The structure that tracks WML event handlers. More...
#include "game_events/handlers.hpp"
#include "game_events/conditional_wml.hpp"
#include "game_events/pump.hpp"
#include "game_events/manager_impl.hpp"
#include "formula/callable_objects.hpp"
#include "formula/formula.hpp"
#include "formula/string_utils.hpp"
#include "game_board.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "play_controller.hpp"
#include "resources.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "side_filter.hpp"
#include "sound.hpp"
#include "units/filter.hpp"
#include "units/unit.hpp"
#include "variable.hpp"
Go to the source code of this file.
Classes | |
struct | game_events::filter_condition |
struct | game_events::filter_side |
struct | game_events::filter_unit |
struct | game_events::filter_attack |
struct | game_events::filter_formula |
struct | game_events::filter_dynamic |
This is a dynamic wrapper for any filter type, specified via [insert_tag]. More... | |
Namespaces | |
game_events | |
Domain specific events. | |
Macros | |
#define | DBG_NG LOG_STREAM(debug, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | DBG_EH LOG_STREAM(debug, log_event_handler) |
Functions | |
static std::unique_ptr< event_filter > | game_events::make_filter (const std::string &key, const vconfig &contents) |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_event_handler ("event_handler") |
The structure that tracks WML event handlers.
(Typically, handlers are defined by [event] tags.)
Definition in file handlers.cpp.
#define DBG_EH LOG_STREAM(debug, log_event_handler) |
Definition at line 48 of file handlers.cpp.
#define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 43 of file handlers.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 44 of file handlers.cpp.
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 45 of file handlers.cpp.
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