This is a dynamic wrapper for any filter type, specified via [insert_tag]. More...
Public Member Functions | |
filter_dynamic (const std::string &tag, const std::string &var) | |
bool | operator() (const queued_event &event_info) const override |
Runs the filter and returns whether it passes on the given event. More... | |
void | serialize (config &cfg) const override |
Serializes the filter into a config, if possible. More... | |
bool | can_serialize () const override |
Returns true if it is possible to serialize the filter into a config. More... | |
Public Member Functions inherited from game_events::event_filter | |
virtual | ~event_filter ()=default |
event_filter ()=default | |
Private Attributes | |
std::string | tag_ |
std::string | var_ |
This is a dynamic wrapper for any filter type, specified via [insert_tag].
It loads the filter contents from a variable and forwards it to the appropriate filter class.
Definition at line 338 of file handlers.cpp.
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inline |
Definition at line 339 of file handlers.cpp.
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inlineoverridevirtual |
Returns true if it is possible to serialize the filter into a config.
Reimplemented from game_events::event_filter.
Definition at line 355 of file handlers.cpp.
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inlineoverridevirtual |
Runs the filter and returns whether it passes on the given event.
Implements game_events::event_filter.
Definition at line 340 of file handlers.cpp.
References variable_info< V >::as_container(), variable_info< V >::exists_as_container(), resources::gamedata, game_events::make_filter(), tag_, and var_.
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inlineoverridevirtual |
Serializes the filter into a config, if possible.
Reimplemented from game_events::event_filter.
Definition at line 349 of file handlers.cpp.
References config::add_child(), markup::tag(), tag_, and var_.
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private |
Definition at line 360 of file handlers.cpp.
Referenced by operator()(), and serialize().
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private |
Definition at line 360 of file handlers.cpp.
Referenced by operator()(), and serialize().