The Battle for Wesnoth  1.19.0-dev
lua_race.hpp
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1 /*
2  Copyright (C) 2014 - 2024
3  by Chris Beck <render787@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 class unit_race;
19 struct lua_State;
20 
21 #include <string>
22 
23 /**
24  * This namespace contains bindings for lua to hold a pointer to a race,
25  * and to access and modify it.
26  */
27 namespace lua_race {
28  std::string register_metatable(lua_State *);
29 } //end namespace lua_team
30 
31 // Create a lua reference to the race.
32 void luaW_pushrace(lua_State *, const unit_race &);
33 void luaW_pushracetable(lua_State *);
34 const unit_race& luaW_checkrace(lua_State*, int);
void luaW_pushrace(lua_State *, const unit_race &)
Definition: lua_race.cpp:120
void luaW_pushracetable(lua_State *)
Definition: lua_race.cpp:128
const unit_race & luaW_checkrace(lua_State *, int)
Definition: lua_race.cpp:141
This namespace contains bindings for lua to hold a pointer to a race, and to access and modify it.
Definition: lua_race.cpp:100
std::string register_metatable(lua_State *L)
Definition: lua_race.cpp:102