The Battle for Wesnoth
1.19.5+dev
game_events
fwd.hpp
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/*
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Copyright (C) 2017 - 2024
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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#include <list>
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#include <memory>
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#include <tuple>
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namespace
game_events
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{
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class
event_handler;
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using
handler_ptr
= std::shared_ptr<event_handler>;
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using
weak_handler_ptr
= std::weak_ptr<event_handler>;
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using
handler_list
= std::list<weak_handler_ptr>;
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using
pump_result_t
= std::tuple<
bool
/* undo_disabled*/
,
bool
/* action_aborted */
>;
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}
game_events
Domain specific events.
Definition:
callable_objects.hpp:30
game_events::pump_result_t
std::tuple< bool, bool > pump_result_t
Definition:
fwd.hpp:29
game_events::handler_list
std::list< weak_handler_ptr > handler_list
Definition:
fwd.hpp:27
game_events::handler_ptr
std::shared_ptr< event_handler > handler_ptr
Definition:
fwd.hpp:25
game_events::weak_handler_ptr
std::weak_ptr< event_handler > weak_handler_ptr
Definition:
fwd.hpp:26
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