The Battle for Wesnoth  1.17.12+dev
editor::item_palette Member List

This is the complete list of members for editor::item_palette, including all inherited members.

action_pressed() consteditor::common_paletteinlinevirtual
active_group()editor::editor_palette< overlay >inlineprotected
adjust_size(const SDL_Rect &target) overrideeditor::editor_palette< overlay >virtual
aquire_mouse_lock()gui::widgetprotected
can_scroll_down() overrideeditor::editor_palette< overlay >virtual
can_scroll_up() overrideeditor::editor_palette< overlay >virtual
columns_editor::editor_palette< overlay >protected
common_palette()editor::common_paletteinline
dirty() constgui::widget
draw_contents() overrideeditor::editor_palette< overlay >virtual
editor_palette(editor_display &gui, const game_config_view &, std::size_t item_size, std::size_t columns, editor_toolkit &toolkit)editor::editor_palette< overlay >inline
enable(bool new_val=true)gui::widgetvirtual
enabled() constgui::widget
expand_palette_groups_menu(std::vector< config > &items, int i) overrideeditor::editor_palette< overlay >virtual
expose(const rect &region) overridegui::widgetvirtual
focus(const SDL_Event *event)gui::widget
focus_gui::widgetprotected
free_mouse_lock()gui::widgetprotected
get_groups() const overrideeditor::editor_palette< overlay >inlinevirtual
get_help_string()editor::item_palettevirtual
get_id(const overlay &item)editor::item_paletteprivatevirtual
group_map_editor::editor_palette< overlay >protected
groups_editor::editor_palette< overlay >protected
gui_editor::editor_palette< overlay >protected
handle_event(const SDL_Event &) overridegui::widgetinlineprotectedvirtual
handle_window_event(const SDL_Event &)events::sdl_handlerinlinevirtual
handler_members() overrideeditor::editor_palette< overlay >virtual
has_joined()events::sdl_handlerinlinevirtual
has_joined_global()events::sdl_handlerinlinevirtual
height() constgui::widget
hidden() constgui::widget
id() constgui::widget
item_map typedefeditor::editor_palette< overlay >protected
item_map_editor::editor_palette< overlay >protected
item_palette(editor_display &gui, const game_config_view &cfg, editor_toolkit &toolkit)editor::item_palette
item_size_editor::editor_palette< overlay >protected
item_space_editor::editor_palette< overlay >protected
items_start_editor::editor_palette< overlay >protected
join()events::sdl_handlervirtual
join(context &c)events::sdl_handlervirtual
join_global()events::sdl_handlervirtual
join_same(sdl_handler *parent)events::sdl_handlervirtual
layout() overrideeditor::editor_palette< overlay >virtual
leave()events::sdl_handlervirtual
leave_global()events::sdl_handlervirtual
location() constgui::widget
mouse_locked() constgui::widgetprotected
next_group() overrideeditor::editor_palette< overlay >inlinevirtual
non_core_items_editor::editor_palette< overlay >protected
events::operator=(sdl_handler &&)=deleteevents::sdl_handler
events::operator=(const sdl_handler &)events::sdl_handlerprotected
gui2::top_level_drawable::operator=(const top_level_drawable &)gui2::top_level_drawableprotected
gui2::top_level_drawable::operator=(top_level_drawable &&)gui2::top_level_drawableprotected
prev_group() overrideeditor::editor_palette< overlay >inlinevirtual
process_event()events::sdl_handlerinlinevirtual
process_help_string(int mousex, int mousey) overridegui::widgetvirtual
process_tooltip_string(int mousex, int mousey) overridegui::widgetvirtual
queue_redraw()gui::widget
queue_redraw(const rect &)gui::widget
render()gui2::top_level_drawableinlinevirtual
requires_event_focus(const SDL_Event *=nullptr) constevents::sdl_handlerinlinevirtual
screen_location() overridegui::widgetinlinevirtual
scroll_down() overrideeditor::editor_palette< overlay >virtual
scroll_up() overrideeditor::editor_palette< overlay >virtual
sdl_handler(sdl_handler &&)=deleteevents::sdl_handler
sdl_handler(const bool auto_join=true)events::sdl_handlerprotected
sdl_handler(const sdl_handler &)events::sdl_handlerprotected
select_bg_item(const std::string &item_id) overrideeditor::editor_palette< overlay >protectedvirtual
select_fg_item(const std::string &item_id) overrideeditor::editor_palette< overlay >protectedvirtual
selected_bg_item() consteditor::editor_palette< overlay >inline
selected_fg_item() consteditor::editor_palette< overlay >inline
set_clip_rect(const SDL_Rect &rect)gui::widget
set_dirty(bool dirty=true)gui::widget
set_focus(bool focus)gui::widget
set_group(std::size_t index) overrideeditor::editor_palette< overlay >virtual
set_group(const std::string &id)editor::editor_palette< overlay >protectedvirtual
set_height(int h)gui::widget
set_help_string(const std::string &str)gui::widget
set_id(const std::string &id)gui::widget
set_location(const SDL_Rect &rect)gui::widgetvirtual
set_location(int x, int y)gui::widget
set_measurements(int w, int h)gui::widget
set_start_item(std::size_t index) overrideeditor::editor_palette< overlay >inlinevirtual
set_tooltip_string(const std::string &str)gui::widget
set_width(int w)gui::widget
setup(const game_config_view &cfg)editor::item_palettevirtual
setup_item(const overlay &item, texture &item_base_image, texture &item_overlay_image, std::stringstream &tooltip)editor::item_paletteprivatevirtual
start_num(void) overrideeditor::editor_palette< overlay >inlinevirtual
supports_swap()editor::common_paletteinlinevirtual
swap() overrideeditor::editor_palette< overlay >virtual
top_level_drawable()gui2::top_level_drawableprotected
top_level_drawable(const top_level_drawable &)gui2::top_level_drawableprotected
top_level_drawable(top_level_drawable &&)gui2::top_level_drawableprotected
tristate_palette()editor::tristate_paletteinline
update()gui2::top_level_drawableinlinevirtual
update_location(const SDL_Rect &)gui::widgetinlineprotectedvirtual
widget(const bool auto_join=true)gui::widgetprotected
width() constgui::widget
~common_palette()editor::common_paletteinlinevirtual
~sdl_handler()events::sdl_handlerprotectedvirtual
~top_level_drawable()gui2::top_level_drawableprotectedvirtual
~widget()gui::widgetprotectedvirtual