));
657  t->shared_data_.reset();
658  }
659 
660  // As we're about to write data, invalidate the cache
661  unique_data_->clear_cache();
662 }
663 
664 /**
665  * Move data to an immutable copy in shared_data_, no-op if the data
666  * is already in shared_data_.
667  *
668  * This is recursive on the fallback chain, because if the data shouldn't be
669  * writable then the data shouldn't be writable via the fallback either.
670  */
672 {
673  if(!unique_data_)
674  return;
675 
676  if(fallback_)
677  fallback_->make_data_shareable();
678 
679  // Const hack because this is not really changing the data.
680  auto t = const_cast<terrain_info *>(this);
681  t->shared_data_ = std::move(t->unique_data_);
682 }
683 
684 /* *** terrain_defense *** */
685 
687  min_(that.min_, nullptr),
688  max_(that.max_, nullptr)
689 {
690 }
691 
693  min_(std::move(that.min_), nullptr),
694  max_(std::move(that.max_), nullptr)
695 {
696 }
697 
699 {
700  min_.copy_data(that.min_);
701  max_.copy_data(that.max_);
702  return *this;
703 }
704 
706 {
707  min_.swap_data(that.min_);
708  max_.swap_data(that.max_);
709  return *this;
710 }
711 /**
712  * Merges the given config over the existing costs.
713  * (Not overwriting implies adding.)
714  */
715 void movetype::terrain_defense::merge(const config & new_data, bool overwrite)
716 {
717  min_.merge(new_data, overwrite, {});
718  max_.merge(new_data, overwrite, {});
719 }
720 
721 /* *** resistances *** */
722 
723 
724 /**
725  * Returns a map from damage types to resistances.
726  */
728 {
729  utils::string_map_res result;
730 
731  for(const auto& [key, value] : cfg_.attribute_range()) {
732  result[key] = value;
733  }
734 
735  return result;
736 }
737 
738 /**
739  * Returns the resistance against the indicated damage type.
740  */
741 int movetype::resistances::resistance_against(const std::string & damage_type) const
742 {
743  return cfg_[damage_type].to_int(100);
744 }
745 
746 
747 /**
748  * Merges the given config over the existing costs.
749  * If @a overwrite is false, the new values will be added to the old.
750  */
751 void movetype::resistances::merge(const config & new_data, bool overwrite)
752 {
753  if ( overwrite )
754  // We do not support child tags here, so do not copy any that might
755  // be in the input. (If in the future we need to support child tags,
756  // change "merge_attributes" to "merge_with".)
757  cfg_.merge_attributes(new_data);
758  else
759  for(const auto& [key, value] : new_data.attribute_range()) {
760  config::attribute_value & dest = cfg_[key];
761  dest = std::max(0, dest.to_int(100) + value.to_int(0));
762  }
763 }
764 
765 
766 /**
767  * Writes our data to a config, as a child if @a child_name is specified.
768  * (No child is created if there is no data.)
769  */
770 void movetype::resistances::write(config & out_cfg, const std::string & child_name) const
771 {
772  if ( cfg_.empty() )
773  return;
774 
775  if ( child_name.empty() )
776  out_cfg.merge_with(cfg_);
777  else
778  out_cfg.add_child(child_name, cfg_);
779 }
780 
781 
782 /* *** movetype *** */
783 
784 
785 /**
786  * Default constructor
787  */
789  movement_(mvj_params_, nullptr),
792  defense_(),
793  resist_(),
794  flying_(false),
796 {
797 }
798 
799 
800 /**
801  * Constructor from a config
802  */
804  movement_(cfg.child_or_empty("movement_costs"), mvj_params_, nullptr),
805  vision_(cfg.child_or_empty("vision_costs"), mvj_params_, &movement_),
806  jamming_(cfg.child_or_empty("jamming_costs"), mvj_params_, &vision_),
807  defense_(cfg.child_or_empty("defense")),
808  resist_(cfg.child_or_empty("resistance")),
809  flying_(cfg["flies"].to_bool(false))
810 {
811  // 1.15 will support both "flying" and "flies", with "flies" being deprecated
812  flying_ = cfg["flying"].to_bool(flying_);
813 
814  for(const config& sn : cfg.child_range("special_note")) {
815  special_notes_.push_back(sn["note"]);
816  }
817 }
818 
819 
820 /**
821  * Copy constructor
822  */
824  movement_(that.movement_, nullptr),
825  vision_(that.vision_, &movement_),
826  jamming_(that.jamming_, &vision_),
827  defense_(that.defense_),
828  resist_(that.resist_),
829  flying_(that.flying_),
830  special_notes_(that.special_notes_)
831 {
832 }
833 
834 /**
835  * Move constructor.
836  */
838  movement_(std::move(that.movement_), nullptr),
839  vision_(std::move(that.vision_), &movement_),
840  jamming_(std::move(that.jamming_), &vision_),
841  defense_(std::move(that.defense_)),
842  resist_(std::move(that.resist_)),
843  flying_(that.flying_),
844  special_notes_(std::move(that.special_notes_))
845 {
846 }
847 
848 /**
849  * Checks if we have a defense cap (nontrivial min value) for any of the given terrain types.
850  */
851 bool movetype::has_terrain_defense_caps(const std::set<t_translation::terrain_code> & ts) const {
852  for (const t_translation::terrain_code & t : ts) {
853  if (defense_.capped(t))
854  return true;
855  }
856  return false;
857 }
858 
859 void movetype::merge(const config & new_cfg, bool overwrite)
860 {
861  for (const auto & applies_to : movetype::effects) {
862  for (const config & child : new_cfg.child_range(applies_to)) {
863  merge(child, applies_to, overwrite);
864  }
865  }
866 
867  // "flies" is used when WML defines a movetype.
868  // "flying" is used when WML defines a unit.
869  // It's easier to support both than to track which case we are in.
870  // Note: in 1.15 "flies" is deprecated, with "flying" preferred in movetype too.
871  flying_ = new_cfg["flies"].to_bool(flying_);
872  flying_ = new_cfg["flying"].to_bool(flying_);
873 }
874 
875 void movetype::merge(const config & new_cfg, const std::string & applies_to, bool overwrite)
876 {
877  if(applies_to == "movement_costs") {
878  movement_.merge(new_cfg, overwrite, {&vision_, &jamming_});
879  }
880  else if(applies_to == "vision_costs") {
881  vision_.merge(new_cfg, overwrite, {&jamming_});
882  }
883  else if(applies_to == "jamming_costs") {
884  jamming_.merge(new_cfg, overwrite, {});
885  }
886  else if(applies_to == "defense") {
887  defense_.merge(new_cfg, overwrite);
888  }
889  else if(applies_to == "resistance") {
890  resist_.merge(new_cfg, overwrite);
891  }
892  else {
893  ERR_CF << "movetype::merge with unknown applies_to: " << applies_to;
894  }
895 }
896 
897 /**
898  * The set of strings defining effects which apply to movetypes.
899  */
900 const std::set<std::string> movetype::effects {"movement_costs",
901  "vision_costs", "jamming_costs", "defense", "resistance"};
902 
903 void movetype::write(config& cfg, bool include_notes) const
904 {
905  movement_.write(cfg, "movement_costs", false);
906  vision_.write(cfg, "vision_costs", false);
907  jamming_.write(cfg, "jamming_costs", false);
908  defense_.write(cfg, "defense");
909  resist_.write(cfg, "resistance");
910 
911  if(flying_)
912  cfg["flying"] = true;
913 
914  if(include_notes) {
915  for(const auto& note : special_notes_) {
916  cfg.add_child("special_note", config{"note", note});
917  }
918  }
919 }
double t
Definition: astarsearch.cpp:63
Variant for storing WML attributes.
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:158
const_attr_itors attribute_range() const
Definition: config.cpp:756
void merge_with(const config &c)
Merge config 'c' into this config, overwriting this config's values.
Definition: config.cpp:1119
child_itors child_range(config_key_type key)
Definition: config.cpp:268
bool empty() const
Definition: config.cpp:845
config & add_child(config_key_type key)
Definition: config.cpp:436
static game_config_manager * get()
const std::shared_ptr< terrain_type_data > & terrain_types() const
int resistance_against(const std::string &damage_type) const
Returns the vulnerability to the indicated damage type (higher means more damage).
Definition: movetype.cpp:741
void merge(const config &new_data, bool overwrite)
Merges the given config over the existing costs.
Definition: movetype.cpp:751
utils::string_map_res damage_table() const
Returns a map from damage types to resistances.
Definition: movetype.cpp:727
void write(config &out_cfg, const std::string &child_name="") const
Writes our data to a config, as a child if child_name is specified.
Definition: movetype.cpp:770
Stores a set of defense levels.
Definition: movetype.hpp:178
terrain_defense & operator=(const terrain_defense &that)
Definition: movetype.cpp:698
void write(config &cfg, const std::string &child_name="") const
Writes our data to a config, as a child if child_name is specified.
Definition: movetype.hpp:207
bool capped(const t_translation::terrain_code &terrain) const
Returns whether there is a defense cap associated to this terrain.
Definition: movetype.hpp:196
static const terrain_info::parameters params_max_
Definition: movetype.hpp:180
static const terrain_info::parameters params_min_
Definition: movetype.hpp:179
void merge(const config &new_data, bool overwrite)
Merges the given config over the existing costs.
Definition: movetype.cpp:715
bool config_has_changes(const config &new_values, bool overwrite) const
Tests if merging new_values would result in changes.
Definition: movetype.cpp:168
const parameters & params() const
Read-only access to our parameters.
Definition: movetype.cpp:122
void write(config &out_cfg, const std::string &child_name) const
If there is data, writes it to the config.
Definition: movetype.cpp:233
data(const config &cfg, const parameters &params)
Constructor.
Definition: movetype.cpp:103
config cfg_
Config describing the terrain values.
Definition: movetype.cpp:145
std::map< t_translation::terrain_code, int > cache_t
Definition: movetype.cpp:142
bool empty() const
Tests for no data in this object.
Definition: movetype.cpp:118
void merge(const config &new_values, bool overwrite)
Merges the given config over the existing costs.
Definition: movetype.cpp:197
cache_t cache_
Cache of values based on the config.
Definition: movetype.cpp:147
void clear_cache() const
Clears the cached data (presumably our fallback has changed).
Definition: movetype.cpp:156
int calc_value(const t_translation::terrain_code &terrain, const terrain_info *fallback, unsigned recurse_count) const
Calculates the value associated with the given terrain.
Definition: movetype.cpp:273
int value(const t_translation::terrain_code &terrain, const terrain_info *fallback) const
Returns the value associated with the given terrain.
Definition: movetype.cpp:124
data(const parameters &params)
Constructor.
Definition: movetype.cpp:96
data(const data &that)
Definition: movetype.cpp:109
const parameters & params_
Various parameters used when calculating values.
Definition: movetype.cpp:149
Stores a set of data based on terrain, in some cases with raw pointers to other instances of terrain_...
Definition: movetype.hpp:103
void make_data_writable() const
Copy the immutable data back to unique_data_, no-op if the data is already in unique_data_.
Definition: movetype.cpp:650
const data & get_data() const
Returns either *unique_data_ or *shared_data_, choosing the one that currently holds the data.
Definition: movetype.cpp:629
std::unique_ptr< terrain_costs > make_standalone() const override
Does a sufficiently deep copy so that the returned object's lifespan is independent of other objects'...
Definition: movetype.cpp:609
std::shared_ptr< const data > shared_data_
Definition: movetype.hpp:164
void swap_data(movetype::terrain_info &that)
Swap function for the terrain_info class.
Definition: movetype.cpp:486
void copy_data(const movetype::terrain_info &that)
This is only expected to be called either when 1) both this and that have no siblings,...
Definition: movetype.cpp:472
bool empty() const
Returns whether or not our data is empty.
Definition: movetype.cpp:539
terrain_info(const parameters &params, const terrain_info *fallback)
Constructor.
Definition: movetype.cpp:401
void write(config &cfg, const std::string &child_name="", bool merged=true) const override
Writes our data to a config.
Definition: movetype.cpp:590
int value(const t_translation::terrain_code &terrain) const override
Returns the value associated with the given terrain.
Definition: movetype.cpp:578
~terrain_info() override
Destructor.
void make_data_shareable() const
Move data to an immutable copy in shared_data_, no-op if the data is already in shared_data_.
Definition: movetype.cpp:671
const terrain_info *const fallback_
Definition: movetype.hpp:165
void merge(const config &new_values, bool overwrite, const std::vector< movetype::terrain_info * > &dependants)
Merges the given config over the existing values.
Definition: movetype.cpp:552
std::unique_ptr< data > unique_data_
Definition: movetype.hpp:163
The basic "size" of the unit - flying, small land, large land, etc.
Definition: movetype.hpp:44
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
Definition: movetype.hpp:174
void write(config &cfg, bool include_notes) const
Writes the movement type data to the provided config.
Definition: movetype.cpp:903
movetype()
Default constructor.
Definition: movetype.cpp:788
static const std::set< std::string > effects
The set of applicable effects for movement types.
Definition: movetype.hpp:340
void merge(const config &new_cfg, bool overwrite=true)
Merges the given config over the existing data, the config should have zero or more children named "m...
Definition: movetype.cpp:859
bool has_terrain_defense_caps(const std::set< t_translation::terrain_code > &ts) const
Returns whether or not there are any terrain caps with respect to a set of terrains.
Definition: movetype.cpp:851
resistances resist_
Definition: movetype.hpp:368
terrain_info movement_
Definition: movetype.hpp:364
movetype & operator=(const movetype &that)
Definition: movetype.cpp:523
bool flying_
Definition: movetype.hpp:370
terrain_defense defense_
Definition: movetype.hpp:367
static const terrain_info::parameters mvj_params_
Limits for movement, vision and jamming.
Definition: movetype.hpp:240
static std::unique_ptr< terrain_costs > read_terrain_costs(const config &cfg)
Reverse of terrain_costs::write.
Definition: movetype.cpp:427
friend void swap(movetype &a, movetype &b)
Swap function for the movetype class, including its terrain_info members.
Definition: movetype.cpp:512
std::vector< t_string > special_notes_
Definition: movetype.hpp:371
terrain_info jamming_
Definition: movetype.hpp:366
terrain_info vision_
Definition: movetype.hpp:365
bool is_indivisible() const
Returns true if this terrain has no underlying types other than itself.
Definition: terrain.hpp:110
const formula_callable * fallback_
Definition: function.cpp:817
std::size_t i
Definition: function.cpp:1029
static std::string _(const char *str)
Definition: gettext.hpp:93
Standard logging facilities (interface).
void swap(movetype::terrain_defense &a, movetype::terrain_defense &b)
Swap function for the terrain_defense class.
Definition: movetype.cpp:499
#define ERR_CF
Definition: movetype.cpp:28
#define WRN_CF
Definition: movetype.cpp:29
static lg::log_domain log_config("config")
const terrain_code MINUS
std::vector< terrain_code > ter_list
Definition: translation.hpp:77
const terrain_code PLUS
std::string write_terrain_code(const terrain_code &tcode)
Writes a single terrain code to a string.
std::map< std::string, t_string, res_compare > string_map_res
std::string_view data
Definition: picture.cpp:178
The parameters used when calculating a terrain-based value.
Definition: movetype.cpp:53
int default_value
The default value (if no data is available).
Definition: movetype.cpp:59
bool use_move
Whether to look at underlying movement or defense terrains.
Definition: movetype.cpp:65
parameters(int min, int max, int(*eval_fun)(int)=nullptr, bool move=true, bool high=false)
Definition: movetype.cpp:69
int max_value
The largest allowable value.
Definition: movetype.cpp:57
bool high_is_good
Whether we are looking for highest or lowest (unless inverted by the underlying terrain).
Definition: movetype.cpp:67
int(* eval)(int)
Converter for values taken from a config.
Definition: movetype.cpp:62
int min_value
The smallest allowable value.
Definition: movetype.cpp:55
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Definition: translation.hpp:49
#define b