The Battle for Wesnoth  1.19.5+dev
Public Member Functions | Private Member Functions | List of all members
savegame::scenariostart_savegame Class Reference

Class for start-of-scenario saves. More...

#include <savegame.hpp>

Inheritance diagram for savegame::scenariostart_savegame:

Public Member Functions

 scenariostart_savegame (saved_game &gamestate, const compression::format compress_saves)
 
- Public Member Functions inherited from savegame::savegame
virtual ~savegame ()
 
bool save_game_automatic (bool ask_for_overwrite=false, const std::string &filename="")
 Saves a game without user interaction, unless the file exists and it should be asked to overwrite it. More...
 
bool save_game_interactive (const std::string &message, DIALOG_TYPE dialog_type)
 Save a game interactively through the savegame dialog. More...
 
const std::string & filename () const
 
std::string create_filename () const
 Build the filename according to the specific savegame's needs. More...
 
std::string create_filename (unsigned int turn_number) const
 Build the filename for the specified turn. More...
 

Private Member Functions

virtual std::string create_initial_filename (unsigned int turn_number) const override
 Create a filename for automatic saves. More...
 
void write_game (config_writer &out) override
 Writing the savegame config to a file. More...
 

Additional Inherited Members

- Public Types inherited from savegame::savegame
enum  DIALOG_TYPE { YES_NO , OK_CANCEL }
 
- Protected Member Functions inherited from savegame::savegame
 savegame (saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save")
 The only constructor of savegame. More...
 
bool save_game (const std::string &filename="")
 Save a game without any further user interaction. More...
 
bool check_filename (const std::string &filename)
 Check, if the filename contains illegal constructs like ".gz". More...
 
void set_error_message (const std::string &error_message)
 Customize the standard error message. More...
 
const std::string & title () const
 
const saved_gamegamestate () const
 
void before_save ()
 If there needs to be some data fiddling before saving the game, this is the place to go. More...
 
- Protected Attributes inherited from savegame::savegame
std::string filename_
 Filename of the savegame file on disk. More...
 
std::string title_
 Title of the savegame dialog. More...
 
std::shared_ptr< save_index_classsave_index_manager_
 Will (at the time of writing) be save_index_class::default_saves_dir(). More...
 

Detailed Description

Class for start-of-scenario saves.

Definition at line 306 of file savegame.hpp.

Constructor & Destructor Documentation

◆ scenariostart_savegame()

savegame::scenariostart_savegame::scenariostart_savegame ( saved_game gamestate,
const compression::format  compress_saves 
)

Member Function Documentation

◆ create_initial_filename()

std::string savegame::scenariostart_savegame::create_initial_filename ( unsigned int  turn_number) const
overrideprivatevirtual

Create a filename for automatic saves.

Implements savegame::savegame.

Definition at line 557 of file savegame.cpp.

References saved_game::classification(), savegame::savegame::gamestate(), and game_classification::label.

◆ write_game()

void savegame::scenariostart_savegame::write_game ( config_writer out)
overrideprivatevirtual

Writing the savegame config to a file.

Reimplemented from savegame::savegame.

Definition at line 562 of file savegame.cpp.

References savegame::savegame::gamestate(), saved_game::write_carryover(), and savegame::savegame::write_game().


The documentation for this class was generated from the following files: