The structure that tracks WML event handlers. More...
#include "game_events/handlers.hpp"#include "game_events/conditional_wml.hpp"#include "game_events/pump.hpp"#include "game_events/manager_impl.hpp"#include "formula/callable_objects.hpp"#include "formula/formula.hpp"#include "formula/string_utils.hpp"#include "game_board.hpp"#include "game_data.hpp"#include "log.hpp"#include "play_controller.hpp"#include "resources.hpp"#include "scripting/game_lua_kernel.hpp"#include "side_filter.hpp"#include "sound.hpp"#include "units/filter.hpp"#include "units/unit.hpp"#include "variable.hpp"Go to the source code of this file.
Classes | |
| struct | game_events::filter_condition |
| struct | game_events::filter_side |
| struct | game_events::filter_unit |
| struct | game_events::filter_attack |
| struct | game_events::filter_formula |
| struct | game_events::filter_dynamic |
| This is a dynamic wrapper for any filter type, specified via [insert_tag]. More... | |
Namespaces | |
| game_events | |
| Domain specific events. | |
Macros | |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | WRN_NG LOG_STREAM(warn, log_engine) |
| #define | DBG_EH LOG_STREAM(debug, log_event_handler) |
Functions | |
| static std::unique_ptr< event_filter > | game_events::make_filter (const std::string &key, const vconfig &contents) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_event_handler ("event_handler") |
The structure that tracks WML event handlers.
(Typically, handlers are defined by [event] tags.)
Definition in file handlers.cpp.
| #define DBG_EH LOG_STREAM(debug, log_event_handler) |
Definition at line 48 of file handlers.cpp.
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 43 of file handlers.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 44 of file handlers.cpp.
| #define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 45 of file handlers.cpp.
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