21 : carryover_report(true)
27 : prescenario_save(true)
29 , proceed_to_next_level(false)
A config object defines a single node in a WML file, with access to child nodes.
Definitions for the interface to Wesnoth Markup Language (WML).
Contains the exception interfaces used to signal completion of a scenario, campaign or turn.
void read(const config &cfg)
bool prescenario_save
Should a prescenario be created the next game?
void write(config &cfg) const
bool replay_save
Should a replay save be made?
bool proceed_to_next_level
whether to proceed to the next scenario, equals is_victory in sp.
std::string test_result
result to use if this is a unit test
config to_config_full() const
Includes the transient data.
bool carryover_report
Should a summary of the scenario outcome be displayed?
bool linger_mode
Should linger mode be invoked?
bool reveal_map
Should we reveal map when game is ended? (Multiplayer only)
void write(config &cfg) const