Dialog for editing gamemap labels. More...
#include <edit_label.hpp>
Public Member Functions | |
edit_label (std::string &label, bool &team_only) | |
Constructor. More... | |
![]() | |
modal_dialog () | |
virtual | ~modal_dialog () |
bool | show (const unsigned auto_close_time=0) |
Shows the window. More... | |
window * | get_window () const |
Returns a pointer to the dialog's window. More... | |
int | get_retval () const |
Returns the cached window exit code. More... | |
void | set_retval (int retval) |
Convenience wrapper to set the window's exit code. More... | |
void | set_always_save_fields (const bool always_save_fields) |
void | set_restore (const bool restore) |
void | set_allow_plugin_skip (const bool allow_plugin_skip) |
void | set_show_even_without_video (const bool show_even_without_video) |
Private Member Functions | |
virtual const std::string & | window_id () const override |
The execute function. More... | |
Additional Inherited Members | |
![]() | |
template<typename T , typename... Args> | |
T * | register_field (Args &&... args) |
Creates a new field of given type with given arguments. More... | |
field_bool * | register_bool (const std::string &id, const bool mandatory, const std::function< bool()> callback_load_value=nullptr, const std::function< void(bool)> callback_save_value=nullptr, const std::function< void(widget &)> callback_change=nullptr, const bool initial_fire=false) |
Creates a new boolean field. More... | |
field_bool * | register_bool (const std::string &id, const bool mandatory, bool &linked_variable, const std::function< void(widget &)> callback_change=nullptr, const bool initial_fire=false) |
Creates a new boolean field. More... | |
field_integer * | register_integer (const std::string &id, const bool mandatory, const std::function< int()> callback_load_value=nullptr, const std::function< void(int)> callback_save_value=nullptr) |
Creates a new integer field. More... | |
field_integer * | register_integer (const std::string &id, const bool mandatory, int &linked_variable) |
Creates a new integer field. More... | |
field_text * | register_text (const std::string &id, const bool mandatory, const std::function< std::string()> callback_load_value=nullptr, const std::function< void(const std::string &)> callback_save_value=nullptr, const bool capture_focus=false) |
Creates a new text field. More... | |
field_text * | register_text (const std::string &id, const bool mandatory, std::string &linked_variable, const bool capture_focus=false) |
Creates a new text field. More... | |
field_label * | register_label (const std::string &id, const bool mandatory, const std::string &text, const bool use_markup=false) |
Registers a new styled_widget as a label. More... | |
field_label * | register_image (const std::string &id, const bool mandatory, const std::string &filename) |
Registers a new styled_widget as image. More... | |
![]() | |
std::unique_ptr< window > | window_ |
The window object build for this dialog. More... | |
Dialog for editing gamemap labels.
Key | Type | Mandatory | Description |
---|---|---|---|
title | label | yes | Dialog title label. |
label | text_box | yes | Input field for the map label. |
team_only_toggle | toggle_button | yes | Checkbox for whether to make the label visible to the player's team only or not. |
Definition at line 33 of file edit_label.hpp.
gui2::dialogs::edit_label::edit_label | ( | std::string & | label, |
bool & | team_only | ||
) |
Constructor.
[in,out] | label | The parameter's usage is:
|
[in,out] | team_only | The parameter's usage is:
|
Definition at line 27 of file edit_label.cpp.
|
overrideprivatevirtual |
The execute function.
See modal_dialog for more information.
Implements gui2::dialogs::modal_dialog.