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gui2::event::sdl_event_handler Class Reference

This singleton class handles all events. More...

Inheritance diagram for gui2::event::sdl_event_handler:

Public Member Functions

 sdl_event_handler ()
 
 ~sdl_event_handler ()
 
void handle_event (const SDL_Event &event) override
 Inherited from events::sdl_handler. More...
 
void handle_window_event (const SDL_Event &event) override
 Inherited from events::sdl_handler. More...
 
void connect (dispatcher *dispatcher)
 Connects a dispatcher. More...
 
void disconnect (dispatcher *dispatcher)
 Disconnects a dispatcher. More...
 
std::vector< dispatcher * > & get_dispatchers ()
 Returns all dispatchers in the Z order. More...
 
- Public Member Functions inherited from events::sdl_handler
virtual void process_event ()
 
virtual bool requires_event_focus (const SDL_Event *=nullptr) const
 
virtual void process_tooltip_string (int, int)
 
virtual void join ()
 
virtual void join (context &c)
 
virtual void join_same (sdl_handler *parent)
 
virtual void leave ()
 
virtual void join_global ()
 
virtual void leave_global ()
 
virtual bool has_joined ()
 
virtual bool has_joined_global ()
 
sdl_handleroperator= (sdl_handler &&)=delete
 Moving would require two instances' context membership to be handled, it's simpler to delete these and require the two instances to be separately constructed / destructed. More...
 
 sdl_handler (sdl_handler &&)=delete
 

Public Attributes

dispatchermouse_focus
 The dispatcher that captured the mouse focus. More...
 

Private Member Functions

void activate ()
 Reinitializes the state of all dispatchers. More...
 
void raw_event (const SDL_Event &event)
 Fires a raw SDL event. More...
 
void video_resize (const point &new_size)
 Fires a video resize event. More...
 
void mouse (const ui_event event, const point &position)
 Fires a generic mouse event. More...
 
void mouse_button_up (const point &position, const uint8_t button)
 Fires a mouse button up event. More...
 
void mouse_button_down (const point &position, const uint8_t button)
 Fires a mouse button down event. More...
 
void mouse_wheel (const point &position, int scrollx, int scrolly)
 Fires a mouse wheel event. More...
 
dispatcherkeyboard_dispatcher ()
 Gets the dispatcher that wants to receive the keyboard input. More...
 
void touch_motion (const point &position, const point &distance)
 Fires a touch-moved event. More...
 
void touch_down (const point &position)
 Fires a touch "finger down" event. More...
 
void touch_up (const point &position)
 Fires a touch "finger up" event. More...
 
void touch_multi_gesture (const point &center, float dTheta, float dDist, uint8_t numFingers)
 Fires a touch gesture event. More...
 
void hat_motion (const SDL_Event &event)
 Handles a hat motion event. More...
 
void button_down (const SDL_Event &event)
 Handles a joystick button down event. More...
 
void key_down (const SDL_Event &event)
 Fires a key down event. More...
 
bool hotkey_pressed (const hotkey::hotkey_ptr key)
 Handles the pressing of a hotkey. More...
 
void key_down (const SDL_Keycode key, const SDL_Keymod modifier, const std::string &unicode)
 Fires a key down event. More...
 
void text_input (const std::string &unicode)
 Fires a text input event. More...
 
void text_editing (const std::string &unicode, int32_t start, int32_t len)
 Fires a text editing event. More...
 
void keyboard (const ui_event event)
 Fires a keyboard event which has no parameters. More...
 
void close_window (const unsigned window_id)
 Fires a CLOSE_WINDOW event for the window with the given ID. More...
 

Private Attributes

std::vector< dispatcher * > dispatchers_
 The dispatchers. More...
 
dispatcherkeyboard_focus_
 Needed to determine which dispatcher gets the keyboard events. More...
 

Friends

bool gui2::is_in_dialog ()
 
void capture_keyboard (dispatcher *dispatcher)
 Captures the keyboard. More...
 

Additional Inherited Members

- Protected Member Functions inherited from events::sdl_handler
 sdl_handler (const bool auto_join=true)
 
 sdl_handler (const sdl_handler &)
 
sdl_handleroperator= (const sdl_handler &)
 
virtual ~sdl_handler ()
 
virtual std::vector< sdl_handler * > handler_members ()
 

Detailed Description

This singleton class handles all events.

It's a new experimental class.

Definition at line 119 of file handler.cpp.

Constructor & Destructor Documentation

◆ sdl_event_handler()

gui2::event::sdl_event_handler::sdl_event_handler ( )

Definition at line 344 of file handler.cpp.

References events::sdl_handler::join().

◆ ~sdl_event_handler()

gui2::event::sdl_event_handler::~sdl_event_handler ( )

Definition at line 362 of file handler.cpp.

References events::sdl_handler::leave().

Member Function Documentation

◆ activate()

void gui2::event::sdl_event_handler::activate ( )
private

Reinitializes the state of all dispatchers.

This is needed when the application gets activated, to make sure the state of mainly the mouse is set properly.

Definition at line 574 of file handler.cpp.

References dispatchers_, gui2::event::dispatcher::fire(), and gui2::event::SDL_ACTIVATE.

Referenced by handle_event().

◆ button_down()

void gui2::event::sdl_event_handler::button_down ( const SDL_Event &  event)
private

Handles a joystick button down event.

Parameters
eventThe SDL joystick button event triggered.

Definition at line 740 of file handler.cpp.

References hotkey::get_hotkey(), and hotkey_pressed().

Referenced by handle_event().

◆ close_window()

void gui2::event::sdl_event_handler::close_window ( const unsigned  window_id)
private

Fires a CLOSE_WINDOW event for the window with the given ID.

Parameters
window_idThe ID of the window to close.

Definition at line 822 of file handler.cpp.

References gui2::event::CLOSE_WINDOW, DBG_GUI_E, gui2::event::dispatcher::fire(), and gui2::window::window_instance().

Referenced by handle_event().

◆ connect()

void gui2::event::sdl_event_handler::connect ( dispatcher dispatcher)

Connects a dispatcher.

Parameters
dispatcherThe dispatcher to connect.

Definition at line 526 of file handler.cpp.

References DBG_GUI_E, dispatchers_, gui2::event::event_context, events::sdl_handler::join(), and LOG_GUI_E.

◆ disconnect()

void gui2::event::sdl_event_handler::disconnect ( dispatcher dispatcher)

Disconnects a dispatcher.

Parameters
dispatcherThe dispatcher to disconnect.

Definition at line 542 of file handler.cpp.

References DBG_GUI_E, dispatchers_, gui2::event::event_context, keyboard_focus_, events::sdl_handler::leave(), LOG_GUI_E, and mouse_focus.

◆ get_dispatchers()

std::vector<dispatcher*>& gui2::event::sdl_event_handler::get_dispatchers ( )
inline

Returns all dispatchers in the Z order.

Definition at line 151 of file handler.cpp.

References dispatchers_.

◆ handle_event()

void gui2::event::sdl_event_handler::handle_event ( const SDL_Event &  event)
overridevirtual

◆ handle_window_event()

void gui2::event::sdl_event_handler::handle_window_event ( const SDL_Event &  event)
overridevirtual

Inherited from events::sdl_handler.

Reimplemented from events::sdl_handler.

Definition at line 521 of file handler.cpp.

References handle_event().

◆ hat_motion()

void gui2::event::sdl_event_handler::hat_motion ( const SDL_Event &  event)
private

Handles a hat motion event.

Parameters
eventThe SDL joystick hat event triggered.

Definition at line 727 of file handler.cpp.

References hotkey::get_hotkey(), and hotkey_pressed().

Referenced by handle_event().

◆ hotkey_pressed()

bool gui2::event::sdl_event_handler::hotkey_pressed ( const hotkey::hotkey_ptr  key)
private

Handles the pressing of a hotkey.

Parameters
keyThe hotkey item pressed.
Returns
True if there was a valid dispatcher with which to execute the hotkey callback, false otherwise.

Definition at line 789 of file handler.cpp.

References hotkey::hotkey_command::command, gui2::event::dispatcher::execute_hotkey(), hotkey::get_hotkey_command(), and keyboard_dispatcher().

Referenced by button_down(), hat_motion(), and key_down().

◆ key_down() [1/2]

void gui2::event::sdl_event_handler::key_down ( const SDL_Event &  event)
private

Fires a key down event.

Parameters
eventThe SDL keyboard event triggered.

Definition at line 753 of file handler.cpp.

References hotkey::get_hotkey(), hotkey_pressed(), and text_input().

Referenced by handle_event(), and text_input().

◆ key_down() [2/2]

void gui2::event::sdl_event_handler::key_down ( const SDL_Keycode  key,
const SDL_Keymod  modifier,
const std::string &  unicode 
)
private

Fires a key down event.

Parameters
keyThe SDL key code of the key pressed.
modifierThe SDL key modifiers used.
unicodeThe unicode value for the key pressed.

Definition at line 798 of file handler.cpp.

References DBG_GUI_E, gui2::event::dispatcher::fire(), keyboard_dispatcher(), and gui2::event::SDL_KEY_DOWN.

◆ keyboard()

void gui2::event::sdl_event_handler::keyboard ( const ui_event  event)
private

Fires a keyboard event which has no parameters.

This can happen for example when the mouse wheel is used.

Parameters
eventThe event to fire.

Definition at line 813 of file handler.cpp.

References DBG_GUI_E, gui2::event::dispatcher::fire(), and keyboard_dispatcher().

◆ keyboard_dispatcher()

dispatcher * gui2::event::sdl_event_handler::keyboard_dispatcher ( )
private

Gets the dispatcher that wants to receive the keyboard input.

Returns
The dispatcher.
Return values
nullptrNo dispatcher found.

Definition at line 684 of file handler.cpp.

References dispatchers_, gui2::event::dispatcher::get_want_keyboard_input(), keyboard_focus_, and utils::reversed_view().

Referenced by hotkey_pressed(), key_down(), keyboard(), text_editing(), and text_input().

◆ mouse()

void gui2::event::sdl_event_handler::mouse ( const ui_event  event,
const point position 
)
private

◆ mouse_button_down()

void gui2::event::sdl_event_handler::mouse_button_down ( const point position,
const uint8_t  button 
)
private

Fires a mouse button down event.

Parameters
positionThe position of the mouse.
buttonThe SDL id of the button that caused the event.

Definition at line 648 of file handler.cpp.

References mouse(), gui2::event::SDL_LEFT_BUTTON_DOWN, gui2::event::SDL_MIDDLE_BUTTON_DOWN, gui2::event::SDL_RIGHT_BUTTON_DOWN, and WRN_GUI_E.

Referenced by handle_event().

◆ mouse_button_up()

void gui2::event::sdl_event_handler::mouse_button_up ( const point position,
const uint8_t  button 
)
private

Fires a mouse button up event.

Parameters
positionThe position of the mouse.
buttonThe SDL id of the button that caused the event.

Definition at line 627 of file handler.cpp.

References mouse(), gui2::event::SDL_LEFT_BUTTON_UP, gui2::event::SDL_MIDDLE_BUTTON_UP, gui2::event::SDL_RIGHT_BUTTON_UP, and WRN_GUI_E.

Referenced by handle_event().

◆ mouse_wheel()

void gui2::event::sdl_event_handler::mouse_wheel ( const point position,
int  scrollx,
int  scrolly 
)
private

Fires a mouse wheel event.

Parameters
positionThe position of the mouse.
scrollxThe amount of horizontal scrolling.
scrollyThe amount of vertical scrolling.

Definition at line 669 of file handler.cpp.

References mouse(), gui2::event::SDL_WHEEL_DOWN, gui2::event::SDL_WHEEL_LEFT, gui2::event::SDL_WHEEL_RIGHT, and gui2::event::SDL_WHEEL_UP.

Referenced by handle_event().

◆ raw_event()

void gui2::event::sdl_event_handler::raw_event ( const SDL_Event &  event)
private

Fires a raw SDL event.

Definition at line 592 of file handler.cpp.

References DBG_GUI_E, dispatchers_, gui2::event::dispatcher::fire(), and gui2::event::SDL_RAW_EVENT.

Referenced by handle_event().

◆ text_editing()

void gui2::event::sdl_event_handler::text_editing ( const std::string &  unicode,
int32_t  start,
int32_t  len 
)
private

Fires a text editing event.

Parameters
unicodeThe unicode value for the text being edited.
startThe start position for the text being edited.
lenThe selection length for the text being edited.

Definition at line 780 of file handler.cpp.

References gui2::event::dispatcher::fire(), keyboard_dispatcher(), gui2::event::SDL_TEXT_EDITING, and editor::start().

Referenced by handle_event().

◆ text_input()

void gui2::event::sdl_event_handler::text_input ( const std::string &  unicode)
private

Fires a text input event.

Parameters
unicodeThe unicode value for the text entered.

Definition at line 769 of file handler.cpp.

References gui2::event::dispatcher::fire(), key_down(), keyboard_dispatcher(), and gui2::event::SDL_TEXT_INPUT.

Referenced by key_down().

◆ touch_down()

void gui2::event::sdl_event_handler::touch_down ( const point position)
private

Fires a touch "finger down" event.

Parameters
positionThe position touched.

Definition at line 713 of file handler.cpp.

References dispatchers_, gui2::event::dispatcher::fire(), utils::reversed_view(), and gui2::event::SDL_TOUCH_DOWN.

Referenced by handle_event().

◆ touch_motion()

void gui2::event::sdl_event_handler::touch_motion ( const point position,
const point distance 
)
private

Fires a touch-moved event.

Parameters
positionThe position touched.
distanceThe distance moved.

Definition at line 699 of file handler.cpp.

References dispatchers_, gui2::event::dispatcher::fire(), utils::reversed_view(), and gui2::event::SDL_TOUCH_MOTION.

Referenced by handle_event().

◆ touch_multi_gesture()

void gui2::event::sdl_event_handler::touch_multi_gesture ( const point center,
float  dTheta,
float  dDist,
uint8_t  numFingers 
)
private

Fires a touch gesture event.

Parameters
centerthe center of gesture
dThetathe amount that the fingers rotated during this motion
dDistthe amount that the fingers pinched during this motion
numFingersthe number of fingers used in the gesture

Definition at line 720 of file handler.cpp.

References dispatchers_, gui2::event::dispatcher::fire(), utils::reversed_view(), and gui2::event::SDL_TOUCH_MULTI_GESTURE.

Referenced by handle_event().

◆ touch_up()

void gui2::event::sdl_event_handler::touch_up ( const point position)
private

Fires a touch "finger up" event.

Parameters
positionThe position touched.

Definition at line 706 of file handler.cpp.

References dispatchers_, gui2::event::dispatcher::fire(), utils::reversed_view(), and gui2::event::SDL_TOUCH_UP.

Referenced by handle_event().

◆ video_resize()

void gui2::event::sdl_event_handler::video_resize ( const point new_size)
private

Fires a video resize event.

Parameters
new_sizeThe new size of the window.

Definition at line 582 of file handler.cpp.

References DBG_GUI_E, dispatchers_, gui2::event::dispatcher::fire(), and gui2::event::SDL_VIDEO_RESIZE.

Referenced by handle_event().

Friends And Related Function Documentation

◆ capture_keyboard

void capture_keyboard ( dispatcher dispatcher)
friend

Captures the keyboard.

A dispatcher can capture the keyboard, when for example it's pressed on a button, this means all keyboard events after that are send to that widget.

Parameters
dispatcherThe dispatcher which should get the keyboard focus.

Definition at line 908 of file handler.cpp.

◆ gui2::is_in_dialog

bool gui2::is_in_dialog ( )
friend

Member Data Documentation

◆ dispatchers_

std::vector<dispatcher*> gui2::event::sdl_event_handler::dispatchers_
private

The dispatchers.

The order of the items in the list is also the z-order the front item being the one completely in the background and the back item the one completely in the foreground.

Definition at line 333 of file handler.cpp.

Referenced by activate(), connect(), disconnect(), get_dispatchers(), handle_event(), keyboard_dispatcher(), mouse(), raw_event(), touch_down(), touch_motion(), touch_multi_gesture(), touch_up(), and video_resize().

◆ keyboard_focus_

dispatcher* gui2::event::sdl_event_handler::keyboard_focus_
private

Needed to determine which dispatcher gets the keyboard events.

NOTE the keyboard events aren't really wired in yet so doesn't do much.

Definition at line 340 of file handler.cpp.

Referenced by disconnect(), and keyboard_dispatcher().

◆ mouse_focus

dispatcher* gui2::event::sdl_event_handler::mouse_focus

The dispatcher that captured the mouse focus.

Definition at line 154 of file handler.cpp.

Referenced by disconnect(), and mouse().


The documentation for this class was generated from the following file: