The Battle for Wesnoth  1.17.0-dev
conditional_wml.hpp
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1 /*
2  Copyright (C) 2003 - 2021
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * @file
18  * Define conditionals for the game's events mechanism,
19  * a.k.a. conditional actions WML.
20  */
21 
22 #pragma once
23 
24 class config;
25 class vconfig;
26 
27 
28 namespace game_events
29 {
30  bool conditional_passed(const vconfig& cond);
31  bool matches_special_filter(const config &cfg, const vconfig& filter);
32 
33  namespace builtin_conditions {
34  bool have_unit(const vconfig& cfg);
35  bool have_location(const vconfig& cfg);
36  bool variable_matches(const vconfig& cfg);
37  }
38 }
bool have_location(const vconfig &cfg)
bool have_unit(const vconfig &cfg)
bool variable_matches(const vconfig &values)
Domain specific events.
Definition: action_wml.cpp:87
bool matches_special_filter(const config &cfg, const vconfig &filter)
bool conditional_passed(const vconfig &cond)
static int cond(LexState *ls)
Definition: lparser.cpp:1394
A variable-expanding proxy for the config class.
Definition: variable.hpp:44
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:61