The Battle for Wesnoth  1.17.0-dev
edit_label.cpp
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1 /*
2  Copyright (C) 2010 - 2021
3  by Iris Morelle <shadowm2006@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #define GETTEXT_DOMAIN "wesnoth-lib"
17 
19 
20 #include "gui/widgets/settings.hpp"
21 
22 namespace gui2::dialogs
23 {
24 
25 REGISTER_DIALOG(edit_label)
26 
27 edit_label::edit_label(std::string& label, bool& team_only)
28 {
29  register_text("label", true, label, true);
30  register_bool("team_only_toggle", true, team_only);
31 }
32 } // namespace dialogs
STL namespace.
A label displays a text, the text can be wrapped but no scrollbars are provided.
Definition: label.hpp:57
Dialog for editing gamemap labels.
Definition: edit_label.hpp:33
This file contains the settings handling of the widget library.