The Battle for Wesnoth  1.15.12+dev
edit_label.cpp
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1 /*
2  Copyright (C) 2010 - 2018 by Iris Morelle <shadowm2006@gmail.com>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #define GETTEXT_DOMAIN "wesnoth-lib"
16 
18 
19 #include "gui/widgets/settings.hpp"
20 
21 namespace gui2::dialogs
22 {
23 
24 REGISTER_DIALOG(edit_label)
25 
26 edit_label::edit_label(std::string& label, bool& team_only)
27 {
28  register_text("label", true, label, true);
29  register_bool("team_only_toggle", true, team_only);
30 }
31 } // namespace dialogs
STL namespace.
A label displays a text, the text can be wrapped but no scrollbars are provided.
Definition: label.hpp:56
Dialog for editing gamemap labels.
Definition: edit_label.hpp:32
This file contains the settings handling of the widget library.