Class for "normal" midgame saves. More...
#include <savegame.hpp>
Public Member Functions | |
| ingame_savegame (saved_game &gamestate, const compression::format compress_saves) | |
Public Member Functions inherited from savegame::savegame | |
| virtual | ~savegame () |
| bool | save_game_automatic (bool ask_for_overwrite=false, const std::string &filename="") |
| Saves a game without user interaction, unless the file exists and it should be asked to overwrite it. More... | |
| bool | save_game_interactive (const std::string &message, DIALOG_TYPE dialog_type) |
| Save a game interactively through the savegame dialog. More... | |
| const std::string & | filename () const |
| std::string | create_filename () const |
| Build the filename according to the specific savegame's needs. More... | |
| std::string | create_filename (unsigned int turn_number) const |
| Build the filename for the specified turn. More... | |
Private Member Functions | |
| virtual std::string | create_initial_filename (unsigned int turn_number) const override |
| Create a filename for automatic saves. More... | |
| void | write_game (config_writer &out) override |
| Writing the savegame config to a file. More... | |
Additional Inherited Members | |
Public Types inherited from savegame::savegame | |
| enum | DIALOG_TYPE { YES_NO , OK_CANCEL } |
Protected Member Functions inherited from savegame::savegame | |
| savegame (saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save") | |
| The only constructor of savegame. More... | |
| bool | save_game (const std::string &filename="") |
| Save a game without any further user interaction. More... | |
| bool | check_filename (const std::string &filename) |
| Check, if the filename contains illegal constructs like ".gz". More... | |
| void | set_error_message (const std::string &error_message) |
| Customize the standard error message. More... | |
| const std::string & | title () const |
| const saved_game & | gamestate () const |
| void | before_save () |
| If there needs to be some data fiddling before saving the game, this is the place to go. More... | |
Protected Attributes inherited from savegame::savegame | |
| std::string | filename_ |
| Filename of the savegame file on disk. More... | |
| std::string | title_ |
| Title of the savegame dialog. More... | |
| std::shared_ptr< save_index_class > | save_index_manager_ |
| Will (at the time of writing) be save_index_class::default_saves_dir(). More... | |
Class for "normal" midgame saves.
The additional members are needed for creating the snapshot information.
Definition at line 229 of file savegame.hpp.
| savegame::ingame_savegame::ingame_savegame | ( | saved_game & | gamestate, |
| const compression::format | compress_saves | ||
| ) |
Definition at line 578 of file savegame.cpp.
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overrideprivatevirtual |
Create a filename for automatic saves.
Implements savegame::savegame.
Reimplemented in savegame::autosave_savegame.
Definition at line 583 of file savegame.cpp.
References _(), saved_game::classification(), savegame::savegame::gamestate(), and game_classification::label.
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overrideprivatevirtual |
Writing the savegame config to a file.
Reimplemented from savegame::savegame.
Definition at line 588 of file savegame.cpp.
References _(), config_writer::close_child(), savegame::savegame::gamestate(), saved_game::get_replay(), log_scope, config_writer::open_child(), replay_recorder_base::write(), saved_game::write_carryover(), config_writer::write_child(), and savegame::savegame::write_game().