#include <string>
Go to the source code of this file.
Namespaces | |
lua_race | |
This namespace contains bindings for lua to hold a pointer to a race, and to access and modify it. | |
Functions | |
std::string | lua_race::register_metatable (lua_State *L) |
void | luaW_pushrace (lua_State *, const unit_race &) |
void | luaW_pushracetable (lua_State *) |
const unit_race & | luaW_checkrace (lua_State *, int) |
const unit_race& luaW_checkrace | ( | lua_State * | L, |
int | idx | ||
) |
Definition at line 141 of file lua_race.cpp.
References unit_type_data::find_race(), and unit_types.
Referenced by impl_race_get(), and impl_race_tostring().
void luaW_pushrace | ( | lua_State * | L, |
const unit_race & | race | ||
) |
Definition at line 120 of file lua_race.cpp.
References unit_race::id(), and Race.
Referenced by luaW_pushracetable().
void luaW_pushracetable | ( | lua_State * | L | ) |
Definition at line 128 of file lua_race.cpp.
References luaW_pushrace(), unit_type_data::races(), and unit_types.
Referenced by game_lua_kernel::initialize().