Handles the current state of WML-events. More...
#include "game_events/pump.hpp"#include "game_events/handlers.hpp"#include "display_chat_manager.hpp"#include "game_config.hpp"#include "gettext.hpp"#include "log.hpp"#include "play_controller.hpp"#include "resources.hpp"#include "scripting/game_lua_kernel.hpp"#include "units/unit.hpp"#include "variable.hpp"#include "video.hpp"#include "whiteboard/manager.hpp"Go to the source code of this file.
Classes | |
| struct | game_events::context::state |
| State when processing a particular flight of events or commands. More... | |
| class | game_events::context::scoped |
| struct | game_events::pump_impl |
Namespaces | |
| game_events | |
| Domain specific events. | |
| game_events::context | |
Macros | |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | DBG_WML LOG_STREAM(debug, log_wml) |
| #define | LOG_WML LOG_STREAM(info, log_wml) |
| #define | WRN_WML LOG_STREAM(warn, log_wml) |
| #define | ERR_WML LOG_STREAM(err, log_wml) |
| #define | DBG_EH LOG_STREAM(debug, log_event_handler) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_wml ("wml") |
| static lg::log_domain | log_event_handler ("event_handler") |
Handles the current state of WML-events.
This includes raising and firing, as well as tracking the context for event firing.
Definition in file pump.cpp.
| #define DBG_EH LOG_STREAM(debug, log_event_handler) |
| #define DBG_NG LOG_STREAM(debug, log_engine) |
| #define DBG_WML LOG_STREAM(debug, log_wml) |
| #define ERR_NG LOG_STREAM(err, log_engine) |
| #define ERR_WML LOG_STREAM(err, log_wml) |
| #define LOG_NG LOG_STREAM(info, log_engine) |
| #define LOG_WML LOG_STREAM(info, log_wml) |
| #define WRN_WML LOG_STREAM(warn, log_wml) |
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Definition at line 131 of file pump.cpp.
Referenced by game_events::wml_event_pump::action_canceled(), game_events::wml_event_pump::context_skip_messages(), game_events::wml_event_pump::operator()(), game_events::wml_event_pump::raise(), game_events::wml_event_pump::set_action_canceled(), game_events::wml_event_pump::set_undo_disabled(), and game_events::wml_event_pump::undo_disabled().
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Referenced by game_events::wml_event_pump::operator()().
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Referenced by game_events::wml_event_pump::put_wml_message().
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