Files | |
| file | action_wml.cpp [code] |
| Implementations of action WML tags, other than those implemented in Lua, and excluding conditional action WML. | |
| file | action_wml.hpp [code] |
| Define actions for the game's events mechanism. | |
| file | conditional_wml.cpp [code] |
| Implementations of conditional action WML tags. | |
| file | conditional_wml.hpp [code] |
| Define conditionals for the game's events mechanism, a.k.a. | |
| file | entity_location.cpp [code] |
| The structure that tracks WML event locations. | |
| file | entity_location.hpp [code] |
| Define locations as used by the game's events mechanism. | |
| file | fwd.hpp [code] |
| file | handlers.cpp [code] |
| The structure that tracks WML event handlers. | |
| file | handlers.hpp [code] |
| Define the handlers for the game's events mechanism. | |
| file | manager.cpp [code] |
| file | manager.hpp [code] |
| file | manager_impl.cpp [code] |
| file | manager_impl.hpp [code] |
| file | menu_item.cpp [code] |
| Definitions for a class that implements WML-defined (right-click) menu items. | |
| file | menu_item.hpp [code] |
| Declarations for a class that implements WML-defined (right-click) menu items. | |
| file | pump.cpp [code] |
| Handles the current state of WML-events. | |
| file | pump.hpp [code] |
| Define the game's event mechanism. | |
| file | wmi_manager.cpp [code] |
| Definitions for a container for wml_menu_item. | |
| file | wmi_manager.hpp [code] |
| Declarations for a container for wml_menu_item. | |