State when processing a particular flight of events or commands.
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State when processing a particular flight of events or commands.
Definition at line 58 of file pump.cpp.
◆ state()
game_events::context::state::state |
( |
bool |
s, |
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bool |
m = true |
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) |
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inlineexplicit |
◆ action_canceled
bool game_events::context::state::action_canceled |
◆ skip_messages
bool game_events::context::state::skip_messages |
◆ undo_disabled
bool game_events::context::state::undo_disabled |
The documentation for this struct was generated from the following file: