#include "game_events/manager.hpp"
#include "game_events/handlers.hpp"
#include "game_events/manager_impl.hpp"
#include "game_events/pump.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "resources.hpp"
#include "serialization/string_utils.hpp"
Go to the source code of this file.
Namespaces | |
game_events | |
Domain specific events. | |
Macros | |
#define | DBG_NG LOG_STREAM(debug, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | WRN_NG LOG_STREAM(warn, log_engine) |
#define | LOG_EH LOG_STREAM(info, log_event_handler) |
#define | DBG_EH LOG_STREAM(debug, log_event_handler) |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_event_handler ("event_handler") |
#define DBG_EH LOG_STREAM(debug, log_event_handler) |
Definition at line 34 of file manager.cpp.
#define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 28 of file manager.cpp.
#define LOG_EH LOG_STREAM(info, log_event_handler) |
Definition at line 33 of file manager.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 29 of file manager.cpp.
#define WRN_NG LOG_STREAM(warn, log_engine) |
Definition at line 30 of file manager.cpp.
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