The Battle for Wesnoth
1.19.7+dev
savegame
ingame_savegame
savegame::ingame_savegame Member List
This is the complete list of members for
savegame::ingame_savegame
, including all inherited members.
before_save
()
savegame::savegame
protected
check_filename
(const std::string &filename)
savegame::savegame
protected
check_overwrite
()
savegame::savegame
private
compress_saves_
savegame::savegame
private
create_filename
() const
savegame::savegame
inline
create_filename
(unsigned int turn_number) const
savegame::savegame
create_initial_filename
(unsigned int turn_number) const override
savegame::ingame_savegame
private
virtual
DIALOG_TYPE
enum name
savegame::savegame
error_message_
savegame::savegame
private
filename
() const
savegame::savegame
inline
filename_
savegame::savegame
protected
finish_save_game
(const config_writer &out)
savegame::savegame
private
gamestate
() const
savegame::savegame
inline
protected
gamestate_
savegame::savegame
private
ingame_savegame
(saved_game &gamestate, const compression::format compress_saves)
savegame::ingame_savegame
OK_CANCEL
enum value
savegame::savegame
open_save_game
(const std::string &label)
savegame::savegame
private
save_game
(const std::string &filename="")
savegame::savegame
protected
save_game_automatic
(bool ask_for_overwrite=false, const std::string &filename="")
savegame::savegame
save_game_interactive
(const std::string &message, DIALOG_TYPE dialog_type)
savegame::savegame
save_index_manager_
savegame::savegame
protected
savegame
(saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save")
savegame::savegame
protected
set_error_message
(const std::string &error_message)
savegame::savegame
inline
protected
show_confirmation_
savegame::savegame
private
show_save_dialog
(const std::string &message, DIALOG_TYPE dialog_type)
savegame::savegame
private
virtual
title
() const
savegame::savegame
inline
protected
title_
savegame::savegame
protected
write_game
(config_writer &out) override
savegame::ingame_savegame
private
virtual
write_game_to_disk
(const std::string &filename)
savegame::savegame
private
YES_NO
enum value
savegame::savegame
~savegame
()
savegame::savegame
inline
virtual
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