The Battle for Wesnoth  1.19.0-dev
gui2::event::sdl_event_handler Member List

This is the complete list of members for gui2::event::sdl_event_handler, including all inherited members.

activate()gui2::event::sdl_event_handlerprivate
button_down(const SDL_Event &event)gui2::event::sdl_event_handlerprivate
capture_keyboard(dispatcher *dispatcher)gui2::event::sdl_event_handlerfriend
close_window(const unsigned window_id)gui2::event::sdl_event_handlerprivate
connect(dispatcher *dispatcher)gui2::event::sdl_event_handler
disconnect(dispatcher *dispatcher)gui2::event::sdl_event_handler
dispatchers_gui2::event::sdl_event_handlerprivate
get_dispatchers()gui2::event::sdl_event_handlerinline
gui2::is_in_dialog()gui2::event::sdl_event_handlerfriend
handle_event(const SDL_Event &event) overridegui2::event::sdl_event_handlervirtual
handle_window_event(const SDL_Event &event) overridegui2::event::sdl_event_handlervirtual
handler_members()events::sdl_handlerinlineprotectedvirtual
has_joined()events::sdl_handlerinlinevirtual
has_joined_events::sdl_handlerprivate
has_joined_global()events::sdl_handlerinlinevirtual
has_joined_global_events::sdl_handlerprivate
hat_motion(const SDL_Event &event)gui2::event::sdl_event_handlerprivate
hotkey_pressed(const hotkey::hotkey_ptr key)gui2::event::sdl_event_handlerprivate
join()events::sdl_handlervirtual
join(context &c)events::sdl_handlervirtual
join_global()events::sdl_handlervirtual
join_same(sdl_handler *parent)events::sdl_handlervirtual
key_down(const SDL_Event &event)gui2::event::sdl_event_handlerprivate
key_down(const SDL_Keycode key, const SDL_Keymod modifier, const std::string &unicode)gui2::event::sdl_event_handlerprivate
keyboard(const ui_event event)gui2::event::sdl_event_handlerprivate
keyboard_dispatcher()gui2::event::sdl_event_handlerprivate
keyboard_focus_gui2::event::sdl_event_handlerprivate
leave()events::sdl_handlervirtual
leave_global()events::sdl_handlervirtual
mouse(const ui_event event, const point &position)gui2::event::sdl_event_handlerprivate
mouse_button_down(const point &position, const uint8_t button)gui2::event::sdl_event_handlerprivate
mouse_button_up(const point &position, const uint8_t button)gui2::event::sdl_event_handlerprivate
mouse_focusgui2::event::sdl_event_handler
mouse_wheel(const point &position, int scrollx, int scrolly)gui2::event::sdl_event_handlerprivate
operator=(sdl_handler &&)=deleteevents::sdl_handler
operator=(const sdl_handler &)events::sdl_handlerprotected
process_event()events::sdl_handlerinlinevirtual
process_tooltip_string(int, int)events::sdl_handlerinlinevirtual
raw_event(const SDL_Event &event)gui2::event::sdl_event_handlerprivate
requires_event_focus(const SDL_Event *=nullptr) constevents::sdl_handlerinlinevirtual
sdl_event_handler()gui2::event::sdl_event_handler
sdl_handler(sdl_handler &&)=deleteevents::sdl_handler
sdl_handler(const bool auto_join=true)events::sdl_handlerprotected
sdl_handler(const sdl_handler &)events::sdl_handlerprotected
text_editing(const std::string &unicode, int32_t start, int32_t len)gui2::event::sdl_event_handlerprivate
text_input(const std::string &unicode)gui2::event::sdl_event_handlerprivate
touch_down(const point &position)gui2::event::sdl_event_handlerprivate
touch_motion(const point &position, const point &distance)gui2::event::sdl_event_handlerprivate
touch_multi_gesture(const point &center, float dTheta, float dDist, uint8_t numFingers)gui2::event::sdl_event_handlerprivate
touch_up(const point &position)gui2::event::sdl_event_handlerprivate
video_resize(const point &new_size)gui2::event::sdl_event_handlerprivate
~sdl_event_handler()gui2::event::sdl_event_handler
~sdl_handler()events::sdl_handlerprotectedvirtual