The Battle for Wesnoth  1.19.6+dev
savegame::scenariostart_savegame Member List

This is the complete list of members for savegame::scenariostart_savegame, including all inherited members.

before_save()savegame::savegameprotected
check_filename(const std::string &filename)savegame::savegameprotected
check_overwrite()savegame::savegameprivate
compress_saves_savegame::savegameprivate
create_filename() constsavegame::savegameinline
create_filename(unsigned int turn_number) constsavegame::savegame
create_initial_filename(unsigned int turn_number) const overridesavegame::scenariostart_savegameprivatevirtual
DIALOG_TYPE enum namesavegame::savegame
error_message_savegame::savegameprivate
filename() constsavegame::savegameinline
filename_savegame::savegameprotected
finish_save_game(const config_writer &out)savegame::savegameprivate
gamestate() constsavegame::savegameinlineprotected
gamestate_savegame::savegameprivate
OK_CANCEL enum valuesavegame::savegame
open_save_game(const std::string &label)savegame::savegameprivate
save_game(const std::string &filename="")savegame::savegameprotected
save_game_automatic(bool ask_for_overwrite=false, const std::string &filename="")savegame::savegame
save_game_interactive(const std::string &message, DIALOG_TYPE dialog_type)savegame::savegame
save_index_manager_savegame::savegameprotected
savegame(saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save")savegame::savegameprotected
scenariostart_savegame(saved_game &gamestate, const compression::format compress_saves)savegame::scenariostart_savegame
set_error_message(const std::string &error_message)savegame::savegameinlineprotected
show_confirmation_savegame::savegameprivate
show_save_dialog(const std::string &message, DIALOG_TYPE dialog_type)savegame::savegameprivatevirtual
title() constsavegame::savegameinlineprotected
title_savegame::savegameprotected
write_game(config_writer &out) overridesavegame::scenariostart_savegameprivatevirtual
write_game_to_disk(const std::string &filename)savegame::savegameprivate
YES_NO enum valuesavegame::savegame
~savegame()savegame::savegameinlinevirtual