#include "game_initialization/connect_engine.hpp"
#include "gui/dialogs/modal_dialog.hpp"
#include "gui/dialogs/multiplayer/plugin_executor.hpp"
Go to the source code of this file.
Classes | |
class | gui2::dialogs::mp_staging |
Namespaces | |
ai | |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
gui2 | |
Generic file dialog. | |
gui2::dialogs | |