The Battle for Wesnoth  1.19.7+dev
Namespaces | Macros | Variables
manager.cpp File Reference
#include "game_events/manager.hpp"
#include "game_events/handlers.hpp"
#include "game_events/manager_impl.hpp"
#include "game_events/pump.hpp"
#include "game_data.hpp"
#include "log.hpp"
#include "resources.hpp"
#include "serialization/string_utils.hpp"
Include dependency graph for manager.cpp:

Go to the source code of this file.

Namespaces

 game_events
 Domain specific events.
 

Macros

#define DBG_NG   LOG_STREAM(debug, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define WRN_NG   LOG_STREAM(warn, log_engine)
 
#define LOG_EH   LOG_STREAM(info, log_event_handler)
 
#define DBG_EH   LOG_STREAM(debug, log_event_handler)
 

Variables

static lg::log_domain log_engine ("engine")
 
static lg::log_domain log_event_handler ("event_handler")
 

Macro Definition Documentation

◆ DBG_EH

#define DBG_EH   LOG_STREAM(debug, log_event_handler)

Definition at line 34 of file manager.cpp.

◆ DBG_NG

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 28 of file manager.cpp.

◆ LOG_EH

#define LOG_EH   LOG_STREAM(info, log_event_handler)

Definition at line 33 of file manager.cpp.

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 29 of file manager.cpp.

◆ WRN_NG

#define WRN_NG   LOG_STREAM(warn, log_engine)

Definition at line 30 of file manager.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static

◆ log_event_handler

lg::log_domain log_event_handler("event_handler") ( "event_handler"  )
static