The Battle for Wesnoth  1.19.7+dev
Classes | Namespaces
mp_staging.hpp File Reference
#include "game_initialization/connect_engine.hpp"
#include "gui/dialogs/modal_dialog.hpp"
#include "gui/dialogs/multiplayer/plugin_executor.hpp"
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Classes

class  gui2::dialogs::mp_staging
 

Namespaces

 ai
 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.
 
 gui2
 Generic file dialog.
 
 gui2::dialogs