Class for replay saves (either manually or automatically). More...
#include <savegame.hpp>
Public Member Functions | |
| replay_savegame (saved_game &gamestate, const compression::format compress_saves) | |
  Public Member Functions inherited from savegame::savegame | |
| virtual | ~savegame () | 
| bool | save_game_automatic (bool ask_for_overwrite=false, const std::string &filename="") | 
| Saves a game without user interaction, unless the file exists and it should be asked to overwrite it.  More... | |
| bool | save_game_interactive (const std::string &message, DIALOG_TYPE dialog_type) | 
| Save a game interactively through the savegame dialog.  More... | |
| const std::string & | filename () const | 
| std::string | create_filename () const | 
| Build the filename according to the specific savegame's needs.  More... | |
| std::string | create_filename (unsigned int turn_number) const | 
| Build the filename for the specified turn.  More... | |
Private Member Functions | |
| virtual std::string | create_initial_filename (unsigned int turn_number) const override | 
| Create a filename for automatic saves.  More... | |
| void | write_game (config_writer &out) override | 
| Writing the savegame config to a file.  More... | |
Additional Inherited Members | |
  Public Types inherited from savegame::savegame | |
| enum | DIALOG_TYPE { YES_NO , OK_CANCEL } | 
  Protected Member Functions inherited from savegame::savegame | |
| savegame (saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save") | |
| The only constructor of savegame.  More... | |
| bool | save_game (const std::string &filename="") | 
| Save a game without any further user interaction.  More... | |
| bool | check_filename (const std::string &filename) | 
| Check, if the filename contains illegal constructs like ".gz".  More... | |
| void | set_error_message (const std::string &error_message) | 
| Customize the standard error message.  More... | |
| const std::string & | title () const | 
| const saved_game & | gamestate () const | 
| void | before_save () | 
| If there needs to be some data fiddling before saving the game, this is the place to go.  More... | |
  Protected Attributes inherited from savegame::savegame | |
| std::string | filename_ | 
| Filename of the savegame file on disk.  More... | |
| std::string | title_ | 
| Title of the savegame dialog.  More... | |
| std::shared_ptr< save_index_class > | save_index_manager_ | 
| Will (at the time of writing) be save_index_class::default_saves_dir().  More... | |
Class for replay saves (either manually or automatically).
Definition at line 243 of file savegame.hpp.
| savegame::replay_savegame::replay_savegame | ( | saved_game & | gamestate, | 
| const compression::format | compress_saves | ||
| ) | 
Definition at line 502 of file savegame.cpp.
      
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  overrideprivatevirtual | 
Create a filename for automatic saves.
Implements savegame::savegame.
Definition at line 507 of file savegame.cpp.
References _(), saved_game::classification(), chrono::format_local_timestamp(), savegame::savegame::gamestate(), and game_classification::label.
      
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  overrideprivatevirtual | 
Writing the savegame config to a file.
Reimplemented from savegame::savegame.
Definition at line 514 of file savegame.cpp.
References config_writer::close_child(), savegame::savegame::gamestate(), saved_game::get_replay(), config_writer::open_child(), replay_recorder_base::write(), saved_game::write_carryover(), config_writer::write_child(), and savegame::savegame::write_game().