The Battle for Wesnoth  1.19.7+dev
gui2::event::dispatcher Member List

This is the complete list of members for gui2::event::dispatcher, including all inherited members.

back_child enum valuegui2::event::dispatcher
back_post_child enum valuegui2::event::dispatcher
back_pre_child enum valuegui2::event::dispatcher
capture_mouse()gui2::event::dispatcherinline
child enum valuegui2::event::dispatcher
connect()gui2::event::dispatcher
connect_signal(const F &func, const queue_position position=back_child)gui2::event::dispatcherinline
connected_gui2::event::dispatcherprivate
disconnect()gui2::event::dispatcher
disconnect_signal(const F &func, const queue_position position=back_child)gui2::event::dispatcherinline
dispatcher()gui2::event::dispatcher
dispatcher_implementationgui2::event::dispatcherfriend
event_queue_type enum namegui2::event::dispatcher
execute_hotkey(const hotkey::HOTKEY_COMMAND id)gui2::event::dispatcher
fire(const ui_event event, widget &target)gui2::event::dispatcher
fire(const ui_event event, widget &target, const point &coordinate)gui2::event::dispatcher
fire(const ui_event event, widget &target, const SDL_Keycode key, const SDL_Keymod modifier, const std::string &unicode)gui2::event::dispatcher
fire(const ui_event event, widget &target, const point &pos, const point &distance)gui2::event::dispatcher
fire(const ui_event event, widget &target, const point &center, float dTheta, float dDist, uint8_t numFingers)gui2::event::dispatcher
fire(const ui_event event, widget &target, void *)gui2::event::dispatcher
fire(const ui_event event, widget &target, const message &msg)gui2::event::dispatcher
fire(const ui_event event, widget &target, const SDL_Event &sdlevent)gui2::event::dispatcher
fire(const ui_event event, widget &target, const std::string &text, int32_t start, int32_t len)gui2::event::dispatcher
front_child enum valuegui2::event::dispatcher
front_post_child enum valuegui2::event::dispatcher
front_pre_child enum valuegui2::event::dispatcher
get_mouse_behavior() constgui2::event::dispatcherinline
get_signal_queue()gui2::event::dispatcherinlineprivate
get_want_keyboard_input() constgui2::event::dispatcherinline
has_event(const ui_event event, const event_queue_type event_type)gui2::event::dispatcher
hotkeys_gui2::event::dispatcherprivate
is_at(const point &coordinate) const =0gui2::event::dispatcherpure virtual
is_connected() constgui2::event::dispatcherinline
mouse_behavior enum namegui2::event::dispatcher
mouse_behavior_gui2::event::dispatcherprivate
post enum valuegui2::event::dispatcher
pre enum valuegui2::event::dispatcher
queue_position enum namegui2::event::dispatcher
register_hotkey(const hotkey::HOTKEY_COMMAND id, const hotkey_function &function)gui2::event::dispatcher
release_mouse()gui2::event::dispatcherinline
set_mouse_behavior(const mouse_behavior mouse_behavior)gui2::event::dispatcherinline
set_want_keyboard_input(const bool want_keyboard_input)gui2::event::dispatcherinline
signal_keyboard_queue_gui2::event::dispatcherprivate
signal_message_queue_gui2::event::dispatcherprivate
signal_mouse_queue_gui2::event::dispatcherprivate
signal_notification_queue_gui2::event::dispatcherprivate
signal_queue_gui2::event::dispatcherprivate
signal_raw_event_queue_gui2::event::dispatcherprivate
signal_text_input_queue_gui2::event::dispatcherprivate
signal_touch_gesture_queue_gui2::event::dispatcherprivate
signal_touch_motion_queue_gui2::event::dispatcherprivate
want_keyboard_input_gui2::event::dispatcherprivate
~dispatcher()gui2::event::dispatchervirtual