Define the handlers for the game's events mechanism. More...
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Classes | |
| struct | game_events::event_filter |
| Represents a single filter condition on an event. More... | |
| class | game_events::event_handler |
Namespaces | |
| game_events | |
| Domain specific events. | |
Define the handlers for the game's events mechanism.
Events might be units moving or fighting, or when victory or defeat occurs. A scenario's configuration file will define actions to take when certain events occur. This module is responsible for tracking these definitions.
Definition in file handlers.hpp.